Results for 'Wayfinding'

47 found
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  1. Wayfinding as a Social Activity.Ruth C. Dalton, Christoph Hölscher & Daniel R. Montello - 2019 - Frontiers in Psychology 10:433127.
    We discuss the important, but greatly under-researched, topic of the social aspects of human wayfinding during navigation. Wayfinding represents the planning and decision-making component of navigation and is arguably among the most common, real-world domains of both individual and group-level decision making. We highlight the myriad ways that wayfinding by people is not a solitary psychological process but is influenced by the actions of other people, even by their mere presence. We also present a novel and comprehensive (...)
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  2.  7
    Successful wayfinding in age: A scoping review on spatial navigation training in healthy older adults.Madeleine Fricke, Christina Morawietz, Anna Wunderlich, Thomas Muehlbauer, Carl-Philipp Jansen, Klaus Gramann & Bettina Wollesen - 2022 - Frontiers in Psychology 13.
    IntroductionSpatial navigation is a complex cognitive function that declines in older age. Finding one’s way around in familiar and new environments is crucial to live and function independently. However, the current literature illustrates the efficacy of spatial navigation interventions in rehabilitative contexts such as pathological aging and traumatic injury, but an overview of existing training studies for healthy older adults is missing. This scoping review aims to identify current evidence on existing spatial navigation interventions in healthy older adults and analyze (...)
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  3.  6
    Wayfinding re/dicto.Graydon Wetzler - 2019 - In Mackay A. Flynn S. (ed.), Surveillance, Architecture and Control. Palgrave Macmillan. pp. 295-324.
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  4.  13
    Wayfinding in Interior Environments: An Integrative Review.Saman Jamshidi, Mahnaz Ensafi & Debajyoti Pati - 2020 - Frontiers in Psychology 11.
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  5.  2
    Wayfinding: an interdisciplinary journey into the domain of spatial representation in philosophy and psychology.Bert Karcher - 2011 - Paderborn: Mentis.
    "This wholeheartedly interdisciplinary book explores the possibility of domain specific cooperation between philosophy and psychology concerning questions on spatial representation. Its leitmotif is the importance of movement in concord with the workings of the body schema. Against the background of embodiment, situatedness, and Susan Hurley's notion of a ninety-degree shift it is spelled out how true, domain specific cooperation between the disciplines can be accomplished. By enriching Grush's naturalistic account of representation (emulation theory) with insights stemming from teleosemantics, the notion (...)
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  6.  9
    Editorial: Wayfinding and Navigation: Strengths and Weaknesses in Atypical and Clinical Populations.Chiara Meneghetti, Ineke Van Der Ham, Francesca Pazzaglia & Michel Denis - 2020 - Frontiers in Human Neuroscience 14.
  7.  24
    Visionaries and Wayfinders: Deliberate and Emergent Pathways to Vision in Social Entrepreneurship.Sandra Waddock & Erica Steckler - 2016 - Journal of Business Ethics 133 (4):719-734.
    This study explores the pathways from the aspiration to make a difference in the world to vision and action of social entrepreneurs. Based on the qualitative analysis of interviews with 23 individuals who have pioneered institutions and initiatives around corporate responsibility, we find two predominant pathways to vision. The deliberate path starts with aspiration and moves through purpose toward a relatively intentional vision that ultimately leads to, and is subsequently informed by, action. The emergent path also begins with aspiration then (...)
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  8.  28
    Wayfinding: Notes on the ‘Public’ as Interactive.Patrick Maynard - 2015 - Review of Philosophy and Psychology 6 (1):27-48.
    “Public” is here treated by its three extensions: most broadly, from the merely extrasomatic, where users of representations are initially distinguished from makers, through ‘published’ or for the general public, to the governmental, official—where the discussion begins, before turning in its second half to the more common, middle meaning. What is public in these ways, “spatial representation”, also has the different meanings of representation of space or representation by spatial means, and there are several kinds of space to be considered. (...)
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  9.  12
    Patterns of differences in wayfinding performance and correlations among abilities between persons with and without Down syndrome and typically developing children.Megan Davis, Edward C. Merrill, Frances A. Conners & Beverly Roskos - 2014 - Frontiers in Psychology 5:120155.
