Results for 'Computer Imaging, Vision, Pattern Recognition and Graphics. '

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  1. Consciousness Inside and Out: Phenomenology, Neuroscience, and the Nature of Experience.Richard Brown (ed.) - 2013 - Dordrecht: Springer Studies in Brain and Mind.
    This volume is product of the third online consciousness conference, held at http:// consciousnessonline. com in February and March 2011. Chapters range over epistemological issues in the science and philosophy of perception, what neuroscience can do to help us solve philosophical issues in the philosophy of mind, what the true nature of black and white vision, pain, auditory, olfactory, or multi-modal experiences are, to higher-order theories of consciousness, synesthesia, among others. Each chapter includes a target article, commentaries, and in most (...)
  2.  1
    B. Jähne, H. Haussecker, and P. Geissler, eds., Handbook of Computer Vision and Applications. 1. Sensors and Imaging. 2. Signal Processing and Pattern Recognition. 3. Systems and Applications. [REVIEW]Azriel Rosenfeld - 2000 - Artificial Intelligence 120 (2):271-273.
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    Posture Recognition and Behavior Tracking in Swimming Motion Images under Computer Machine Vision.Zheng Zhang, Cong Huang, Fei Zhong, Bote Qi & Binghong Gao - 2021 - Complexity 2021:1-9.
    This study is to explore the gesture recognition and behavior tracking in swimming motion images under computer machine vision and to expand the application of moving target detection and tracking algorithms based on computer machine vision in this field. The objectives are realized by moving target detection and tracking, Gaussian mixture model, optimized correlation filtering algorithm, and Camshift tracking algorithm. Firstly, the Gaussian algorithm is introduced into target tracking and detection to reduce the filtering loss and make (...)
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  4.  34
    Object recognition and Random Image Structure Evolution.Javid Sadr & Pawan Sinha - 2004 - Cognitive Science 28 (2):259-287.
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  5.  28
    Learning words from sights and sounds: a computational model.Deb K. Roy & Alex P. Pentland - 2002 - Cognitive Science 26 (1):113-146.
    This paper presents an implemented computational model of word acquisition which learns directly from raw multimodal sensory input. Set in an information theoretic framework, the model acquires a lexicon by finding and statistically modeling consistent cross‐modal structure. The model has been implemented in a system using novel speech processing, computer vision, and machine learning algorithms. In evaluations the model successfully performed speech segmentation, word discovery and visual categorization from spontaneous infant‐directed speech paired with video images of single objects. These (...)
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  6.  38
    Visualization, pattern recognition, and forward search: effects of playing speed and sight of the position on grandmaster chess errors.Christopher F. Chabris & Eliot S. Hearst - 2003 - Cognitive Science 27 (4):637-648.
    A new approach examined two aspects of chess skill, long a popular topic in cognitive science. A powerful computer‐chess program calculated the number and magnitude of blunders made by the same 23 grandmasters in hundreds of serious games of slow (“classical”) chess, regular “rapid” chess, and rapid “blindfold” chess, in which opponents transmit moves without ever seeing the actual position. Rapid chess led to substantially more and larger blunders than classical chess. Perhaps more surprisingly, the frequency and magnitude of (...)
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  7.  20
    Ground truth to fake geographies: machine vision and learning in visual practices.Abelardo Gil-Fournier & Jussi Parikka - 2021 - AI and Society 36 (4):1253-1262.
    This article investigates the concept of the ground truth as both an epistemic and technical figure of knowledge that is central to discussions of machine vision and media techniques of visuality. While ground truth refers to a set of remote sensing practices, it has a longer history in operational photography, such as aerial reconnaissance. Building on a discussion of this history, this article argues that ground truth has shifted from a reference to the physical, geographical ground to the surface of (...)
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  8. Intelligent Vision Applications-Pedestrian Recognition in Far-Infrared Images by Combining Boosting-Based Detection and Skeleton-Based Stochastic Tracking.Ryusuke Miyamoto, Hiroki Sugano, Hiroaki Saito, Hiroshi Tsutsui, Hiroyuki Ochi, Ken'ichi Hatanaka & Yukihiro Nakamura - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes in Computer Science. Springer Verlag. pp. 483-494.
