Results for ' Computer Uses in Education'

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  1.  5
    Bringing up the bio-datafied child: scientific and ethical controversies over computational biology in education.Ben Williamson - 2020 - Ethics and Education 15 (4):444-463.
    ABSTRACT Scientific advances in genetic analysis have been made possible in recent years by technical developments in computational biology, or bioinformatics. Bioinformatics has opened up the human genome to diverse analyses involving automated laboratory hardware and machine learning algorithms and software. As part of an emerging field of social genomics, recent educational genetics studies using big data have begun to raise challenging findings linking DNA to predicted life outcomes. Bioinformatic technologies and techniques including ‘genome-wide association’ and ‘polygenic scoring’ are producing (...)
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  2.  65
    Utopias, dolphins, and computers: problems in philosophical plumbing.Mary Midgley - 1996 - New York: Routledge.
    In Utopias, Dolphins and Computers Mary Midgley brings philosophy into the real world by using it to consider environmental, educational and gender issues. From "Freedom, Feminism and War" to "Artificial Intelligence and Creativity," this book searches for what is distorting our judgement and helps us to see more clearly the dramas which are unfolding in the world around us. Utopias, Dolphins and Computers aims to counter today's anti-intellectualism, not to mention philosophy's twentieth-century view of itself as futile. Mary Midgley explains (...)
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  3.  29
    Ethical awareness of computer use among undergraduate students.Maslin Masrom, Zuraini Ismail & Ramlah Hussein - 2009 - Acm Sigcas Computers and Society 39 (1):27-40.
    This study investigates the ethical awareness of computer use among undergraduate computer science students at two public Malaysian universities. One hundred and fifty-nine students were asked to evaluate the code of ethics pertaining to computer ethics. A comparison of undergraduate computer science students between two public universities was done to determine the level of ethical awareness of computer use. Independent Samples t-tests for differences were performed across four distinct groups: university, gender, age, and duration of (...)
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  4.  14
    The cyclical ethical effects of using artificial intelligence in education.Edward Dieterle, Chris Dede & Michael Walker - forthcoming - AI and Society:1-11.
    Our synthetic review of the relevant and related literatures on the ethics and effects of using AI in education reveals five qualitatively distinct and interrelated divides associated with access, representation, algorithms, interpretations, and citizenship. We open our analysis by probing the ethical effects of algorithms and how teams of humans can plan for and mitigate bias when using AI tools and techniques to model and inform instructional decisions and predict learning outcomes. We then analyze the upstream divides that feed (...)
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  5.  5
    A Content Analysis on Articles Using Twitter in Education.Huseyin Bicen & Rustam Haidov - 2021 - Postmodern Openings 12 (1Sup1):19-34.
    In the new era, it is almost impossible to imagine a modern person without the information and communication technologies that fill his life. These technologies permeate all areas of activity, and education is no exception. Despite the huge number of research papers distributed on Twitter integrated into the fields of Education, there is a deficiency and lack of content analysis research papers. Thus, the search was conducted on the three major databases such as Web of Science, Scopus and (...)
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  6.  13
    Utopias, Dolphins and Computers: Problems in Philosophical Plumbing.Mary Midgley - 1996 - New York: Routledge.
    Why do the big philosophical questions so often strike us as far-fetched and little to with everyday life? Mary Midgley shows that it need not be that way; she shows that there is a need for philosophy in the real world. Her popularity as one of our foremost philosophers is based on a no-nonsense, down-to-earth approach to fundamental human problems, philosphical or otherwise. In _Utopias, Dolphins and Computers_ she makes her case for philosophy as a difficult but necessary tool for (...)
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  7.  26
    Technology use in reporting to parents of primary school children.Eva Turner - 2010 - Acm Sigcas Computers and Society 40 (3):25-37.
    The British Government emphasizes the involvement of family and parents in children's education. In parallel there is a rapid increase in the use of computer technology in schools. Primary school teachers are required to present parents with an end of year school report, which often represents the only real information parents receive. While the government assumes that teachers' communication with parents can improve through the use of computerised systems and report writing software, the evidence appears to point to (...)
