Results for 'backaward induction in indefinitely long games'

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  1. Backwards induction in the centipede game.John Broome & Wlodek Rabinowicz - 1999 - Analysis 59 (4):237-242.
    The standard backward-induction reasoning in a game like the centipede assumes that the players maintain a common belief in rationality throughout the game. But that is a dubious assumption. Suppose the first player X didn't terminate the game in the first round; what would the second player Y think then? Since the backwards-induction argument says X should terminate the game, and it is supposed to be a sound argument, Y might be entitled to doubt X's rationality. Alternatively, Y (...)
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  2. Re-considering the Foole’s Rejoinder: backward induction in indefinitely iterated prisoner’s dilemmas.Magnus Jiborn & Wlodek Rabinowicz - 2003 - Synthese 136 (2):135-157.
    According to the so-called “Folk Theorem” for repeated games, stable cooperative relations can be sustained in a Prisoner’s Dilemma if the game is repeated an indefinite number of times. This result depends on the possibility of applying strategies that are based on reciprocity, i.e., strategies that reward cooperation with subsequent cooperation and punish defectionwith subsequent defection. If future interactions are sufficiently important, i.e., if the discount rate is relatively small, each agent may be motivated to cooperate by fear of (...)
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  3.  62
    Grappling With the Centipede: Defence of Backward Induction for BI-Terminating Games.Wlodek Rabinowicz - 1998 - Economics and Philosophy 14 (1):95-126.
    According to the standard objection to backward induction in games, its application depends on highly questionable assumptions about the players' expectations as regards future counterfactual game developments. It seems that, in order to make predictions needed for backward reasoning, the players must expect each player to act rationally at each node that in principle could be reached in the game, and also to expect that this confidence in the future rationality of the players would be kept by each (...)
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  4.  37
    Diving for pearls: the importance of Board induction and re-induction.Tracy Long - 2008 - International Journal of Business Governance and Ethics 4 (1):40.
    In 2003, the Combined Code emphasised two important aspects of Board contribution: the importance of induction for newly appointed Public Limited Company board members, and appropriate training and development for all directors serving on a PLC board and its delegated committees, including the Audit and Remuneration Committees. This paper explores the principles of good induction and re-induction programmes for boards of directors and trustees, and its conclusions draw on the author's previous research on non-executive contribution and her (...)
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  5.  21
    Non-Epistemic Values in Adaptive Management: Framing Possibilities in the Legal Context of Endangered Columbia River Salmon.Shana Lee Hirsch & Jerrold Long - 2018 - Environmental Values 27 (5):467-488.
    Courts have determined that adaptive management does not satisfy the Endangered Species Act's requirement to use the 'best available science'. This is due, in part, to the failure to recognise the role of non-epistemic values in science. We examine the role of values in the legal controversy over the scientific reports and adaptive management plans for endangered salmon in the Columbia River Basin. To do this, we employ philosophical concepts related to risk and uncertainty that demonstrate how non-epistemic values are (...)
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  6.  13
    Neural Oscillation Profiles of a Premise Monotonicity Effect During Semantic Category-Based Induction.Mingze Sun, Feng Xiao & Changquan Long - 2019 - Frontiers in Human Neuroscience 13.
  7.  28
    Social media’s influence on momentary emotion based on people’s initial mood: an experimental design.Alison B. Tuck, Kelley A. Long & Renee J. Thompson - forthcoming - Cognition and Emotion.
    Can you think of a meme that made you laugh or a political post that made you angry? These examples illustrate how social media use (SMU) impacts how people feel. Similarly, how people feel when they initiate SMU may impact the emotional effects of SMU. Someone feeling happy may feel more positively during SMU, whereas someone feeling sad may feel more negatively. Using an experimental design, we examined whether following SMU, those in a happy mood would experience increases in positive (...)
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  8.  13
    Persuasion Monologue.Chris Reed & Derek Long - unknown
    The emphasis in most process-oriented models of argumentation is placed heavily upon analysis of dialogue. The current work puts forward an account which examines the argumentation involved in persuasive monologue, drawing upon commitment-based theories of dialogue. The various differences between monologue and dialogue are discussed, with particular reference to the possibility of designing a monologue game in which commitments are dynamically incurred and updated as the monologue is created. Finally, the computational advantages of adopting such an approach are explored in (...)
