Open Problems in Logic and Games

Dov Gabbay is a prolific logician just by himself. But beyond that, he is quite good at making other people investigate the many further things he cares about. As a result, King's College London has become a powerful attractor in our field worldwide. Thus, it is a great pleasure to be an organizer for one of its flagship events: the Augustus de Morgan Workshop of 2005. Benedikt Loewe and I proposed the topic of 'interactive logic' for this occasion, with an emphasis on social software – the logical analysis and design of social procedures – and on games, arguably the formal interactive setting par excellence. This choice reflects current research interests in our logic community at ILLC Amsterdam and beyond. In this broad area of interfaces between logic, computer science, and game theory, this paper is my own attempt at playing Dov. I am, perhaps not telling, but at least asking other people to find out for me what I myself cannot.
Keywords No keywords specified (fix it)
Categories No categories specified
(categorize this paper)
 Save to my reading list
Follow the author(s)
My bibliography
Export citation
Find it on Scholar
Edit this record
Mark as duplicate
Revision history Request removal from index Translate to english
Download options
PhilPapers Archive

Upload a copy of this paper     Check publisher's policy on self-archival     Papers currently archived: 9,351
External links
  •   Try with proxy.
  • Through your library Only published papers are available at libraries
    References found in this work BETA

    No references found.

    Citations of this work BETA
    Similar books and articles

    Monthly downloads

    Added to index


    Total downloads

    2 ( #258,148 of 1,088,378 )

    Recent downloads (6 months)


    How can I increase my downloads?

    My notes
    Sign in to use this feature

    Start a new thread
    There  are no threads in this forum
    Nothing in this forum yet.