     
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  9.  57
    Pattern recognition in computers and the human brain:: With special application to chess playing machines.Roland Puccetti - 1974 - British Journal for the Philosophy of Science 25 (2):137-154.
    1 Matching Templates and Feature Analysers. 2 Modes of Perception in Left and Right Cerebral Hemispheres. 3 Identification and Recognition. 4 Chess Plying Machines.
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  10.  33
    Deep problems with neural network models of human vision.Jeffrey S. Bowers, Gaurav Malhotra, Marin Dujmović, Milton Llera Montero, Christian Tsvetkov, Valerio Biscione, Guillermo Puebla, Federico Adolfi, John E. Hummel, Rachel F. Heaton, Benjamin D. Evans, Jeffrey Mitchell & Ryan Blything - 2023 - Behavioral and Brain Sciences 46:e385.
    Deep neural networks (DNNs) have had extraordinary successes in classifying photographic images of objects and are often described as the best models of biological vision. This conclusion is largely based on three sets of findings: (1) DNNs are more accurate than any other model in classifying images taken from various datasets, (2) DNNs do the best job in predicting the pattern of human errors in classifying objects taken from various behavioral datasets, and (3) DNNs do the best job in (...)
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  11.  34
    A comparison of connectionist models of music recognition and human performance.Catherine Stevens & Cyril Latimer - 1992 - Minds and Machines 2 (4):379-400.
    Current artificial neural network or connectionist models of music cognition embody feature-extraction and feature-weighting principles. This paper reports two experiments which seek evidence for similar processes mediating recognition of short musical compositions by musically trained and untrained listeners. The experiments are cast within a pattern recognition framework based on the vision-audition analogue wherein music is considered an auditory pattern consisting of local and global features. Local features such as inter-note interval, and global features such as melodic (...)
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  12.  19
    Pattern recognition over distortions, by human subjects and by a computer simulation of a model for human form perception.Leonard Uhr, Charles Vossler & James Uleman - 1962 - Journal of Experimental Psychology 63 (3):227.
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  13.  7
    Human Motion Gesture Recognition Based on Computer Vision.Rui Ma, Zhendong Zhang & Enqing Chen - 2021 - Complexity 2021:1-11.
    Human motion gesture recognition is the most challenging research direction in the field of computer vision, and it is widely used in human-computer interaction, intelligent monitoring, virtual reality, human behaviour analysis, and other fields. This paper proposes a new type of deep convolutional generation confrontation network to recognize human motion pose. This method uses a deep convolutional stacked hourglass network to accurately extract the location of key joint points on the image. The generation and identification part of (...)
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  14.  5
    Deep CNN and Deep GAN in Computational Visual Perception-Driven Image Analysis.R. Nandhini Abirami, P. M. Durai Raj Vincent, Kathiravan Srinivasan, Usman Tariq & Chuan-Yu Chang - 2021 - Complexity 2021:1-30.
    Computational visual perception, also known as computer vision, is a field of artificial intelligence that enables computers to process digital images and videos in a similar way as biological vision does. It involves methods to be developed to replicate the capabilities of biological vision. The computer vision’s goal is to surpass the capabilities of biological vision in extracting useful information from visual data. The massive data generated today is one of the driving factors for the tremendous growth of (...)
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  15. Pattern Recognition: Theory, Experiment, Computer Simulations, and Dynamic Models of Form Perception and Discovery. [REVIEW]A. R. E. - 1967 - Review of Metaphysics 20 (4):743-743.
    The papers included are divided into five sections: Psychology and Philosophy of Perception and Discovery, Integrations of Experimental Findings, Theoretical Developments, Experimental Results from Neurophysiology and Psychology Pertinent to Model Building, and Computer Simulations of Complex Models. The last of these sections will probably prove most interesting to the contemporary philosopher of mind. Peirce, Cassirer, and Wittgenstein are the philosophers who make the scene in the first section; inclusion of material from the last of these is no mean editorial (...)
