Results for ' augmented reality'

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  1. Augmented Reality, Augmented Epistemology, and the Real-World Web.Cody Turner - 2022 - Philosophy and Technology 35 (1):1-28.
    Augmented reality (AR) technologies function to ‘augment’ normal perception by superimposing virtual objects onto an agent’s visual field. The philosophy of augmented reality is a small but growing subfield within the philosophy of technology. Existing work in this subfield includes research on the phenomenology of augmented experiences, the metaphysics of virtual objects, and different ethical issues associated with AR systems, including (but not limited to) issues of privacy, property rights, ownership, trust, and informed consent. This (...)
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  2.  64
    Augmented Reality, Artificial Intelligence, and the Re‐Enchantment of the World.Mohammad Yaqub Chaudhary - 2019 - Zygon 54 (2):454-478.
    There has recently been a surge of development in augmented reality (AR) technologies that has led to an ecosystem of hardware and software for AR, including tools for artists and designers to accelerate the design of AR content and experiences without requiring complex programming. AR is viewed as a key “disruptive technology” and future display technologies (such as digital eyewear) will provide seamless continuity between reality and the digitally augmented. This article will argue that the technologization (...)
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  3.  39
    Augmented Reality: Reflections on its Contribution to Knowledge Formation.José María Ariso (ed.) - 2017 - Berlin: De Gruyter.
    There is at present no publication specifically dedicated to analyzing the philosophical implications of augmented reality, especially regarding knowledge formation, which constitutes a fundamental trait of knowledge society. That is why this volume includes an analysis of the applications and implications of augmented reality. While applications cover diverse fields like psychopathology and education, implications concern issues as diverse as negative knowledge, group cognition, the internet of things, and ontological issues, among others. In this way, it is (...)
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  4.  82
    Augmented reality and ubiquitous computing: the hidden potentialities of augmented reality.Nicola Liberati - 2016 - AI and Society 31 (1):17-28.
  5.  61
    Augmented reality, augmented ethics: who has the right to augment a particular physical space?Erica L. Neely - 2019 - Ethics and Information Technology 21 (1):11-18.
    Augmented reality blends the virtual and physical worlds such that the virtual content experienced by a user of AR technology depends on the user’s geographical location. Games such as Pokémon GO and technologies such as HoloLens are introducing an increasing number of people to augmented reality. AR technologies raise a number of ethical concerns; I focus on ethical rights surrounding the augmentation of a particular physical space. To address this I distinguish public and private spaces; I (...)
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  6.  12
    Using Augmented Reality Technology in Higher Education Institutions.Roman Gurevych, Anatolii Silveistr, Mykola Мokliuk, Iryna Shaposhnikova, Galyna Gordiichuk & Svitlana Saiapina - 2021 - Postmodern Openings 12 (2).
    One way to increase the effectiveness of a mobile-oriented learning environment is to use augmented reality technology, which enables the integration of real and virtual learning tools using mobile Internet devices. The purpose of the article is to theoretically substantiate the use of augmented reality technology in physics classes. The article describes and substantiates the relevance of the application of augmented reality technology, considers possible uses of this technology in the educational process, in particular (...)
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  7.  20
    Augmented Reality, Phenomenology and the Disclosure of Our "Personal" Creator.Nicola Liberati - 2014 - Glimpse 15:55-58.
  8.  26
    Is Augmented Reality a Source of New Types of Knowledge?Tadeusz Czarnecki & Bolesław Czarnecki - 2017 - In José María Ariso (ed.), Augmented Reality: Reflections on its Contribution to Knowledge Formation. Berlin: De Gruyter. pp. 151-170.
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  9.  31
    Augmented reality coloring book: An interactive strategy for teaching children with autism to focus on specific nonverbal social cues to promote their social skills.I.-Jui Lee - 2019 - Interaction Studies 20 (2):256-274.
