Save vs. Death

In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 61–71 (2014-09-19)
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Abstract

For some Dungeons Dragons (DD) players, the death of a beloved character, especially if that death isn't heroic, is like losing a dear friend. That might make some people squirm and worry about gamers. In DD, unlike video games, it typically takes years and years to advance a character to levels of significance. According to Socrates, the life of philosophy is a life of the mind. Or as he would likely put it, a life of the soul. Death, according to Socrates, is “separation of the soul from the body”. This chapter talks about how the death of a PC can be an invitation to think about passion and detachment, and how the creation of a new PC can be an invitation to think about fairness and justice. Does playing DD really lend itself to thinking about such things? Of course!

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Christopher Robichaud
Massachusetts Institute of Technology

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