Abstract
SummaryThe problems of operations research, optimized at the tactical and strategic level, have a domain of interest much broader than many of its earlier suboptimization problems. Its appeal to scientific method requires the construction of a model from which predictions can be made. This model must have the comprehensive character of those proposed by philosophy and the sciences. Such a model is available in the form of war gaming, a traditional military training vehicle transformed in such a way as to make it a research tool of great power and flexibility and which can assume a multitude of forms. The war game as a new research tool, when applied to the important problems at a high level of optimization, carries with it the excitement of a pioneering venture and the promise of contributions of greatly increased importance to the development of military science.