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  8. Contextual Vocabulary Acquisition: A Computational Theory and Educational Curriculum.William J. Rapaport & Michael W. Kibby - 2002 - In Nagib Callaos, Ana Breda & Ma Yolanda Fernandez J. (eds.), Proceedings of the 6th World Multiconference on Systemics, Cybernetics and Informatics. International Institute of Informatics and Systemics.
    We discuss a research project that develops and applies algorithms for computational contextual vocabulary acquisition (CVA): learning the meaning of unknown words from context. We try to unify a disparate literature on the topic of CVA from psychology, first- and secondlanguage acquisition, and reading science, in order to help develop these algorithms: We use the knowledge gained from the computational CVA system to build an educational curriculum for enhancing students’ abilities to use CVA strategies in their reading of science texts (...)
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  9.  10
    Entrepreneurship education-infiltrated computer-aided instruction system for college Music Majors using convolutional neural network.Hong Cao - 2022 - Frontiers in Psychology 13.
    The purpose is to improve the teaching and learning efficiency of college Innovation and Entrepreneurship Education. Firstly, from the perspective of aesthetic education, this work designs the teacher and student sides of the Computer-aided Instruction system. Secondly, the CAI model is implemented based on the weight sharing and local perception of the Convolutional Neural Network. Finally, the performance of the CNN-based CAI model is tested. Meanwhile, it analyses students’ IEE experience under the proposed CAI model through a (...)
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  10.  21
    Science teachers' transformations of the use of computer modeling in the classroom: Using research to inform training.Fani Stylianidou, Richard Boohan & Jon Ogborn - 2005 - Science Education 89 (1):56-70.
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  11.  11
    Local Studies and the History of Education.History of Education Society - 2007 - Routledge.
    Originally published in 1972, this book is concerned with education as part of a larger social history. Chapters include: The roots of Anglican supremacy in English education The Board schools of London The use of ecclesiastical records for the history of education Topographical resources: private and secondary education from the sixteenth to the twentieth century.
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  12.  25
    Computer Teachers’ Attitudes toward Ethical Use of Computers in Elementary Schools.Niyazi Özer, Celal Teyyar Ugurlu & Kadir Beycioglu - 2011 - International Journal of Cyber Ethics in Education 1 (2):15-24.
    This descriptive study explores the elementary school computer teachers’ attitudes and awareness regarding ethical computer use in classrooms and the differences in teachers’ attitudes and awareness in terms of demographic variables including gender, teaching experiences, pre-service/in-service education about ethical computer use. In order to measure computer teachers’ attitudes, awareness, and teaching practices regarding computer ethics, an adopted version of Cyberethics Questionnaire (CEQ), originally developed by Yamano (2004), was used in this study. The CEQ was (...)
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  13.  12
    Brain-Computer-Interfaces in their ethical, social and cultural contexts.Gerd Grübler & Elisabeth Hildt (eds.) - 2014 - Dordrecht: Imprint: Springer.
    This volume summarizes the ethical, social and cultural contexts of interfacing brains and computers. It is intended for the interdisciplinary community of BCI stakeholders. Insofar, engineers, neuroscientists, psychologists, physicians, care-givers and also users and their relatives are concerned. For about the last twenty years brain-computer-interfaces (BCIs) have been investigated with increasing intensity and have in principle shown their potential to be useful tools in diagnostics, rehabilitation and assistive technology. The central promise of BCI technology is enabling severely impaired people (...)
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  14.  25
    Using digital forensics in higher education to detect academic misconduct.Mike Reddy, Ross Davies & Clare Johnson - 2022 - International Journal for Educational Integrity 18 (1).
    Academic misconduct in all its various forms is a challenge for degree-granting institutions. Whilst text-based plagiarism can be detected using tools such as Turnitin™, Plagscan™ and Urkund™, contract cheating and collusion can be more difficult to detect, and even harder to prove, often falling to no more than a ‘balance of probabilities’ rather than fact. To further complicate the matter, some students will make deliberate attempts to obfuscate cheating behaviours by submitting work in Portable Document Format, in image form, or (...)
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  15.  23
    The Educational Use of Computer Based Science Simulations: Some Lessons from the Philosophy of Science.William J. McKinney - 1997 - Science & Education 6 (6):591-603.
