Works by Ruan, Ji (exact spelling)

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  1.  71
    Action emulation.Jan Eijck, Ji Ruan & Tomasz Sadzik - 2012 - Synthese 185 (S1):131-151.
    The effects of public announcements, private communications, deceptive messages to groups, and so on, can all be captured by a general mechanism of updating multi-agent models with update action models, now in widespread use. There is a natural extension of the definition of a bisimulation to action models. Surely enough, updating with bisimilar action models gives the same result (modulo bisimulation). But the converse turns out to be false: update models may have the same update effects without being bisimilar. We (...)
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  2.  31
    Action emulation.Jan van Eijck, Ji Ruan & Tomasz Sadzik - 2012 - Synthese 185 (S1):131-151.
    The effects of public announcements, private communications, deceptive messages to groups, and so on, can all be captured by a general mechanism of updating multi-agent models with update action models, now in widespread use. There is a natural extension of the definition of a bisimulation to action models. Surely enough, updating with bisimilar action models gives the same result. But the converse turns out to be false: update models may have the same update effects without being bisimilar. We propose action (...)
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  3.  37
    Logical-Epistemic Foundations of General Game Descriptions.Ji Ruan & Michael Thielscher - 2014 - Studia Logica 102 (2):321-338.
    A general game player automatically learns to play arbitrary new games solely by being told their rules. For this purpose games are specified in the general Game Description Language (GDL), a variant of Datalog with function symbols that uses a few game-specific keywords. A recent extension of basic GDL allows the description of nondeterministic games with any number of players who may have incomplete, asymmetric information. In this paper, we analyse the epistemic structure and expressiveness of this language in terms (...)
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