A further analysis of the ethics of representation in virtual reality: Multi-user environments [Book Review]

Ethics and Information Technology 3 (2):113-121 (2001)
This is a follow-up article toPhilip Brey's ``The ethics of representation andaction in Virtual Reality'' (published in thisjournal in January 1999). Brey's call for moreanalysis of ethical issues of virtual reality(VR) is continued by further analyzing issuesin a specialized domain of VR – namelymulti-user environments. Several elements ofBrey's article are critiqued in order to givemore context and a framework for discussion.Issues surrounding representations ofcharacters in multi-user virtual realities aresurveyed in order to focus attention on theimportance of additional discussion andanalysis of specialized aspects of VR
Keywords avatar   bot   immersiveness   multi-user environments   personal identity   representation   software robots   virtual communities   virtual reality
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Reprint years 2004
DOI 10.1023/A:1011846009390
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