Knowledge Building by Full Integration With Virtual Reality Environments and Its Effects on Personal and Social Life

Bulletin of Science, Technology and Society 19 (3):237-243 (1999)
  Copy   BIBTEX

Abstract

It is primordial to insist on a continuous education that is open, flexible, and personalized, allowing the individual to update and make his or her knowledge adequate throughout life. The creation of distributed environments for constructivist learning is a challenge. Research in this field is needed for the development of cooperative learning tools able to facilitate and motivate learning. The development of intelligent didactic systems is complex, demanding the support of knowledge coming from different fields. That is why to develop this class of systems a multidisciplinary team is needed, including pedagogues; educational psychologists; specialists in the knowledge domain; and technicians in computer graphics, programming, multimedia, virtual reality, project management, and so forth. Virtual immersion introduces new resources for interindividual communications that deal with reality interpretation. The authors outline the beginning of a long journey on how imagination power can be used for the collective creation of worlds able to improve learning.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,897

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.
Virtual Reality and Its Relations with ‘Life’ and Human Knowledge.Mustafa M. Dagli - 2018 - Proceedings of the XXIII World Congress of Philosophy 75:75-80.
Truth Tracking and Knowledge from Virtual Reality.Billy Wheeler - 2020 - Logos and Episteme 11 (3):369-388.
Playing With The Past.Erik M. Champion - 2010 - London: Springer.
Leibniz's palace of the fates: A 17th century virtual reality system.Eric Steinhart - 1997 - Presence: Teleoperators and Virtual Environments 6 (1):133-135.
Knowledge.Goteti Sekhar - 2009 - Virtual Reality.

Analytics

Added to PP
2020-11-27

Downloads
4 (#1,624,201)

6 months
2 (#1,198,900)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references