Order:
  1.  70
    Probabilistic Opinion Pooling with Imprecise Probabilities.Rush T. Stewart & Ignacio Ojea Quintana - 2018 - Journal of Philosophical Logic 47 (1):17-45.
    The question of how the probabilistic opinions of different individuals should be aggregated to form a group opinion is controversial. But one assumption seems to be pretty much common ground: for a group of Bayesians, the representation of group opinion should itself be a unique probability distribution, 410–414, [45]; Bordley Management Science, 28, 1137–1148, [5]; Genest et al. The Annals of Statistics, 487–501, [21]; Genest and Zidek Statistical Science, 114–135, [23]; Mongin Journal of Economic Theory, 66, 313–351, [46]; Clemen and (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   6 citations  
  2.  36
    Learning and Pooling, Pooling and Learning.Rush T. Stewart & Ignacio Ojea Quintana - 2018 - Erkenntnis 83 (3):1-21.
    We explore which types of probabilistic updating commute with convex IP pooling. Positive results are stated for Bayesian conditionalization, imaging, and a certain parameterization of Jeffrey conditioning. This last observation is obtained with the help of a slight generalization of a characterization of externally Bayesian pooling operators due to Wagner :336–345, 2009). These results strengthen the case that pooling should go by imprecise probabilities since no precise pooling method is as versatile.
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  3.  19
    On Semantic Gamification.Ignacio Ojea Quintana - 2017 - In S. Ghosh & S. Prasad (eds.), Logic and its Applications, Lecture Notes in Computer Science 10119. Springer.
    The purpose of this essay is to study the extent in which the semantics for different logical systems can be represented game theoretically. I will begin by considering different definitions of what it means to gamify a semantics, and show completeness and limitative results. In particular, I will argue that under a proper definition of gamification, all finitely algebraizable logics can be gamified, as well as some infinitely algebraizable ones (like Łukasiewicz) and some non-algebraizable (like intuitionistic and van Fraassen supervaluation (...)
    Direct download  
     
    Export citation  
     
    Bookmark