Results for ' motion tracking'

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  1.  11
    Integrating optical finger motion tracking with surface touch events.Jennifer MacRitchie & Andrew P. McPherson - 2015 - Frontiers in Psychology 6.
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  2.  13
    Controlling Video Stimuli in Sign Language and Gesture Research: The OpenPoseR Package for Analyzing OpenPose Motion-Tracking Data in R.Patrick C. Trettenbrein & Emiliano Zaccarella - 2021 - Frontiers in Psychology 12.
    Researchers in the fields of sign language and gesture studies frequently present their participants with video stimuli showing actors performing linguistic signs or co-speech gestures. Up to now, such video stimuli have been mostly controlled only for some of the technical aspects of the video material, leaving open the possibility that systematic differences in video stimulus materials may be concealed in the actual motion properties of the actor’s movements. Computer vision methods such as OpenPose enable the fitting of body-pose (...)
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  3.  11
    The Accurate Repair of Image Contour of Human Motion Tracking Based on Improved Snake Model.Ning Feng & Ping Gao - 2021 - Complexity 2021:1-10.
    With the rapid development of sports science, human motion recognition technology, as a new biometric recognition technology, has many advantages, such as noncontact target, long recognition distance, secret recognition process, and so on. Traditional human motion recognition technology is affected by environmental factors such as motion background, which is prone to rough edges of the recognized objects and loss of motion tracking information, thus further reducing the recognition accuracy. In this paper, the traditional snake model (...)
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  4.  29
    Different but complementary roles of action and gaze in action observation priming: Insights from eye- and motion-tracking measures.Clément Letesson, Stéphane Grade & Martin G. Edwards - 2015 - Frontiers in Psychology 6.
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  5.  8
    Video stimuli reduce object-directed imitation accuracy: a novel two-person motion-tracking approach.Arran T. Reader & Nicholas P. Holmes - 2015 - Frontiers in Psychology 6.
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  6.  12
    Machine Learning-Based Multitarget Tracking of Motion in Sports Video.Xueliang Zhang & Fu-Qiang Yang - 2021 - Complexity 2021:1-10.
    In this paper, we track the motion of multiple targets in sports videos by a machine learning algorithm and study its tracking technique in depth. In terms of moving target detection, the traditional detection algorithms are analysed theoretically as well as implemented algorithmically, based on which a fusion algorithm of four interframe difference method and background averaging method is proposed for the shortcomings of interframe difference method and background difference method. The fusion algorithm uses the learning rate to (...)
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  7.  35
    Self-motion impairs multiple-object tracking.Laura E. Thomas & Adriane E. Seiffert - 2010 - Cognition 117 (1):80-86.
  8.  11
    Posture Recognition and Behavior Tracking in Swimming Motion Images under Computer Machine Vision.Zheng Zhang, Cong Huang, Fei Zhong, Bote Qi & Binghong Gao - 2021 - Complexity 2021:1-9.
    This study is to explore the gesture recognition and behavior tracking in swimming motion images under computer machine vision and to expand the application of moving target detection and tracking algorithms based on computer machine vision in this field. The objectives are realized by moving target detection and tracking, Gaussian mixture model, optimized correlation filtering algorithm, and Camshift tracking algorithm. Firstly, the Gaussian algorithm is introduced into target tracking and detection to reduce the filtering (...)
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  9.  5
    Learning to track the visual motion of contours.Andrew Blake, Michael Isard & David Reynard - 1995 - Artificial Intelligence 78 (1-2):179-212.
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  10.  13
    Documenting a Reduction in Signing Space in Nicaraguan Sign Language Using Depth and Motion Capture.Molly Flaherty, Asha Sato & Simon Kirby - 2023 - Cognitive Science 47 (4):e13277.
    In this paper, we use motion tracking technology to document the birth of a brand new language: Nicaraguan Sign Language. Languages are dynamic entities that undergo change and growth through use, transmission, and learning, but the earliest stages of this process are generally difficult to observe as most languages have been used and passed down for many generations. Here, we observe a rare case of language emergence: the earliest stages of the new sign language in Nicaragua. By comparing (...)
