Results for 'User-Generated Content'

962 found
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  1.  16
    Why Are User-Generated Contents So Varied? An Explanation Based on Variety-Seeking Theory and Topic Modeling.Weilin Xiang, Yongbin Ma, Dewen Liu & Sikang Zhang - 2022 - Frontiers in Psychology 13.
    In online communities, such as Twitter, Facebook, or Reddit, millions of pieces of contents are generated by users every day, and these user-generated contents show a great variety of topics discussed that make the online community vivid and attractive. However, the reasons why UGCs show great variety and how a firm can influence this variety was unknown, which had been an obstacle to understanding and managing UGCs’ variety. This study fills these two gaps based on variety-seeking theory (...)
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  2. Resisting epistemologies of user-generated content? cooptation, segregation and the boundaries of journalism.Karin Wahl-Jorgensen - 2015 - In Matt Carlson & Seth C. Lewis (eds.), Boundaries of journalism: professionalism, practices and participation. New York: Routledge, Taylor & Francis Group.
  3.  69
    “Comment Is Free, but Facts Are Sacred”: User-generated Content and Ethical Constructs at the Guardian.Jane B. Singer & Ian Ashman - 2009 - Journal of Mass Media Ethics 24 (1):3-21.
    This case study examines how journalists at Britain's Guardian newspaper and affiliated Web site are assessing and incorporating user-generated content in their perceptions and practices. A framework of existentialism helps highlight constructs and professional norms of interest. It is one of the first data-driven studies to explore how journalists are negotiating personal and social ethics within a digital network.
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  4.  40
    Advertising in social network sites – Investigating the social influence of user-generated content on online advertising effects.Holger Schramm & Johannes Knoll - 2015 - Communications 40 (3):341-360.
    In today’s social online world there is a variety of interaction and participatory possibilities which enable web users to actively produce content themselves. This user-generated content is omnipresent in the web and there is growing evidence that it is used to select or evaluate professionally created online information. The present study investigated how this surrounding content affects online advertising by drawing from social influence theory. Specifically, it was assumed that web users sharing an interpersonal relationship (...)
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  5.  26
    From Smart City to Smart Society: A quality-of-life ontological model for problem detection from user-generated content.Carlos Periñán-Pascual - 2023 - Applied ontology 18 (3):263-306.
    Social-media platforms have become a global phenomenon of communication, where users publish content in text, images, video, audio or a combination of them to convey opinions, report facts that are happening or show current situations of interest. Smart-city applications can benefit from social media and digital participatory platforms when citizens become active social sensors of the problems that occur in their communities. Indeed, systems that analyse and interpret user-generated content can extract actionable information from the digital (...)
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  6.  9
    A Study Protocol for Testing the Effectiveness of User-Generated Content in Reducing Excessive Consumption.Atar Herziger, Amel Benzerga, Jana Berkessel, Niken L. Dinartika, Matija Franklin, Kamilla K. Steinnes & Felicia Sundström - 2017 - Frontiers in Psychology 8.
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  7. Ethical issues in the employment of user-generated content as experimental stimulus: Defining the interests of creators.Ben Merriman - 2014 - Research Ethics 10 (4):196-207.
    Social experimental research commonly employs media to elicit responses from research subjects. This use of media is broadly protected under fair use exemptions to copyright, and creators of content used in experiments are generally not afforded any formal consideration or protections in existing research ethics frameworks. Online social networking sites are an emerging and important setting for social experiments, and in this context the material used to elicit responses is often content produced by other users. This article argues (...)
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  8.  19
    Editorial: Online User Behavior and User-Generated Content.Jose Ramon Saura, Yogesh K. Dwivedi & Daniel Palacios-Marqués - 2022 - Frontiers in Psychology 13.
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  9. User on the payroll – The challenges of revenue sharing in commercial mediaspace.Juhani Linna and Mari Ainasoja - 2014 - Iris 35.
     
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  10.  22
    Hic sunt leones. User orientation as a design principle for emerging institutions on social media platforms.Lavinia Marin & Constantin Vică - forthcoming - AI and Society:1-14.
    The phenomenon of missed interactions between online users is a specific issue occurring when users of different language games interact on social media platforms. We use the lens of institutional theory to analyze this phenomenon and argue that current online institutions will necessarily fail to regulate user interactions in a way that creates common meanings because online institutions are not set up to deal with the multiplicity of language games and forms of life co-existing in the online social space. (...)
