Skip to main content
Log in

Dialogue games: Conventions of human interaction

  • Published:
Argumentation Aims and scope Submit manuscript

Abstract

Natural dialogue does not proceed haphazardly; it has an easily recognized “episodic” structure and coherence which conform to a well developed set of conventions. This paper represents these conventions formally in terms related to speech act theory and to a theory of action.

The major formal unit, the dialogue game, specifies aspects of the communication of both participants in a dialogue. We define the formal notion of dialogue games, and describe some of the important games of English. Dialogue games are conventions of interactive goal pursuit. Using them, each participant pursues his own goals in a way which sometimes serves the goals of the other. The idea of dialogue games can thus be seen as a part of a broader theoretical perspective which characterizes virtually all communication as goal pursuit activity.

We also define and exemplify the property of Motivational Coherence of dialogues. Motivational Coherence can be used as an interpretive principle in explaining language comprehension.

Actual dialogue games have a kind of causal connectedness which is not a consequence of their formal properties. This is explained in terms of a theory of action, which is also seen to explain a similar attribute of speech acts.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  • Allen, James, 1978: ‘Recognizing Intention in Dialogue’, Ph.D. Thesis, University of Toronto.

    Google Scholar 

  • Austin, J. L.: 1962, How to Do Things with Words, Harvard University Press, Cambridge.

    Google Scholar 

  • Brown, Gretchen P.: 1979, ‘Towards a Computational Theory of Indirect Speech Acts’, Massachusetts Institute of Technology, Technical Report, MIT/LCS/TR-223.

  • Carlson, Lauri: 1983, Dialogue Games: An Approach to Discourse Analysis, Reidel, Dordrecht, Holland.

    Google Scholar 

  • Cohen, Philip R. and Hector J. Levesque: 1985, ‘Speech Acts and Rationality’, in Proceedings of the 23rd Annual Meeting of the Association for Computational Linguistics, Association for Computational Linguistics, pp. 49–59.

  • Cohen, Philip R. and C. Raymond Perrault: 1977, ‘Overview of Planning Speech Acts’, in Proceedings of the Fifth International Joint Conference on Artificial Intelligence, Massachusetts Institute of Technology.

  • Cohen, Philip R. and C. Raymond Perrault: 1979, ‘Elements of a Plan-Based Theory of Speech Acts’, Cognitive Science 3.

  • Davison, Alice: 1975, ‘Indirect Speech Acts and What to Do with Them’, in P. Cole and J. L. Morgan (eds.), Syntax and Semantics, Vol. 3, Speech Acts, Academic Press, New York, pp. 143–185.

    Google Scholar 

  • De Beaugrande, Robert: 1978, ‘Text and Sentence in Discourse Planning’, in J. S. Petofi (ed.), Text vs. Sentence: Basic Questions of Text Linguistics, Buske, Hamburg, pp. 467–494.

    Google Scholar 

  • Eemeren, F. van and R. Grootendorst: 1982, ‘The Speech Acts of Arguing and Convincing in Externalized Discussions ’, Journal of Pragmatics 6, 1–24.

    Google Scholar 

  • Ferrara, A.: 1980a, ‘An Extended Theory of Speech Acts: Appropriateness Conditions for Subordinate Acts in Sequences’, Journal of Pragmatics 4, 233–252.

    Google Scholar 

  • Ferrara, A.: 1980b, ‘Appropriateness conditions for entire sequences of speech acts’, Journal of Pragmatics 4, 321–340.

    Google Scholar 

  • Grosz, Barbara J.: 1977, ‘The Representation and Use of Focus in Dialog Understanding’, Ph.D. Thesis, University of California, Berkeley.

    Google Scholar 

  • Grosz, Barbara J. and Candace L. Sidner: 1986, ‘Attention, Intentions and the Structure of Discourse’, Computational Linguistics 12, 3, 175–204.

    Google Scholar 

  • Heringer, James: 1972, ‘Some Grammatical Correlates of Felicity Conditions and Pre—suppositions’, in Working Papers in Linguistics 11, The Ohio State University Department of Linguistics, Columbus.