    Autism spectrum disorders reduce one’s ability to act appropriately in social situations. Increasing evidence indicates that children with ASD might ignore nonverbal social cues that usually aid social interaction because they do not recognize or understand them. We asked children with ASD to color an augmented reality coloring book to teach them how to recognize and understand some specific social signals and to ignore others. ARCB materials teach children to recognize and understand social signals in various ways. They (...)
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  10.  20
    Insights Into the Factors Influencing Student Motivation in Augmented Reality Learning Experiences in Vocational Education and Training.Jorge Bacca, Silvia Baldiris, Ramon Fabregat & Kinshuk - 2018 - Frontiers in Psychology 9:393453.
    Research on Augmented Reality in education has demonstrated that AR applications designed with diverse components boost student motivation in educational settings. However, most of the research conducted to date, does not define exactly what those components are and how these components positively affect student motivation. This study, therefore, attempts to identify some of the components that positively affect student motivation in mobile AR learning experiences to contribute to the design and development of motivational AR learning experiences for the (...)
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  11.  4
    Augmented Reality for Presenting Real-Time Data During Students’ Laboratory Work: Comparing a Head-Mounted Display With a Separate Display.Michael Thees, Kristin Altmeyer, Sebastian Kapp, Eva Rexigel, Fabian Beil, Pascal Klein, Sarah Malone, Roland Brünken & Jochen Kuhn - 2022 - Frontiers in Psychology 13.
    Multimedia learning theories suggest presenting associated pieces of information in spatial and temporal contiguity. New technologies like Augmented Reality allow for realizing these principles in science laboratory courses by presenting virtual real-time information during hands-on experimentation. Spatial integration can be achieved by pinning virtual representations of measurement data to corresponding real components. In the present study, an Augmented Reality-based presentation format was realized via a head-mounted display and contrasted to a separate display, which provided a well-arranged (...)
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  12.  10
    Augmented Reality and Pedagogical Anthropology: Reflections from the Philosophy of Education.Juan Luis Fuentes - 2017 - In José María Ariso (ed.), Augmented Reality: Reflections on its Contribution to Knowledge Formation. Berlin: De Gruyter. pp. 255-272.
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  13.  16
    Teaching Augmented Reality.Rubén González, Jordán Pascual, Vicente García, Teobaldo Hernán Sagastegui & María Elena Alva - 2017 - In José María Ariso (ed.), Augmented Reality: Reflections on its Contribution to Knowledge Formation. Berlin: De Gruyter. pp. 295-308.
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  14.  21
    From Augmented Reality to the Internet of Things: Paradigm Shifts in Digital Innovation Dynamics.Klaus Mainzer - 2017 - In José María Ariso (ed.), Augmented Reality: Reflections on its Contribution to Knowledge Formation. Berlin: De Gruyter. pp. 25-40.
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  15.  23
    Augmented Reality and Augmented Perception.Karsten Schoellner - 2017 - In José María Ariso (ed.), Augmented Reality: Reflections on its Contribution to Knowledge Formation. Berlin: De Gruyter. pp. 171-192.
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  16.  38
    Human Enhancement and Augmented Reality.Emma C. Gordon - 2024 - Philosophy and Technology 37 (1):1-15.
    Bioconservative bioethicists (e.g., Kass, 2002, Human Dignity and Bioethics, 297–331, 2008; Sandel, 2007; Fukuyama, 2003) offer various kinds of philosophical arguments against cognitive enhancement—i.e., the use of medicine and technology to make ourselves “better than well” as opposed to merely treating pathologies. Two notable such bioconservative arguments appeal to ideas about (1) the value of achievement, and (2) authenticity. It is shown here that even if these arguments from achievement and authenticity cut ice against specifically pharmacologically driven cognitive enhancement, they (...)
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  17.  16
    Augmented Reality in Educational Inclusion. A Systematic Review on the Last Decade.Jairo Quintero, Silvia Baldiris, Rainer Rubira, Jhoni Cerón & Gloria Velez - 2019 - Frontiers in Psychology 10.