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  11.  54
    Generation and evaluation of user tailored responses in multimodal dialogue.Marilyn Walker, S. Whittaker, A. Stent, P. Maloor, J. Moore, M. Johnston & G. Vasireddy - 2004 - Cognitive Science 28 (5):811-840.
    When people engage in conversation, they tailor their utterances to their conversational partners, whether these partners are other humans or computational systems. This tailoring, or adaptation to the partner takes place in all facets of human language use, and is based on a mental model or a user model of the conversational partner. Such adaptation has been shown to improve listeners' comprehension, their satisfaction with an interactive system, the efficiency with which they execute conversational tasks, and the likelihood of (...)
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  12. Enhancing user creativity: semantic measures for idea generation.Georgi V. Georgiev & Danko D. Georgiev - 2018 - Knowledge-Based Systems 151:1-15.
    Human creativity generates novel ideas to solve real-world problems. This thereby grants us the power to transform the surrounding world and extend our human attributes beyond what is currently possible. Creative ideas are not just new and unexpected, but are also successful in providing solutions that are useful, efficient and valuable. Thus, creativity optimizes the use of available resources and increases wealth. The origin of human creativity, however, is poorly understood, and semantic measures that could predict the success of (...) ideas are currently unknown. Here, we analyze a dataset of design problem-solving conversations in real-world settings by using 49 semantic measures based on WordNet 3.1 and demonstrate that a divergence of semantic similarity, an increased information content, and a decreased polysemy predict the success of generated ideas. The first feedback from clients also enhances information content and leads to a divergence of successful ideas in creative problem solving. These results advance cognitive science by identifying real-world processes in human problem solving that are relevant to the success of produced solutions and provide tools for real-time monitoring of problem solving, student training and skill acquisition. A selected subset of information content (IC Sánchez–Batet) and semantic similarity (Lin/Sánchez–Batet) measures, which are both statistically powerful and computationally fast, could support the development of technologies for computer-assisted enhancements of human creativity or for the implementation of creativity in machines endowed with general artificial intelligence. (shrink)
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  13. Algorithmic content moderation: Technical and political challenges in the automation of platform governance.Christian Katzenbach, Reuben Binns & Robert Gorwa - 2020 - Big Data and Society 7 (1):1–15.
    As government pressure on major technology companies builds, both firms and legislators are searching for technical solutions to difficult platform governance puzzles such as hate speech and misinformation. Automated hash-matching and predictive machine learning tools – what we define here as algorithmic moderation systems – are increasingly being deployed to conduct content moderation at scale by major platforms for user-generated content such as Facebook, YouTube and Twitter. This article provides an accessible technical primer on how algorithmic (...)
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  14. Coercion or empowerment? Moderation of content in Wikipedia as 'essentially contested' bureaucratic rules.Paul B. de Laat - 2012 - Ethics and Information Technology 14 (2):123-135.
    In communities of user-generated content, systems for the management of content and/or their contributors are usually accepted without much protest. Not so, however, in the case of Wikipedia, in which the proposal to introduce a system of review for new edits (in order to counter vandalism) led to heated discussions. This debate is analysed, and arguments of both supporters and opponents (of English, German and French tongue) are extracted from Wikipedian archives. In order to better understand (...)
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  15. Drugie Życie, czyli problemy z przedłużaniem rzeczywistości.Andrzej Klimczuk - manuscript
    Linden Lab studies massive online game "Second Life" unexpectedly gained worldwide fame after a few years after release. To the surprise of many game has met with great interest, despite the lack of promotional campaigns. It can be assumed that the reason why "second life" reached a wider audience was a special type of offered entertainment. Network game proved to be no longer a game that was known so far, but an example of a mass media, whose central element is (...)
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  16. Games 2.0 jako próba konstrukcji społeczno-kulturowego perpetuum mobile.Andrzej Klimczuk - 2008 - Homo Communicativus 5:177--187.
    Increase in popularity of games like "Second Life" has contributed not only to significant changes in the development of the electronic entertainment industry. Promoting Games 2.0, the new trend of video game production that are assumed to be the virtual worlds that contain user-generated content makes both measured with a specific technological innovation, as well as a serious change in the organization of socio-cultural heritage. The article presents problems of the existing difficulties of terminology, the implications of (...)
