Abstract
The Grasshopper’s game-playing Utopia collapses because, ideal though it might seem to some, ultimately most of us want more out of life than game-play. Building on both The Grasshopper and the published sequels in which Bernard Suits attempts to vindicate his Utopia, the current paper reconstructs Suits’s Utopia in a new way. I start from deeper reflection on Suits’s example of John Striver, a Utopian citizen who wants to work but whose profound boredom occasions Utopia’s collapse. Although the Grasshopper returns to Striver repeatedly and urges his interlocutors to bear him in mind, the case is underdeveloped and its implications undertheorized, both by Suits and his numerous commentators and critics. The Striver example reveals a picture of Utopian games as complex, dynamic, mutually responsive, and cooperative; such games are not only better for game-loving ‘Grasshoppers’ but make room in Utopia for work-loving ‘Ants’. This mutuality is the key to Utopia’s sustainability. The paper thus offers a new critique and reinterpretation of the central text in contemporary philosophy of sport and explicates the goods inherent in the ludic ideal.