A pilgr-(image) to Second Life | Intellect Skip to content
1981
Volume 10, Issue 2-3
  • ISSN: 1477-965X
  • E-ISSN: 1758-9533

Abstract

The article illustrates an alternative topology by taking advantage of the possibilities for new forms of perception in the realm of online virtual worlds. It is based on the outcomes of the ‘Noetic Grace’ project that was held in Linden Lab’s Second Life™ (SL) platform as a part of Yoshikaze project, supported form Humlab, Umeå University. During three months of virtual residency in Yoshikaze studio, the author experimented with different kinds of spatiotemporal awareness formed from the notions of virtuality as expressed during the times of late antiquity. Saint John of Damascus (c. 676–749) was speaking about ‘virtual vision’ when he referred to the concept of ‘noetic grace’. Such an approach raises some fundamental questions about whether virtual worlds can have the potential to alter visual mechanisms in the whole spectrum of imagery; both in its creation as well as in its vision. Technologies of computing can be considered as the most outstanding practice of Descartes’ theories. However even if Cartesian resonance can be regarded as an abstract Logos and as such it is clearly distinguished from the class of the world, its principal effect to western thought was that of its dualism as a deterministic organization. Hence, Euclidian plane with a chosen Cartesian system, the so-called Cartesian plane, became the standard spatial environment. In the dual process model of thinking the forward and backward reasoning can be used to express Euclidian transformations in which the points are detached. Their interaction exists solely to define themselves in relation to the other, rather than to embed themselves in an aggregate space. Nevertheless, scientific progress has demonstrated a source that spurts many kinds of phenomena that are by far distinct from those of a systematic space. Anisotropic and heterogeneous topologies, magnetic flux, non-linear, dynamic systems and emergence are some of the findings that can alter the whole spectrum of human awareness. Consequently, in order to create a being-to-be into virtual worlds, one has to overcome the notion of single-self objectiveness and its systematic space and act as a potential entity released from any references that may set barriers to a formation of a different perception and imagery.

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/content/journals/10.1386/tear.10.2-3.261_1
2012-12-01
2024-04-27
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  • Article Type: Article
Keyword(s): absorption; epiphany; fabula; logos; simulation; transfiguration
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