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  9. Differential Games in Economics and Management Science.Engelbert J. Dockner, Steffen Jorgensen, Ngo Van Long & Gerhard Sorger - 2000 - Cambridge University Press.
    A comprehensive, self-contained survey of the theory and applications of differential games, one of the most commonly used tools for modelling and analysing economics and management problems which are characterised by both multiperiod and strategic decision making. Although no prior knowledge of game theory is required, a basic knowledge of linear algebra, ordinary differential equations, mathematical programming and probability theory is necessary. Part One presents the theory of differential games, starting with the basic concepts of game theory and (...)
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  10.  52
    Cue-induced Behavioral and Neural Changes among Excessive Internet Gamers and Possible Application of Cue Exposure Therapy to Internet Gaming Disorder.Yongjun Zhang, Yamikani Ndasauka, Juan Hou, Jiawen Chen, Li Zhuang Yang, Ying Wang, Long Han, Junjie Bu, Peng Zhang, Yifeng Zhou & Xiaochu Zhang - 2016 - Frontiers in Psychology 7.
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  11.  69
    Effects of a Pair Programming Educational Robot-Based Approach on Students’ Interdisciplinary Learning of Computational Thinking and Language Learning.Ting-Chia Hsu, Ching Chang, Long-Kai Wu & Chee-Kit Looi - 2022 - Frontiers in Psychology 13.
    Using educational robots to integrate computational thinking with cross-disciplinary content has gone beyond Science, Technology, Engineering, and Mathematics, to include foreign-language learning and further cross-context target-language acquisition. Such integration must not solely emphasise CT problem-solving skills. Rather, it must provide students with interactive learning to support their target-language interaction while reducing potential TL anxiety. This study aimed to validate the effects of the proposed method of pair programming along with question-and-response interaction in a board-game activity on young learners’ CT skills (...)
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  12.  28
    Re-considering the Foole’s Rejoinder: backward induction in indefinitely iterated prisoner’s dilemmas.Wlodek Rabinowicz & Magnus Jiborn - 2000 - In Value and Choice Some Common Themes in Decision Theory and Moral Philosophy. pp. 121-140.
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  13.  2
    Re-considering the Foole’s Rejoinder: backward induction in indefinitely iterated prisoner’s dilemmas.Wlodek Rabinowicz & Magnus Jiborn - 2000 - In Value and Choice: Some Common Themes in Decision Theory and Moral Philosophy. pp. 121-140.
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  14.  22
    Backward induction in games: an attempt at logical reconstruction.Wlodek Rabinowicz - 2000 - In Value and Choice: Some Common Themes in Decision Theory and Moral Philosophy. pp. 243-256.
    Backward induction has been the standard method of solving finite extensive-form games with perfect information, notwithstanding the fact that this procedure leads to counter-intuitive results in various games. However, beginning in the late eighties, the method of backward induction became an object of criticism. It is claimed that the assumptions needed for its defence are quite implausible, if not incoherent. It is therefore natural to ask for the justification of backward induction: Can one show that (...)
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  15.  87
    Common Knowledge of Rationality in Extensive Games.Boudewijn de Bruin - 2008 - Notre Dame Journal of Formal Logic 49 (3):261-280.
    We develop a logical system that captures two different interpretations of what extensive games model, and we apply this to a long-standing debate in game theory between those who defend the claim that common knowledge of rationality leads to backward induction or subgame perfect (Nash) equilibria and those who reject this claim. We show that a defense of the claim à la Aumann (1995) rests on a conception of extensive game playing as a one-shot event in combination (...)
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  16.  39
    Forward induction in games with an outside option.Gonzalo Olcina - 1997 - Theory and Decision 42 (2):177-192.
    We provide eductive foundations for the concept of forward induction, in the class of games with an outside option. The formulation presented tries to capture in a static notion the rest point of an introspective process, achievable from some restricted preliminary beliefs. The former requisite is met by requiring the rest point to be a Nash equilibrium that yields a higher payoff than the outside option. With respect to the beliefs, we propose the Incentive Dominance Criterion. Players should (...)
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  17.  30
    Backward induction: Merits and flaws.Marek M. Kamiński - 2017 - Studies in Logic, Grammar and Rhetoric 50 (1):9-24.