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  18.  21
    Non-augmented reality: why we shouldn’t look through technology.Kyle van Oosterum - forthcoming - AI and Society:1-2.
  19.  7
    Augmented Reality for Speech Language Intervention in Autism Spectrum Disorders.Hee-June Park - 2020 - Cogito 91:27-49.
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  20.  6
    Augmented reality board game with multidimensional scaffolding mechanism: A potential new trend for effective organizational strategic planning training.Huei-Tse Hou - 2022 - Frontiers in Psychology 13.
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  21.  24
    Virtual Augmented Reality (VAR): insides for web based management education.Nicolas Van Vosselen, M. Mathew & Fernand Vandamme - forthcoming - Communication and Cognition: Monographies.
  22. Transcendental imaging and augmented reality.Peter Stott - 2011 - Technoetic Arts 9 (1):49-64.
    Man has built tools to extend his visual experience in order to explore reality beyond his sensory capacity, for example microscopes, telescopes, high shutter speed and infrared cameras. However he has yet to build a tool to fully explore visual realms beyond his ordinary cognitive faculties. With the development of computing, comes the possibility of building a tool to explore the virtual forms/spaces of images that are ordinarily inaccessible to the mind. This article identifies how cognition is ordinarily limited (...)
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  23.  4
    Editorial: Virtual, mixed, and augmented reality in cognitive neuroscience and neuropsychology.Dalila Burin, Adriana Salatino & Mounia Ziat - 2022 - Frontiers in Psychology 13.
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  24.  10
    Leibliche Erfahrung qua Augmented Reality.James McGuirk & Marc Fabian Buck - 2019 - In Malte Brinkmann, Johannes Türstig & Martin Weber-Spanknebel (eds.), Leib – Leiblichkeit – Embodiment: Pädagogische Perspektiven Auf Eine Phänomenologie des Leibes. Wiesbaden: Springer Fachmedien Wiesbaden. pp. 405-423.
    Dieser Beitrag thematisiert und problematisiert den Einsatz von Augmented-Reality-Technologie in pädagogischen Kontexten. Ausgehend von Husserls Überlegungen zur passiven Synthesis und Merleau-Ponty’s Anmerkungen zur allgemeinen Synästhesie leiblicher Erfahrungen fragen die Autoren nach den Implikationen des Einsatzes von AR. Es werden drei Einwände vorgebracht, die diesen problematisch werden lassen: 1) das Problem der künstlichen Transformation von Umwelt, 2) das Problem der leiblichen Wahrnehmung durch Bevorzugung visueller Eindrücke und 3) die Unterdrückung emergenter Zugänge zu Welt zugunsten einer präformierten Aufmerksamkeitsstrukturierung. Vorbehalte für (...)
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  25.  10
    Application of Augmented Reality Technology in Children’s Picture Books Based on Educational Psychology.Rui Wang - 2022 - Frontiers in Psychology 13.
    To cultivate children’s imagination, observation, thinking ability, and aesthetic consciousness, the questionnaire survey is adopted to analyze the design strategies and principles of children’s picture books based on augmented reality. Primarily, the related concepts and theories are expounded for the research content. Children in preschool aged 4–5 years are invited as primary participants in this work, and the psychological characteristics of the invited children are analyzed in depth. Then, a study is carried out on the existing AR children’s (...)
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  26.  16
    Design and Validation of Augmented Reality Stimuli for the Treatment of Cleaning Obsessive-Compulsive Disorder.Zoilo Emilio García-Batista, Kiero Guerra-Peña, Ivan Alsina-Jurnet, Antonio Cano-Vindel, Luisa Marilia Cantisano-Guzmán, Asha Nazir-Ferreiras, Luciana Sofía Moretti, Leonardo Adrián Medrano & Luis Eduardo Garrido - 2021 - Frontiers in Psychology 12.
