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  1. Computer Go: An AI oriented survey.Bruno Bouzy & Tristan Cazenave - 2001 - Artificial Intelligence 132 (1):39-103.
  • A Bayesian approach to relevance in game playing.Eric B. Baum & Warren D. Smith - 1997 - Artificial Intelligence 97 (1-2):195-242.
  • Games, computers, and artificial intelligence.Jonathan Schaeffer & H. Jaap van den Herik - 2002 - Artificial Intelligence 134 (1-2):1-7.
  • A world championship caliber checkers program.Jonathan Schaeffer, Joseph Culberson, Norman Treloar, Brent Knight, Paul Lu & Duane Szafron - 1992 - Artificial Intelligence 53 (2-3):273-289.
  • Towards adaptive Web sites: Conceptual framework and case study.Mike Perkowitz & Oren Etzioni - 2000 - Artificial Intelligence 118 (1-2):245-275.
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  • Best-first minimax search.Richard E. Korf & David Maxwell Chickering - 1996 - Artificial Intelligence 84 (1-2):299-337.
  • The role of memory and concepts in learning.Susan L. Epstein - 1992 - Minds and Machines 2 (3):239-265.
    The extent to which concepts, memory, and planning are necessary to the simulation of intelligent behavior is a fundamental philosophical issue in Artificial Intelligence. An active and productive segement of the AI community has taken the position that multiple low-level agents, properly organized, can account for high-level behavior. Empirical research on these questions with fully operational systems has been restricted to mobile robots that do simple tasks. This paper recounts experiments with Hoyle, a system in a cerebral, rather than a (...)
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  • For the Right Reasons: The FORR Architecture for Learning in a Skill Domain.Susan L. Epstein - 1994 - Cognitive Science 18 (3):479-511.
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