Results for 'language game'

972 found
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  1. Language Games and Musical Understanding.Alessandro Arbo - 2013 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):187-200.
    Wittgenstein has often explored language games that have to do with musical objects of different sizes (phrases, themes, formal sections or entire works). These games can refer to a technical language or to common parlance and correspond to different targets. One of these coincides with the intention to suggest a way of conceiving musical understanding. His model takes the form of the invitation to "hear (something) as (something)": typically, to hear a musical passage as an introduction or as (...)
     
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  2.  11
    Language Games in The Expanse.Andrew Magrath - 2021 - In Jeffery L. Nicholas, The Expanse and Philosophy. Wiley. pp. 203–214.
    In The Expanse, the major powers do a great deal of talking, but don't have a great deal of understanding. Discussing language can be surprisingly difficult, because the only way to discuss language is with language and that peculiar arrangement can lead to some outright strangeness. Eccentric, reclusive, and hot‐tempered, Ludwig Wittgenstein is a key philosopher in the examination of language and meaning. Wittgenstein's philosophical studies centered around how to express meaning and why conveying meaning so (...)
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  3.  96
    Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language games. Moreover, (...)
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  4.  60
    Language-Games and Presuppositions.W. D. Hudson - 1978 - Philosophy 53 (203):94 - 99.
    Did Wittgenstein think that language-games have presuppositions? He sometimes speaks as if he thought that they do, at other times as though he thought that they do not. For examples, in On Certainty 110, after pointing out that the business of giving grounds for what we say has to come to an end sometime, he remarks, ‘but the end is not an ungrounded presupposition’; whereas, in 115, after warning us that if we try to doubt everything we shall not (...)
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  5.  36
    Language Games in the Ivory Tower: Comparing the Philosophical Investigations with Hermann Hesse’s The Glass Bead Game.Georgina Edwards - 2019 - Journal of Philosophy of Education 53 (4):669-687.
    Wittgenstein explores learning through practice in the Philosophical Investigations by means of an extended analogy with games. However, does this concern with learning also necessarily extend to education, in our institutional understanding of the word? While Wittgenstein's examples of language learning and use are always shared or social, he does not discuss formal educational institutions as such. He does not wish to found a ‘school of thought’, and is suspicious of philosophy acting as a theory that can be applied (...)
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  6.  25
    The Language Game of Divine Love according to Franz Rosenzweig and Karl Barth.Hans Martin Dober - 2013 - Neue Zeitschrift für Systematicsche Theologie Und Religionsphilosophie 55 (2):229-242.
    Summary Language games can be opening and narrowing. On the base of this double sense my paper compares the language game of divine love according to Franz Rosenzweig and Karl Barth. They were contemporaries not only regarding their early publications. Both discovered revelation in the face of liberal theology which regarded it as a problematic, mythological concept. However, this similarity is contradicted by difference, based in the Christological dogma which can have a tendency to narrow the common (...)
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  7. The language game of responsible agency and the problem of free will: How can epistemic dualism be reconciled with ontological monism?Jürgen Habermas - 2007 - Philosophical Explorations 10 (1):13 – 50.
    In this essay, I address the question of whether the indisputable progress being made by the neurosciences poses a genuine threat to the language game of responsible agency. I begin by situating free will as an ineliminable component of our practices of attributing responsibility and holding one another accountable, illustrating this via a discussion of legal discourse regarding the attribution of responsibility for criminal acts. I then turn to the practical limits on agents' scientific self-objectivation, limits that turn (...)
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  8.  28
    Are Language Games Also Confidence Tricks? Technology as Embodied Power and Collective Disempowerment.Christopher John Müller - 2021 - Foundations of Science 27 (3):875-880.
    Mark Coeckelbergh’s mobilisation of Wittgensteinian language games makes an important contribution to exposing the social dimension of machine use. This commentary asks to what extent this social dimension of meaning and the wider imaginary that forms around technological objects on account of the transparency of language is also part of a technological “confidence trick”. It suggests that philosophical anthropology, especially the perspectives developed by Günther Anders and Helmut Plessner, can offer additional resources to trace and critique the wider (...)