    Fear to contamination is an easy-to-provoke, intense, hard-to-control, and extraordinarily persistent fear. A worsening of preexisting psychiatric disorders was observed during the COVID-19 outbreak, and several studies suggest that those with obsessive–compulsive disorder may be more affected than any other group of people. In the face of worsening OCD symptoms, there is a need for mental health professionals to provide the support needed not only to treat patients who still report symptoms, but also to improve relapse prevention. In this line, (...)
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  27.  85
    Phenomenology, Pokémon Go, and Other Augmented Reality Games: A Study of a Life Among Digital Objects.Nicola Liberati - 2018 - Human Studies 41 (2):211-232.
    The aim of this paper is to analyse the effects on the everyday world of actual Augmented Reality games which introduce digital objects in our surroundings from a phenomenological point of view. Augmented Reality is a new technology aiming to merge digital and real objects, and it is becoming pervasively used thanks to the application for mobile devices Pokémon Go by Niantic. We will study this game and other similar applications to shed light on their possible (...)
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  28.  22
    Scientific Truth as Augmented Reality: On the Contrast between ‘Wirklichkeit’ and ‘Actuality’.Pirmin Stekeler-Weithofer - 2017 - In José María Ariso (ed.), Augmented Reality: Reflections on its Contribution to Knowledge Formation. Berlin: De Gruyter. pp. 83-100.
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  29.  16
    What Actually is Augmented Reality.Juan Antonio Valor - 2017 - In José María Ariso (ed.), Augmented Reality: Reflections on its Contribution to Knowledge Formation. Berlin: De Gruyter. pp. 111-130.
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  30.  19
    Touching! An Augmented Reality System for Unveiling Face Topography in Very Young Children.Michiko Miyazaki, Tomohisa Asai & Ryoko Mugitani - 2019 - Frontiers in Human Neuroscience 13.
  31.  9
    Influences of Augmented Reality Assistance on Performance and Cognitive Loads in Different Stages of Assembly Task.Zhen Yang, Jinlei Shi, Wenjun Jiang, Yuexin Sui, Yimin Wu, Shu Ma, Chunyan Kang & Hongting Li - 2019 - Frontiers in Psychology 10.
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  32.  11
    A Virtual Versus an Augmented Reality Cooking Task Based-Tools: A Behavioral and Physiological Study on the Assessment of Executive Functions.Irene Alice Chicchi Giglioli, Cristina Bermejo Vidal & Mariano Alcañiz Raya - 2019 - Frontiers in Psychology 10.
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  33.  6
    From virtual reality to augmented reality: A neuromarketing perspective.Vincenzo Russo, Marco Bilucaglia & Margherita Zito - 2022 - Frontiers in Psychology 13.
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  34.  18
    Corrigendum: Touching! An Augmented Reality System for Unveiling Face Topography in Very Young Children.Michiko Miyazaki, Tomohisa Asai & Ryoko Mugitani - 2019 - Frontiers in Human Neuroscience 13.
  35.  14
    Promoting pro-environmental behaviour through augmented reality and persuasive informational power: A pilot study.Sharon Coen, Ian Drumm & Stefania Fantinelli - 2019 - Human Affairs 29 (3):339-351.
    This pilot study examined the idea that use of a mobile technology can have positive consequences for both individual users and, indirectly, society. The augmented reality (AR) application used here is defined as a persuasive technology because it is intended to modify users’ attitudes or behaviours. The application was designed for personal use although it can generate indirect benefits for users’ communities as well as for users themselves. The application was tested on a small sample in a controlled (...)
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  36.  39
    Shared Privacy and Public Intimacy: The Hybrid Spaces of Augmented Reality Art.Horea Avram - 2016 - Cultura 13 (2):173-182.
