Results for 'Weak-link game'

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  1. You better play 7: mutual versus common knowledge of advice in a weak-link experiment.Giovanna Devetag, Hykel Hosni & Giacomo Sillari - 2013 - Synthese 190 (8):1351-1381.
    This paper presents the results of an experiment on mutual versus common knowledge of advice in a two-player weak-link game with random matching. Our experimental subjects play in pairs for thirteen rounds. After a brief learning phase common to all treatments, we vary the knowledge levels associated with external advice given in the form of a suggestion to pick the strategy supporting the payoff-dominant equilibrium. Our results are somewhat surprising and can be summarized as follows: in all (...)
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  2.  16
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the (...)
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  3. Historical style-strength or weakness of profession.M. Link - 1974 - Journal of Thought 9 (3):194-198.
     
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  4.  16
    The Dispute between Two Accounts of the Continuum.Montgomery Link - 2022 - Journal of Philosophy 119 (8):425-443.
    The topic of this paper is the debate between two accounts of the continuum. On one account the continuum has discrete elements. On the other it has no discrete elements. Each account has its own strengths and weaknesses. The paper introduces several different explications of continuity before stating and discussing an antinomy and some options to resolve it. An assessment follows in which certain astute philosophical views are vetted. If the dispute concerns the reality of the continuum, there seems to (...)
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  5.  39
    Weak links: the universal key to the stability of networks and complex systems.Peter Csermely - 2009 - London: Springer.
    How can our societies be stabilized in a crisis? Why do we enjoy and understand Shakespeare? Why are fruitflies uniform? How do omnivorous eating habits aid our survival? What makes the Mona Lisa's smile beautiful? How do women keep their social structures intact? -- Could there possibly be a single answer to all these questions? This book shows that the statement 'weak links stabilize complex systems' provides the key to understanding each of these intriguing puzzles, and many others too. (...)
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  6.  7
    Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions.Ewa Miedzobrodzka, Jacek Buczny, Elly A. Konijn & Lydia C. Krabbendam - 2021 - Frontiers in Psychology 12.
    An ability to accurately recognize negative emotions in others can initiate pro-social behavior and prevent anti-social actions. Thus, it remains of an interest of scholars studying effects of violent video games. While exposure to such games was linked to slower emotion recognition, the evidence regarding accuracy of emotion recognition among players of violent games is weak and inconsistent. The present research investigated the relationship between violent video game exposure and accuracy of negative emotion recognition. We assessed the level (...)
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  7.  63
    Linking Game-Theoretical Approaches with Constructive Type Theory: Dialogical Strategies, Ctt Demonstrations and the Axiom of Choice.Shahid Rahman & Nicolas Clerbout - 2015 - Cham, Switzerland: Springer.
    We now move to the demonstration of the left-to-right direction of the equivalence result. Let us assume that there is a winning $$\mathbf {P}$$ P -strategy in the dialogical game for $$\varphi $$ φ.
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  8.  32
    A classification of weakly acyclic games.Krzysztof R. Apt & Sunil Simon - 2015 - Theory and Decision 78 (4):501-524.
    Weakly acyclic games form a natural generalization of the class of games that have the finite improvement property. In such games one stipulates that from any initial joint strategy some finite improvement path exists. We classify weakly acyclic games using the concept of a scheduler introduced in Simon and Apt. We also show that finite games that can be solved by the iterated elimination of never best response strategies are weakly acyclic. Finally, we explain how the schedulers allow us to (...)
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  9.  29
    On the weak distributivity game.Anastasis Kamburelis - 1994 - Annals of Pure and Applied Logic 66 (1):19-26.
    We study the gameGfin related to weak distributivity of a given Boolean algebraB. Consider the following implication: ifBis weakly -distributive then player I does not have a winning strategy in the gameGfin. We show that this implication is true for properBbut it is not true in general.
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  10.  60
    “And then a miracle occurs” — weak links in the chain of argument from punctuation to hierarchy.Davida E. Kellogg - 1988 - Biology and Philosophy 3 (1):3-28.