    Examines some of the potential and some of the problems inherent in using computerized simulations in science and science studies classes by applying lessons from the epistemology of science. While computer simulations are useful pedagogical tools, they are not experiments and thus are of only limited utility as substitutes for actual laboratories. Contains 20 references. (Author/PVD).
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  16. Developing Education in Israa University Using Intelligent Tutoring System.Hasan A. Abu Hasanein & Samy S. Abu-Naser - 2018 - International Journal of Academic Pedagogical Research (IJAPR) 2 (5):1-16.
    This study was conducted with the aim of developing the academic work in the Palestinian universities. No one can deny the technological stage that we are witnessing in the present era. Our mission is to use this development to develop the educational process. The Artificial Intelligence of the most important branches of computer science, which is interested in the development of computer software in order to make them simulate intelligent human, recently it emerged promised based on artificial intelligence (...)
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  17.  18
    Implications of the educational use of computers in North American elementary schools.Betty Collis - 1984 - British Journal of Educational Studies 32 (2):125-133.
  18.  12
    Using Augmented Reality Technology in Higher Education Institutions.Roman Gurevych, Anatolii Silveistr, Mykola Мokliuk, Iryna Shaposhnikova, Galyna Gordiichuk & Svitlana Saiapina - 2021 - Postmodern Openings 12 (2).
    One way to increase the effectiveness of a mobile-oriented learning environment is to use augmented reality technology, which enables the integration of real and virtual learning tools using mobile Internet devices. The purpose of the article is to theoretically substantiate the use of augmented reality technology in physics classes. The article describes and substantiates the relevance of the application of augmented reality technology, considers possible uses of this technology in the educational process, in particular in terms of mobile distance (...)
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  19.  11
    Philosophy of education in a changing digital environment: an epistemological scope of the problem.Raigul Salimova, Jamilya Nurmanbetova, Maira Kozhamzharova, Mira Manassova & Saltanat Aubakirova - forthcoming - AI and Society:1-12.
    The relevance of this study's topic is supported by the argument that a philosophical understanding of the fundamental concepts of epistemology as they pertain to the educational process is crucial as the educational setting becomes increasingly digitalised. This paper aims to explore the epistemological component of the philosophy of learning in light of the educational process digitalisation. The research comprised a sample of 462 university students from Kazakhstan, with 227 participants assigned to the experimental and 235 to the control groups. (...)
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  20.  71
    Out of the laboratory and into the classroom: the future of artificial intelligence in education.Daniel Schiff - 2021 - AI and Society 36 (1):331-348.
    Like previous educational technologies, artificial intelligence in education threatens to disrupt the status quo, with proponents highlighting the potential for efficiency and democratization, and skeptics warning of industrialization and alienation. However, unlike frequently discussed applications of AI in autonomous vehicles, military and cybersecurity concerns, and healthcare, AI’s impacts on education policy and practice have not yet captured the public’s attention. This paper, therefore, evaluates the status of AIEd, with special attention to intelligent tutoring systems and anthropomorphized artificial educational (...)
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  21. Integrating Ethics into Computer Science Education: Multi-, Inter-, and Transdisciplinary Approaches.Trystan S. Goetze - 2023 - Proceedings of the 54Th Acm Technical Symposium on Computer Science Education V. 1 (Sigcse 2023).
    While calls to integrate ethics into computer science education go back decades, recent high-profile ethical failures related to computing technology by large technology companies, governments, and academic institutions have accelerated the adoption of computer ethics education at all levels of instruction. Discussions of how to integrate ethics into existing computer science programmes often focus on the structure of the intervention—embedded modules or dedicated courses, humanists or computer scientists as ethics instructors—or on the specific content (...)
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  22.  9
    Use of computers among students of dental college in Saudi Arabia.Ghousia Rahman - 2011 - Journal of Education and Ethics in Dentistry 1 (1):12.
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  23.  17
    The use of computer graphics to facilitate story telling in young children.R. J. Riding & H. C. Tite - 1985 - Educational Studies 11 (3):203-210.
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  24.  10
    Developing Teaching Practice in Computational Thinking in Palestine.Abdel Ghani, David Griffiths, Soheil Salha, Saida Affouneh, Fakher Khalili, Zuheir N. Khlaif & Daniel Burgos - 2022 - Frontiers in Psychology 13.