    Two experiments are reported that evaluated route learning of youth with DS, youth with Intellectual Disability and not DS (ID), and typically developing children (TD) matched on Mental Age (MA). In both experiments, participants learned routes with eight choice-points presented via computer. Several objects were placed along the route that could be used as landmarks. Participants were shown the correct route once and then were asked retraced the route without assistance. In Experiment 1 we found that the TD children and (...)
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  10. Wayfinding: ‘Public’ as Interactive/ Information Display and the New Sciences of Mind.Patrick Maynard - forthcoming - Review of Philosophy and Psychology.
     
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  11.  21
    Understanding Differences in Wayfinding Strategies.Mary Hegarty, Chuanxiuyue He, Alexander P. Boone, Shuying Yu, Emily G. Jacobs & Elizabeth R. Chrastil - 2023 - Topics in Cognitive Science 15 (1):102-119.
    Navigating to goal locations in a known environment (wayfinding) can be accomplished by different strategies, notably by taking habitual, well-learned routes (response strategy) or by inferring novel paths, such as shortcuts, from spatial knowledge of the environment's layout (place strategy). Human and animal neuroscience studies reveal that these strategies reflect different brain systems, with response strategies relying more on activation of the striatum and place strategies associated with activation of the hippocampus. In addition to individual differences in strategy, recent (...)
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  12. Worldlets, 3D Thumbnails for Wayfinding in Virtual Environments.David Kirsh, T. Elvins & D. Nadeau - 1997 - UIST 97 ACM Press:21-30.
    Virtual environment landmarks are essential in wayfinding: they anchor routes through a region and provide memorable destinations to return to later. Current virtual environment browsers provide user interface menus that characterize available travel destinations via landmark textual descriptions or thumbnail images. Such characterizations lack the depth cues and context needed to reliably recognize 3D landmarks. This paper introduces a new user interface affordance that captures a 3D representation of a virtual environment landmark into a 3D thumbnail, called a worldlet. (...)
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  13.  17
    Understanding Differences in Wayfinding Strategies.Mary Hegarty, Chuanxiuyue He, Alexander P. Boone, Shuying Yu, Emily G. Jacobs & Elizabeth R. Chrastil - 2023 - Topics in Cognitive Science 15 (1):102-119.
    Navigating to goal locations in a known environment (wayfinding) can be accomplished by different strategies, notably by taking habitual, well-learned routes (response strategy) or by inferring novel paths, such as shortcuts, from spatial knowledge of the environment's layout (place strategy). Human and animal neuroscience studies reveal that these strategies reflect different brain systems, with response strategies relying more on activation of the striatum and place strategies associated with activation of the hippocampus. In addition to individual differences in strategy, recent (...)
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  14.  6
    Odors Can Serve as Landmarks in Human Wayfinding.Kai Hamburger & Markus Knauff - 2019 - Cognitive Science 43 (11):e12798.
    Scientists have shown that many non‐human animals such as ants, dogs, or rats are very good at using smells to find their way through their environments. But are humans also capable of navigating through their environment based on olfactory cues? There is not much research on this topic, a gap that the present research seeks to bridge. We here provide one of the first empirical studies investigating the possibility of using olfactory cues as landmarks in human wayfinding. Forty subjects (...)
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  15.  17
    Influence of Landmarks on Wayfinding and Brain Connectivity in Immersive Virtual Reality Environment.Sharma Greeshma, Kaushal Yash, Chandra Sushil, Singh Vijander, P. Mittal Alok & Dutt Varun - 2017 - Frontiers in Psychology 8.
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  16.  48
    Working Memory in Wayfinding—A Dual Task Experiment in a Virtual City.Tobias Meilinger, Markus Knauff & Heinrich H. Bülthoff - 2008 - Cognitive Science 32 (4):755-770.
  17.  6
    The art of wayfinding: discover your inner guide on & off the mat.Meadow DeVor - 2020 - Woodbury, Minnesota: Llewellyn Publications.
    This is a personal development book that teaches a powerful tool for self-inquiry embodied through a practice of yoga. This book solves the problem of feeling stuck, lost, or confused. The solution is a powerful inner navigation technique that will help readers find their way.
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  18.  10
    Modality Switching in Landmark-Based Wayfinding.Mira Schwarz & Kai Hamburger - 2022 - Frontiers in Psychology 13.