     
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  16.  34
    Artificial intelligence and institutional critique 2.0: unexpected ways of seeing with computer vision.Gabriel Pereira & Bruno Moreschi - 2021 - AI and Society 36 (4):1201-1223.
    During 2018, as part of a research project funded by the Deviant Practice Grant, artist Bruno Moreschi and digital media researcher Gabriel Pereira worked with the Van Abbemuseum collection (Eindhoven, NL), reading their artworks through commercial image-recognition (computer vision) artificial intelligences from leading tech companies. The main takeaways were: somewhat as expected, AI is constructed through a capitalist and product-focused reading of the world (values that are embedded in this sociotechnical system); and that this process of using AI (...)
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  17.  17
    Neuromimetic Semantics: Coordination, Quantification, and Collective Predicates.Harry Howard - 2004 - Elsevier.
    This book attempts to marry truth-conditional semantics with cognitive linguistics in the church of computational neuroscience. To this end, it examines the truth-conditional meanings of coordinators, quantifiers, and collective predicates as neurophysiological phenomena that are amenable to a neurocomputational analysis. Drawing inspiration from work on visual processing, and especially the simple/complex cell distinction in early vision (V1), we claim that a similar two-layer architecture is sufficient to learn the truth-conditional meanings of the logical coordinators and logical quantifiers. As a prerequisite, (...)
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  18.  6
    Artificial intelligence and pattern recognition in computer aided design.Robert Sproull - 1980 - Artificial Intelligence 15 (1-2):125-126.
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    Computer-Generated Images in Face Perception.Thomas Vetter & Mirella Walker - 2011 - In Andy Calder, Gillian Rhodes, Mark Johnson & Jim Haxby (eds.), Oxford Handbook of Face Perception. Oxford University Press. pp. 387.
    Research in the field of computer graphics and vision strives to precisely synthesize any possible human face in a way that it is perceived as a real face and to parametrically describe or analyze any existing human face. This article provides an overview of the theoretical and technical steps taken to get a model of human faces that satisfied two demands for face stimuli for experimental research: full control over the information in faces enabling precise manipulations on the one (...)
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  20.  9
    Image Recognition and Simulation Based on Distributed Artificial Intelligence.Tao Fan - 2021 - Complexity 2021:1-11.
    This paper studies the traditional target classification and recognition algorithm based on Histogram of Oriented Gradients feature extraction and Support Vector Machine classification and applies this algorithm to distributed artificial intelligence image recognition. Due to the huge number of images, the general detection speed cannot meet the requirements. We have improved the HOG feature extraction algorithm. Using principal component analysis to perform dimensionality reduction operations on HOG features and doing distributed artificial intelligence image recognition experiments, the results (...)
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  21.  7
    Knowledge and Computing: Computer Epistemology and Constructive Skepticism.Tibor Vámos - 2010 - Central European University Press.
    The result of the author's extensive practical experience: a decade in computer process control using large scale systems, another decade in machine pattern-recognition for vision systems, and nearly a decade dealing with artificial intelligence and expert systems. These real-life projects have taught Vámos a critical appreciation of, and respect for, both abstract theory and the practical methodology that grows out of—and, in turn, shapes—those theories.Machine representation means a level of formalization that can be expressed by the instruments (...)
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  22.  81
    A pattern-recognition theory of search in expert problem solving.Fernand Gobet - 1997 - Thinking and Reasoning 3 (4):291 – 313.
    Understanding how look-ahead search and pattern recognition interact is one of the important research questions in the study of expert problem solving. This paper examines the implications of the template theory Gobet & Simon, 1996a , a recent theory of expert memory, on the theory of problem solving in chess. Templates are chunks Chase & Simon, 1973 that have evolved into more complex data structures and that possess slots allowing values to be encoded rapidly. Templates may facilitate search (...)
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  23.  13
    Characterizing Human Expertise Using Computational Metrics of Feature Diagnosticity in a Pattern Matching Task.Thomas Busey, Dimitar Nikolov, Chen Yu, Brandi Emerick & John Vanderkolk - 2017 - Cognitive Science 41 (7):1716-1759.