    Weak links, in the form of inadequacies in both reasoning and supporting evidence, exist at several critical steps in the derivation of an hierarchical concept of evolution from punctuated equilibria. Punctuation itself is predicated on a distorted reading of phyletic change as phyletic gradualism, and of allopatric speciation as the instantaneous formation of unchanging typological taxa. The concept of punctuation is further confounded by the indescriminate employment of the same term to denote both a causal explanation for evolutionary change (...)
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  11.  11
    Horizontal gene transfer in eukaryotes: The weaklink model.Jinling Huang - 2013 - Bioessays 35 (10):868-875.
    The significance of horizontal gene transfer (HGT) in eukaryotic evolution remains controversial. Although many eukaryotic genes are of bacterial origin, they are often interpreted as being derived from mitochondria or plastids. Because of their fixed gene pool and gene loss, however, mitochondria and plastids alone cannot adequately explain the presence of all, or even the majority, of bacterial genes in eukaryotes. Available data indicate that no insurmountable barrier to HGT exists, even in complex multicellular eukaryotes. In addition, the discovery of (...)
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  12.  54
    Health as Normal Function: a Weak Link in Daniels's Theory of Just Health Distribution.Erik Krag - 2013 - Bioethics 27 (3):427-435.
    Drawing on Christopher Boorse's Biostatistical Theory (BST), Norman Daniels contends that a genuine health need is one which is necessary to restore normal functioning – a supposedly objective notion which he believes can be read from the natural world without reference to potentially controversial normative categories. But despite his claims to the contrary, this conception of health harbors arbitrary evaluative judgments which make room for intractable disagreement as to which conditions should count as genuine health needs and therefore which needs (...)
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  13.  3
    Health as Normal Function: a Weak Link in Daniels's Theory of Just Health Distribution.Erik Krag - 2012 - Bioethics 28 (8):427-435.
    Drawing on Christopher Boorse's Biostatistical Theory (BST), Norman Daniels contends that a genuine health need is one which is necessary to restore normal functioning – a supposedly objective notion which he believes can be read from the natural world without reference to potentially controversial normative categories. But despite his claims to the contrary, this conception of health harbors arbitrary evaluative judgments which make room for intractable disagreement as to which conditions should count as genuine health needs and therefore which needs (...)
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  14.  10
    Evoked potential augmenting-reducing: A weak link in the biology-personality chain.John F. Connolly - 1986 - Behavioral and Brain Sciences 9 (4):746-747.
  15.  41
    Weak axioms of determinacy and subsystems of analysis I: δ20 games.Kazuyuki Tanaka - 1990 - Zeitschrift fur mathematische Logik und Grundlagen der Mathematik 36 (6):481-491.
  16.  49
    Gaming well: links between videogames and flourishing mental health.Christian M. Jones, Laura Scholes, Daniel Johnson, Mary Katsikitis & Michelle C. Carras - 2014 - Frontiers in Psychology 5.
  17.  24
    Inverse Linking, Possessive Weak Definites and Haddock Descriptions: A Unified Dependent Type Account.Justyna Grudzińska & Marek Zawadowski - 2019 - Journal of Logic, Language and Information 28 (2):239-260.
    This paper proposes a unified dependent type analysis of three puzzling phenomena: inversely linked interpretations, weak definite readings in possessives and Haddock-type readings. We argue that the three problematic readings have the same underlying surface structure, and that the surface structure postulated can be interpreted properly and compositionally using dependent types. The dependent type account proposed is the first, to the best of our knowledge, to formally connect the three phenomena. A further advantage of our proposal over previous analyses (...)
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  18.  14
    Weak Signal-Oriented Investigation of Ethical Dissonance Applied to Unsuccessful Mobility Experiences Linked to Human–Machine Interactions.F. Vanderhaegen - 2021 - Science and Engineering Ethics 27 (1):1-25.