    This study investigates switching costs in landmark-based wayfinding using olfactory and visual landmark information. It has already been demonstrated that there seem to be no switching costs, in terms of correct route decisions, when switching between acoustically and visually presented landmarks. Olfaction, on the other hand, is not extensively focused on in landmark-based wayfinding thus far, especially with respect to modality switching. The goal of this work is to empirically test and compare visual and olfactory landmark information with (...)
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  19.  21
    Multi-floor buildings and human wayfinding cognition.Christoph Hölscher, Simon Büchner & Gerhard Strube - 2013 - Behavioral and Brain Sciences 36 (5):551-552.
    Multilevel wayfinding research in environmental psychology and architecture exhibits a strong compatibility with Jeffery et al.'s representation of space. We identify a need for capturing verticality in spatial analysis techniques such as space syntax and argue for investigating inter-individual differences in the ability to mentally integrate the cognitive maps of separate floors in buildings.
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  20.  4
    Discipleship as Living with God, or Wayfinding and Scripture.Brian Brock - 2014 - Journal of Spiritual Formation and Soul Care 7 (1):22-34.
    This paper explores the role of divine speaking in Christian ethics, critically engaging with the tendency in modern evangelicalism to seek to derive moral principles from Scripture or a biblically-derived ontology, often via deployment of map-making metaphors. The paper sets out the rather different centrality of the divine claim found in biblical accounts of good or righteous human action. Drawing on the criticisms of the anthropologist Tim Ingold of what he calls the “map-making fallacy,” the paper concludes by suggesting the (...)
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  21.  13
    What it means to change lanes: Actions, emotions and wayfinding in the family car.Barry Brown & Eric Laurier - 2012 - Semiotica 2012 (191):117-135.
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  22.  5
    The World and Its Models: Wayfinders, Cartographic Representation, and the Plural Empiricisms of World Pictures.Jonathan Extract - forthcoming - Semiotics:163-178.
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  23.  12
    Cognitive Mapping Without Vision: Comparing Wayfinding Performance After Learning From Digital Touchscreen-Based Multimodal Maps vs. Embossed Tactile Overlays.Nicholas A. Giudice, Benjamin A. Guenther, Nicholas A. Jensen & Kaitlyn N. Haase - 2020 - Frontiers in Human Neuroscience 14.
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  24.  25
    Encouraging 5-year olds to attend to landmarks: a way to improve children's wayfinding strategies in a virtual environment.Jamie Lingwood, Mark Blades, Emily K. Farran, Yannick Courbois & Danielle Matthews - 2015 - Frontiers in Psychology 6.
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  25.  23
    Corrigendum: Influence of Landmarks on Wayfinding and Brain Connectivity in Immersive Virtual Reality Environment.Greeshma Sharma, Yash Kaushal, Sushil Chandra, Vijander Singh, Alok P. Mittal & Varun Dutt - 2017 - Frontiers in Psychology 8.
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  26.  18
    Residential Place Attachment as an Adaptive Strategy for Coping With the Reduction of Spatial Abilities in Old Age.Ferdinando Fornara, Amanda Elizabeth Lai, Marino Bonaiuto & Francesca Pazzaglia - 2019 - Frontiers in Psychology 10.
    This study intended to test whether attachment to one’s own residential place at neighborhood level could represent a coping response for the elderly (consistently with the “docility hypothesis;” Lawton, 1982), when dealing with the demands of unfamiliar environments, in order to balance their reduction of spatial abilities. Specifically, a sequential path was tested, in which neighborhood attachment was expected to play a buffer role between lowered spatial competence and neighborhood satisfaction. The participants (N = 264), senior citizens (over 65-year-old), responded (...)
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  27.  6
    Knowing Who you Are.William J. Devlin - 2019-10-03 - In Richard B. Davis (ed.), Disney and Philosophy. Wiley. pp. 107–117.
    Disney's computer‐animated musical film, Moana tells the tale of Moana, the daughter of Tui, the chief of a Polynesian island, Motunui. Bound by the legendary tradition of her ancestors, Moana is expected to follow her lineage and take over as chief when she grows up. As the authors dig beneath the surface level of the story, they find a metaphorical and philosophical level to Moana's journey. The story of Moana has layers. First, it is literally a tale of Moana's voyage (...)