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  9.  78
    Language‐Games.Jaakko Hintikka - 1977 - Dialectica 31 (3‐4):225-245.
    SummaryCorrectly understood, Wittgenstein's “picture theory of language” is remarkably similar to the basic ideas of a Tarskian‐type logical semantics, except for the crucial Wittgensteinian doctrine that semantical relations can only be shown, not said. This is an instance of the idea van Heijenoort calls “logic as language”.What happens in the transition to Wittgenstein's later philosophy is not that the picture idea is rejected but that a new view of the connections between language and reality is introduced. The (...)
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  10.  18
    Jesus' language-games: The significance of the notion of language-game for a reformulation of 'new testament biblical theology'.Markus Locker - 2009 - Heythrop Journal 50 (3):392-401.
    Despite the exciting consequences of the later Wittgenstein's notion of languagegame for theology in general, one discipline centered on language – exegesis and biblical theology – has remained largely unaffected by this advance. I here show that describing biblical language as a languagegame not only enhances our understanding of biblical texts; it also explodes a long‐term impasse separating the interpretation from the ‘actualization’ of sacred texts. Insights taken from the notion of a language (...) may, as with form of life and grammar, emerge as central building blocks for reformulating the postulates of biblical theology. 2. (shrink)
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  11.  12
    The Prodigious Diversity of Language Games.Hans Sluga - 1989 - In Dayton Z. Phillips & Peter G. Winch, Wittgenstein. Blackwell. pp. 57–75.
    This chapter contains sections titled: Meaning as Use Language Games Mind and Matter Mathematics and Other Sciences Science, Myth, and Religion Seeing Aspects World Pictures The Inner and the Outer A Field of Diversity Further reading.
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  12.  32
    Language-games philosophy: Language-games as rationality and method.Michael A. Peters - 2022 - Educational Philosophy and Theory 54 (12):1929-1935.
    Rationality is a matter of making allowed moves within language games. Imagination creates the games that reason proceeds to play. Then, exemplified by people such as Plato and Newton, it keeps mod...
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  13.  19
    Language games: Reimagining learning conversations in art education.John M. Hammersley - 2016 - Arts and Humanities in Higher Education 18 (1):49-59.
    This paper discusses how language games might facilitate a reimagining of learning conversations in art education, by comparing them with Socratic, Kantian and post-structuralist dialogical perspectives that inform group critique. It proposes that language games may facilitate the construction of more personal and layered modes of conversation, instead of prescribing processes intended to seek universal truths, authentic self-knowledge, or disruptive critical scepticism. It argues that they promote the recognition of all co-learners as people who come with their own (...)
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    Language, Games, and Evolution.Anton Benz, Christian Ebert & Robert van Rooij (eds.) - 2011 - Springer-Verlag.
    Recent years witnessed an increased interest in formal pragmatics and especially the establishment of game theory as a new research methodology for the study of language use. Game and Decision Theory (GDT) are natural candidates if we look for a theoretical foundation of linguistic pragmatics. Over the last decade, a firm research community has emerged with a strong interdisciplinary character, where economists, philosophers, and social scientists meet with linguists. Within this field of research, three major currents can (...)
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  15.  52
    The Language-Game of Revelation.M. E. Locker & C. Sedmak - 2001 - Philosophy and Theology 13 (2):241-262.
    In recent studies it has been possible to apply new approaches in philosophy, especially of linguistic philosophy, to exegesis of the writings of the New Testament. Utilizing Wittgenstein’s model of language games, the following study of the meaning of the (apparently hidden) speech in the most difficult book of the NT, the “Book of Revelation,” reveals that the seer John does not speak of hidden events in the future but intends to point the addressee of his writing to a (...)
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  16. Logic, language-games and information: Kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Oxford,: Clarendon Press.
    I LOGIC IN PHILOSOPHY— PHILOSOPHY OF LOGIC i. On the relation of logic to philosophy I n this book, the consequences of certain logical insights for ...