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  17. NAVIGATING BETWEEN CHAOS AND BUREAUCRACY: BACKGROUNDING TRUST IN OPEN-CONTENT COMMUNITIES.Paul B. de Laat - 2012 - In Karl Aberer, Andreas Flache, Wander Jager, Ling Liu, Jie Tang & Christophe Guéret (eds.), 4th International Conference, SocInfo 2012, Lausanne, Switzerland, December 5-7, 2012. Proceedings. Springer.
    Many virtual communities that rely on user-generated content (such as social news sites, citizen journals, and encyclopedias in particular) offer unrestricted and immediate ‘write access’ to every contributor. It is argued that these communities do not just assume that the trust granted by that policy is well-placed; they have developed extensive mechanisms that underpin the trust involved (‘backgrounding’). These target contributors (stipulating legal terms of use and developing etiquette, both underscored by sanctions) as well as the contents (...)
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  18.  31
    No amount of “AI” in content moderation will solve filtering’s prior-restraint problem.Emma J. Llansó - 2020 - Big Data and Society 7 (1).
    Contemporary policy debates about managing the enormous volume of online content have taken a renewed focus on upload filtering, automated detection of potentially illegal content, and other “proactive measures”. Often, policymakers and tech industry players invoke artificial intelligence as the solution to complex challenges around online content, promising that AI is a scant few years away from resolving everything from hate speech to harassment to the spread of terrorist propaganda. Missing from these promises, however, is an acknowledgement (...)
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  19.  40
    Social networks and web 2.0: are users also bound by data protection regulations? [REVIEW]Brendan Van Alsenoy, Joris Ballet, Aleksandra Kuczerawy & Jos Dumortier - 2009 - Identity in the Information Society 2 (1):65-79.
    Directive 95/46/EC and implementing legislation define the respective obligations and liabilities of the different actors that may be involved in a personal data processing operation. There are certain exceptions to the scope of these regulations, among which processing which is carried out by natural persons in the course of activities that may be considered ‘purely personal’. The purpose of this article is to investigate the liability of users of social network sites under data protection and to assess the extent to (...)
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  20.  5
    AI content detection in the emerging information ecosystem: new obligations for media and tech companies.Alistair Knott, Dino Pedreschi, Toshiya Jitsuzumi, Susan Leavy, David Eyers, Tapabrata Chakraborti, Andrew Trotman, Sundar Sundareswaran, Ricardo Baeza-Yates, Przemyslaw Biecek, Adrian Weller, Paul D. Teal, Subhadip Basu, Mehmet Haklidir, Virginia Morini, Stuart Russell & Yoshua Bengio - 2024 - Ethics and Information Technology 26 (4):1-14.
    The world is about to be swamped by an unprecedented wave of AI-generated content. We need reliable ways of identifying such content, to supplement the many existing social institutions that enable trust between people and organisations and ensure social resilience. In this paper, we begin by highlighting an important new development: providers of AI content generators have new obligations to support the creation of reliable detectors for the content they generate. These new obligations arise mainly (...)
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  21.  10
    Qualitative studies involving users of clinical neurotechnology: a scoping review.Georg Starke, Tugba Basaran Akmazoglu, Annalisa Colucci, Mareike Vermehren, Amanda van Beinum, Maria Buthut, Surjo R. Soekadar, Christoph Bublitz, Jennifer A. Chandler & Marcello Ienca - 2024 - BMC Medical Ethics 25 (1):1-14.
    Background The rise of a new generation of intelligent neuroprostheses, brain-computer interfaces (BCI) and adaptive closed-loop brain stimulation devices hastens the clinical deployment of neurotechnologies to treat neurological and neuropsychiatric disorders. However, it remains unclear how these nascent technologies may impact the subjective experience of their users. To inform this debate, it is crucial to have a solid understanding how more established current technologies already affect their users. In recent years, researchers have used qualitative research methods to explore the subjective (...)
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  22.  49
    Exploiting Spatial and Temporal for Point of Interest Recommendation.Jinpeng Chen, Wen Zhang, Pei Zhang, Pinguang Ying, Kun Niu & Ming Zou - 2018 - Complexity 2018:1-16.