    Forensic evidence often involves an evaluation of whether two impressions were made by the same source, such as whether a fingerprint from a crime scene has detail in agreement with an impression taken from a suspect. Human experts currently outperform computer-based comparison systems, but the strength of the evidence exemplified by the observed detail in agreement must be evaluated against the possibility that some other individual may have created the crime scene impression. Therefore, the strongest evidence comes from features (...)
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  24.  19
    Elephant motorbikes and too many neckties: epistemic spatialization as a framework for investigating patterns of bias in convolutional neural networks.Raymond Drainville & Farida Vis - forthcoming - AI and Society:1-15.
    This article presents Epistemic Spatialization as a new framework for investigating the interconnected patterns of biases when identifying objects with convolutional neural networks. It draws upon Foucault’s notion of spatialized knowledge to guide its method of enquiry. We argue that decisions involved in the creation of algorithms, alongside the labeling, ordering, presentation, and commercial prioritization of objects, together create a distorted “nomination of the visible”: they harden the visibility of some objects, make other objects excessively visible, and consign yet others (...)
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  25. Visual Agnosia: Disorders of Object Recognition and What They Tell Us About Normal Vision.Martha J. Farah - 1990 - MIT Press.
    Visual Agnosia is a comprehensive and up-to-date review of disorders of higher vision that relates these disorders to current conceptions of higher vision from cognitive science, illuminating both the neuropsychological disorders and the nature of normal visual object recognition.Brain damage can lead to selective problems with visual perception, including visual agnosia the inability to recognize objects even though elementary visual functions remain unimpaired. Such disorders are relatively rare, yet they provide a window onto how the normal brain might accomplish (...)
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  26.  33
    Pattern Recognition in Non-Kolmogorovian Structures.Federico Holik, Giuseppe Sergioli, Hector Freytes & Angelo Plastino - 2018 - Foundations of Science 23 (1):119-132.
    We present a generalization of the problem of pattern recognition to arbitrary probabilistic models. This version deals with the problem of recognizing an individual pattern among a family of different species or classes of objects which obey probabilistic laws which do not comply with Kolmogorov’s axioms. We show that such a scenario accommodates many important examples, and in particular, we provide a rigorous definition of the classical and the quantum pattern recognition problems, respectively. Our framework (...)
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  27.  24
    Computer vision, human senses, and language of art.Lev Manovich - 2021 - AI and Society 36 (4):1145-1152.
    What is the most important reason for using Computer Vision methods in humanities research? In this article, I argue that the use of numerical representation and data analysis methods offers a new language for describing cultural artifacts, experiences and dynamics. The human languages such as English or Russian that developed rather recently in human evolution are not good at capturing analog properties of human sensorial and cultural experiences. These limitations become particularly worrying if we want to compare thousands, millions (...)
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  28.  27
    Common Object Representations for Visual Production and Recognition.Judith E. Fan, Daniel L. K. Yamins & Nicholas B. Turk-Browne - 2018 - Cognitive Science 42 (8):2670-2698.
    Production and comprehension have long been viewed as inseparable components of language. The study of vision, by contrast, has centered almost exclusively on comprehension. Here we investigate drawing—the most basic form of visual production. How do we convey concepts in visual form, and how does refining this skill, in turn, affect recognition? We developed an online platform for collecting large amounts of drawing and recognition data, and applied a deep convolutional neural network model of visual cortex trained only (...)
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  29.  25
    Common Object Representations for Visual Production and Recognition.Judith E. Fan, Daniel L. K. Yamins & Nicholas B. Turk-Browne - 2018 - Cognitive Science 42 (8):2670-2698.
    Production and comprehension have long been viewed as inseparable components of language. The study of vision, by contrast, has centered almost exclusively on comprehension. Here we investigate drawing—the most basic form of visual production. How do we convey concepts in visual form, and how does refining this skill, in turn, affect recognition? We developed an online platform for collecting large amounts of drawing and recognition data, and applied a deep convolutional neural network model of visual cortex trained only (...)
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  30.  13
    Modeling and Simulation of Athlete’s Error Motion Recognition Based on Computer Vision.Luo Dai - 2021 - Complexity 2021:1-10.
