Results for 'Virtual Creation'

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  1.  5
    Virtually Christian How Christ Changes Human Meaning and Makes Creation New. [REVIEW]James Williams - 2011 - The Bulletin of the Colloquium on Violence and Religion 38:12-17.
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  2.  4
    Value Co-creation in Third-Party Managed Virtual Communities and Brand Equity.Natalia Rubio, Nieves Villaseñor & MªJesús Yagüe - 2020 - Frontiers in Psychology 11.
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  3.  33
    Deleuze's Philosophy of Creation: A Non - Political Virtual Mysticism?Sam McLean - 2007 - Theory and Event 10 (3).
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  4.  7
    Experimental Sound Creation, Cyberfeminism and Virtual Communities in Latin America.Libertad Figueroa - 2021 - Feminist Review 127 (1):114-118.
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  5.  62
    Virtual Worlds as Philosophical Tools - How to Philosophize with a Digital Hammer.Stefano Gualeni - 2014 - Basingstoke, UK: Palgrave.
    What is it like to be a human being in a simulated world? Will experiencing worlds that are not “actual” change our way of structuring thought? Can virtual worlds open up new possibilities for philosophizing? -/- Virtual Worlds as Philosophical Tools tries to answer those questions from a perspective that is informed and inspired by the philosophy of technology, media theory and the design of digital games. Despite being presented here in a form that is almost exclusively textual, (...)
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  6.  58
    Reality+: Virtual Worlds and the Problems of Philosophy by David J. Chalmers (review).Anand Jayprakash Vaidya - 2023 - Philosophy East and West 73 (1):1-6.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Reality+: Virtual Worlds and the Problems of Philosophy by David J. ChalmersAnand Jayprakash Vaidya (bio)Reality+: Virtual Worlds and the Problems of Philosophy. By David J. Chalmers. New York, NY: W.W Norton & Company, 2022. Pp. xi + 520. Hardcover $22.49, isbn 978-0-393635-80-5.It isn't uncommon to think that virtual worlds, the worlds we engage with in video games, for example, are not real or at least (...)
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  7.  22
    The Virtual Speculum in the New World Order1.Donna J. Haraway - 1997 - Feminist Review 55 (1):22-72.
    Beginning by reading a 1992 feminist appropriation of Michelangelo's Creation of Adam – in a cartoon in which the finger of a nude Adamic woman touches a computer keyboard, while the god-like VDT screen shows a disembodied fetus – ‘Virtual Speculum’ argues for a broader conception of ‘new reproductive technologies’ in order to foreground justice and freedom projects for differently situated women in the New World Order. Broadly conceptualized reproductive practices must be central to social theory in general, (...)
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  8.  70
    Virtual action.Jan-Hendrik Heinrichs - 2020 - Ethics and Information Technology 23 (3):317-330.
    In the debate about actions in virtual environments two interdependent types of question have been pondered: What is a person doing who acts in a virtual environment? Second, can virtual actions be evaluated morally? These questions have been discussed using examples from morally dubious computer games, which seem to revel in atrocities. The examples were introduced using the terminology of “virtual murder” “virtual rape” and “virtual pedophilia”. The terminological choice had a lasting impact on (...)
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  9.  33
    From virtual reality to phantomatics and back.Paisley Nathan Livingston - unknown
    Paisley Livingston on Stanislaw Lem and the history and philosophy of Virtual Reality. The technologies and speculations associated with “virtual reality” and cognate terms have recently made it possible for scores of journalists and academics to develop variations on a favorite theme - the newness of the new, and more specifically, the newness of that new and wildly different world-historical epoch, era, or Zeitgeist into which we are supposedly entering with the creation of powerful new machines of (...)
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  10.  19
    Co-creation or Co-destruction: A Perspective of Online Customer Engagement Valence.Junaid Siddique, Amjad Shamim, Muhammad Nawaz, Ibrahima Faye & Mobashar Rehman - 2021 - Frontiers in Psychology 11.
    The increasing interest in online shopping in recent years has increased the importance of understanding customer engagement valence in a virtual service network. There is yet a comprehensive explanation of the CEV concept, particularly its impact on multi-actor networks such as web stores. Therefore, this study aims to fill this research gap. In this study, past literature in the marketing and consumer psychology field was critically reviewed to understand the concept of CEV in online shopping, and the propositional-based style (...)
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  11.  3
    Realidade virtual, literatura e educação: narrativas imersivas para crianças e jovens.Roberta Gerling Moro & Edgar Roberto Kirchof - 2024 - Bakhtiniana 19 (3):e64043p.
    ABSTRACT In this article, we discuss the potential of Virtual Reality (VR) technologies for the creation and adaptation of stories aimed at children and young adult, focusing on the specificities of their usage protocols. We begin by introducing narratives in VR and their connection to the field of children and young adult literature. Subsequently, 360º videos targeted at children and young people are presented, along with the reading and engagement protocols that arise from their peculiarities. Starting from the (...)
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  12.  23
    Virtual Witnessing and the Role of the Reader in a New Natural Philosophy.Richard Cunningham - 2001 - Philosophy and Rhetoric 34 (3):207 - 224.
    In lieu of an abstract, here is a brief excerpt of the content:Philosophy and Rhetoric 34.3 (2001) 207-224 [Access article in PDF] Virtual Witnessing and the Role of the Reader in a New Natural Philosophy Richard Cunningham [Figures]How did the self-described new natural philosophies of the early modern period displace other philosophic (moral, ethical, legal), and specifically religious, discourses as the locus of truth in our culture? Natural philosophy's rejection of disputation and of revelation as means of producing truth (...)
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  13.  81
    Virtual Communities.Andrew Ward - 2010 - Techné: Research in Philosophy and Technology 14 (3):237-251.