    An increasing number of users have been attracted by location-based social networks in recent years. Meanwhile, user-generated content in online LBSNs like spatial, temporal, and social information provides an ever-increasing chance to study the human behavior movement from their spatiotemporal mobility patterns and spawns a large number of location-based applications. For instance, one of such applications is to produce personalized point of interest recommendations that users are interested in. Different from traditional recommendation methods, the recommendations in LBSNs (...)
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  23.  8
    Visual Geolocations. Repurposing online data to design alternative views.Michele Mauri, Paolo Ciuccarelli & Gabriele Colombo - 2017 - Big Data and Society 4 (1).
    Data produced by humans and machines is more and more heterogeneous, visual, and location based. This availability inspired in the last years a number of reactions from researchers, designers, and artists that, using different visual manipulations techniques, have attempted at repurposing this material to add meaning and design new perspectives with specific intentions. Three different approaches are described here: the design of interfaces for exploring satellite footage in novel ways, the analysis of urban esthetics through the visual manipulation of collections (...)
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  24.  46
    Co-Production on the Web: Social Software as a Means of Collaborative Value Creation in Web-based Infrastructures.Tassilo Pellegrini - 2007 - International Review of Information Ethics 7 (9):1-6.
    The concept of co-production was originally introduced by political science to explain citizen participation in the provision of public goods. The concept was quickly adopted in business research targeting the question how users could be voluntarily integrated into industrial production settings to improve the development of goods and services on an honorary basis. With the emergence of the Social Software and web-based colla-borative infrastructures the concept of co-production gains importance as a theoretical framework for the collaborative production of web (...) and services. This article argues that co-production is a powerful concept, which helps to explain the emergence of user generated content and the partial transformation of orthodox business models in the content industries. Applying the concept of co-production to developmental policies could help to theorize and derive new models of including underprivileged user groups and communi-ties in collaborative value creation on the web for the mutual benefit of service providers and users. (shrink)
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  25.  21
    Beyond the Snare of Reflection: Blog Theory and Hyperstition.Stefan Goncharov - 2023 - Filosofiya-Philosophy 32 (1):70-80.
    The paper enters into a polemical dialogue with the american theorist Jodi Dean and her attempts to critically examine the blogosphere through the prism of psychoanalysis. To this end, the text analyses whether user-generated content on the internet can produce meaningful and epistemologically sustainable “social enclaves”, informal communities and institutions, or whether it operates more as a series of recursive and increasingly meaningless quasi-messages. While attempting to consider blogging as both a constructive practice and a pathology, the (...)
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  26.  30
    A question of credibility – Effects of source cues and recommendations on information selection on news sites and blogs.Nicole C. Krämer & Stephan Winter - 2014 - Communications 39 (4):435-456.
    Internet users have access to a multitude of science-related information – on journalistic news sites but also on blogs with user-generated content. In this context, we investigated in two studies the factors which influence laypersons’ selective exposure. In an experiment with a collection of online news, parents were asked to search for information about the controversy surrounding violence in the media. Texts from high-reputation sources were clicked on more frequently – regardless of content –, whereas ratings (...)
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  27.  20
    Tailoring Copyright to Social Production.Niva Elkin-Koren - 2011 - Theoretical Inquiries in Law 12 (1):309-347.
    The prevalence of social production and the increase in User Generated Content destabilize some of the fundamental premises of our current copyright law. Copyright law is primarily designed to regulate the relationships of a single owner with other non-owners and is focused on the sovereignty of the author/owner. Social production, by contrast, requires us to articulate a matrix of relationships between the individual, the facilitating platform and the communities and crowds involved in social production. The transition from (...)
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  28. Caution: Rumors ahead—A case study on the debunking of false information on Twitter.Stefan Stieglitz, Björn Ross & Anna-Katharina Jung - 2020 - Big Data and Society 7 (2).
    As false information may spread rapidly on social media, a profound understanding of how it can be debunked is required. This study offers empirical insights into the development of rumors after they are debunked, the various user groups who are involved in the process, and their network structures. As crisis situations are highly sensitive to the spread of rumors, Twitter posts from during the 2017 G20 summit are examined. Tweets regarding five rumors that were debunked during this event were (...)