    Google Scholar 

  • Levin, James, A. and James A. Moore: 1977, ‘Dialogue-Games: Meta-Communication Structures for Natural Language Interaction’, Cognitive Science 1, 4.

    Google Scholar 

  • Mann, William C.: 1975, ‘Dialogue Based Research in Man-Machine Communication’, USC/Information Sciences Institute, Technical Report, ISI/RR-75–41, Marina del Rey, CA.

    Google Scholar 

  • Mann, William C.: 1977a, ‘Man-Machine Communication Research’, USC/Information Sciences Institute, Final Report, ISI/RR-77–57, Marina del Rey, CA.

    Google Scholar 

  • Mann, William C., James A. Moore and James A. Levin: 1977b, ‘A Comprehension Model for Human Dialogue’, in Proceedings of the Fifth International Joint Conference on Artificial Intelligence, Massachusetts Institute of Technology, pp. 77–87.

  • Mann, William C.: 1979, ‘Dialogue Games’, USC/Information Sciences Institute, Technical Report, ISI/RR-79–77, Marina del Rey, CA.

    Google Scholar 

  • Mann, William C., James A. Moore, James A. Levin and James H. Carlisle: 1975, ‘Observation Methods for Human Dialogue’, USC/Information Sciences Institute, Technical Report, ISI/RR-75–33. Marina del Rey, CA.

    Google Scholar 

  • Mann, William C., James H. Carlisle, James A. Moore and James A. Levin: 1977, ‘An Assessment of Reliability of Dialogue-Annotation Instructions’, USC/Information Sciences Institute, Technical Report, ISI/RR-77–54. Marina del Rey, CA.

    Google Scholar 

  • Minsky, Marvin A.: 1975, ‘A Framework for Representing Knowledge’, in P. H. Winston (ed.), The Psychology of Computer Vision, McGraw-Hill, New York.

    Google Scholar 

  • Moore, James A., James A. Levin and William C. Mann: 1977, ‘A Goal-Oriented Model of Human Dialogue’, American Journal of Computational Linguistics, Microfiche 67.

  • Moore, Robert: 1980, ‘Reasoning About Knowledge and Action’, SRI International Artificial Intelligence Center, Technical Note 191, Menlo Park, CA.

    Google Scholar 

  • Perrault, C. Raymond and Philip R. Cohen: 1978, ‘Planning Speech Acts’, University of Toronto Department of Computer Science, Technical Report.

  • Rogers, Andy: 1978, ‘Remarks on the Analysis of Assertion and the Conversational Role of Speech Acts’, in Proceedings of the Fourth Annual Meeting of the Berkeley Linguistics Society, Berkeley, CA.

    Google Scholar 

  • Schank, Roger C. and Robert P. Abelson: 1975, ‘Scripts, Plans and Knowledge’, in Proceedings of the Fourth International Joint Conference on Artificial Intelligence, Tbilisi, Georgia, U.S.S.R., pp. 151–157.

    Google Scholar 

  • Searle, John R.: 1969, Speech Acts: An Essay in the Philosophy of Language, Cambridge University Press, Cambridge, England.

    Google Scholar 

  • Searle, John R.: 1975, ‘Indirect Speech Acts’, in P. Cole and J. L. Morgan (eds.), Syntax and Semantics, Vol. 3, Speech Acts, Academic Press, New York, pp. 59–82.

    Google Scholar 

  • Stalnaker, Robert C.: 1978, ‘Assertion’, in P. Cole (ed.), Syntax and Semantics, Vol. 9, Pragmatics, Academic Press, New York, pp. 315–332.

    Google Scholar 

  • Winograd, Terry: 1975, ‘Representing Knowledge: Frames, ‘Oral Presentation at the Conference on Theoretical Issues in Natural Language Processing’, Cambridge, MA.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

About this article

Cite this article

Mann, W.C. Dialogue games: Conventions of human interaction. Argumentation 2, 511–532 (1988). https://doi.org/10.1007/BF00128990

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1007/BF00128990

Key words

Navigation