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  11. Tracking Multiple Items Through Occlusion: Clues to Visual Objecthood.Brian J. Scholl & Zenon W. Pylyshyn - unknown
    In three experiments, subjects attempted to track multiple items as they moved independently and unpredictably about a display. Performance was not impaired when the items were briefly (but completely) occluded at various times during their motion, suggesting that occlusion is taken into account when computing enduring perceptual objecthood. Unimpaired performance required the presence of accretion and deletion cues along fixed contours at the occluding boundaries. Performance was impaired when items were present on the visual field at the same times (...)
     
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  12.  2
    Joint Motion Control for Lower Limb Rehabilitation Based on Iterative Learning Control (ILC) Algorithm.Wei Guan, Lan Zhou & YouShen Cao - 2021 - Complexity 2021:1-9.
    At present, the motion control algorithms of lower limb exoskeleton robots have errors in tracking the desired trajectory of human hip and knee joints, which leads to poor follow-up performance of the human-machine system. Therefore, an iterative learning control algorithm is proposed to track the desired trajectory of human hip and knee joints. In this paper, the experimental platform of lower limb exoskeleton rehabilitation robot is built, and the control system software and hardware design and robot prototype function (...)
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  13. Capture of 3D Human Motion Pose in Virtual Reality Based on Video Recognition.Qiang Fu, Xingui Zhang, Jinxiu Xu & Haimin Zhang - 2020 - Complexity 2020:1-17.
    Motion pose capture technology can effectively solve the problem of difficulty in defining character motion in the process of 3D animation production and greatly reduce the workload of character motion control, thereby improving the efficiency of animation development and the fidelity of character motion. Motion gesture capture technology is widely used in virtual reality systems, virtual training grounds, and real-time tracking of the motion trajectories of general objects. This paper proposes an attitude estimation (...)
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  14.  7
    Dynamic Motion and Human Agents Facilitate Visual Nonadjacent Dependency Learning.Helen Shiyang Lu & Toben H. Mintz - 2023 - Cognitive Science 47 (9):e13344.
    Many events that humans and other species experience contain regularities in which certain elements within an event predict certain others. While some of these regularities involve tracking the co‐occurrences between temporally adjacent stimuli, others involve tracking the co‐occurrences between temporally distant stimuli (i.e., nonadjacent dependencies, NADs). Prior research shows robust learning of adjacent dependencies in humans and other species, whereas learning NADs is more difficult, and often requires support from properties of the stimulus to help learners notice the (...)
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  15.  9
    many little starlike dots in a row,''was probably a calcified marine fossil–a crinoid stem (Fig. 8.5). Soaked with strong vinegar, the apparently lifeless stone bubbled and moved about, giving a striking demonstration of power. In the stone's markings and motions, Ficino saw the tracks of Draco, a celestial source for the object's liveliness. The dragon-stone fascinated him. [REVIEW]Brian P. Copenhaver - 2007 - In James Hankins (ed.), The Cambridge Companion to Renaissance Philosophy. Cambridge University Press. pp. 152.
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  16.  35
    Geometry and Motion in General Relativity.James Owen Weatherall - unknown
    A classic problem in general relativity, long studied by both physicists and philosophers of physics, concerns whether the geodesic principle may be derived from other principles of the theory, or must be posited independently. In a recent paper [Geroch & Weatherall, "The Motion of Small Bodies in Space-Time", Comm. Math. Phys. ], Bob Geroch and I have introduced a new approach to this problem, based on a notion we call "tracking". In the present paper, I situate the main (...)
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  17. Tracking the cortical signals that mediate visual awareness.Peter V. Nguyen - 2001 - Trends in Neurosciences 24 (7):371-372.
  18.  18
    The accuracy of prediction motion.Robert M. Gottsdanker - 1952 - Journal of Experimental Psychology 43 (1):26.
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  19.  4
    An Algorithm for Motion Estimation Based on the Interframe Difference Detection Function Model.Tengfei Zhang & Huijuan Kang - 2021 - Complexity 2021:1-12.
    In this paper, we simulate the estimation of motion through an interframe difference detection function model and investigate the spatial-temporal context information correlation filtering target tracking algorithm, which is complex and computationally intensive. The basic theory of spatiotemporal context information and correlation filtering is studied to construct a fast target tracking method. The different computational schemes are designed for the flow of multiframe target detection from background removal to noise reduction, to single-frame detection, and finally to multiframe (...)
