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  1.  11
    Creating algorithmic audio-visual narratives through the use of augmented reality prints.Iro Laskari - 2019 - Technoetic Arts 17 (1):25-31.
    This article investigates the hypothesis of creating non-linear audio-visual narratives, through an unanticipated use of traditional print-based games, enriched with videos, via augmented reality (AR) possibilities. A ludic system has been created and presented. Based on a traditional card game, a non-linear cinematic narrative occurs. We attempt to examine the following questions: in which way can we bring together different forms of visual communication, such as graphic design and video? Can the above forms create a complex narrative whole and what (...)
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  2.  11
    Hybrid art: Towards a new scepticism.Iro Laskari, Irene Mavrommati & Eleni Glinou - 2019 - Technoetic Arts 17 (1):33-47.
    In Hybrid artwork, whereby the digital and the real are mixed, the artist/creator has to additionally manage interaction. Interaction is seen as an added dimension to narration: the art piece turns from being a means towards a narration (or an understanding) to a path towards an experience. It is argued that strong metaphysical concepts give place to new more fragmented ones. This nihilism and fragmentation can be seen as a cause of concern but also as an opportunity.
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  3.  31
    Live puzzle: kaleidoscopic narratives through spatio-temporal montage.Iro Laskari & Anna Laskari - 2010 - Technoetic Arts 8 (2):199-206.
    This article documents a project that deals with the application of a generative approach for creating audio-visual narration. The project investigates the possibility of producing spatio-temporal montage, offering a kaleidoscopic view of pre-recorded events. Fragmented narratives synthesize a complex whole, which evolve in space and time according to the viewer's behaviour in space. Thus, the viewer becomes the player of a live, constantly changing puzzle. The aim is to create new experiences derived from the synthesis is being pre-recorded memories, according (...)
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