    Backward induction was one of the earliest methods developed for solving finite sequential games with perfect information. It proved to be especially useful in the context of Tom Schelling’s ideas of credible versus incredible threats. BI can be also extended to solve complex games that include an infinite number of actions or an infinite number of periods. However, some more complex empirical or experimental predictions remain dramatically at odds with theoretical predictions obtained by BI. The primary example (...)
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  18.  43
    A theory of forward induction in finitely repeated games.Nabil Al-Najjar - 1995 - Theory and Decision 38 (2):173-193.
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  19. Induction and Indefinite Extensibility: The Gödel Sentence is True, but Did Someone Change the Subject?Stewart Shapiro - 1998 - Mind 107 (427):597-624.
    Over the last few decades Michael Dummett developed a rich program for assessing logic and the meaning of the terms of a language. He is also a major exponent of Frege's version of logicism in the philosophy of mathematics. Over the last decade, Neil Tennant developed an extensive version of logicism in Dummettian terms, and Dummett influenced other contemporary logicists such as Crispin Wright and Bob Hale. The purpose of this paper is to explore the prospects for Fregean logicism within (...)
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  20. Forward induction in games with an outside option.Gonzalo Olcina Vauteren - 1997 - Theory and Decision 42 (2).
     
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  21.  20
    Long games and σ-projective sets.Juan P. Aguilera, Sandra Müller & Philipp Schlicht - 2021 - Annals of Pure and Applied Logic 172 (4):102939.
    We prove a number of results on the determinacy of σ-projective sets of reals, i.e., those belonging to the smallest pointclass containing the open sets and closed under complements, countable unions, and projections. We first prove the equivalence between σ-projective determinacy and the determinacy of certain classes of games of variable length <ω^2 (Theorem 2.4). We then give an elementary proof of the determinacy of σ-projective sets from optimal large-cardinal hypotheses (Theorem 4.4). Finally, we show how to generalize the (...)
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  22. Introduction: The Hyperreal Theme in 1990s American Cinema Chapter 1. Back to the Future as Baudrillardian Parable Chapter 2. The Alien films and Baudrillard's Phases of Simulation Chapter 3. The Hyperrealization of Arnold Schwarzenegger Chapter 4. Oliver Stone's Hyperreal Period Chapter 5. Bill Clinton Goes to the Movies Chapter 6. Tarantino's Pulp Fiction and Baudrillard's Perfect Crime Chapter 7. Recursive Self-Reflection in The Player Chapter 8. Baudrillard, The Matrix, and the "Real 1999" Chapter 9. Reality. [REVIEW]Television: The Truman Show Chapter 10Recombinant Reality in Jurassic Park Chapter 11. The Brad Versus Tyler in Fight Club Chapter 12. Shakespeare in the Longs Chapter 13. Ambiguous Origins in Star Wars Episode I.: The Phantom Menace Chapter 14. Looking for the Real: Schindler'S. List, Saving Private Ryan & Titanic Chapter 15. That'S. Cryotainment! Postmortem Cinema in the Long S. - 2015 - In Randy Laist (ed.), Cinema of simulation: hyperreal Hollywood in the long 1990s. New York: Bloomsbury Academic, an imprint of Bloomsbury Publishing.
     
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  23. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  24.  16
    Reflection of Long Game Formulas.Heikki Heikkilä & Jouko Väänänen - 1994 - Mathematical Logic Quarterly 40 (3):381-392.
    We study game formulas the truth of which is determined by a semantical game of uncountable length. The main theme is the study of principles stating reflection of these formulas in various admissible sets. This investigation leads to two weak forms of strict-II11 reflection . We show that admissible sets such as H and Lω2 which fail to have strict-II11 reflection, may or may not, depending on set-theoretic hypotheses satisfy one or both of these weaker forms.
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  25.  4
    Playing the Long Game: How to Save the West From Short-Termism.Laurie Fitzjohn-Sykes - 2015 - Imprint Academic.
    We obsess about what our politicians are doing, but ignore that our companies are no longer investing, instead they are focusing on next quarter's profits in order to justify ever higher executive compensation. This is in turn accelerating the West’s economic decline versus the East. While the short-term focus of business is becoming widely acknowledged, we are not doing enough to reverse this. Looking at the less known history of companies shows us the choices we can no longer afford to (...)