    Sporadic efforts have been made to introduce computational thinking methods into K-12 education in Palestine, but these have been held back by the challenging educational environment. However, a recent in-service training initiative, funded and organized by the Ministry or Education of Palestine, constitutes a significant effort to embed computational thinking in K-12 practice. The middle school teachers who participated in the training course were invited to participate in the present study, and 38 did so. A qualitative approach involving (...)
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  25.  9
    Fuzzy Logic: Computers, Education, and Language in a Techno-Illogical World.Ellen Rose - 2002 - Bulletin of Science, Technology and Society 22 (6):513-517.
    This article disrupts the logic of the “just-a-tool” argument, a powerful rhetorical device commonly offered as a rationale for using computers in education (and health care and other areas of society). Although this argument is articulated in many ways, its essence is the contention that computers are merely instructional tools, like blackboards or pencils, that can be used to enhance learning and therefore should be used in classrooms. The just-a-tool argument is difficult to challenge because it automatically constructs counterarguments (...)
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  26.  67
    Towards an Official Computational Thinking Education in Regular School Settings. Review of Computational Thinking Education, edited by Siu-Cheung Kong and Harold Abelson.Samet Okumus - 2020 - Constructivist Foundations 16 (1):129-132.
    The book provides a deep account of the use of computational thinking (CT) skills in education, with a focus on individual, social and cultural elements, and dives into issues foregrounding CT skills. Although the chapters of the book provide important educational and practical implications for the reader, methodological choices and the lack of theoretical connections of CT concepts curtail the use of CT skills in education, from a constructionist view.
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  27.  8
    Artificial Intelligence-Based Human–Computer Interaction Technology Applied in Consumer Behavior Analysis and Experiential Education.Yanmin Li, Ziqi Zhong, Fengrui Zhang & Xinjie Zhao - 2022 - Frontiers in Psychology 13.
    In the course of consumer behavior, it is necessary to study the relationship between the characteristics of psychological activities and the laws of behavior when consumers acquire and use products or services. With the development of the Internet and mobile terminals, electronic commerce has become an important form of consumption for people. In order to conduct experiential education in E-commerce combined with consumer behavior, courses to understand consumer satisfaction. From the perspective of E-commerce companies, this study proposes to use (...)
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  28.  15
    Students' Performances in Computer Programming of Higher Education for Sustainable Development: The Effects of a Peer-Evaluation System.Tsung-Chih Hsiao, Ya-Hsueh Chuang, Tzer-Long Chen, Chien-Yun Chang & Chih-Cheng Chen - 2022 - Frontiers in Psychology 13.
    Modern education attaches great importance to interdisciplinary skills, among which computational thinking is a core element, and heralds a new era. IT application has shaped education in the 21st century. Computational thinking has provided further impetus for building an all-encompassing social network and fostering a DIY culture enabled by digital technologies. One empirical study used four apps to test children's development in computational thinking and fluency. The article will help students overcome their fears of coding. Peer reviews provide (...)
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  29.  16
    Discipline matters: Technology use in the humanities.Ellen Collins, Monica E. Bulger & Eric T. Meyer - 2012 - Arts and Humanities in Higher Education 11 (1-2):76-92.
    In recent years, many studies have highlighted the changing nature of scholarly research, reflecting the new digital tools and techniques that have been developed. But researcher uptake of these tools is strongly influenced by existing information behaviour, itself affected by a number of factors, particularly discipline. This article outlines findings from a recent study which used six case studies to look at the information behaviours of researchers working in different disciplinary fields or academic departments, or using specific tools. The study (...)
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  30.  10
    The search for mind: a new foundation for cognitive science.Seán Ó Nualláin - 1995 - Portland, OR: Intellect.
    Machine generated contents note: Part 1 - The Constituent Disciplines of Cognitive Science -- Philosophical Epistemology -- Glossary -- 1.0 What is Philosophical Epistemology? -- 1.1 The reduced history of Philosophy Part I - The Classical Age -- 1.2 Mind and World - The problem of objectivity -- 1.3 The reduced history of Philosophy Part II - The twentieth century -- 1.4 The philosophy of Cognitive Science -- 1.5 Mind in Philosophy: summary -- 1.6 The Nolanian Framework (so far) -- (...)