    Computer vision is widely used in manufacturing, sports, medical diagnosis, and other fields. In this article, a multifeature fusion error action expression method based on silhouette and optical flow information is proposed to overcome the shortcomings in the effectiveness of a single error action expression method based on the fusion of features for human body error action recognition. We analyse and discuss the human error action recognition method based on the idea of template matching to analyse the (...)
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  31.  9
    Convolutional Neural Network Based Vehicle Classification in Adverse Illuminous Conditions for Intelligent Transportation Systems.Muhammad Atif Butt, Asad Masood Khattak, Sarmad Shafique, Bashir Hayat, Saima Abid, Ki-Il Kim, Muhammad Waqas Ayub, Ahthasham Sajid & Awais Adnan - 2021 - Complexity 2021:1-11.
    In step with rapid advancements in computer vision, vehicle classification demonstrates a considerable potential to reshape intelligent transportation systems. In the last couple of decades, image processing and pattern recognition-based vehicle classification systems have been used to improve the effectiveness of automated highway toll collection and traffic monitoring systems. However, these methods are trained on limited handcrafted features extracted from small datasets, which do not cater the real-time road traffic conditions. Deep learning-based classification systems have been proposed (...)
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  32.  52
    Seeing like an algorithm: operative images and emergent subjects.Rebecca Uliasz - forthcoming - AI and Society:1-9.
    Algorithmic vision, the computational process of making meaning from digital images or visual information, has changed the relationship between the image and the human subject. In this paper, I explicate on the role of algorithmic vision as a technique of algorithmic governance, the organization of a population by algorithmic means. With its roots in the United States post-war cybernetic sciences, the ontological status of the computational image undergoes a shift, giving way to the hegemonic use of automated facial recognition (...)
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  33.  15
    Automatic Facial Expression Recognition in Standardized and Non-standardized Emotional Expressions.Theresa Küntzler, T. Tim A. Höfling & Georg W. Alpers - 2021 - Frontiers in Psychology 12.
    Emotional facial expressions can inform researchers about an individual's emotional state. Recent technological advances open up new avenues to automatic Facial Expression Recognition. Based on machine learning, such technology can tremendously increase the amount of processed data. FER is now easily accessible and has been validated for the classification of standardized prototypical facial expressions. However, applicability to more naturalistic facial expressions still remains uncertain. Hence, we test and compare performance of three different FER systems with human emotion recognition (...)
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  34.  5
    The Poetics of Pattern Recognition: William Gibson's Shifting Technological Subject.Alex Wetmore - 2007 - Bulletin of Science, Technology and Society 27 (1):71-80.
    William Gibson's 1984 cyberpunk novel Neuromancer continues to be a touchstone in cultural representations of the impact of new information and communication technologies on the self. As critics have noted, the posthumanist, capital-driven, urban landscape of Neuromancer resembles a Foucaultian vision of a panoptically engineered social space in which no activity (even unofficial and illegal activity) eludes the disciplinary gaze of power. On the other hand, William Gibson's latest novel, Pattern Recognition, marks an important ideological shift from Neuromancer. (...)
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  35.  19
    On learning and shift (in)variance of pattern recognition across the visual field.Martin Jüttner - 1997 - Behavioral and Brain Sciences 20 (4):751-752.
    Ballard et al.'s principle of deictic coding as exemplified in the analysis of fixation patterns relies on a functional dichotomy between foveal and extrafoveal vision based on the well-known dependency of spatial resolution on eccentricity. Experimental evidence suggests that for processes of pattern learning and recognition such a dichotomy may be less warranted because its manifestation depends on the learning state of the observer. This finding calls for an explicit consideration of learning mechanisms within deictic coding schemes.
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  36. Connecting vision with the world: Tracking the missing link.Zenon W. Pylyshyn - 2001 - In Joao Branquinho (ed.), The Foundations of Cognitive Science. Oxford: Clarendon Press. pp. 183.
    You might reasonably surmise from the title of this paper that I will be discussing a theory of vision. After all, what is a theory of vision but a theory of how the world is connected to our visual representations? Theories of visual perception universally attempt to give an account of how a proximal stimulus (presumably a pattern impinging on the retina) can lead to a rich representation of a three dimensional world and thence to either the recognition (...)