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  26.  16
    Small nonisomorphic models can be equivalent in long games.Taneli Huuskonen - 1991 - Bulletin of the Section of Logic 20 (3/4):105-106.
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  27.  23
    Neeman Itay. The determinacy of long games. De Gruyter Series in Logic and its Applications, vol. 7. Walter de Gruyter, Berlin, 2004, xi+ 317 pp. [REVIEW]Andrés Eduardo Caicedo - 2006 - Bulletin of Symbolic Logic 12 (2):299-302.
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  28.  45
    Coordination in an email game without ``almost common knowledge''.Nicola Dimitri - 2003 - Journal of Logic, Language and Information 12 (1):1-11.
    The paper presents a variation of the EMAIL Game, originally proposed byRubinstein (American Economic Review, 1989), in which coordination ofthe more rewarding-risky joint course of actions is shown to obtain, evenwhen the relevant game is, at most, ``mutual knowledge.'' In the exampleproposed, a mediator is introduced in such a way that two individualsare symmetrically informed, rather than asymmetrically as in Rubinstein,about the game chosen by nature. As long as the message failure probabilityis sufficiently low, with the upper bound being (...)
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  29.  2
    The dual account of induction in Philoponus’ commentary on the Posterior Analytics.Alvise Lagnerini - 2023 - Philosophie Antique 23:117-132.
    Philosophers have long been interested in the study of induction. This paper aims at examining Philoponus’ treatment, with a focus on his commentary on the Posterior Analytics, which is an especially rich source of information on this topic. Following in Aristotle’s footsteps, Philoponus maintains that it is through induction that universal knowledge is achieved, but in his interpretation of the Aristotelian doctrine he also introduces intriguing novelties. In particular, I argue that in some passages he treats (...) as an intellectual means of teaching and learning, that is, as a logical argument-form in which a universal conclusion is inferred from particular premises. In other passages, however, he treats induction as a sort of sense perception, specifically that which triggers the recovery of innate universal knowledge. (shrink)
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  30.  14
    Folk theorems in a bargaining game with endogenous protocol.Shiran Rachmilevitch - 2019 - Theory and Decision 86 (3-4):389-399.
    Two players bargain to select a utility allocation in some set X⊂R+2\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$X\subset {\mathbb {R}}_+^2$$\end{document}. Bargaining takes place in infinite discrete time, where each period t is divided into two sub-periods. In the first sub-period, the players play a simultaneous-move game to determine that period’s proposer, and bargaining takes place in the second sub-period. Rejection triggers a one-period delay and move to t+1\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$t+1$$\end{document}. For (...)
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  31. The Solution to Poor Opinions is More Opinions: Peircean Pragmatist Tactics for the Epistemic Long Game.Catherine Legg - 2018 - In Michael Peters, Sharon Rider, Tina Besley & Mats Hyvonen (eds.), Post-Truth, Fake News: Viral Modernity & Higher Education. Springer. pp. 43-58.
    Although certain recent developments in mendacious political manipulation of public discourse are horrifying to the academic mind, I argue that we should not panic. Charles Peirce’s pragmatist epistemology with its teleological arc, long horizon, and rare balance between robust realism and contrite fallibilism offers guidance to weather the storm, and perhaps even see it as inevitable in our intellectual development. This paper explores Peirce’s classic “four methods of fixing belief”, which takes us on an entertaining and still very pertinent (...)
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  32.  32
    Bounded Rationality in the Centipede Game.Ashton T. Sperry-Taylor - 2011 - Episteme 8 (3):262-280.
    Normative game theory unsatisfactorily explains rational behavior. Real people do not behave as predicted, and what is prescribed as rational behavior is normally unattainable in real-life. The problem is that current normative analysis does not account for people's cognitive limitations – their bounded rationality. However, this paper develops an account of bounded rationality that explains the rationality of more realistic behavior. I focus on the Centipede Game, in which boundedly rational players explore and test others' immediate behavior, until they can (...)
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  33.  9
    Information transmission in action video gaming experts: Inferences from the lateralized readiness potential.Jiaxin Xie, Ruifang Cui, Weiyi Ma, Jingqing Lu, Lin Wang, Shaofei Ying, Dezhong Yao, Diankun Gong, Guojian Yan & Tiejun Liu - 2022 - Frontiers in Human Neuroscience 16.