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  17.  37
    Language games and natural reactions.David Rubinstein - 2004 - Journal for the Theory of Social Behaviour 34 (1):55–71.
    Ludwig Wittgenstein imagines a variety of eccentric social practices—like a tribe trained “to give no expression of feeling of any kind”. But he also speaks of “the common behavior of mankind” that is rooted in “natural/primitive reactions”. This emphasis on the uniformities of human behavior raises questions about the plausibility of some of his imagined language games. Indeed, it suggests the claim of evolutionary psychologists that there are biologically based human universals that shape social practices. But in contrast to (...)
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  18.  43
    Dignity, Law and Language-Games.Mary Neal - 2012 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 25 (1):107-122.
    The aim of this paper is to provide a preliminary defence of the use of the concept of dignity in legal and ethical discourse. This will involve the application of three philosophical insights: (1) Ludwig Wittgenstein’s notion of language-games; (2) his related approach to understanding the meanings of words (sometimes summarised as ‘meaning is use’); and (3) Jeremy Waldron’s layered understanding of property wherein ‘property’ consists in an abstract concept fleshed out in numerous particular conceptions. These three insights will (...)
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  19.  42
    Graphical Language Games: Interactional Constraints on Representational Form.Patrick G. T. Healey, Nik Swoboda, Ichiro Umata & James King - 2007 - Cognitive Science 31 (2):285-309.
    The emergence of shared symbol systems is considered to be a pivotal moment in human evolution and human development. These changes are normally explained by reference to changes in people's internal cognitive processes. We present 2 experiments which provide evidence that changes in the external, collaborative processes that people use to communicate can also affect the structure and organization of symbol systems independently of cognitive change. We propose that mutual‐modifiability—opportunities for people to edit or manipulate each other's contributions—is a key (...)
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  20.  18
    How a Language Game Becomes Extended.Hans Julius Schneider - 2014 - In Wittgenstein's Later Theory of Meaning: Imagination and Calculation. Malden, MA: Wiley-Blackwell. pp. 21–34.
    In this chapter the author looks at how Wittgenstein applies his method of creating simple language games to discuss fundamental questions in the Philosophical Investigations and its preliminary works. Wittgenstein seems to think that numerals can be learned alone, demonstratively, without further linguistic context. He altogether ignores Frege's preferred interpretation “that the content of a statement of number is an assertion about a concept,” which, for Wittgenstein, would mean, among other things, that numerals can only be learned and used (...)
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  21. Languages, language-games, and forms of life.Daniel Whiting - 2017 - In Hans-Johann Glock & John Hyman, A Companion to Wittgenstein. Chichester, West Sussex, UK: Wiley-Blackwell. pp. 420–432.
    In this paper, after outlining the methodological role Wittgenstein's appeal to language-games is supposed to play, I examine the picture of language which his discussion of such games and their relations to what Wittgenstein calls forms of life suggests. It is a picture according to which language and its employment are inextricably connected to wider contexts—they are embedded in specific natural and social environments, they are tied to purposive activities serving provincial needs, and caught up in distinctive (...)
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  22. Logic, language-games and information, kantian themes in the philosophy of logic.Jaakko Hintikka - 1973 - Revue Philosophique de la France Et de l'Etranger 163:477-478.
     
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  23. (1 other version)Genocidal Language Games.Lynne Tirrell - 2012 - In Ishani Maitra & Mary Kate McGowan, Speech and Harm: Controversies Over Free Speech. Oxford: Oxford University Press. pp. 174--221.
    This chapter examines the role played by derogatory terms (e.g., ‘inyenzi’ or cockroach, ‘inzoka’ or snake) in laying the social groundwork for the genocide of the Tutsi in Rwanda in 1994. The genocide was preceded by an increase in the use of anti-Tutsi derogatory terms among the Hutu. As these linguistic practices evolved, the terms became more openly and directly aimed at Tutsi. Then, during the 100 days of the genocide, derogatory terms and coded euphemisms were used to direct killers (...)
