Samy S. Abu-Naser
North Dakota State University (PhD)
Today’s everyone normal life can include a normal rate of playing computer games or video games; but what about an excessive or compulsive use of video games that impact on our life? Our kids, who usually spend a lot of time in playing video games will likely have a trouble in paying attention to their school lessons. In this paper, we introduce an expert system to help users in getting the correct diagnosis of the health problem of video game addictions that range from (Musculoskeletal issues, Vision problems and Obesity). Moreover, this expert system provides information about the problem and tell us how we can solve it. SL5 Object expert system language was used to design and implement the expert system.
Keywords Artificial Intelligence  Expert Systems  SL5 Object  Video Games  Health  Video Game Addiction
Categories (categorize this paper)
Edit this record
Mark as duplicate
Export citation
Find it on Scholar
Request removal from index
Revision history

Download options

PhilArchive copy

 PhilArchive page | Other versions
External links

Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library

References found in this work BETA

A Knowledge Based System for Neck Pain Diagnosis.Samy S. Abu Naser & S. Almursheidi - 2016 - World Wide Journal of Multidisciplinary Research and Development 2 (4):12--18.
An Expert System for Men Genital Problems Diagnosis and Treatment.Samy S. Abu Naser & Mones M. Al-Hanjori - 2016 - International Journal of Medicine Research 1 (2):83--86.

View all 7 references / Add more references

Citations of this work BETA

Diabetes Prediction Using Artificial Neural Network.Nesreen Samer El_Jerjawi & Samy S. Abu-Naser - 2018 - International Journal of Advanced Science and Technology 121:54-64.
Proposed Expert System for Calculating Inheritance in Islam.Alaa N. Akkila & Samy S. Abu Naser - 2016 - World Wide Journal of Multidisciplinary Research and Development 2 (9):38-48.

Add more citations

Similar books and articles

Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.
Locating the Wrongness in Ultra-Violent Video Games.David I. Waddington - 2007 - Ethics and Information Technology 9 (2):121-128.
Are Video Games Art?Aaron Smuts - 2005 - Contemporary Aesthetics 3.
Defending the Morality of Violent Video Games.Marcus Schulzke - 2010 - Ethics and Information Technology 12 (2):127-138.


Added to PP index

Total views
5,046 ( #542 of 2,507,638 )

Recent downloads (6 months)
331 ( #1,367 of 2,507,638 )

How can I increase my downloads?


My notes