    Can we speak about a specific real-virtual spatiality in the contexts offered by the post-desktop technological philosophy and practice? Does Augmented Reality have the potential to produce a different type of space in which private and public converge up to the point of their cross identification? More exactly, to create, what media theoretician Jenny Edbauer Rice names a “zone of public intimacy”? The goal of this essay is to explore the possible answers to these questions. At the core (...)
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  37.  22
    The Past, Present, and Future of Virtual and Augmented Reality Research: A Network and Cluster Analysis of the Literature.Pietro Cipresso, Irene Alice Chicchi Giglioli, Mariano Alcañiz Raya & Giuseppe Riva - 2018 - Frontiers in Psychology 9.
  38.  13
    Exploring Computational Thinking Skills Training Through Augmented Reality and AIoT Learning.Yu-Shan Lin, Shih-Yeh Chen, Chia-Wei Tsai & Ying-Hsun Lai - 2021 - Frontiers in Psychology 12.
    Given the widespread acceptance of computational thinking in educational systems around the world, primary and higher education has begun thinking about how to cultivate students' CT competences. The artificial intelligence of things combines artificial intelligence and the Internet of things and involves integrating sensing technologies at the lowest level with relevant algorithms in order to solve real-world problems. Thus, it has now become a popular technological application for CT training. In this study, a novel AIoT learning with Augmented (...) technology was proposed and explored the effect of CT skills. The students used AR applications to understand AIoT applications in practice, attempted the placement of different AR sensors in actual scenarios, and further generalized and designed algorithms. Based on the results of the experimental course, we explored the influence of prior knowledge and usage intention on students' CT competence training. The results show that proposed AIoT learning can increase students' learning intention and that they had a positive impact on problem solving and comprehension with AR technology, as well as application planning and design. (shrink)
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  39.  44
    No Longer a Phone: The Cellphone as an Enabler of Augmented Reality.Galit Wellner - 2013 - Transfers 3 (2):70-88.
    Today's navigation is different, with no paper map or compass. Instead we use a cellphone that has a built-in GPS. Such cellphone is also equipped with an embedded camera that can read signs in various languages and barcodes that most humans cannot decipher. Combined, the GPS and the camera participate in the production and exercise of augmented reality, where reality is presented with layers of information which are accessible only through technological mediation. Currently such mediation is enabled (...)
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  40.  55
    The Realism and Ecology of Augmented Reality.Giovanni Simonetta - 2015 - Techné: Research in Philosophy and Technology 19 (1):92-112.
    Unlike in the phrase “Virtual Reality,” in the phrase “Augmented Reality” the stress is put on the word “reality.” It seems, though, that we still lack a concept of reality which can fit the world of both humans and computers. In connection with this philosophical issue, this paper aims to provide the background for a better insight into the meaning of Augmented Reality and its impact on human behavior. My thesis is that an (...)
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  41.  9
    Crossroads of seeing: about layers in painting and superimposition in Augmented Reality.Manuel van der Veen - forthcoming - AI and Society:1-12.
    Augmented Reality is itself a technology in which two ways of seeing are crossed. Our field of vision is thereby superimposed with digital information and images. But before this, the real environment is already perceived by machine seeing, it is redoubled by a 3D-model, scanned, located and linked. In this brief investigation, I will face the way of seeing in AR with traditional procedures, like ‘trompe-l'œil’ and the so-called ‘velo’, to distinguish between what remains classic and what has (...)
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  42.  8
    Humanoid Robot Walking in Maze Controlled by SSVEP-BCI Based on Augmented Reality Stimulus.Shangen Zhang, Xiaorong Gao & Xiaogang Chen - 2022 - Frontiers in Human Neuroscience 16.
    The application study of robot control based brain-computer interface not only helps to promote the practicality of BCI but also helps to promote the advancement of robot technology, which is of great significance. Among the many obstacles, the importability of the stimulator brings much inconvenience to the robot control task. In this study, augmented reality technology was employed as the visual stimulator of steady-state visual evoked potential -BCI and the robot walking experiment in the maze was designed to (...)