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  29.  17
    Identifying arbitrage opportunities in retail markets with artificial intelligence.Jitsama Tanlamai, Warut Khern-Am-Nuai & Yossiri Adulyasak - 2024 - AI and Society 39 (5):2615-2630.
    This study uses an artificial intelligence (AI) model to identify arbitrage opportunities in the retail marketplace. Specifically, we develop an AI model to predict the optimal purchasing point based on the price movement of products in the market. Our model is trained on a large dataset collected from an online marketplace in the United States. Our model is enhanced by incorporating user-generated content (UGC), which is empirically proven to be significantly informative. Overall, the AI model attains more (...)
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  30.  11
    Gender-Technology Relations: Exploring Stability and Change.Hilde G. Corneliussen - 2011 - Palgrave-Macmillan.
    Machine generated contents note: -- Acknowledgements -- Disrupting the Impression of Stability in the Gender-Technology Relation -- Changing Images of Computers and its Users since 1980 -- Discursive Developments Within Computer Education -- Variations in Gender-ICT Relations Among Male and Female Computer Students -- Stories About Individual Change and Transformation -- Layered Meanings and Differences Within -- Is there an Elsewhere? -- References -- Endnotes -- Index.
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  31.  11
    Picture Preview Generation for Interactive Educational Resources.Jianxiong Wang, Yongsheng Rao, Xiaohong Shi & Xiangping Chen - 2021 - Complexity 2021:1-14.
    With the development of network technology, many online educational resource platforms have emerged, and the number of resources on these platforms is increasing dramatically. Compared with the traditional resources, the interactive educational resources have hidden interactive information and dynamic content. Only when the users perform interactive operations correctly can they acquire the knowledge conveyed by the resources, which makes it a challenge to help the users understand the general content of resources and find the resources that they are (...)
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  32.  27
    The Forgotten Self: Training Mental Health and Social Care Workers to Work with Service Users.Kim Woodbridge - 2003 - Philosophy, Psychiatry, and Psychology 10 (4):373-378.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophy, Psychiatry, & Psychology 10.4 (2003) 373-378 [Access article in PDF] The Forgotten Self:Training Mental Health and Social Care Workers to Work With Service Users Kim Woodbridge Keywords self, workers perspective, them and us, win-win situation The three main papers and the case studies presented in this issue of Philosophy, Psychiatry, & Psychology all focus on the service user perspective in relation to the self as illustrated (...)
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  33.  24
    Distributed pool mining and digital inequalities, From cryptocurrency to scientific research.Hanna M. Kreitem & Massimo Ragnedda - 2020 - Journal of Information, Communication and Ethics in Society 18 (3):339-355.
    Purpose This paper aims to look at shifts in internet-related content and services economies, from audience labour economies to Web 2.0 user-generated content, and the emerging model of user computing power utilisation, powered by blockchain technologies. The authors look at and test three models of user computing power utilisation based on distributed computing two of which use cryptocurrency mining through distributed pool mining techniques, while the third is based on distributed computing of calculations for (...)
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  34.  16
    TTaPP: Together Take a Pause and Ponder: A Critical Thinking Tool for Exploring the Public/private Lives of Patients.Leslie Kuhnel - 2018 - Journal of Clinical Ethics 29 (2):102-113.
    The broad use of social networking and user-generated content has increased the online footprint of many individuals. A generation of healthcare professionals have grown up with online search activities as part of their everyday lives. Sites like Facebook, Twitter, and Instagram have given the public new ways to share intimate details about their public and private lives and the lives of their friends and families. As a result, careproviders have the ability to find out more about their (...)
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  35.  13
    Beyond opening up the black box: Investigating the role of algorithmic systems in Wikipedian organizational culture.R. Stuart Geiger - 2017 - Big Data and Society 4 (2).
    Scholars and practitioners across domains are increasingly concerned with algorithmic transparency and opacity, interrogating the values and assumptions embedded in automated, black-boxed systems, particularly in user-generated content platforms. I report from an ethnography of infrastructure in Wikipedia to discuss an often understudied aspect of this topic: the local, contextual, learned expertise involved in participating in a highly automated social–technical environment. Today, the organizational culture of Wikipedia is deeply intertwined with various data-driven algorithmic systems, which Wikipedians rely on (...)
