Abstract
This is a follow-up article to Philip Brey's ``The ethics of representation and action in Virtual Reality'' (published in this journal in January 1999). Brey's call for more analysis of ethical issues of virtual reality (VR) is continued by further analyzing issues in a specialized domain of VR – namely multi-user environments. Several elements of Brey's article are critiqued in order to give more context and a framework for discussion. Issues surrounding representations of characters in multi-user virtual realities are surveyed in order to focus attention on the importance of additional discussion and analysis of specialized aspects of VR.
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Index Terms
- A further analysis of the ethics ofrepresentation in virtual reality: Multi-userenvironments
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