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  24. Language-Games for Quantifiers.Jaakko Hintikka - 1968 - In Nicholas Rescher, Studies in Logical Theory. Oxford,: Blackwell. pp. 46--72.
     
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  25.  27
    Forms of Life and Language Games.Jesús Padilla Gálvez & Margit Gaffal (eds.) - 2011 - Berlin, Boston: De Gruyter.
    Ludwig Wittgenstein’s writings inspired contemporary philosophical thinking and advanced many issues that had been addressed by traditional philosophy. The questions raised by the Viennese philosopher initiated debates on a reconsideration of philosophical terminology. This is especially true for a term that has generated at least three significant controversies since its creation and will probably generate more disputes in the following years. It is the expression “form(s) of life” which translates into German as “Lebensform(en)” and “Form des Lebens”. The present volume (...)
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  26.  51
    Language games and their types.Jonathan Ginzburg & Kwong-Cheong Wong - 2024 - Linguistics and Philosophy 47 (1):149-189.
    One of the success stories of formal semantics is explicating responsive moves like answers to questions. There is, however, a significant lacune concerning the characterization of _initiating utterances_, which are strongly tied to the conversational activity [language game (Wittgenstein), speech genre (Bakhtin)], or—our terminology—_conversational type_, one is engaged in. To date there has been no systematic proposal trying to account for the range of possible _language games_/_speech genres_/_conversational types_ and their global structure. In particular, concerning the range of (...)
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  27.  38
    From Calculus to Language Game.Christoph Durt - 2018 - Techné: Research in Philosophy and Technology 22 (3):425-446.
    Cognitive technology is an increasingly important form of technology that can deal with meaning by either replicating or simulating human cognition. Cognitive technology can make use of information technology, but it strives to go beyond mere information processing by recognizing, changing, and creating meaning. This presents us with a two-sided challenge: On the one hand, cognitive technology is challenged to ‘understand’ meaning in ordinary language. And on the other, it challenges us to rethink fundamental questions of human cognition and (...)
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  28.  75
    Language Games, Forms of Life and Conceptual Schemes: Wittgenstein, Davidson, and Religious Belief.Gregory L. Reece - 2006 - Contemporary Pragmatism 3 (1):51-68.
    The charges of fideism and relativism have long been leveled against Wittgensteinian philosophy of religion. However, the philosopher most influenced by Wittgenstein's understanding of religion, D. Z. Phillips, is guilty of neither fideism nor conceptual scheming. The contribution of Wittgenstein to an understanding of religious belief is much more nuanced than critics generally appreciate. Likewise, the relationship of Wittgenstein's philosophy to that of Davidson and to pragmatism, especially in its Rortyan manifestations, is shown to be friendlier than is often recognized.
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  29. Music and Language-Games.Joachim Schulte - 2013 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):173-185.
    This paper aims to clarify certain aspects of the connections between music and (word) language alluded to in various manuscript passages by Wittgenstein. Three points are emphasized: (1) Wittgenstein’s willingness to speak of music as a language; (2) the importance of context; (3) the possibility of distinguishing various ways of explaining our hearing certain sequences of sounds as expressive of gestures or states of mind etc. Several attempts at elucidating the idea of understanding music lead to the realization (...)
     
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  30.  9
    Language games: Advanced R & R packages.Peter Hraber - 2016 - Complexity 21 (S2):635-640.
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  31.  85
    The Language Game in Plato’s Parmenides.Sandra Peterson - 2000 - Ancient Philosophy 20 (1):19-51.
  32.  42
    Language Games.Frank Nuessel - 2007 - Semiotics:116-128.
  33.  29
    The Language-Game of Morality.Barry Curtis - 1987 - Philosophical Investigations 10 (1):31-53.
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  34.  16
    Language, Language-Games and Forms of Life.P. M. S. Hacker - 2011 - In Jesús Padilla Gálvez & Margit Gaffal, Forms of Life and Language Games. Berlin, Boston: De Gruyter. pp. 17-36.