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  31.  43
    Ethical issues concerning expert systems' applications in education.Marvin J. Croy - 1989 - AI and Society 3 (3):209-219.
    This article traces the connection between expert systems used as consultants in medicine and their design for instructional purposes in education. It is suggested that there are important differences between these applications. Recognizing these differences leads to the view that the development of intelligent computer-assisted instructions (ICAI) should be guided by empirical research into social/psychological consequences and by ethical inquiries into the acceptability of those consequences. Three proposals are put forward: (1) that the pedagogical role of intelligent CAI (...)
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  32. Learning Computer Networks Using Intelligent Tutoring System.Mones M. Al-Hanjori, Mohammed Z. Shaath & Samy S. Abu Naser - 2017 - International Journal of Advanced Research and Development 2 (1).
    Intelligent Tutoring Systems (ITS) has a wide influence on the exchange rate, education, health, training, and educational programs. In this paper we describe an intelligent tutoring system that helps student study computer networks. The current ITS provides intelligent presentation of educational content appropriate for students, such as the degree of knowledge, the desired level of detail, assessment, student level, and familiarity with the subject. Our Intelligent tutoring system was developed using ITSB authoring tool for building ITS. A preliminary (...)
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  33.  8
    Research Doctorate Programs in the United States: Continuity and Change.Marvin L. Goldberger, Brendan A. Maher, Pamela Ebert Flattau, Committee for the Study of Research-Doctorate Programs in the United States & Conference Board of Associated Research Councils - 1995 - National Academies Press.
    Doctoral programs at U.S. universities play a critical role in the development of human resources both in the United States and abroad. This volume reports the results of an extensive study of U.S. research-doctorate programs in five broad fields: physical sciences and mathematics, engineering, social and behavioral sciences, biological sciences, and the humanities. Research-Doctorate Programs in the United States documents changes that have taken place in the size, structure, and quality of doctoral education since the widely used 1982 editions. (...)
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  34.  7
    ALPUK91: Proceedings of the 3rd UK Annual Conference on Logic Programming, Edinburgh, 10–12 April 1991.Tim Duncan, C. S. Mellish, Geraint A. Wiggins & British Computer Society - 1992 - Springer.
    Since its conception nearly 20 years ago, Logic Programming - the idea of using logic as a programming language - has been developed to the point where it now plays an important role in areas such as database theory, artificial intelligence and software engineering. However, there are still many challenging research issues to be addressed and the UK branch of the Association for Logic Programming was set up to provide a forum where the flourishing research community could discuss important issues (...)
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  35.  9
    Educating the smart city: Schooling smart citizens through computational urbanism.Ben Williamson - 2015 - Big Data and Society 2 (2).
    Coupled with the ‘smart city’, the idea of the ‘smart school’ is emerging in imaginings of the future of education. Various commercial, governmental and civil society organizations now envisage education as a highly coded, software-mediated and data-driven social institution. Such spaces are to be governed through computational processes written in computer code and tracked through big data. In an original analysis of developments from commercial, governmental and civil society sectors, the article examines two interrelated dimensions of an (...)
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  36.  13
    Ethical attributes in computing and computing education: An exploratory study.Melissa Dark, Nathan Harter, Gram Ludlow & Courtney Falk - 2006 - Journal of Information, Communication and Ethics in Society 4 (2):67-75.
    There is an ongoing concern about workplace ethics. Many voices say that our educational system ought to do something about it, but they do not agree about how to do this. By the time students reach post‐secondary education, they will have already developed a general moral sense. The concern is whether their moral sense is sufficient for ethical situations in the workplace. If not, post‐secondary education is expected to close the gap. In order to do this, educators need (...)
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  37.  3
    The Computer in College: For Learning or Leisure?Peter Stine - 1998 - Bulletin of Science, Technology and Society 18 (6):426-431.
    A survey on computer use was conducted on 152 college students majoring in elementary education. The students used computers an average of 11.8 hours per week. The uses included academic uses such as writing papers and conducting research over the Internet, as well as leisure uses such as chatting, playing games, and cruising the Web. A strong correlation is seen between the number of hours a student spends on the computer for academics and the (...)
