Fictional Games: A Philosophy of Worldbuilding and Imaginary Play

London (UK): Bloomsbury Publishing. Edited by Riccardo Fassone (2023)
  Copy   BIBTEX

Abstract

What role do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the reader will never watch or play? Combining perspectives from philosophy, literature and game studies, this book provides the first in-depth investigation into the significance of games in fictional worlds. With examples from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualeni and Riccardo Fassone introduce four key functions that different types of imaginary games have in worldbuilding. First, fictional games can emphasize the dominant values and ideologies of the fictional society they belong to. Second, some games function as critical, utopian tools, inspiring shifts in the thinking and political orientation of the fictional characters. Third, imaginary games, especially those with a magical component, are conducive to the transcendence of a particular form of being, such as the overcoming of human corporeality. And fourth, fictional games can deceptively blur the boundaries between the contingency of play and the irrevocable seriousness of "real life", either camouflaging life as a game or disguising a game as something with more permanent consequences. With illustrations in every chapter, bringing the imaginary games to life, Gualeni and Fassone creatively inspire us to consider fictional games anew: not as moments of playful reprieve in a storyline, but as significant and multi-layered rhetorical devices.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 91,752

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Fictional Games and Utopia: The Case of Azad.Stefano Gualeni - 2021 - Science Fiction Film and Television 14 (2):187-207.
The art of videogames.Grant Tavinor - 2009 - Malden, MA: Wiley-Blackwell.
Player Engagement with Games: Formal Reliefs and Representation Checks.Karl Egerton - 2022 - Journal of Aesthetics and Art Criticism 80 (1):95-104.
Notes for an imaginary zoology.Paolo Spinicci - 2021 - Studi di Estetica 21.
Games authors play.Peter Hutchinson - 1983 - New York: Methuen.
Not by Imaginings Alone: On How Imaginary Worlds Are Established.Alon Chasid - 2021 - Journal of the American Philosophical Association 7 (2):195-212.
The what and the how of metaphorical imagining, Part One.David Hills - 2017 - Philosophical Studies 174 (1):13--31.
Wittgenstein's Language‐games.Max Black - 1979 - Dialectica 33 (3‐4):337-353.
The opacity of play: a reply to commentators.C. Thi Nguyen - 2021 - Journal of the Philosophy of Sport 48 (3):448-475.
Essential works.René Descartes - 1961 - New York,: Bantam Books.

Analytics

Added to PP
2022-11-19

Downloads
17 (#865,183)

6 months
13 (#191,601)

Historical graph of downloads
How can I increase my downloads?

Author's Profile

Stefano Gualeni
University of Malta

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references