Androide a chi? Nier: Automata di Yoko Taro

Fata Morgana Web (2023)
  Copy   BIBTEX

Abstract

Can a videogame tell us something about what it means to be human? Or even further, what is human as such? Yoko Taro's NieR: Automata tries to answer these questions with the astonishing characteristic of the videogames: the immersion. Thanks to a coherent coincidence between playing subjectivity and virtuality given by the joypad, videogames can deeply investigate the subject about moral, ethical and existential questions. My aim in the paper is to explain what is about of the human in Taro's work thanks to Heideggerian's view on technology.

Links

PhilArchive

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Videogames and agency.Bettina Bódi - 2023 - New York, NY: Routledge.
The art of videogames.Grant Tavinor - 2009 - Malden, MA: Wiley-Blackwell.
Transgression in games and play.Kristine Jorgensen & Faltin Karlsen (eds.) - 2018 - Cambridge, MA: The MIT Press.
A Social Phenomenology of Non-Player Characters (NPCs) in Videogames.Paul Scriven - 2023 - Techné Research in Philosophy and Technology 27 (2):240-259.
Games and the moral transformation of violence.C. Thi Nguyen - 2018 - In Jon Robson & Grant Tavinor (eds.), The Aesthetics of Videogames. Routledge. pp. 181-197.
Video Games and the Philosophy of Art.Aaron Smuts - 2005 - American Society for Aesthetics Newsletter.
The paradox of transgression in games.Torill Elvira Mortensen - 2020 - New York: Routledge. Edited by Kristine Jorgensen.

Analytics

Added to PP
2023-12-08

Downloads
91 (#192,694)

6 months
91 (#57,138)

Historical graph of downloads
How can I increase my downloads?

Author's Profile

Simone Aldo Santamato
University Vita-Salute San Raffaele

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references