Broadband and circuits: the place of public gaming in the history of sport

Sport, Ethics and Philosophy 10 (1):28-41 (2016)
  Copy   BIBTEX

Abstract

This essay concerns the place of e-sport in the history of sport. E-sport is construed as an entity in this corpus, by seeking out historical counterparts that display similar forms of play and organisation. Thus, ancient Roman games are identified as an early instance of what could be called public gaming, i.e. competitive digital games in a public setting. Two recent philosophical statements regarding the history of sport furnish the point of departure of the analysis: Steven Connor's historicising of the term sport, and Heather Reid's treatise of virtue in the games and athletics of antiquity. The varying content of sport in its course through time is discussed foremost in relation to how the human and nonhuman elements have been organised. In order to settle the role of public gaming in the history of sport, two aspects of Roman games are highlighted to 'fabricate' its legacy in the history of e-sport: Pollice Verso and simulations. It is concluded that the way Roman games ha...

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 93,745

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Analytics

Added to PP
2016-05-03

Downloads
35 (#121,482)

6 months
4 (#1,635,958)

Historical graph of downloads
How can I increase my downloads?

References found in this work

Cybersport.Dennis Hemphill - 2005 - Journal of the Philosophy of Sport 32 (2):195-207.

Add more references