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  20.  13
    Neurocognitive Development of the Resolution of Selective Visuo-Spatial Attention: Functional MRI Evidence From Object Tracking.Kerstin Wolf, Elena Galeano Weber, Jasper J. F. van den Bosch, Steffen Volz, Ulrike Nöth, Ralf Deichmann, Marcus J. Naumer, Till Pfeiffer & Christian J. Fiebach - 2018 - Frontiers in Psychology 9:373139.
    Our ability to select relevant information from the environment is limited by the resolution of attention – i.e., the minimum size of the region that can be selected. Neural mechanisms that underlie this limit and its development are not yet understood. Functional MRI was performed during an object tracking task in 7- and 11-year-old children, and in young adults. Object tracking activated canonical fronto-parietal attention systems and motion-sensitive area MT in children as young as 7 years. Object (...)
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  21.  16
    Dynamic Vision Sensor Tracking Method Based on Event Correlation Index.Hengyi Lv, Yang Feng, Yisa Zhang & Yuchen Zhao - 2021 - Complexity 2021:1-11.
    Dynamic vision sensor is a kind of bioinspired sensor. It has the characteristics of fast response, large dynamic range, and asynchronous output event stream. These characteristics make it have advantages that traditional image sensors do not have in the field of tracking. The output form of the dynamic vision sensor is asynchronous event stream, and the object information needs to be provided by the relevant event cluster. This article proposes a method based on the event correlation index to obtain (...)
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  22.  17
    Moving Vehicle Tracking Optimization Method Based on SPF.Caixia Lv & Xuejing Zhang - 2020 - Complexity 2020:1-14.
    In the intelligent transportation system, the license information can be automatically recognized by the computer and the vehicle can be tracked. Red light running, illegal change of lanes, vehicle retrograde, and other illegal driving events are reasonably recorded. This is undoubtedly an effective help for the traffic police to relieve the huge work pressure. However, in China, a considerable number of vehicle tracking methods have certain limitations in resisting complex external environmental influences. The external environmental factors include but not (...)
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  23.  8
    Adaptive Fixed-Time Trajectory Tracking Control for Underactuated Hovercraft with Prescribed Performance in the Presence of Model Uncertainties.Mingyu Fu, Tan Zhang, Fuguang Ding & Duansong Wang - 2021 - Complexity 2021:1-18.
    This paper develops an adaptive fixed-time trajectory tracking controller of an underactuated hovercraft with a prescribed performance in the presence of model uncertainties and unknown time-varying environment disturbances. It is the first time that the proposed method is applied to the motion control of the hovercraft. To begin with, based on the hovercraft's four degrees of freedom model, the virtual control laws are designed using an error transforming function and the fixed-time stability theory to guarantee that the position (...)
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  24.  8
    The modularization design and autonomous motion control of a new baby stroller.Chunhong Zhang, Zhuoting He, Xiaotong He, Weifeng Shen & Lin Dong - 2022 - Frontiers in Human Neuroscience 16:1000382.
    The increasing number of newborns has stimulated the infant market. In particular, the baby stroller, serving as an important life partner for both babies and parents, has attracted more attention from society. Stroller design and functionality are of vital importance to babies' physiological and psychological health as well as brain development. Therefore, in this paper, we propose a modularization design method for the novel four-wheeled baby stroller based on the KANO model to ensure the mechanical safety and involve more functionalities. (...)
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  25.  7
    Cohesion in film: tracking film elements.Chiao-I. Tseng - 2013 - New York, NY: Palgrave-Macmillan.
    Introduction -- The application of functional linguistics to film -- Cohesion in film -- Analysing action patterns in film -- Conclusion.
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  26.  11
    A Specific Algorithm Based on Motion Direction Prediction.Zhesen Chu & Min Li - 2021 - Complexity 2021:1-11.
    In this paper, we study the estimation of motion direction prediction for fast motion and propose a threshold-based human target detection algorithm using motion vectors and other data as human target feature information. The motion vectors are partitioned into regions by normalization to form a motion vector field, which is then preprocessed, and then the human body target is detected through its motion vector region block-temporal correlation to detect the human body motion target. (...)