    Ethical dissonance arises from conflicts between beliefs or behaviors and affects ethical factors such as normality or conformity. This paper proposes a weak signal-oriented framework to investigate ethical dissonance from experiences linked to human–machine interactions. It is based on a systems engineering principle called human-systems inclusion, which considers any experience feedback of weak signals as beneficial to learn. The framework studies weak signal-based scenarios from testimonies of individual experiences and these scenarios are assessed by other people. For (...)
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  19.  18
    The hyper-weak distributive law and a related game in Boolean algebras.James Cummings & Natasha Dobrinen - 2007 - Annals of Pure and Applied Logic 149 (1-3):14-24.
    We discuss the relationship between various weak distributive laws and games in Boolean algebras. In the first part we give some game characterizations for certain forms of Prikry’s “hyper-weak distributive laws”, and in the second part we construct Suslin algebras in which neither player wins a certain hyper-weak distributivity game. We conclude that in the constructible universe L, all the distributivity games considered in this paper may be undetermined.
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  20. Linking to the past : Zelda is a communication game.Carl Matthew Johnson - 2009 - In Luke Cuddy (ed.), The Legend of Zelda and Philosophy: I Link Thereforei Am. Open Court.
     
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  21.  36
    Weak but Critical Links between Primary Somatosensory Centers and Motor Cortex during Movement.Pengxu Wei, Ruixue Bao, Zeping Lv & Bin Jing - 2018 - Frontiers in Human Neuroscience 12.
  22.  4
    Linked Double Weak Stone Algebras.Hanamantagouda P. Sankappanavar - 1989 - Mathematical Logic Quarterly 35 (6):485-494.
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  23.  18
    Linked Double Weak Stone Algebras.Hanamantagouda P. Sankappanavar - 1989 - Zeitschrift fur mathematische Logik und Grundlagen der Mathematik 35 (6):485-494.
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  24.  8
    Punishing the weakest link - Voluntary sanctions and efficient coordination in the minimum effort game.Fabrice Le Lec, Astrid Matthey & Ondřej Rydval - 2023 - Theory and Decision 95 (3):429-456.
    Using a laboratory experiment, we examine whether voluntary sanctions induce subjects to coordinate more efficiently in a repeated minimum-effort game. While most groups first experience Pareto inferior coordination in a baseline treatment, the level of effort increases substantially once ex post sanctioning opportunities are introduced, that is, when one can assign costly punishment points to other group members to reduce their payoffs. We compare the effect of this voluntary punishment possibility with the effect of ex post costless communication, which (...)
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  25. What is the link between regret and weakness of will?Mathieu Doucet - 2016 - Philosophical Psychology 29 (3):448-461.
    This paper argues that most contemporary accounts of weakness of will either implicitly or explicitly assume that regret is a typical or even necessary element of standard cases of weakness of will and that this assumption is mistaken. I draw on empirical and philosophical work on self-assessment to show that regret need not accompany typical weak-willed behavior, and that we should therefore revise the dominant account of the difference between weakness of will and changes of mind.
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  26. Behavioral game theory: Plausible formal models that predict accurately.Colin F. Camerer - 2003 - Behavioral and Brain Sciences 26 (2):157-158.
    Many weaknesses of game theory are cured by new models that embody simple cognitive principles, while maintaining the formalism and generality that makes game theory useful. Social preference models can generate team reasoning by combining reciprocation and correlated equilibrium. Models of limited iterated thinking explain data better than equilibrium models do; and they self-repair problems of implausibility and multiplicity of equilibria.
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  27. Reciprocity: Weak or strong? What punishment experiments do (and do not) demonstrate.Francesco Guala - 2012 - Behavioral and Brain Sciences 35 (1):1-15.
    Economists and biologists have proposed a distinction between two mechanisms – “strong” and “weak” reciprocity – that may explain the evolution of human sociality. Weak reciprocity theorists emphasize the benefits of long-term cooperation and the use of low-cost strategies to deter free-riders. Strong reciprocity theorists, in contrast, claim that cooperation in social dilemma games can be sustained by costly punishment mechanisms, even in one-shot and finitely repeated games. To support this claim, they have generated a large body of (...)