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  43.  3
    The Influence of Different Learning Strategies on Pupils’ Learning Motivation: Is Augmented Reality Multimedia Learning Consistent With Traditional Text Learning?Xiaojun Zhao, Miaozhuang Liu & Yaqing Liu - 2022 - Frontiers in Psychology 13.
    How to reduce pupils’ burden and improve learning efficiency? Research shows that non-intelligence factors and learning strategies are the key factors in the effective learning process, and external intervention can play a greater role in these two aspects. The purpose of this study is to explore the effects of different learning strategies on learning motivation under the presentation of augmented reality multimedia or traditional text learning. Sixty third-grade pupils in Hebei Province were selected, and 2 × 3 between-subjects (...)
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  44.  38
    Into the Wild: Neuroergonomic Differentiation of Hand-Held and Augmented Reality Wearable Displays during Outdoor Navigation with Functional Near Infrared Spectroscopy.Ryan McKendrick, Raja Parasuraman, Rabia Murtza, Alice Formwalt, Wendy Baccus, Martin Paczynski & Hasan Ayaz - 2016 - Frontiers in Human Neuroscience 10.
  45.  11
    Creating algorithmic audio-visual narratives through the use of augmented reality prints.Iro Laskari - 2019 - Technoetic Arts 17 (1):25-31.
    This article investigates the hypothesis of creating non-linear audio-visual narratives, through an unanticipated use of traditional print-based games, enriched with videos, via augmented reality (AR) possibilities. A ludic system has been created and presented. Based on a traditional card game, a non-linear cinematic narrative occurs. We attempt to examine the following questions: in which way can we bring together different forms of visual communication, such as graphic design and video? Can the above forms create a complex narrative whole (...)
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    Chinese Pre-service Music Teachers’ Perceptions of Augmented Reality-Assisted Musical Instrument Learning.Bing Mei & Shuxia Yang - 2021 - Frontiers in Psychology 12.
    Given the rapid growth of music technology, this study reports Chinese pre-service music teachers’ perceptions of musical instrument learning assisted by augmented reality. In this study, we conducted a small-scale case study with six pre-service teachers enrolled in a music teacher training programme at a comprehensive university in China. Participants engaged in semi-structured, face-to-face interviews after hands-on experiences with an AR-based piano learning app. Thematic analysis revealed that the participants were generally aware of the potential of this instructional (...)
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  47.  29
    “Imagine Never Not Knowing”: An Epistemological Framework for Understanding Negative Knowledge in Augmented Reality.Jaana Parviainen - 2017 - In José María Ariso (ed.), Augmented Reality: Reflections on its Contribution to Knowledge Formation. Berlin: De Gruyter. pp. 195-216.
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  48.  7
    Standards and Their (Recurring) Stories: How Augmented Reality Markup Language Was Built on Stories of Past Standards.Tony Liao - 2020 - Science, Technology, and Human Values 45 (4):712-737.
    This article focuses on the role of past standards stories and how they are deployed strategically in ways that shape the process of standards creation. It draws upon an ethnographic study over multiple years of standards meetings, discussions, and online activity. Building on existing work that examines how standards are shaped by stories, this study follows the development of Augmented Reality Markup Language and maps how the story of Hypertext Markup Language became the key story that actors utilized (...)
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  49.  12
    A Content Analysis on Articles Using Augmented Reality Technology and Infographic in Education.Huseyin Bicen & Burak Demir - 2020 - Postmodern Openings 11 (1Sup1):33-44.
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    Augmented Skepticism: The Epistemological Design of Augmented Reality.Spyridon Orestis Palermos - 2017 - In José María Ariso (ed.), Augmented Reality: Reflections on its Contribution to Knowledge Formation. Berlin: De Gruyter. pp. 133-150.
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