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  28.  7
    Egocentric Chunking in the Predictive Brain: A Cognitive Basis of Expert Performance in High-Speed Sports.Otto Lappi - 2022 - Frontiers in Human Neuroscience 16:822887.
    What principles and mechanisms allow humans to encode complex 3D information, and how can it be so fast, so accurately and so flexibly transformed into coordinated action? How do these processes work when developed to the limit of human physiological and cognitive capacity—as they are in high-speed sports, such as alpine skiing or motor racing? High-speed sports present not only physical challenges, but present some of the biggest perceptual-cognitive demands for the brain. The skill of these elite athletes is in (...)
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  29.  13
    Searching in an unfamiliar environment: a phenomenologically informed experiment.Madeleine Alcock, Jan M. Wiener & Doug Hardman - forthcoming - Phenomenology and the Cognitive Sciences:1-21.
    Wayfinding is generally understood as the process of purposefully navigating to distant and non-visible destinations. Within this broad framework, uninformed searching entails finding one’s way to a target destination, in an unfamiliar environment, with no knowledge of its location. Although a variety of search strategies have been previously reported, this research was largely conducted in the laboratory or virtual environments using simplistic and often non-realistic situations, raising questions about its ecological validity. In this study, we explored how extant findings (...)
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  30. How navigation systems transform epistemic virtues: Knowledge, issues and solutions.Alexander Gillett & Richard Heersmink - 2019 - Cognitive Systems Research 56 (56):36-49.
    In this paper, we analyse how GPS-based navigation systems are transforming some of our intellectual virtues and then suggest two strategies to improve our practices regarding the use of such epistemic tools. We start by outlining the two main approaches in virtue epistemology, namely virtue reliabilism and virtue responsibilism. We then discuss how navigation systems can undermine five epistemic virtues, namely memory, perception, attention, intellectual autonomy, and intellectual carefulness. We end by considering two possible interlinked ways of trying to remedy (...)
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  31.  5
    Material Ordering and the Care of Things.David Pontille & Jérôme Denis - 2015 - Science, Technology, and Human Values 40 (3):338-367.
    Drawing on an ethnographic study of the installation and maintenance of Paris subway wayfinding system, this article attempts to discuss and specify previous claims that highlight stability and immutability as crucial aspects of material ordering processes. Though in designers’ productions, subway signs have been standardized and their consistency has been invested in to stabilize riders’ environment, they appear as fragile and transforming entities in the hands of maintenance workers. These two situated accounts are neither opposite nor paradoxical: they enact (...)
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  32.  13
    Animal navigation without mental representation.Bas van Woerkum - forthcoming - Phenomenology and the Cognitive Sciences:1-18.
    Do animals require rich internal representations, such as cognitive maps, to navigate complex environments? Some researchers believe so, as they argue that sensory information is “too poor” to account for animals’ wayfinding abilities. However, this assumption is debatable, as James J. Gibson showed. Gibson proposed that wayfinding involves detecting information about environmental structure over time and used the concepts of “vistas” and “transitions” to explain terrestrial navigation. While these concepts may not apply universally to animal navigation, they highlight (...)
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  33.  12
    Geographical Cues and Developmental Exposure.Mariah G. Schug - 2016 - Human Nature 27 (1):68-81.
    The current study assessed potential relationships among childhood wayfinding experience, navigational style, and adult wayfinding anxiety in the Faroe Islands. The Faroe Islands are of interest because they have an unusual geography that may promote the use of an orientational style of navigation (e.g., use of cardinal directions). Faroese adults completed questionnaires assessing (1) their permitted childhood range sizes, (2) the types of navigational strategies they use, and (3) the amount of anxiety they experience when navigating in adulthood. (...)
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  34.  15
    Prototypes, Location, and Associative Networks (PLAN): Towards a Unified Theory of Cognitive Mapping.Eric Chown, Stephen Kaplan & David Kortenkamp - 1995 - Cognitive Science 19 (1):1-51.
    An integrated representation of large‐scale space, or cognitive map, colled PLAN, is presented that attempts to address a broader spectrum of issues than has been previously attempted in a single model. Rather than examining way‐finding as a process separate from the rest of cognition, one or the fundamental goals of this work is to examine how the wayfinding process is integrated into general cognition. One result of this approach is that the model is “heads‐up,” or scene‐based, because it takes (...)