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  38.  8
    Emerging trends in cyber ethics and education.Ashley Blackburn, Irene Linlin Chen & Rebecca Pfeffer (eds.) - 2019 - Hershey, PA: Information Science Reference.
    This book disseminates practical solutions to the automation of open and distance learning. It discusses computational methods, algorithms, implemented prototype systems, and applications of open and distance learning. It also provides state-of-the-art research on the impact and general principles of ethical computer use in academics, while also emphasizing the cyber philosophical aspect of human-computer interaction.
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  39.  11
    Using rhetorical strategies to design prompts: a human-in-the-loop approach to make AI useful.Nupoor Ranade, Marly Saravia & Aditya Johri - forthcoming - AI and Society:1-22.
    The growing capabilities of artificial intelligence (AI) word processing models have demonstrated exceptional potential to impact language related tasks and functions. Their fast pace of adoption and probable effect has also given rise to controversy within certain fields. Models, such as GPT-3, are a particular concern for professionals engaged in writing, particularly as their engagement with these technologies is limited due to lack of ability to control their output. Most efforts to maximize and control output rely on a process known (...)
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  40.  9
    Out of the Maze: Investigating Fluid Intelligence and Numeracy as Predictive Factors of Planning Skills Using Video Games.Gianluca Guglielmo, Elisabeth Huis in 'T. Veld, Michal Klincewicz & Pieter Spronck - 2022 - In Kristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterem Dindar, Michael Kickmeier-Rust & Francesco Bellotti (eds.), Games and Learning Alliance. GALA 2022. Lecture Notes in Computer Science, vol 13647. Springer International Publishing. pp. 202--211.
    The aim of this study was to test whether an online video game can be used to investigate planning ability and whether fluid intelligence, objective numeracy, and subjective numeracy are predictive of game performance. Our results demonstrate that fluid intelligence is particularly important, which is in line with previous non-game-based studies that show a relationship between classical planning tests and fluid intelligence. Video games have been previously used for research into cognitive processes and taking them online facilitates data collection on (...)
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  41.  3
    Construction of interactive health education model for adolescents based on affective computing.Xieping Chen, Yu Zhang & Qian Xie - 2022 - Frontiers in Psychology 13.
    At present, people mainly focus on health education for adolescents. The health education of adolescents is related to future of adolescents. In youth, their emotions are easily influenced. Therefore, this manuscript constructs an interactive health education model for adolescents through affective computing. Researchers in various countries have done a lot of research on human–computer interaction, and affective computing is one of the research hotspots. This manuscript aims to study the use of affective computing to construct an (...)
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  42.  53
    Development and Practical Application of Learning-Instructional Material for Service-Learning in Moral Education using SNG.Lee in tae & Changwoo Jeong - 2014 - Journal of Ethics: The Korean Association of Ethics 1 (97):243-278.
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  43.  9
    Marginality in the Information Age: The Socio-Demographics of Computer Disquietude. A Short Research Note.Agnetha Broos & Keith Roe - 2005 - Communications 30 (1):91-96.
    This research note investigates the socio-demographics of one aspect of the ‘digital divide’, namely computer use and attitudes. The results are drawn from a large-scale survey of computer use and attitudes among the adult population of Flanders. They show that computer non-use and negative attitudes towards digital developments, far from being limited to relatively small segments of society, are reported by over 40% of respondents. Regression analyses indicate that level of education is the strongest predictor variable (...)
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  44.  2
    "Go Slow" or Crash: Education, Society, and New Technologies in Francophone West Africa.Simon Adetona Akindes - 1998 - Bulletin of Science, Technology and Society 18 (1):30-37.
    The history of computers is embedded in military research and training. Its increased role in education to access and exchange information, and to connect teachers, parents, and community, has not diminished its potential for military or industrial intelligence. Therefore, computers have deep political, social, and cultural implications for countries with no control over software and hardware production. In francophone West Africa, computer adoption is very slow. This article establishes the extent to which computers are used in education (...)