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  36. Interdiscursive Readings in Cultural Consumer Research.George Rossolatos - 2018 - Newcastle upon Tyne, UK: Cambridge Scholars Publishing.
    The cultural consumption research landscape of the 21st century is marked by an increasing cross-disciplinary fermentation. At the same time, cultural theory and analysis have been marked by successive ‘inter-’ turns, most notably with regard to the Big Four: multimodality (or intermodality), interdiscursivity, transmediality (or intermediality), and intertextuality. This book offers an outline of interdiscursivity as an integrative platform for accommodating these notions. To this end, a call for a return to Foucault is issued via a critical engagement with the (...)
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  37. The Authority to Moderate: Social Media Moderation and its Limits.Bhanuraj Kashyap & Paul Formosa - 2023 - Philosophy and Technology 36 (4):1-22.
    The negative impacts of social media have given rise to philosophical questions around whether social media companies have the authority to regulate user-generated content on their platforms. The most popular justification for that authority is to appeal to private ownership rights. Social media companies own their platforms, and their ownership comes with various rights that ground their authority to moderate user-generated content on their platforms. However, we argue that ownership rights can be limited when (...)
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  38.  20
    #COVID, Crisis, and the Search for Story in the Platform Age.Hoyt Long, Richard Jean So & Kaitlyn Todd - 2023 - Critical Inquiry 49 (4):530-556.
    Wattpad is a popular online writing website in which individuals write, upload, and comment on original stories. In 2020, the platform had more than a hundred million registered users. In this article, we use a mixture of close and distant reading methods to study how lay authors wrote about the COVID-19 global pandemic during its first year. We examine some of the formal and generic norms these authors used to narrativize this event; how such norms evolved over time as the (...)
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  39.  15
    Doing data differently? Developing personal data tactics and strategies amongst young mobile media users.Luci Pangrazio & Neil Selwyn - 2018 - Big Data and Society 5 (1).
    Large amounts of personal data are generated through young people’s engagements with mobile media, with these data increasingly used by advertisers, content developers and other third parties to profile, predict and position individuals. This has prompted growing concerns over the ability of mobile media users to develop informed stances towards how and why their data is being used, i.e. to build ‘conscious’ and/or ‘resistant’ forms of ‘data agency’. This paper explores ways of developing the critical consciousness and resistant (...)
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  40.  64
    Explicating How Skill Determines the Qualities of User-Avatar Bonds.Teresa Lynch, Nicholas L. Matthews, Michael Gilbert, Stacey Jones & Nina Freiberger - 2022 - Frontiers in Psychology 13.
    Many frameworks exist that explain how people interact with avatars. Our core argument is that the primary theoretical mechanisms of a user-avatar bond rest with the way people engage avatars and, thereby, the broader digital environment. To understand and predict such engagement, we identify a person’s skill in handling/engaging the avatar in the digital environment as an ordering parameter. Accordingly, we define skill as a person’s ability to enact their agency successfully to achieve desired states. To explain how skill (...)
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  41.  84
    Passive data collection on Reddit: a practical approach.Tiago Rocha-Silva, Conceição Nogueira & Liliana Rodrigues - 2024 - Research Ethics 20 (3):453-470.
    Since its onset, scholars have characterized social media as a valuable source for data collection since it presents several benefits (e.g. exploring research questions with hard-to-reach populations). Nonetheless, methods of online data collection are riddled with ethical and methodological challenges that researchers must consider if they want to adopt good practices when collecting and analyzing online data. Drawing from our primary research project, where we collected passive online data on Reddit, we explore and detail the steps that researchers must consider (...)
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  42. Informational Quality Labeling on Social Media: In Defense of a Social Epistemology Strategy.John P. Wihbey, Matthew Kopec & Ronald Sandler - manuscript
    Social media platforms have been rapidly increasing the number of informational labels they are appending to user-generated content in order to indicate the disputed nature of messages or to provide context. The rise of this practice constitutes an important new chapter in social media governance, as companies are often choosing this new “middle way” between a laissez-faire approach and more drastic remedies such as removing or downranking content. Yet information labeling as a practice has, thus far, (...)
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  43.  4
    Agenda Setting Theory in The Age of Digital Media: An Analytical Perspective.Safran Safar Almakaty - forthcoming - Evolutionary Studies in Imaginative Culture:1742-1750.
