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Robert Seddon [4]Robert F. J. Seddon [2]Robert Francis John Seddon [1]
  1. Getting 'virtual' wrongs right.Robert Francis John Seddon - 2013 - Ethics and Information Technology 15 (1):1-11.
    Whilst some philosophical progress has been made on the ethical evaluation of playing video games, the exact subject matter of this enquiry remains surprisingly opaque. ‘Virtual murder’, simulation, representation and more are found in a literature yet to settle into a tested and cohesive terminology. Querying the language of the virtual in particular, I suggest that it is at once inexplicit and laden with presuppositions potentially liable to hinder anyone aiming to construct general philosophical claims about an ethics of gameplay, (...)
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  2. Video Games and Virtual Reality.Robert Seddon - 2017 - In Anthony F. Beavers (ed.), Macmillan Interdisciplinary Handbooks: Philosophy: Technology. Macmillan Reference USA. pp. 191-216.
  3.  44
    Exploring the Heavens and the Heritage of Mankind.Robert Seddon - 2015 - In Jai Galliott (ed.), Commercial Space Exploration: Ethics, Policy and Governance. Ashgate. pp. 149-160.
    ‘The heavens’ are among the oldest and most enduring heritage of human cultures: a scene of ancient myths and modern space opera. That something is part of somebody’s cultural heritage implies that there may be ethical duties to conserve it or otherwise treat it with respect, and space is no exception to this principle: recent work by Tony Milligan asserts that the cultural significances of the Moon may count against any prospect of lunar mining on a significantly destructive scale. Current (...)
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  4. Foreign and Native Soils: Migrants and the Uses of Landscape.Robert Seddon - 2018 - In Geoffrey Scarre, Cornelius Holtorf & Andreas Pantazatos (eds.), Cultural Heritage, Ethics and Contemporary Migrations. Routledge.
    Since land is older than the borders which humans have drawn and redrawn upon its surface, it may seem that, unlike the artefacts which people make with materials taken from the landscapes around them, land itself is endlessly open for new waves of migrants to embrace as part of their own heritage. Yet humans do mark landscapes, sometimes in lasting ways: not only roads and buildings but agriculture, forestry, dams and diverted rivers, quarrying and mining and more. It is landscape (...)
     
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  5.  3
    Ghost Walks for Wireless Networks.Robert Seddon - 2021 - In Michael Nagenborg, Taylor Stone, Margoth González Woge & Pieter E. Vermaas (eds.), Technology and the City: Towards a Philosophy of Urban Technologies. Springer Verlag. pp. 429-450.
    Cities as we know them are built on layers of their own pasts. Moreover, cities remember themselves by preserving historic buildings, erecting statues, writing history into the names of streets, and otherwise conserving and commemorating local heritage. With widespread computerisation and computer networks come new and diverse layers of the city: digital geographies that overlie physical urban sprawl. The city of tomorrow will blend data deeply into its culture and administration; the day after tomorrow, such data will have joined the (...)
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  6.  36
    Daniel C. Russell, Practical Intelligence and the Virtues. [REVIEW]Robert F. J. Seddon - 2008 - Philosophical Writings (38/39).
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  7.  37
    Terence Cuneo, The Normative Web: An Argument for Moral Realism. [REVIEW]Robert F. J. Seddon - 2007 - Philosophical Writings (35):63--66.
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