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  27.  20
    Mental Simulation in the Processing of Literal and Metaphorical Motion Language: An Eye Movement Study.Emilia Castaño & Gareth Carrol - 2020 - Metaphor and Symbol 35 (3):153-170.
    An eye-tracking while listening study based on the blank screen paradigm was conducted to investigate the processing of literal and metaphorical verbs of motion. The study was based on two assumpti...
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  28.  18
    Hand rehabilitation assessment system using leap motion controller.Miri Weiss Cohen & Daniele Regazzoni - 2020 - AI and Society 35 (3):581-594.
    This paper presents an approach for monitoring exercises of hand rehabilitation for post stroke patients. The developed solution uses a leap motion controller as hand-tracking device and embeds a supervised machine learning. The K-nearest neighbor methodology is adopted for automatically characterizing the physiotherapist or helper hand movement resulting a unique movement pattern that constitutes the basis of the rehabilitation process. In the second stage, an evaluation of the patients rehabilitation exercises results is compared to the movement pattern of (...)
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  29.  12
    Immersion and Invariance Adaptive Control for Spacecraft Pose Tracking via Dual Quaternions.Xiaoping Shi, Xuan Peng & Yupeng Gong - 2021 - Complexity 2021:1-18.
    This paper addresses the simultaneous attitude and position tracking of a target spacecraft in the presence of general unknown bounded disturbances in the framework of dual quaternions, which provides a concise and integrated description of the coupled rotational and translational motions. By virtue of the newly introduced dual direction cosine matrix, the dimension of the dual quaternion-based relative motion dynamics written in vector/matrix form can be lowered to six. Treating the disturbances as unknown parameters, a modular adaptive pose (...)
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  30.  13
    Hand rehabilitation assessment system using leap motion controller.Miri Weiss Cohen & Daniele Regazzoni - 2020 - AI and Society 35 (3):581-594.
    This paper presents an approach for monitoring exercises of hand rehabilitation for post stroke patients. The developed solution uses a leap motion controller as hand-tracking device and embeds a supervised machine learning. The K-nearest neighbor methodology is adopted for automatically characterizing the physiotherapist or helper hand movement resulting a unique movement pattern that constitutes the basis of the rehabilitation process. In the second stage, an evaluation of the patients rehabilitation exercises results is compared to the movement pattern of (...)
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  31. Narration in Motion.K. J. Thomson-Jones - 2012 - British Journal of Aesthetics 52 (1):33-43.
    The moving frame of a tracking or crane shot, or of a camera tilt or pan, can affect the way we engage with a film narrative. In this paper, I argue that certain uses of the moving frame in narrative fiction film prescribe us to imagine ourselves moving through the world of the film. The existence of such an imaginative prescription ultimately threatens the necessity of the cinematic narrator. In light of the standard indeterminacy of our means of access (...)
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  32.  34
    Dynamic functional and structural analysis of living cells: New tools for vital staining of nuclear DNA and for characterisation of cell motion.François Leitner, Sylvain Paillasson, Xavier Ronot & Jacques Demongeot - 1995 - Acta Biotheoretica 43 (4):299-317.
    Increasing interest has been paid to applications of fluorescence measurements to analyze physiological mechanisms in living cells. However, few studies have taken advantage of DNA quantification by fluorometry for dynamic assessment of chromatin organization as well as cell motion during the cell cycle. This approach involves both optimal conditions for DNA staining and cell tracking methods. In this context, this report describes a stoichiometric method for nuclear DNA specific staining, using the bisbenzimidazole dye Hoechst 33342 associated with verapamil, (...)
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  33.  10
    Chromatin behavior in living cells: Lessons from single‐nucleosome imaging and tracking.Satoru Ide, Sachiko Tamura & Kazuhiro Maeshima - 2022 - Bioessays 44 (7):2200043.
    Eukaryotic genome DNA is wrapped around core histones and forms a nucleosome structure. Together with associated proteins and RNAs, these nucleosomes are organized three‐dimensionally in the cell as chromatin. Emerging evidence demonstrates that chromatin consists of rather irregular and variable nucleosome arrangements without the regular fiber structure and that its dynamic behavior plays a critical role in regulating various genome functions. Single‐nucleosome imaging is a promising method to investigate chromatin behavior in living cells. It reveals local chromatin motion, which (...)