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  35.  16
    Heeding Grammar and Language-games: Continuing Conversations with Wittgenstein and Roth.Sam Gardner & Steve Alsop - 2020 - Outlines. Critical Practice Studies 21 (1):34-48.
    This paper continues a conversation about Wittgenstein’s picture of language and meaning and its potential applications for educational theorising. It takes the form of a response to Wolff-Michael Roth’s earlier paper “Heeding Wittgenstein on “understanding” and “meaning”: A pragmatist and concrete human psychological approach in/for education,” in which Roth problematizes the use of the terms “understanding” and “meaning” in education discourse and proposes their abandonment. Whilst we agree with Roth about a series of central points, at the same time (...)
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  36.  23
    Notes on language games as a source of methods for studying the formal properties of linguistic events1.Harold Garfinkel - 2019 - European Journal of Social Theory 22 (2):148-174.
    One of three distinct approaches to his famous ‘Trust’ argument, this paper written by Garfinkel in 1960, and never before published, proposed a rethinking of rules, games and linguistic classifications in interactional terms consistent with Wittgenstein’s language games. Garfinkel had been working in collaboration with Parsons since 1958 to craft an approach to culture that would replace conceptual classification with the constitutive expectancies of interaction and systems of interaction. The argument challenged the work of cultural anthropologists influenced by zoology (...)
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  37.  25
    Language-Games and Common Humanity.Geert-Lueke Lueken - 2012 - Wittgenstein-Studien 3 (1).
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  38.  48
    Subaltern Language Games and Political Conditions.Ramesh Chandra Sinha - 2008 - Proceedings of the Xxii World Congress of Philosophy 50:749-755.
    The present paper entitled "Subaltern Language Games and Political Conditions: A Perspective on Applied Philosophy" attempts to streamline Wittgensteinian language games and political conditions. The expression `subaltern ` stands for the meaning as given in the concise oxford dictionary, that is, `of inferior rank`. Subaltern language game is the game of marginalized people. Language game is meaningful in the context of social and political relationship. My contention is that technical or symbolic language (...)
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  39. Language‐Games and Relativism: On Cora Diamond's Reading of Peter Winch.Jonas Ahlskog & Olli Lagerspetz - 2014 - Philosophical Investigations 38 (4):293-315.
    We will look critically at three essays by Cora Diamond concerning Peter Winch's views on the possibility of communication and criticism between language-games. We briefly present our understanding of Winch's approach to philosophy. Then, we argue that Diamond misidentifies Winch's views, taking them to imply language-game relativism or linguistic idealism. When she does raise valid criticisms against language-game relativism, her critical points mainly coincide with things that Winch has already stressed in his own work. That (...)
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  40.  50
    Language games and the emergence of discourse.Jeffrey A. Barrett & Jacob VanDrunen - 2022 - Synthese 200 (2):1-15.
    Wittgenstein used the notion of a language game to illustrate how language is interwoven with action. Here we consider how successful linguistic discourse of the sort he described might emerge in the context of a self-assembling evolutionary game. More specifically, we consider how discourse and coordinated action might self-assemble in the context of two generalized signaling games. The first game shows how prospective language users might learn to initiate meaningful discourse. The second shows how (...)
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  41. Wittgenstein's Language‐games.Max Black - 1979 - Dialectica 33 (3‐4):337-353.
    SummaryWittgenstein's uses of “languagegame” oscillate between references to simplified and imaginary models of rule‐governed observable interaction, and reference to ways in which words are actually used.Reasons are offered for rejecting Wittgenstein's claim for the autonomy of language‐games: use of “mini‐languages “presupposes use of a full language; and mastery of conceptually related language‐games.“Language‐games” are not games. They might be treated as “images” in the literary critic's sense of “pictures made out of words”.
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  42.  28
    Wittgenstein's language games as a theory of learning disabilities.Stephen Timmons - 2006 - Nursing Philosophy 7 (1):20-22.