    Research showed that action real-time strategy gaming experience is related to cognitive and neural plasticity, including visual selective attention and working memory, executive control, and information processing. This study explored the relationship between ARSG experience and information transmission in the auditory channel. Using an auditory, two-choice, go/no-go task and lateralized readiness potential as the index to partial information transmission, this study examined information transmission patterns in ARSG experts and amateurs. Results showed that experts had a higher accuracy rate than amateurs. (...)
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  34.  12
    One cannot build theories of cerebellar function on shaky foundations: Induction properties of long-term depression have to be taken into account.Erik De Schutter - 1996 - Behavioral and Brain Sciences 19 (3):440-441.
    The theories of cerebellar function presented in this BBS special issue cannot be reconciled with the established induction properties of cerebellar LTD. At the same time, the authors presenting their research on cerebellar LTD do not appear very interested in function.
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  35.  22
    Greek Models of Mind and Self.A. A. Long - 2015 - Cambridge, Massachusetts: Harvard University Press.
    A. A. Long’s study of Greek notions of mind and human selfhood is anchored in questions of universal interest. What happens to us when we die? How is the mind or soul related to the body? Are we responsible for our own happiness? Can we achieve autonomy? Long shows that Greek thinkers’ modeling of the mind gave us metaphors that we still live by.
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  36.  86
    The Meta‐inductivist’s Winning Strategy in the Prediction Game: A New Approach to Hume’s Problem.Gerhard Schurz - 2008 - Philosophy of Science 75 (3):278-305.
    This article suggests a ‘best alternative' justification of induction (in the sense of Reichenbach) which is based on meta-induction . The meta-inductivist applies the principle of induction to all competing prediction methods which are accessible to her. It is demonstrated, and illustrated by computer simulations, that there exist meta-inductivistic prediction strategies whose success is approximately optimal among all accessible prediction methods in arbitrary possible worlds, and which dominate the success of every noninductive prediction strategy. The proposed justification (...)
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  37.  17
    Nativism and empiricism in artificial intelligence.Robert Long - 2024 - Philosophical Studies 181 (4):763-788.
    Historically, the dispute between empiricists and nativists in philosophy and cognitive science has concerned human and animal minds (Margolis and Laurence in Philos Stud: An Int J Philos Anal Tradit 165(2): 693-718, 2013, Ritchie in Synthese 199(Suppl 1): 159–176, 2021, Colombo in Synthese 195: 4817–4838, 2018). But recent progress has highlighted how empiricist and nativist concerns arise in the construction of artificial systems (Buckner in From deep learning to rational machines: What the history of philosophy can teach us about the (...)
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  38. Will cognitive enhancement create post‐persons? The use(lesness) of induction in determining the likelihood of moral status enhancement.Emilian Mihailov & Alexandru Dragomir - 2018 - Bioethics 32 (5):308-313.
    The prospect of cognitive enhancement well beyond current human capacities raises worries that the fundamental equality in moral status of human beings could be undermined. Cognitive enhancement might create beings with moral status higher than persons. Yet, there is an expressibility problem of spelling out what the higher threshold in cognitive capacity would be like. Nicholas Agar has put forward the bold claim that we can show by means of inductive reasoning that indefinite cognitive enhancement will probably mark a difference (...)
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  39.  93
    How wishful seeing is not like wishful thinking.Robert Long - 2017 - Philosophical Studies 175 (6):1401-1421.
    On a traditional view of perceptual justification, perceptual experiences always provide prima facie justification for beliefs based on them. Against this view, Matthew McGrath and Susanna Siegel argue that if an experience is formed in an epistemically pernicious way then it is epistemically downgraded. They argue that "wishful seeing"—when a subject sees something because he wants to see it—is psychologically and normatively analogous to wishful thinking. They conclude that perception can lose its traditional justificatory power, and that our epistemic norms (...)
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  40.  34
    Conversation and self-sufficiency in Plato.Alex Long - 2013 - Oxford: Oxford University Press.
    A. G. Long presents a new account of the importance of conversation in Plato's philosophy.
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  41.  22
    The eclectic Pythagoreanism of Alexander Polyhistor.A. A. Long - 2013 - In Malcolm Schofield (ed.), Aristotle, Plato and Pythagoreanism in the first century BC: new directions for philosophy. Cambridge: Cambridge University Press. pp. 139.