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  34. A brain structural hub of interhemispheric information integration for apparent motion perception.Masanori Shimono, Hiroaki Mano & Kazuhisa Niki - 2012 - Cerebral Cortex 2012 (22):337.
    We investigated the key anatomical structures mediating interhemispheric integration during the perception of apparent motion across the retinal midline. Previous studies of commissurotomized patients suggest that subcortical structures mediate interhemispheric transmission but the specific regions involved remain unclear. Here, we exploit interindividual variations in the propensity of normal subjects to perceive horizontal motion, in relation to vertical motion. We characterize these differences psychophysically using a Dynamic Dot Quartet (an ambiguous stimulus that induces illusory motion). We then (...)
     
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  35.  6
    Film history as media archaeology: tracking digital cinema.Thomas Elsaesser - 2016 - Amsterdam: Amsterdam University Press.
    Since cinema has entered the digital era, its very nature has come under renewed scrutiny. Countering the "death of cinema" debate, Film History as Media Archaeology​ presents a robust argument for cinema's current status as a new epistemological object of interest to philosophers, while also examining the presence of moving images in museum and art spaces as a challenge for art history. The study is the fruit of twenty years of research and writing at the interface of film history, media (...)
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  36.  9
    The Dynamic Interplay of Kinetic and Linguistic Coordination in Danish and Norwegian Conversation.James P. Trujillo, Christina Dideriksen, Kristian Tylén, Morten H. Christiansen & Riccardo Fusaroli - 2023 - Cognitive Science 47 (6):e13298.
    In conversation, individuals work together to achieve communicative goals, complementing and aligning language and body with each other. An important emerging question is whether interlocutors entrain with one another equally across linguistic levels (e.g., lexical, syntactic, and semantic) and modalities (i.e., speech and gesture), or whether there are complementary patterns of behaviors, with some levels or modalities diverging and others converging in coordinated fashions. This study assesses how kinematic and linguistic entrainment interact with one another across levels of measurement, and (...)
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  37.  14
    Technological Competence Is a Pre-condition for Effective Implementation of Virtual Reality Head Mounted Displays in Human Neuroscience: A Technological Review and Meta-Analysis.Panagiotis Kourtesis, Simona Collina, Leonidas A. A. Doumas & Sarah E. MacPherson - 2019 - Frontiers in Human Neuroscience 13:481367.
    Immersive virtual reality (VR) emerges as a promising research and clinical tool. However, several studies suggest that VR induced adverse symptoms and effects (VRISE) may undermine the health and safety standards, and the reliability of the scientific results. In the current literature review, the technical reasons for the adverse symptomatology are investigated to provide suggestions and technological knowledge for the implementation of VR head-mounted display (HMD) systems in cognitive neuroscience. The technological systematic literature indicated features pertinent to display, sound, (...) tracking, navigation, ergonomic interactions, user experience, and computer’s hardware that should be considered by the researchers. Subsequently, a meta-analysis of 44 neuroscientific or neuropsychological studies involving VR HMD systems was performed. The meta-analysis of the VR studies demonstrated that the new generation HMDs induced significantly fewer dropouts and VRISE. Importantly, the commercial versions of the new generation HMDs with ergonomic interactions had zero incidents of adverse symptomatology and dropouts. Solely, HMDs equivalent to or greater than the commercial versions of contemporary HMDs accompanied with ergonomic interactions are suitable for implementation in cognitive neuroscience. In conclusion, researchers’ technological competency, along with meticulous methods and reports pertinent to software, hardware, and VRISE, are paramount to ensure the health and safety standards and the reliability of neuroscientific results. (shrink)
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  38.  29
    Kinect Controlled NAO Robot for Telerehabilitation.Erin McGonigle, Ying-Chih Wang, Mohammad Habibur Rahman, Md Rasedul Islam & Md Assad-Uz-Zaman - 2020 - Journal of Intelligent Systems 30 (1):224-239.