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  35.  48
    The Social Trackways Theory of the Evolution of Language.Kim Shaw-Williams - 2017 - Biological Theory 12 (4):195-210.
    The social trackways theory is centered on the remarkable 3.66 mya Laetoli Fossilized Trackways, for they incontrovertibly reveal our ancestors were already obligate bipeds with very human-like feet, and were intentionally stepping in other band members’ footprints to maintain safe footing. Trackways are unique among natural sign systems in possessing a depictive narratively generative structure, somewhat like the symbolic sign systems of gestural languages. Therefore, due to daily embodied reiteration of their own and other band member’s old footprints, both for (...)
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  36.  22
    Rethinking Assistive Technologies: Users, Environments, Digital Media, and App-Practices of Hearing.Beate Ochsner, Markus Spöhrer & Robert Stock - 2022 - NanoEthics 16 (1):65-79.
    Against the backdrop of an aging world population increasingly affected by a diverse range of abilities and disabilities as well as the rise of ubiquitous computing and digital app cultures, this paper questions how mobile technologies mediate between heterogeneous environments and sensing beings. To approach the current technological manufacturing of the senses, two lines of thought are of importance: First, there is a need to critically reflect upon the concept of assistive technologies as artifacts providing tangible solutions for a specific (...)
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  37.  60
    Women Who Know Their Place.Ariane Burke, Anne Kandler & David Good - 2012 - Human Nature 23 (2):133-148.
    Differences between men and women in the performance of tests designed to measure spatial abilities are explained by evolutionary psychologists in terms of adaptive design. The Hunter-Gatherer Theory of Spatial Ability suggests that the adoption of a hunter-gatherer lifestyle (assuming a sexual division of labor) created differential selective pressure on the development of spatial skills in men and women and, therefore, cognitive differences between the sexes. Here, we examine a basic spatial skill—wayfinding (the ability to plan routes and navigate (...)
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  38.  8
    User-centered AI-based voice-assistants for safe mobility of older people in urban context.Bokolo Anthony Jnr - forthcoming - AI and Society:1-24.
    Voice-assistants are becoming increasingly popular and can be deployed to offers a low-cost tool that can support and potentially reduce falls, injuries, and accidents faced by older people within the age of 65 and older. But, irrespective of the mobility and walkability challenges faced by the aging population, studies that employed Artificial Intelligence (AI)-based voice-assistants to reduce risks faced by older people when they use public transportation and walk in built environment are scarce. This is because the development of AI-based (...)
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  39.  16
    Tracing a Route and Finding a Shortcut: The Working Memory, Motivational, and Personality Factors Involved.Francesca Pazzaglia, Chiara Meneghetti & Lucia Ronconi - 2018 - Frontiers in Human Neuroscience 12:370731.
    Way-finding (WF) is the ability to move around efficiently and find the way from a starting point to a destination. It is a component of spatial navigation, a coordinate and goal-directed movement of one’s self through the environment. In the present study, the relationship between WF tasks (route tracing and shortcut finding) and individual factors were explored with the hypothesis that WF tasks would be predicted by different types of cognitive, affective, motivational variables and personality factors. A group of 116 (...)
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  40. Worldlets, 3D Thumbnails for 3D Browsing.David Kirsh, T. Elvins, D. Nadeau & R. Schul - 1998 - Proceedings of the Computer Human Interaction Society ACM Press.
    Dramatic advances in 3D Web technologies have recently led to widespread development of virtual world Web browsers and 3D content. A natural question is whether 3D thumbnails can be used to find one’s way about such 3D content the way that text and 2D thumbnail images are used to navigate 2D Web content. We have conducted an empirical experiment that shows interactive 3D thumbnails, which we call worldlets, improve travelers’ landmark knowledge and expedite wayfinding in virtual environments.
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  41.  10
    Feedback and Direction Sources Influence Navigation Decision Making on Experienced Routes.Yu Li, Weijia Li, Yingying Yang & Qi Wang - 2019 - Frontiers in Psychology 10.
    When navigating in a new environment, it is typical for people to resort to external guidance such as GPS, or people. However, in the real world, even though navigators have learned the route, they may still prefer to travel with external guidance. We explored how the availability of feedback and the source of external guidance affect navigation decision-making on experienced routes in the presence of external guidance. In three experiments, participants navigated a simulated route three times and then verbally confirmed (...)
