The Effect of Game Playing and Goal Orientation on Creativity

Frontiers in Psychology 13 (2022)
  Copy   BIBTEX

Abstract

In an effort to bolster employee creativity, companies like Google and Groupon have adopted indoor work spaces that incorporate slides, swings, and unconventional design. While it may be costly and time-consuming to change certain aspects of a firm's work environment to aid creativity and brainstorming, it is relatively easy for managers to encourage employees to engage in certain forms of unstructured recreation immediately prior to creative-based tasks for a new product development. This research addresses an important oversight in the literature by exploring the effect of cognitive game playing and goal orientation on subsequent new product development creativity. It was found that a cognitive game that engenders a greater degree of fun results in greater creativity on a subsequent new product development task, compared with both a cognitive-based game that engenders less fun and a control group. Furthermore, it was found that, for a cognitive-based game that engenders a high degree of fun, individuals who are primed with a process goal orientation are more likely to be creative on a subsequent new product development task than those who are primed with an outcome goal orientation.

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 92,075

External links

Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Games and the good.Thomas Hurka - 2006 - Proceedings of the Aristotelian Society 106 (1):217-235.
Games and the good.Thomas Hurka & John Tasioulas - 2006 - Proceedings of the Aristotelian Society 106 (1):237-264.
Game-players and game-playing: a response to kreider.Richard Royce - 2013 - Journal of the Philosophy of Sport 40 (2):225-239.
Games and the Good.Thomas Hurka & John Tasioulas - 2006 - Aristotelian Society Supplementary Volume 80:217-264.
Critical Realism and Creativity.Lee Martin - 2009 - Journal of Critical Realism 8 (3):294-315.

Analytics

Added to PP
2022-09-03

Downloads
3 (#1,713,658)

6 months
2 (#1,202,487)

Historical graph of downloads
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references