    In this paper, we focus on the human upper limb rehabilitation scheme that utilizes the concept ofteleoperation. Teleoperation can help the therapist demonstrate different rehab exercises to a different group of people at the same time remotely. Different groups of people from a different place connected to the same network can get therapy from the same therapist at the same time using the telerehabilitation scheme. Here, we presented a humanoid robot NAO that can be operated remotely by a therapist to (...)
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  39.  16
    Target Uncertainty During Motor Decision-Making: The Time Course of Movement Variability Reveals the Effect of Different Sources of Uncertainty on the Control of Reaching Movements.Melanie Krüger & Joachim Hermsdörfer - 2019 - Frontiers in Psychology 10:434701.
    The processes underlying motor decision-making have recently caught considerable amount of scientific attention, focusing on the integration of empirical evidence from sensorimotor control research with psychological theories and computational models on decision-making. Empirical studies on motor decision-making suggest that the kinematics of goal-directed reaching movements are sensitive to the level of target uncertainty during movement planning. However, the source of uncertainty as a relevant factor influencing the process of motor decision-making has not been sufficiently considered, yet. In this study, we (...)
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  40.  16
    Visual Perturbation Suggests Increased Effort to Maintain Balance in Early Stages of Parkinson’s to be an Effect of Age Rather Than Disease.Justus Student, David Engel, Lars Timmermann, Frank Bremmer & Josefine Waldthaler - 2022 - Frontiers in Human Neuroscience 16.
    Postural instability marks a prevalent symptom of Parkinson’s disease. It often manifests in increased body sway, which is commonly assessed by tracking the Center of Pressure. Yet, in terms of postural control, the body’s Center of Mass, and not CoP is what is regulated in a gravitational field. The aim of this study was to explore the effect of early- to mid-stage PD on these measures of postural control in response to unpredictable visual perturbations. We investigated three cohorts: 18 (...)
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  41.  10
    Discerning Mouse Trajectory Features With the Drift Diffusion Model.Anton Leontyev & Takashi Yamauchi - 2021 - Cognitive Science 45 (10):e13046.
    Mouse tracking, a new action‐based measure of behavior, has advanced theories of decision making with the notion that cognitive and social decision making is fundamentally dynamic. Implicit in this theory is that people's decision strategies, such as discounting delayed rewards, are stable over task design and that mouse trajectory features correspond to specific segments of decision making. By applying the hierarchical drift diffusion model and the Bayesian delay discounting model, we tested these assumptions. Specifically, we investigated the extent to (...)
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  42.  18
    Clocks, Automata and the Mechanization of Nature (1300–1600).Sylvain Roudaut - 2022 - Philosophies 7 (6):139.
    This paper aims at tracking down, by looking at late medieval and early modern discussions over the ontological status of artifacts, the main steps of the process through which nature became theorized on a mechanistic model in the early 17th century. The adopted methodology consists in examining how inventions such as mechanical clocks and automata forced philosophers to modify traditional criteria based on an intrinsic principle of motion and rest for defining natural beings. The paper studies different strategies (...)
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  43.  7
    Engaging With Contemporary Dance: What Can Body Movements Tell us About Audience Responses?Lida Theodorou, Patrick G. T. Healey & Fabrizio Smeraldi - 2019 - Frontiers in Psychology 10:363343.
    3 In live performances seated audiences have restricted opportunities for response. Some 4 responses are obvious, such as applause and cheering, but there are also many apparently 5 incidental movements including posture shifts, fixing hair, scratching and adjusting glasses. 6 Do these movements provide clues to people’s level of engagement with a performance? Our 7 basic hypothesis is that audience responses are part of a bi-directional system of audience- 8 performer communication. This communication is part of what distinguishes live from (...)
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  44.  20
    The Role of Animacy in Children's Interpretation of Relative Clauses in English: Evidence From Sentence–Picture Matching and Eye Movements.Ross Macdonald, Silke Brandt, Anna Theakston, Elena Lieven & Ludovica Serratrice - 2020 - Cognitive Science 44 (8):e12874.