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  45.  25
    Using a Virtual Learning Environment as a Key to the Development of Innovative Medical Education.Wiesław Półjanowicz, Magdalena Roszak, Wojciech Kowalewski & Barbara Kołodziejczak - 2014 - Studies in Logic, Grammar and Rhetoric 39 (1):123-142.
    This article shows the organization of distance learning, particularly the idea of b-learning, combining the accomplishment of classes carried on in the traditional way and via computers. The authors present learning activities related to complementary education herein. Some of these course types may be successfully adapted to an e-learning background. The models and structure of the university virtual environment for distance learning are described. These illustrate a new approach to creating a virtual space for medical and technical studies where (...)
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  46.  23
    Do higher education computing degree courses develop the level of moral judgement required from a profession?Lynda Holland - 2011 - Journal of Information, Communication and Ethics in Society 9 (2):116-126.
    PurposeHigher education in the past has been found to have a positive effect on the moral development of students from a variety of disciplines, decreasing conventional and increasing post‐conventional moral reasoning progressively at each level of study. This research aims to explore to what extent changes in moral judgement could be detected in students on computing degree courses, at three different stages of study, in order to establish if HE in the twenty‐first century has a similar effect and what (...)
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  47.  10
    Cultures in CollisionPhilosophical Lessons from Computer‐Mediated Communication.Charles Ess - 2002 - Metaphilosophy 33 (1‐2):229-253.
    I expand the metaphor of computing as philosophical laboratory by exploring philosophical insights gleaned from examining computer‐mediated communication (CMC) technologies in terms of the cultural values and communicative preferences they embed, as well as their interactions with the values and preferences that define diverse cultures in which the technologies are deployed. These empirically grounded data provide new insights for debates in philosophy of technology, notions of the self, and epistemology. This approach to utilizing data drawn from the cultural encounters (...)
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  48.  10
    Philosophical presuppositions in ‘computational thinking’—old wine in new bottles?Nina Bonderup Dohn - forthcoming - Journal of Philosophy of Education.
    ‘Computational thinking’ (CT) is highlighted in research literature, societal debates, and educational policies alike as being of prime significance in the 21st century. It is currently being introduced into K–12 (primary and secondary education) curricula around the world. However, there is no consensus on what exactly CT consists of, which skills it involves, and how it relates to programming. This article pinpoints four competing claims as to what constitutes the defining traits of CT. For each of the four claims, (...)
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  49.  4
    Nomograms in the History and Education of Machine Mechanics.Giovanni Mottola & Marco Cocconcelli - 2024 - Foundations of Science 29 (1):125-155.
    Computing formulae and solving equations are essential elements of scientific analysis. While today digital tools are almost always applied, analog computing is a rich part of the larger history of science and technology. Graphical methods are an integral element of computing history and still find some use today. This paper presents the history of nomograms, a historically-relevant tool for solving mathematical problems in various branches of science and engineering; in particular, we consider their role in mechanical engineering, especially for (...), and discuss their mathematical properties. Each nomogram is a graphical description of a specific mathematical equation, designed such that the solution can be found through a simple geometric construction that can be performed with a straightedge. By design, using nomograms requires little skills and can be done even in adverse environments; a solution of sufficient accuracy for most purposes can then be found in a very short time. Another important advantage of nomograms is that they offer clear insight on the relationships between the variables, an insight which can be lost by looking at a complex equation. First introduced in the late $$19^{\textrm{th}}$$ century, nomograms were used by engineers and scientists due to their speed with respect to manual calculations, before being superseded by computers. While now mostly obsolete in practice, nomograms can still prove useful in workshops and teaching classes: we thus also discuss their educational applications and present a few original examples. (shrink)
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  50.  7
    The use of interactive storytelling, cartoon animation and educational gaming to communicate the biblical message to preschool children.Dirk G. van der Merwe - 2020 - HTS Theological Studies 76 (2):10.
    This article focuses on how biblical content and spiritualities can be communicated, probably more effectively, to (late) preschool children by using information technology, which has already been implemented successfully for years in secular and religious environments. Because children enjoy listening to stories, watching cartoons and playing every day, the approach in this research will be to propose a particular construct to communicate biblical content to preschool children. This construct comprises interactive storytelling, cartoon animation and educational gaming, which constitute a trilogy (...)
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