Abstract
This paper presents findings from the field test of a prototype device that collects heart rate sensor data and displays it for users. The prototype was tested on a football team, including teenage players, their parents and coaches. The findings include notes on user expectations related to the technology and detailed analyses of the social interactions that took place during the test. The paper concludes with design implications relating to this application, but also poses challenges for context-aware computing and machine intelligence in general.
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Acknowledgements
This work has been performed in the framework of the IST project IST-2004-511607 MobiLife, which is partly funded by the European Union. The authors would like to acknowledge the contributions of their colleagues from Nokia Corporation, Alcatel-CIT, Ericsson AB, Oy LM Ericsson Ab, Hewlett-Packard Italiana srl, Motorola Ltd, Motorola SAS, NEC Europe Ltd., Siemens Mobile Communications SpA, DoCoMo Communications Laboratories Europe GmbH, Elisa Corporation, Fraunhofer Gesellschaft zur Foerderung der angewandten Forschung e.V., University of Helsinki, Universität Kassel, Fachgebiet Kommunikationstechnik, The University of Surrey, NEOS Engineering SRL, Stichting Telematica Instituut, UNIS, spol. s. r. o., Suunto Oy, BellStream SP.z o.o, Helsinki University of Technology and Telecom Italia Lab.
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Kurvinen, E., Lähteenmäki, M., Salovaara, A. et al. Are You Alive? Sensor Data as a Resource for Social Interaction. Know Techn Pol 20, 39–49 (2007). https://doi.org/10.1007/s12130-007-9003-y
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DOI: https://doi.org/10.1007/s12130-007-9003-y