    This paper explores agenda-setting theory within digital media. It aims to evaluate changes in these paradigms due to digital platforms and their impact on mass communication theories. The discussion includes a historical overview of agenda-setting theory, grounded in foundational works and expanded by contemporary insights on user agency and information dissemination in the digital age. Using qualitative methods, the study incorporates thematic analysis, content analysis, and interviews with media professionals and users to collect comprehensive data. Key findings indicate (...)
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  44.  9
    Realistic Speech-Driven Talking Video Generation with Personalized Pose.Xu Zhang & Liguo Weng - 2020 - Complexity 2020:1-8.
    In this work, we propose a method to transform a speaker’s speech information into a target character’s talking video; the method could make the mouth shape synchronization, expression, and body posture more realistic in the synthesized speaker video. This is a challenging task because changes of mouth shape and posture are coupled with audio semantic information. The model training is difficult to converge, and the model effect is unstable in complex scenes. Existing speech-driven speaker methods cannot solve this problem well. (...)
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  45.  75
    Detecting Fake News: Two Problems for Content Moderation.Elizabeth Stewart - 2021 - Philosophy and Technology 34 (4):923-940.
    The spread of fake news online has far reaching implications for the lives of people offline. There is increasing pressure for content sharing platforms to intervene and mitigate the spread of fake news, but intervention spawns accusations of biased censorship. The tension between fair moderation and censorship highlights two related problems that arise in flagging online content as fake or legitimate: firstly, what kind of content counts as a problem such that it should be flagged, and secondly, (...)
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  46.  23
    Finding light in dark archives: using AI to connect context and content in email.Stephanie Decker, David A. Kirsch, Santhilata Kuppili Venkata & Adam Nix - 2022 - AI and Society 37 (3):859-872.
    Email archives are important historical resources, but access to such data poses a unique archival challenge and many born-digital collections remain dark, while questions of how they should be effectively made available remain. This paper contributes to the growing interest in preserving access to email by addressing the needs of users, in readiness for when such collections become more widely available. We argue that for the content of email to be meaningfully accessed, the context of email must form part (...)
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  47.  15
    Is YouTube being used to its full potential? Proposal for an indicator of interactivity for the top YouTuber content in Spanish.María-José González-Río & Victoria Tur-Viñes - 2021 - Communications 46 (4):469-491.
    The objective of this study is to analyze the relationship between views and social interaction generated by YouTuber videos in Spanish. A quali-quantitative analysis is conducted on a sample of 100 videos, 10 YouTube channels, 997 minutes of video, with 116,934,321 views, 12,297,021 likes/dislikes, and 1,041,191 comments on YT, 306,000 retweets/favorites on TW and 140,852 comments, shares, and reactions on FB. The existence of social media tools on YouTube does not in itself guarantee interaction by users who prefer to (...)
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  48.  22
    Transmedia branding: Brands, narrative worlds, and the mcwhopper peace agreement.Carlos A. Scolari - 2018 - Semiotica 2018 (224):1-17.
    Name der Zeitschrift: Semiotica Jahrgang: 2018 Heft: 224 Seiten: 1-17.
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  49.  17
    Flow of innovation in deviantArt: following artists on an online social network site.Alkim Almila Akdag Salah & Albert Ali Salah - 2013 - Mind and Society 12 (1):137-149.
    Computer and communication technologies created new modes of creating and sharing arts. In this paper, we apply ‘diffusion of innovation’ theory to investigate how artistic content travels in an online social network site called deviantArt, a site designed for sharing user-generated artworks. We first define what innovation corresponds to in such a context, and then discuss how it can be measured with the help of network, image and text analysis methods. We propose to use user-shared resources (...)
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  50.  1
    Relational Processes and Social Projections in Facebook Selfie-Quotation Juxtaposition: An Exploratory Study.Yuan Xiong & Leonardo O. Munalim - forthcoming - Human Affairs.
    The juxtaposition between selfie and quotation is an emerging user-generated Facebook content. This exploratory study is the first to show how Facebook users self-represent themselves through Relational Processes, based on the intertextuality between these verbal and visual modes. Relational Processes refer to the process of characterizing, identifying or describing a person or entity. In this study, 132 Facebook quotations were categorized into three types of Relational Processes based on the users’ selfies. The clauses were restated into I-expressions (...)
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