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  28.  20
    The Body Speaks: Using the Mirror Game to Link Attachment and Non-verbal Behavior.Rinat Feniger-Schaal, Yuval Hart, Nava Lotan, Nina Koren-Karie & Lior Noy - 2018 - Frontiers in Psychology 9:388728.
    The Mirror Game (MG) is a common exercise in dance/movement therapy and drama therapy. It is used to promote participants’ ability to enter and remain in a state of togetherness. In spite of the wide use of the MG by practitioners, it is only recently that scientists begun to use the MG in research, examining its correlates, validity and reliability. This study joins this effort by reporting on the identification of scale items to describe the nonverbal behaviour expressed during (...)
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  29.  43
    Question–answer games.Thomas Ågotnes, Johan van Benthem, Hans van Ditmarsch & Stefan Minica - 2011 - Journal of Applied Non-Classical Logics 21 (3-4):265-288.
    We propose strategic games wherein the strategies consist of players asking each other questions and answering those questions. We study simplifications of such games wherein two players simultaneously ask each other a question that the opponent is then obliged to answer. The motivation for our research is to model conversation including the dynamics of questions and answers, to provide new links between game theory and dynamic logics of information, and to exploit the dynamic/strategic structure that, we think, lies implicitly (...)
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  30.  6
    Does Playing Apart Really Bring Us Together? Investigating the Link Between Perceived Loneliness and the Use of Video Games During a Period of Social Distancing.Steve Nebel & Manuel Ninaus - 2022 - Frontiers in Psychology 13.
    During the COVID-19 pandemic, several countries implemented social distancing measures to contain virus transmission. However, these vital safety measures have the potential to impair mental health or wellbeing, for instance, from increased perceived loneliness. Playing social video games may offer a way to continue to socialize while adhering to social distancing measures. To examine this issue further, the present online survey investigated social gaming during the pandemic and its association to perceived loneliness within a German-speaking sample. Results indicated a small (...)
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  31. Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic (...)
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  32. Weakly Aggregative Modal Logic: Characterization and Interpolation.Jixin Liu, Yanjing Wang & Yifeng Ding - 2019 - In Patrick Blackburn, Emiliano Lorini & Meiyun Guo (eds.), Logic, Rationality, and Interaction 7th International Workshop, LORI 2019, Chongqing, China, October 18–21, 2019, Proceedings. Springer. pp. 153-167.
    Weakly Aggregative Modal Logic (WAML) is a collection of disguised polyadic modal logics with n-ary modalities whose arguments are all the same. WAML has some interesting applications on epistemic logic and logic of games, so we study some basic model theoretical aspects of WAML in this paper. Specifically, we give a van Benthem-Rosen characterization theorem of WAML based on an intuitive notion of bisimulation and show that each basic WAML system Kn lacks Craig Interpolation.
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  33.  60
    Hierarchies achievable in simple games.Josep Freixas & Montserrat Pons - 2010 - Theory and Decision 68 (4):393-404.
    A previous work by Friedman et al. (Theory and Decision, 61:305–318, 2006) introduces the concept of a hierarchy of a simple voting game and characterizes which hierarchies, induced by the desirability relation, are achievable in linear games. In this paper, we consider the problem of determining all hierarchies, conserving the ordinal equivalence between the Shapley–Shubik and the Penrose–Banzhaf–Coleman power indices, achievable in simple games. It is proved that only four hierarchies are non-achievable in simple games. Moreover, it is also (...)
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  34.  36
    A test of the Core, Bargaining Set, Kernel and Shapley models in n-person quota games with one weak player.Abraham D. Horowitz - 1977 - Theory and Decision 8 (1):49-65.
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  35.  17
    Game Theory and Economic Modelling.David M. Kreps - 1990 - Oxford University Press UK.
    Over the past two decades, academic economics has undergone a mild revolution in methodology. The language, concepts and techniques of noncooperative game theory have become central to the discipline. This book provides the reader with some basic concepts from noncooperative theory, and then goes on to explore the strengths, weaknesses, and future of the theory as a tool of economic modelling and analysis. The central theses are that noncooperative game theory has been a remarkably popular tool in economics (...)
