An Exemplary Unit of Instruction Designed to Introduce Secondary Student to Instructional Content About Computer Art and Discipline-Based Art Education

Dissertation, Texas Tech University (1995)
  Copy   BIBTEX

Abstract

This study provides an exemplary unit of lesson plans that uses a DBAE approach to examine computer art, focusing upon instructional content drawn from the art discipline of aesthetics and aesthetic inquiry strategies that can be used to examine computer art. The aesthetic issue selected for exploration concerns the ontological question, "What is the nature of art--or of computer art?" Inquiry strategies suggested for exploring this issue incorporate aspects of Matthew Lipman's "Philosophy for Children" curriculum, case studies and questions about art posed by Margaret Battin, et al. , and exercises suggested by John Hospers . The instructional unit proposed is designed for use by secondary art teachers, and provides an example of how a DBAE approach can be used to encourage students to investigate and respond to a contemporary art form in the classroom. ;There are three aspects to the study. To respond to the question, "What is the nature of art--or of computer art?", one should examine computer art within the context of the four art disciplines of aesthetics, art production, art history, and art criticism. Therefore, a review of literature surveyed four areas: philosophical aesthetics, art education, computer science, and art. Second, as "computer art" is a broad topic, some order needed to be imposed upon the vast amount of information obtained. Therefore, a synthesis of information derived from the review of literature is arrayed in the form of a matrix. The matrix provides a way to organize information about computer art into four areas, with each area corresponding to one of the four art disciplines. Third, the study presents an exemplary instructional unit of lesson plans. The instructional unit utilizes information about computer art drawn from the matrix as content for the lessons presented. Within the lesson plans, suggestions are made to present the content about computer art in ways to encourage an interchange of dialogue among students through the use of questioning strategies, case studies, and role playing. ;The instructional unit provides a model teachers can use to initiate class discussions concerning philosophical issues about art and computer art

Links

PhilArchive



    Upload a copy of this work     Papers currently archived: 92,227

External links

  • This entry has no external links. Add one.
Setup an account with your affiliations in order to access resources via your University's proxy server

Through your library

Similar books and articles

Can computers carry content "inexplicitly"?Paul G. Skokowski - 1994 - Minds and Machines 4 (3):333-44.
Information and Computer Ethics.Richard A. Spinello - 2012 - Journal of Information Ethics 21 (2):17-32.
A Systematic Approach to Engineering Ethics Education.Jessica Li & Shengli Fu - 2012 - Science and Engineering Ethics 18 (2):339-349.
Some Philosophical Issues in Computer Science.Amnon H. Eden - 2011 - Minds and Machines 21 (2):123-133.
Effects of computers on Japanese schools.Eliichi Yamaguchi - 1990 - AI and Society 4 (2):147-154.
Specification.Raymond Turner - 2011 - Minds and Machines 21 (2):135-152.
Serious games e simulazione come risorse per l’educazione.Luca Mori - 2012 - Meta: Research in Hermeneutics, Phenomenology, and Practical Philosophy 4 (1):56-72.
Unique ethical problems in information technology.Professor Walter Maner - 1996 - Science and Engineering Ethics 2 (2):137-154.

Analytics

Added to PP
2015-02-06

Downloads
0

6 months
0

Historical graph of downloads

Sorry, there are not enough data points to plot this chart.
How can I increase my downloads?

Citations of this work

No citations found.

Add more citations

References found in this work

No references found.

Add more references