10 found
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  1. Characterizations of the β- and the Degree Network Power Measure.René Van Den Brink, Peter Borm, Ruud Hendrickx & Guillermo Owen - 2008 - Theory and Decision 64 (4):519-536.
    A symmetric network consists of a set of positions and a set of bilateral links between these positions. For every symmetric network we define a cooperative transferable utility game that measures the “power” of each coalition of positions in the network. Applying the Shapley value to this game yields a network power measure, the β-measure, which reflects the power of the individual positions in the network. Applying this power distribution method iteratively yields a limit distribution, which turns out to be (...)
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  2.  98
    Digraph Competitions and Cooperative Games.René van Den Brink & Peter Borm - 2002 - Theory and Decision 53 (4):327-342.
    Digraph games are cooperative TU-games associated to domination structures which can be modeled by directed graphs. Examples come from sports competitions or from simple majority win digraphs corresponding to preference profiles in social choice theory. The Shapley value, core, marginal vectors and selectope vectors of digraph games are characterized in terms of so-called simple score vectors. A general characterization of the class of (almost positive) TU-games where each selectope vector is a marginal vector is provided in terms of game semi-circuits. (...)
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  3.  25
    Characterizations of the β- and the Degree Network Power Measure.René Brink, Peter Borm, Ruud Hendrickx & Guillermo Owen - 2008 - Theory and Decision 64 (4):519-536.
    A symmetric network consists of a set of positions and a set of bilateral links between these positions. For every symmetric network we define a cooperative transferable utility game that measures the “power” of each coalition of positions in the network. Applying the Shapley value to this game yields a network power measure, the β-measure, which reflects the power of the individual positions in the network. Applying this power distribution method iteratively yields a limit distribution, which turns out to be (...)
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  4.  9
    Digraph Competitions and Cooperative Games.René van den Brink & Peter Borm - 2002 - Theory and Decision 53 (4):327-342.
    Digraph games are cooperative TU-games associated to domination structures which can be modeled by directed graphs. Examples come from sports competitions or from simple majority win digraphs corresponding to preference profiles in social choice theory. The Shapley value, core, marginal vectors and selectope vectors of digraph games are characterized in terms of so-called simple score vectors. A general characterization of the class of (almost positive) TU-games where each selectope vector is a marginal vector is provided in terms of game semi-circuits. (...)
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  5.  55
    Congestion models and weighted Bayesian potential games.Giovanni Facchini, Freek van Megen, Peter Borm & Stef Tijs - 1997 - Theory and Decision 42 (2):193-206.
    Games associated with congestion situations à la Rosenthal have pure Nash equilibria. This result implicitly relies on the existence of a potential function. In this paper we provide a characterization of potential games in terms of coordination games and dummy games. Second, we extend Rosenthal's congestion model to an incomplete information setting, and show that the related Bayesian games are potential games and therefore have pure Bayesian equilibria.
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  6. Minimum cost spanning tree games and spillover stability.Ruud Hendrickx, Jacco Thijssen & Peter Borm - 2012 - Theory and Decision 73 (3):441-451.
    This article discusses interactive minimum cost spanning tree problems and argues that the standard approach of using a transferable utility game to come up with a fair allocation of the total costs has some flaws. A new model of spillover games is presented, in which each player’s decision whether or not to cooperate is properly taken into account.
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  7.  63
    Axiomatic characterizations of solutions for Bayesian games.Robert van Heumen, Bezalel Peleg, Stef Tijs & Peter Borm - 1996 - Theory and Decision 40 (2):103-129.
  8.  74
    Population monotonic path schemes for simple games.Barış Çiftçi, Peter Borm & Herbert Hamers - 2010 - Theory and Decision 69 (2):205-218.
    A path scheme for a game is composed of a path, i.e., a sequence of coalitions that is formed during the coalition formation process and a scheme, i.e., a payoff vector for each coalition in the path. A path scheme is called population monotonic if a player’s payoff does not decrease as the path coalition grows. In this study, we focus on Shapley path schemes of simple games in which for every path coalition the Shapley value of the associated subgame (...)
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  9.  46
    Transfers and exchange-stability in two-sided matching problems.Emiliya Lazarova, Peter Borm & Arantza Estévez-Fernández - 2016 - Theory and Decision 81 (1):53-71.
    In this paper we consider one-to-many matching problems where the preferences of the agents involved are represented by monetary reward functions. We characterize Pareto optimal matchings by means of contractual exchange stability and matchings of maximum total reward by means of compensational exchange stability. To conclude, we show that in going from an initial matching to a matching of maximum total reward, one can always provide a compensation schedule that will be ex-post stable in the sense that there will be (...)
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  10.  88
    Internal slackening scoring methods.Marco Slikker, Peter Borm & René van den Brink - 2012 - Theory and Decision 72 (4):445-462.
    We deal with the ranking problem of the nodes in a directed graph. The bilateral relationships specified by a directed graph may reflect the outcomes of a sport competition, the mutual reference structure between websites, or a group preference structure over alternatives. We introduce a class of scoring methods for directed graphs, indexed by a single nonnegative parameter α. This parameter reflects the internal slackening of a node within an underlying iterative process. The class of so-called internal slackening scoring methods, (...)
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