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  36.  14
    Evolutionary Game Theory and Interdisciplinary Integration.Walter Veit - 2023 - Croatian Journal of Philosophy 23 (67):33-50.
    Interdisciplinary research is becoming more and more popular. Many funding bodies encourage interdisciplinarity, as a criterion that promises scientific progress. Traditionally this has been linked to the idea of integrating or unifying disciplines. Using evolutionary game theory as a case study, Till Grüne-Yanoff (2016) argued that there is no such necessary link between interdisciplinary success and integration. Contrary to this, this paper argues that evolutionary game theory is a genuine case of successful integration between economics and biology, (...)
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  37. Evaluating Weaknesses of “Perceptual-Cognitive Training” and “Brain Training” Methods in Sport: An Ecological Dynamics Critique.Ian Renshaw, Keith Davids, Duarte Araújo, Ana Lucas, William M. Roberts, Daniel J. Newcombe & Benjamin Franks - 2019 - Frontiers in Psychology 9.
    The recent upsurge in “brain-training and perceptual-cognitive-training", proposing to improve isolated processes such as brain function, visual perception and decision-making, has created significant interest in elite sports practitioners, seeking to create an ‘edge’ for athletes. The claims of these related 'performance-enhancing industries' can be considered together as part of a process training approach proposing enhanced cognitive and perceptual skills and brain capacity, to support performance in everyday life activities, including sport. For example, the 'process-training industry' promotes the idea that playing (...)
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  38.  1
    Infamous Gaming: The Intergroup Bias of Non-gamers in the Chinese Marriage Market.Shuguang Zhao & Wenjian Zhang - 2022 - Frontiers in Psychology 13:682372.
    The link between gaming and negative outcomes has been explored by previous research and has led to the widespread adverse attitude toward gaming (ATG) and gamers, especially from those who are unfamiliar with this activity. By implementing an audit study with gamers and non-gamers as participants (N = 1,280), we found that non-gamer participants rated gamers less as similar to their ideal marriage partners compared to non-gamers, while gamer participants did not differentiate between gamers and non-gamers in the ideal (...)
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  39.  8
    Games with filters I.Matthew Foreman, Menachem Magidor & Martin Zeman - forthcoming - Journal of Mathematical Logic.
    This paper has two parts. The first is concerned with a variant of a family of games introduced by Holy and Schlicht, that we call Welch games. Player II having a winning strategy in the Welch game of length [Formula: see text] on [Formula: see text] is equivalent to weak compactness. Winning the game of length [Formula: see text] is equivalent to [Formula: see text] being measurable. We show that for games of intermediate length [Formula: see text], (...)
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  40. The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games is (...)
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  41.  99
    Quantifying weak emergence.Paul Hovda - 2008 - Minds and Machines 18 (4):461-473.
    The concept of weak emergence is a refinement or specification of the intuitive, general notion of emergence. Basically, a fact about a system is said to be weakly emergent if its holding both (i) is derivable from the fundamental laws of the system together with some set of basic (non-emergent) facts about it, and yet (ii) is only derivable in a particular manner, called “simulation.” This essay analyzes the application of this notion Conway’s Game of Life, and concludes (...)
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  42.  35
    Weak Values and Quantum Properties.A. Matzkin - 2019 - Foundations of Physics 49 (3):298-316.
    We investigate in this work the meaning of weak values through the prism of property ascription in quantum systems. Indeed, the weak measurements framework contains only ingredients of the standard quantum formalism, and as such weak measurements are from a technical point of view uncontroversial. However attempting to describe properties of quantum systems through weak values—the output of weak measurements—goes beyond the usual interpretation of quantum mechanics, that relies on eigenvalues. We first recall the usual (...)
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  43. Language Games and Musical Understanding.Alessandro Arbo - 2013 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):187-200.