    Sociological approaches to the understanding of learning disabilities are perhaps not as fully developed as they might be. Wittgenstein's notion of the language game is elucidated, and its relevance to the analysis of learning disabilities as a social phenomenon is explained. This gives some insight into an alternative conception of what learning disabilities might be, and why people who are classified as having learning disabilities continue, to some extent, to be excluded from full participation in society.
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  43.  57
    Normalisation and Language‐Games.Ruy J. G. B. Queiroz - 1994 - Dialectica 48 (2):83-123.
    The question of finding a suitable formal account of meaning for the logical signs has troubled many philosophers and logicians since the early days of formal logic, whenever it is even recognised as a problem. Here I attempt to show how two operational approaches to the problem can still be shown to be ‘technically’ equivalent, despite having emerged from two different readings of a single philosophical account, and being essentially distinct with respect to the rôle of ‘will’ in the mathematical (...)
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  44. Quantifiers, Language-Games, and Transcendental Arguments.Jaakko Hintikka - 1973 - In Milton Karl Munitz, Logic and ontology. New York,: New York University Press. pp. 37--57.
  45. Deadly Language Games: Theological Reflections on Emerging Reproductive Technologies.Nicholas Colgrove - 2024 - Christian Bioethics 30 (2):67-84.
    This issue of Christian Bioethics explores theological, metaphysical, and ethical questions surrounding emerging reproductive technologies. Narratives concerning such technologies are often manipulated via “language games.” Language games involve toying with language to ensure that one’s vision of the good gains or retains political prominence. Such games are common in academic discussions of “artificial womb” technologies. Abortion proponents, for example, are already using language to dehumanize subjects within “artificial wombs.” This is unsurprising. Were relevant subjects considered persons, (...)
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    The language games of virtual communities: The case of a Romanian expatriate forum.Camelia Gradinaru - 2019 - Empedocles: European Journal for the Philosophy of Communication 10 (1):35-53.
    This article assesses the relevance of Wittgenstein’s late philosophy for the study of online forms of communication. In particular, the article deals with the appropriateness of using the concept of language game for the purpose of describing what happens in a virtual community. Testing Wittgenstein’s concept of language game in online context, we also analyse the language practices of one specific virtual community (patterns of communication, style, roles of members, internal organization of this ‘form of (...)
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  47.  41
    From language games to social software.Ludwig Wittgenstein - 2009 - In Alexander Hieke & Hannes Leitgeb, Reduction: Between the Mind and the Brain. Frankfurt: Ontos Verlag. pp. 11--365.
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  48.  26
    Accommodation in a Language Game.Craige Roberts - 2015 - In Barry Loewer & Jonathan Schaffer, A companion to David Lewis. Chichester, West Sussex ;: Wiley-Blackwell. pp. 345–366.
    This chapter focuses on four questions which help to understand the presupposition accommodation as Lewis defines it. The first is a question about how we recognize that an utterance involves a presupposition. The second question is about what it is to accommodate. The third question has to do with the role of scoreboard in accommodation. The fourth question has to do with Lewis's ceteris paribus condition. The chapter considers the characterization of accommodation due to Thomason, and argues that it appropriately (...)
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  49.  51
    Language Games and Philosophy.Pierre Hadot & Chris Fleming - 2022 - Journal of Continental Philosophy 3 (1):175-190.
    In this article, Pierre Hadot examines the late philosophy of Ludwig Wittgenstein and the so-called “linguistic turn” in philosophy and the social sciences. Although certain interpreters of Wittgenstein have thought that Philosophical Investigations shows philosophy to be predicated on a series of confusions based on the misuse of language, Hadot argues contrarily that an understanding of Wittgenstein’s idea of “language games”—far from ending philosophy—allows us to see it anew and to discern the source of some of its deepest (...)
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  50. Religious Language Games.Graham Oppy & Nick Trakakis - 2007 - In Andrew Moore & Michael Scott, Realism and Religion: Philosophical and Theological Perspectives. Ashgate. pp. 103-29.
    This paper is a critique of Witgensteinian approaches to philosophy of religion. In particular, it provides a close critique of the views of D. Z. Phillips.
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