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  37.  12
    ViSpa (Vision Spaces): A computer-vision-based representation system for individual images and concept prototypes, with large-scale evaluation.Fritz Günther, Marco Marelli, Sam Tureski & Marco Alessandro Petilli - 2023 - Psychological Review 130 (4):896-934.
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  38.  17
    Pixels, Patterns and Problems of Vision: The Adaptation of Computer-Aided Diagnosis for Mammography in Radiological Practice in the U.S.Brian Dolan & Allison Tillack - 2010 - History of Science 48 (2):227-249.
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  39.  14
    Face Recognition in Complex Unconstrained Environment with An Enhanced WWN Algorithm.Yong Luo, Jianbin Xin, Jiwen Sun, Heshan Wang & Dongshu Wang - 2020 - Journal of Intelligent Systems 30 (1):18-39.
    Face recognition is one of the core and challenging issues in computer vision field. Compared to computer vision, human visual system can identify a target from complex backgrounds quickly and accurately. This paper proposes a new network model deriving from Where-What Networks (WWNs), which can approximately simulate the information processing pathways (i.e., dorsal pathway and ventral pathway) of human visual cortex and recognize different types of faces with different locations and sizes in complex background. To enhance the (...)
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  40. Machine Learning and Irresponsible Inference: Morally Assessing the Training Data for Image Recognition Systems.Owen C. King - 2019 - In Matteo Vincenzo D'Alfonso & Don Berkich (eds.), On the Cognitive, Ethical, and Scientific Dimensions of Artificial Intelligence. Springer Verlag. pp. 265-282.
    Just as humans can draw conclusions responsibly or irresponsibly, so too can computers. Machine learning systems that have been trained on data sets that include irresponsible judgments are likely to yield irresponsible predictions as outputs. In this paper I focus on a particular kind of inference a computer system might make: identification of the intentions with which a person acted on the basis of photographic evidence. Such inferences are liable to be morally objectionable, because of a way in which (...)
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  41. Vision and Image Processing (I)-Computer Aided Classification of Mammographic Tissue Using Independent Component Analysis and Support Vector Machines.Athanasios Koutras, Ioanna Christoyianni, George Georgoulas & Evangelos Dermatas - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes in Computer Science. Springer Verlag. pp. 568-577.
     
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  42.  10
    Let's move forward: Image-computable models and a common model evaluation scheme are prerequisites for a scientific understanding of human vision.James J. DiCarlo, Daniel L. K. Yamins, Michael E. Ferguson, Evelina Fedorenko, Matthias Bethge, Tyler Bonnen & Martin Schrimpf - 2023 - Behavioral and Brain Sciences 46:e390.
    In the target article, Bowers et al. dispute deep artificial neural network (ANN) models as the currently leading models of human vision without producing alternatives. They eschew the use of public benchmarking platforms to compare vision models with the brain and behavior, and they advocate for a fragmented, phenomenon-specific modeling approach. These are unconstructive to scientific progress. We outline how the Brain-Score community is moving forward to add new model-to-human comparisons to its community-transparent suite of benchmarks.
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  43.  2
    Recognition and Simulation of Exercise Mode Based on Energy Consumption Model.Yulei Li - 2021 - Complexity 2021:1-11.
    Sports energy consumption is a quantitative reflection of physical exercise effect. Combined with different sports modes and students’ physical characteristics, the calculation model of sports energy consumption is put forward. Firstly, the relationship between students’ age, height, weight, gender, and energy consumption is analyzed by using multiple linear regression method, and a linear acceleration model is proposed by combining different exercise methods. The relationship between the integral value of acceleration and energy consumption is analyzed, and a linear integral model based (...)
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  44.  17
    Comparativa de las ventajas de los sistemas hidropónicos como alternativas agrícolas en zonas urbanas.Vanessa Albuja, Juan Andrade, Carlos Lucano & Michelle Rodriguez - 2021 - Minerva 2 (4):45-54.