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  42.  5
    Using Posterior EEG Theta Band to Assess the Effects of Architectural Designs on Landmark Recognition in an Urban Setting.James D. Rounds, Jesus Gabriel Cruz-Garza & Saleh Kalantari - 2020 - Frontiers in Human Neuroscience 14.
    The process of urban landmark-based navigation has proven to be difficult to study in a rigorous fashion, primarily due to confounding variables and the problem of obtaining reliable data in real-world contexts. The development of high-resolution, immersive virtual reality technologies has opened exciting new possibilities for gathering data on human wayfinding that could not otherwise be readily obtained. We developed a research platform using a virtual environment and electroencephalography to better understand the neural processes associated with landmark usage and (...)
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  43.  18
    Explaining World‐Wide Variation in Navigation Ability from Millions of People: Citizen Science Project Sea Hero Quest.Hugo J. Spiers, Antoine Coutrot & Michael Hornberger - 2023 - Topics in Cognitive Science 15 (1):120-138.
    Navigation ability varies widely across humans. Prior studies have reported that being younger and a male has an advantage for navigation ability. However, these studies have generally involved small numbers of participants from a handful of western countries. Here, we review findings from our project Sea Hero Quest, which used a video game for mobile and tablet devices to test 3.9 million people on their navigation ability, sampling across every nation-state and from 18 to 99 years of age. Results revealed (...)
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  44.  15
    The Acquisition of Survey Knowledge by Individuals With Down Syndrome.Zachary M. Himmelberger, Edward C. Merrill, Frances A. Conners, Beverly Roskos, Yingying Yang & Trent Robinson - 2020 - Frontiers in Human Neuroscience 14:516353.
    Two experiments are reported that evaluated survey learning of youth with DS and typically developing children (TD) matched on Mental Age (MA). In Experiment 1, the experimenter navigated participants through a novel virtual environment along a circuitous path, beginning and ending at a target landmark (i.e., a door). Then, the participants were placed at a pre-specified location in the environment and instructed to navigate to the same door using the shortest possible path from their current location. They completed the task (...)
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  45.  9
    Explaining World‐Wide Variation in Navigation Ability from Millions of People: Citizen Science Project Sea Hero Quest.Hugo J. Spiers, Antoine Coutrot & Michael Hornberger - 2023 - Topics in Cognitive Science 15 (1):120-138.
    Navigation ability varies widely across humans. Prior studies have reported that being younger and a male has an advantage for navigation ability. However, these studies have generally involved small numbers of participants from a handful of western countries. Here, we review findings from our project Sea Hero Quest, which used a video game for mobile and tablet devices to test 3.9 million people on their navigation ability, sampling across every nation-state and from 18 to 99 years of age. Results revealed (...)
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  46.  17
    Aesthetic Perspectives on Urban Technologies: Conceptualizing and Evaluating the Technology-Driven Changes in the Urban Everyday Experience.Sanna Lehtinen & Vesa Vihanninjoki - 2021 - In Michael Nagenborg, Taylor Stone, Margoth González Woge & Pieter E. Vermaas (eds.), Technology and the City: Towards a Philosophy of Urban Technologies. Springer Verlag. pp. 13-35.
    The pervasiveness of technology has changed the way urban everyday is structured and experienced. An understanding of the deep impact of this development on everyday experience and its foundational aesthetic components is necessary in order to determine how skills and capacities can be improved in coping with such change, as well as managing it. Urban technology solutions—how they are defined, applied and used—are changing the sphere of everyday experience for urban dwellers. Philosophical and applied approaches to urban aesthetics offer perspectives (...)
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  47.  10
    Reliability of the triangle completion test in the real-world and in virtual reality.Ruth McLaren, Shikha Chaudhary, Usman Rashid, Shobika Ravindran & Denise Taylor - 2022 - Frontiers in Human Neuroscience 16.
    BackgroundThe triangle completion test has been used to assess egocentric wayfinding for decades, yet there is little information on its reliability. We developed a virtual reality based test and investigated whether either test of spatial navigation was reliable.ObjectiveTo examine test-retest reliability of the real-world and VR triangle completion tests. A secondary objective was to examine the usability of the VR based test.Materials and methodsThirty healthy adults aged 18–45 years were recruited to this block randomized study. Participants completed two sessions (...)
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