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  42. Meta-Induction and Social Epistemology: Computer Simulations of Prediction Games.Gerhard Schurz - 2009 - Episteme 6 (2):200-220.
    The justification of induction is of central significance for cross-cultural social epistemology. Different ‘epistemological cultures’ do not only differ in their beliefs, but also in their belief-forming methods and evaluation standards. For an objective comparison of different methods and standards, one needs (meta-)induction over past successes. A notorious obstacle to the problem of justifying induction lies in the fact that the success of object-inductive prediction methods (i.e., methods applied at the level of events) can neither be shown (...)
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  43.  31
    Behavioural consequences of regret and disappointment in social bargaining games.Luis Mf Martinez, Marcel Zeelenberg & John B. Rijsman - 2011 - Cognition and Emotion 25 (2):351-359.
    Previous research on the role of negative emotions in social bargaining games has focused primarily on social emotions such as anger and guilt. In this article, we provide a test for behavioural differences between two prototypical decision-related negative emotions—regret and disappointment—in one-shot social dilemma games. Three experiments with two different emotion-induction procedures (autobiographical recall and imagined scenarios) and two different games (the ultimatum game and the 10-coin give-some game) revealed that regret increased prosocial behaviour, whereas disappointment (...)
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  44.  7
    Evolution and religion in American eduation: an ethnography.David E. Long - 2011 - Dordrecht: Springer.
    Evolution and Religion in American Education shines a light into one of America’s dark educational corners, exposing the regressive pedagogy that can invade science classrooms when school boards and state overseers take their eyes off the ball. It sets out to examine the development of college students’ attitudes towards biological evolution through their lives. The fascinating insights provided by interviewing students about their world views adds up to a compelling case for additional scrutiny of the way young people’s educational experiences (...)
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  45.  14
    The Routledge companion to Christian ethics.D. Stephen Long & Rebekah Miles (eds.) - 2023 - New York, NY: Routledge.
    The Routledge Companion to Christian Ethics brings together two different but related disciplines; the first is contemplative or theoretical, asking what are the beliefs or doctrines that characterize Christianity, whilst the second is practical, asking what are the ethical practices that attend its teachings. The movement between the theoretical and practical aspects is not, however, one way, as doctrine and life are mutually informing. In this comprehensive volume, leading scholars address key topics, problems and debates in this hotly debated topic (...)
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  46. Simon-Task Reveals Balanced Visuomotor Control in Experienced Video-Game Players.Andrew J. Latham, Christine Westermann, Lucy L. M. Patston, Nathan A. Ryckman & Lynette J. Tippett - 2019 - Journal of Cognitive Enhancement 3 (1):104-110.
    Both short and long-term video-game play may result in superior performance on visual and attentional tasks. To further these findings, we compared the performance of experienced male video-game players (VGPs) and non-VGPs on a Simon-task. Experienced-VGPs began playing before the age of 10, had a minimum of 8 years of experience and a minimum play time of over 20 h per week over the past 6 months. Our results reveal a significantly reduced Simon-effect in experienced-VGPs relative to non-VGPs. However, (...)
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  47.  10
    Fa zhe xue shi ye zhong di cheng xu zheng yi: yi cheng xu zheng yi yan jiu zhong de fen xi mo shi wei zhu de kao cha = The philosophy of law in the vision of procedural justice.Long Cheng - 2011 - Beijing Shi: She hui ke xue wen xian chu ban she.
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  48. Belief revision in games: forward and backward induction.Robert Stalnaker - 1998 - Mathematical Social Sciences 36 (1):31 - 56.
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  49. Self enforceable paths in extensive form games.Jean-Pierre Ponssard - 1990 - Theory and Decision 29 (1):69-83.
  50. Classical and team reasoning in the Centipede Game.David Sklar - 2024 - Theoria 90 (2):225-239.
    This study analyses behaviour in non-zero-sum finite multi-stage games, particularly the Centipede Game. The classical Nash Equilibrium fails to explain empirical behaviour and intuitive logic and has therefore been challenged. This paper introduces the ‘Pure Collective Equilibrium’, or PCE, which describes the equilibrium reached when agents assess their utility not by their own payoffs but by the mean collective payoff of the team, as outlined by some team-reasoning hypotheses. Classical behaviour and purely collective team reasoning then both represent special (...)
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