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  1.  30
    Art games: Interactivity and the embodied gaze.Graham Coulter-Smith & Elizabeth Coulter-Smith - 2006 - Technoetic Arts 4 (3):169-182.
    One of the most salient differences between fine art and new media art lies in the possibility for interactivity. Interactivity is not simply an inherent quality of new media, it also relates to a crucial ethico-aesthetic premise informing deconstructive art from Dada and Surrealism through radical art of the 1960s and 1970s and into the present. The ethico-aesthetic premise in question concerns breaking down the barrier between the viewer and the work of art and bringing art into life. More specifically (...)
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  2.  41
    Evolutionary aesthetics: rethinking the role of function in art and design.Graham Coulter-Smith - 2010 - Technoetic Arts 8 (1):85-91.
    In the first half of the twentieth century there was a remarkable convergence of art and design in De Stijl, Constructivism and the Bauhaus. But in the second half of the twentieth century fine art relinquished its liaison with design due to the influence of Dada and Surrealism's postromantic antagonism to practical-functionalism. Dada and Surrealism and postmodern fine art are characterized by a critique of the dominant social discourse of functionalism and the demand for a sublime poetics to be brought (...)
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