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Dirk Heylen [5]D. Heylen [1]
  1. Lexical functions and knowledge representation.Dirk Heylen - 1995 - In Patrick Saint-Dizier & Evelyne Viegas (eds.), Computational lexical semantics. New York: Cambridge University Press.
  2. Lexical functions, generative lexicons and the world.Dirk Heylen - 1995 - In Patrick Saint-Dizier & Evelyne Viegas (eds.), Computational lexical semantics. New York: Cambridge University Press. pp. 125--140.
     
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  3.  9
    Who Makes Your Heart Beat? What Makes You Sweat? Social Conflict in Virtual Reality for Educators.Minha Lee, Jan Kolkmeier, Dirk Heylen & Wijnand IJsselsteijn - 2021 - Frontiers in Psychology 12.
    Though educators often deal with stressful social conflicts, many face them ad hoc without much training. We studied if and how virtual agents can help University staff manage student-teacher conflicts. We explored educators' verbal, behavioral, and physiological reactions to a virtual agent that brought up a student-teacher conflict and held exit-interviews. Our qualitative analysis revealed that virtual agents for conflict training were positively received, but not for conflict mediation with cross-cultural differences. Those with non-Western backgrounds felt that an agent could (...)
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  4.  44
    Meetings and meeting modeling in smart environments.Anton Nijholt, Rieks op den Akker & Dirk Heylen - 2006 - AI and Society 20 (2):202-220.
  5.  50
    Gaze behaviour, believability, likability and the iCat.M. Poel, D. Heylen, A. Nijholt, M. Meulemans & A. van Breemen - 2009 - AI and Society 24 (1):61-73.
    The iCat is a user-interface robot with the ability to express a range of emotions through its facial features. This article summarizes our research to see whether we can increase the believability and likability of the iCat for its human partners through the application of gaze behaviour. Gaze behaviour serves several functions during social interaction such as mediating conversation flow, communicating emotional information and avoiding distraction by restricting visual input. There are several types of eye and head movements that are (...)
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    Virtual meeting rooms: from observation to simulation.Dennis Reidsma, Rieks op den Akker, Rutger Rienks, Ronald Poppe, Anton Nijholt, Dirk Heylen & Job Zwiers - 2007 - AI and Society 22 (2):133-144.
    Much working time is spent in meetings and, as a consequence, meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of meeting rooms, where various modalities such as speech, gaze, distance, gestures and facial expressions can be controlled. This allows VMRs to be used to improve remote meeting participation, to visualize multimedia data and as an instrument for research into social interaction in meetings. This paper describes how these three uses can be realized (...)
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