    Subject relative clauses (SRCs) are typically processed more easily than object relative clauses (ORCs), but this difference is diminished by an inanimate head‐noun in semantically non‐reversible ORCs (“The book that the boy is reading”). In two eye‐tracking experiments, we investigated the influence of animacy on online processing of semantically reversible SRCs and ORCs using lexically inanimate items that were perceptually animate due to motion (e.g., “Where is the tractor that the cow is chasing”). In Experiment 1, 48 children (...)
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  45.  72
    Does what we dream feel present? Two varieties of presence and implications for measuring presence in VR.Michael Barkasi - 2020 - Synthese 199 (1-2):2525-2551.
    What’s presented in our normal waking perceptual visual experiences feels present to us, while what we “see” in pictures and imagine does not. What about dreams? Does what we “see” in a dream feel present? Jennifer Windt has argued for an affirmative answer, for all dreams. But the dreams which flow from the brain’s registration of myoclonic twitches present a challenge to this answer. During these dreams motion-guiding vision is shut off, and, as Mohan Matthen has argued, motion-guiding (...)
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  46.  15
    The Incomplete Tyranny of Dynamic Stimuli: Gaze Similarity Predicts Response Similarity in Screen‐Captured Instructional Videos.Daniel T. Levin, Jorge A. Salas, Anna M. Wright, Adrianne E. Seiffert, Kelly E. Carter & Joshua W. Little - 2021 - Cognitive Science 45 (6):e12984.
    Although eye tracking has been used extensively to assess cognitions for static stimuli, recent research suggests that the link between gaze and cognition may be more tenuous for dynamic stimuli such as videos. Part of the difficulty in convincingly linking gaze with cognition is that in dynamic stimuli, gaze position is strongly influenced by exogenous cues such as object motion. However, tests of the gaze‐cognition link in dynamic stimuli have been done on only a limited range of stimuli (...)
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  47.  40
    Bosses without a heart: socio-demographic and cross-cultural determinants of attitude toward Emotional AI in the workplace.Peter Mantello, Manh-Tung Ho, Minh-Hoang Nguyen & Quan-Hoang Vuong - 2023 - AI and Society 38 (1):97-119.
    Biometric technologies are becoming more pervasive in the workplace, augmenting managerial processes such as hiring, monitoring and terminating employees. Until recently, these devices consisted mainly of GPS tools that track location, software that scrutinizes browser activity and keyboard strokes, and heat/motion sensors that monitor workstation presence. Today, however, a new generation of biometric devices has emerged that can sense, read, monitor and evaluate the affective state of a worker. More popularly known by its commercial moniker, Emotional AI, the technology (...)
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  48.  26
    Multimodal film analysis: how films mean.John A. Bateman - 2012 - New York: Routledge. Edited by Karl-Heinrich Schmidt.
    Analysing film. Distinguishing the filmic contribution to meaning -- Examples of filmic "textual organisation" -- Redrawing boundaries -- Organisation of the book -- Semiotics and documents. Semiotics and its relations to film -- The nature of discourse semantics -- The film as cinematographic document -- A combined view: filmic documents for filmic discourse -- Constructing the semiotic mode of film. Semiotic multimodality -- The internal organisation of semiotic strata -- Composing and combining semiotic modes -- Materiality and "epistemological commitment" -- (...)
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  49.  6
    Application of Improved Interactive Multimodel Algorithm in Player Trajectory Feature Matching.Xi Du, Qi Ao & Lu Qi - 2021 - Complexity 2021:1-13.
    The original target tracking algorithm based on a single model has long been unable to meet the complex and changeable characteristics of the target, and then there are problems such as poor tracking accuracy, target loss, and model mismatch. The interactive multimodel algorithm uses multiple motion models to track the target, obtains the degree of adaptation between the actual motion state of the target and each model according to the calculated likelihood function, and then combines the (...)
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    Seeing fictions in film: the epistemology of movies.George M. Wilson - 2011 - New York: Oxford University Press.
    In works of literary fiction, it is a part of the fiction that the words of the text are being recounted by some work-internal 'voice': the literary narrator. One can ask similarly whether the story in movies is told in sights and sounds by a work-internal subjectivity that orchestrates them: a cinematic narrator. George M. Wilson argues that movies do involve a fictional recounting (an audio-visual narration ) in terms of the movie's sound and image track. Viewers are usually prompted (...)
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