    Wittgenstein has often explored language games that have to do with musical objects of different sizes (phrases, themes, formal sections or entire works). These games can refer to a technical language or to common parlance and correspond to different targets. One of these coincides with the intention to suggest a way of conceiving musical understanding. His model takes the form of the invitation to "hear (something) as (something)": typically, to hear a musical passage as an introduction or as a conclusion (...)
     
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  44. Addiction and Weakness of Will.Lubomira Radoilska - 2013 - Oxford: Oxford University Press.
    Mental conflict not always amounts to weakness of will. Irresistible motives not always speak of addiction. This book proposes an integrated account of what singles out these phenomena: addiction and weakness of will are both forms of secondary akrasia. By integrating these two phenomena into a classical conception of akrasia as poor resolution of an unnecessary conflict – valuing without intending while intending without valuing – the book makes an original contribution to central issues in moral psychology and philosophy of (...)
  45. Deception in Sender–Receiver Games.Manolo Martínez - 2015 - Erkenntnis 80 (1):215-227.
    Godfrey-Smith advocates for linking deception in sender-receiver games to the existence of undermining signals. I present games in which deceptive signals can be arbitrarily frequent, without this undermining information transfer between sender and receiver.
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  46.  72
    Game Theory and the History of Ideas about Rationality: An Introductory Survey.Ann E. Cudd - 1993 - Economics and Philosophy 9 (1):101-133.
    Although it may seem from its formalism that game theory must have sprung from the mind of John von Neumann as a corollary of his work on computers or theoretical physics, it should come as no real surprise to philosophers that game theory is the articulation of a historically developing philosophical conception of rationality in thought and action. The history of ideas about rationality is deeply contradictory at many turns. While there are theories of rationality that claim it (...)
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  47.  10
    Weakly continuous security and nash equilibrium.Rabia Nessah - 2022 - Theory and Decision 93 (4):725-745.
    This paper investigates the existence of pure strategy Nash equilibria in discontinuous and nonquasiconcave games. We introduce a new notion of continuity, called weakly continuous security, which is weaker than the most known weak notions of continuity, including the surrogate point secure of SSYM game of Carbonell-Nicolau and Mclean (Econ Theory, 2018a), the continuous security of Barelli and Meneghel (Econometrica 81:813–824, 2013), C-security of McLennan et al. (Econometrica 79:1643–1664 2011), generalized weakly transfer continuity of Nessah (Economics 47:659–662, 2011), (...)
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  48.  65
    Language‐Games.Jaakko Hintikka - 1977 - Dialectica 31 (3‐4):225-245.
    SummaryCorrectly understood, Wittgenstein's “picture theory of language” is remarkably similar to the basic ideas of a Tarskian‐type logical semantics, except for the crucial Wittgensteinian doctrine that semantical relations can only be shown, not said. This is an instance of the idea van Heijenoort calls “logic as language”.What happens in the transition to Wittgenstein's later philosophy is not that the picture idea is rejected but that a new view of the connections between language and reality is introduced. The basic representative relations (...)
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  49. Game Theory and the History of Ideas about Rationality: An Introductory Survey.Ann E. Cudd - 1993 - Economics and Philosophy 9 (1):101-133.
    Although it may seem from its formalism that game theory must have sprung from the mind of John von Neumann as a corollary of his work on computers or theoretical physics, it should come as no real surprise to philosophers that game theory is the articulation of a historically developing philosophical conception of rationality in thought and action. The history of ideas about rationality is deeply contradictory at many turns. While there are theories of rationality that claim it (...)
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  50. Constraint Games and the Orthodox Theory of Rationality.R. Eric Barnes - 1997 - Utilitas 9 (3):329.
    Moral theorists and game theorists are both interested in situations where rational agents are to constrain their future actions and co-operate with others instead of being free riders. These theorists have constructed a variety of hypothetical games which illuminate this problem of constraint. In this paper, I draw a distinction between like the Newcomb paradox and like Kavka's toxin puzzle, a prisoner's dilemma and Parfit's hitchhiker example. I then employ this distinction to argue that agents who subscribe to the (...)
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