Real wrongs in virtual communities

Ethics and Information Technology 5 (4):191-198 (2004)
Abstract
Beginning with the well-knowncyber-rape in LambdaMOO, I argue that it ispossible to have real moral wrongs in virtualcommunities. I then generalize the account toshow how it applies to interactions in gamingand discussion communities. My account issupported by a view of moral realism thatacknowledges entities like intentions andcausal properties of actions. Austin's speechact theory is used to show that real people canact in virtual communities in ways that bothestablish practices and moral expectations, andwarrant strong identifications betweenthemselves and their online identities. Rawls'conception of a social practice is used toanalyze the nature of the wrong and thestage-setting aspect of engaging in a practice
Keywords Austin   LambdaMOO   Rawls   moral realism   speech act theory   virtual communities
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DOI 10.1023/B:ETIN.0000017737.56971.20
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My Avatar, My Self: Virtual Harm and Attachment. [REVIEW]Jessica Wolfendale - 2007 - Ethics and Information Technology 9 (2):111-119.
Virtual Worlds and Moral Evaluation.Jeff Dunn - 2012 - Ethics and Information Technology 14 (4):255-265.

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