    Este trabajo surge a partir de la investigación general de las técnicas hidropónicas teniendo en cuenta sus ventajas y desventajas para de esta forma poder encontrar aquel factor determinante a través de una comparación de técnicas hidropónicas que permitan clasificarlas y escoger la mejor opción que genere menos impacto ambiental negativo y demuestre ser más productivo en los entornos urbanos. Adicionalmente, un factor determinante en las ciudades es su espacio limitado por lo que la mejor opción también deberá incluir un (...)
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  45.  10
    Benchmark Pashto Handwritten Character Dataset and Pashto Object Character Recognition (OCR) Using Deep Neural Network with Rule Activation Function.Imran Uddin, Dzati A. Ramli, Abdullah Khan, Javed Iqbal Bangash, Nosheen Fayyaz, Asfandyar Khan & Mahwish Kundi - 2021 - Complexity 2021:1-16.
    In the area of machine learning, different techniques are used to train machines and perform different tasks like computer vision, data analysis, natural language processing, and speech recognition. Computer vision is one of the main branches where machine learning and deep learning techniques are being applied. Optical character recognition is the ability of a machine to recognize the character of a language. Pashto is one of the most ancient and historical languages of the world, spoken in (...)
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  46.  27
    Media literacy education in art: Motion expression and the new vision of art education.Kenta Motomura - 2003 - Journal of Aesthetic Education 37 (4):58-64.
    In lieu of an abstract, here is a brief excerpt of the content:The Journal of Aesthetic Education 37.4 (2003) 58-64 [Access article in PDF] Media Literacy Education in Art:Motion Expression and the New Vision of Art EducationThe Bauhaus, which established the foundation of modern design, has greatly influenced Japanese design and art education. It is a historical fact that the movement views "synthetic art" as an integration of the various fields and the integration of the art and machine technology experimentally. (...)
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  47.  22
    Media Literacy Education in Art: Motion Expression and the New Vision of Art Education.Kenta Motomura - 2003 - Journal of Aesthetic Education 37 (4):58.
    In lieu of an abstract, here is a brief excerpt of the content:The Journal of Aesthetic Education 37.4 (2003) 58-64 [Access article in PDF] Media Literacy Education in Art:Motion Expression and the New Vision of Art EducationThe Bauhaus, which established the foundation of modern design, has greatly influenced Japanese design and art education. It is a historical fact that the movement views "synthetic art" as an integration of the various fields and the integration of the art and machine technology experimentally. (...)
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  48.  17
    Let's move forward: Image-computable models and a common model evaluation scheme are prerequisites for a scientific understanding of human vision – CORRIGENDUM.James J. DiCarlo, Daniel L. K. Yamins, Michael E. Ferguson, Evelina Fedorenko, Matthias Bethge, Tyler Bonnen & Martin Schrimpf - 2024 - Behavioral and Brain Sciences 47:e66.
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  49.  8
    Application of Adaptive Image Restoration Algorithm Based on Sparsity of Block Structure in Environmental Art Design.Bo Liang, Xin-xin Jia & Yuan Lu - 2021 - Complexity 2021:1-16.
    Image restoration is a research hotspot in computer vision and computer graphics. It uses the effective information in the image to fill in the information of the designated damaged area. This has high application value in environmental design, film and television special effects production, old photo restoration, and removal of text or obstacles in images. In traditional sparse representation image restoration algorithms, the size of dictionary atoms is often fixed. When repairing the texture area, the dictionary atom will (...)
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  50.  38
    Face recognition algorithms and the other‐race effect: computational mechanisms for a developmental contact hypothesis.Nicholas Furl, P. Jonathon Phillips & Alice J. O'Toole - 2002 - Cognitive Science 26 (6):797-815.
    People recognize faces of their own race more accurately than faces of other races. The “contact” hypothesis suggests that this “other‐race effect” occurs as a result of the greater experience we have with own‐ versus other‐race faces. The computational mechanisms that may underlie different versions of the contact hypothesis were explored in this study. We replicated the other‐race effect with human participants and evaluated four classes of computational face recognition algorithms for the presence of an other‐race effect. Consistent with (...)
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