    The Internet, as it exists today, is an outgrowth of the late 1960’s Advanced Research Projects Agency Network. During the 1980’s, the National Science Foundation established a high-speed, high-capacity network called NSFnet connecting many universities and government agencies. Finally, with the creation of the World Wide Web and the development and diffusion of inexpensive, reliable and easy to use public Internet access, electronic information technologies connect an increasingly large portion of the population. As a result, the communities with which (...)
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  14.  18
    Virtual Communities.Andrew Ward - 2010 - Techné: Research in Philosophy and Technology 14 (3):237-251.
    The Internet, as it exists today, is an outgrowth of the late 1960’s Advanced Research Projects Agency Network. During the 1980’s, the National Science Foundation established a high-speed, high-capacity network called NSFnet connecting many universities and government agencies. Finally, with the creation of the World Wide Web and the development and diffusion of inexpensive, reliable and easy to use public Internet access, electronic information technologies connect an increasingly large portion of the population. As a result, the communities with which (...)
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  15.  46
    Work in the virtual enterprise—creating identities, building trust, and sharing knowledge.Lauge Baungaard Rasmussen & Arne Wangel - 2006 - AI and Society 21 (1-2):184-199.
    The emergence of the virtual network enterprise represents a dynamic response to the crisis of the vertical bureaucracy type of business organisation. However, its key performance criteria—interconnectedness and consistency—pose tremendous challenges as the completion of the distributed tasks of the network must be integrated across the barriers of missing face-to-face clues and cultural differences. The social integration of the virtual network involves the creation of identities of the participating nodes, the building of trust between them, and the (...)
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  16.  14
    The creation of the Knowledge Zone of Curaçao: the power of a vision.Miguel Goede, Rostam J. Neuwirth & G. Louisa - 2012 - Journal of Information, Communication and Ethics in Society 10 (1):52-64.
    PurposeThe purpose of this paper is to present a case study of the creation of a Knowledge Zone in Curaçao to provide an insight into how a Knowledge Zone is established. After devising a vision, strategic alliances were formed. This created synergy and momentum, giving the project and process a life of their own.Design/methodology/approachThe project of creating a K‐Zone is based on a theoretical framework which draws upon the notion of a creative class, and how it can be attracted (...)
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  17.  12
    La création d’un nouvel espace social: Internet et la documentalité / Internet comme documentalité.Isabelle Pariente-Butterlin - 2014 - Rivista di Estetica 57:87-99.
    The opposition between “in real life” an “in virtual life” is often used of, in order to distinguish between two parts of the world. We are supposed to live a virtual life on the Internet, behind the lightened screen of our computer, while we are supposed to live a real life in the real world. I claim that the Internet is not a virtual world, and that it is a part of the actual world for there are (...)
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  18. Out of this world: Deleuze and the philosophy of creation.Peter Hallward - 2007 - New York: Verso.
    The conditions of creation -- Actual creatures, virtual creatings -- Creatural confinement -- Creative subtraction -- Creation mediated : art and literature -- Creation unmediated : philosophy.
  19.  77
    Pernicious virtual communities: Identity, polarisation and the web 2. [REVIEW]Mitch Parsell - 2008 - Ethics and Information Technology 10 (1):41-56.
    The importance of online social spaces is growing. New Web 2.0 resources allow the creation of social networks by any netizen with minimal technical skills. These communities can be extremely narrowly focussed. In this paper, I identify two potential costs of membership in narrowly focussed virtual communities. First, that narrowly focussed communities can polarise attitudes and prejudices leading to increased social cleavage and division. Second, that they can lead sick individuals to revel in their illness, deliberately indulging in (...)
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  20.  20
    Second-Best Life: Real Virtuality.John Zerzan - 2007 - Telos: Critical Theory of the Contemporary 2007 (141):187-190.
    Reams of empirical studies and a century or two of social theory have noticed that modernity produces increasingly shallow and instrumental relationships. Where bonds of mutuality, based on face-to-face connection, once survived, we now tend to exist in a depthless, dematerialized technoculture. This is the trajectory of industrial mass society: not transcending itself through technology, but instead becoming ever more fully realized. In this context, it is striking to note that the original usage of “virtual” was as the adjectival (...)
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  21. Bergson : événement et création.Armel Mazeron - 2017 - Methodos 17.
    À l’instar d’Humpty Dumpty, le personnage de Lewis Carroll qui fête son non-anniversaire 364 jours par an, Bergson semble inscrire la discontinuité de l’événement dans la continuité de la durée. Il invite son lecteur à concevoir la nouveauté comme la trame du réel. Rien ne se répète jamais à l’identique, chaque événement est singulier et s’inscrit dans un temps irréversible. Pourtant, l’intelligence ne perçoit pas toujours cette « création continue d’imprévisible nouveauté » car elle immobilise et spatialise le réel en (...)
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  22.  12
    Bergson: event and creation.Armel Mazeron - 2017 - Methodos 17.
    À l’instar d’Humpty Dumpty, le personnage de Lewis Carroll qui fête son non-anniversaire 364 jours par an, Bergson semble inscrire la discontinuité de l’événement dans la continuité de la durée. Il invite son lecteur à concevoir la nouveauté comme la trame du réel. Rien ne se répète jamais à l’identique, chaque événement est singulier et s’inscrit dans un temps irréversible. Pourtant, l’intelligence ne perçoit pas toujours cette « création continue d’imprévisible nouveauté » car elle immobilise et spatialise le réel en (...)
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  23. Bergson : événement et création.Armel Mazeron - 2017 - Methodos. Savoirs Et Textes 17.
    À l’instar d’Humpty Dumpty, le personnage de Lewis Carroll qui fête son non-anniversaire 364 jours par an, Bergson semble inscrire la discontinuité de l’événement dans la continuité de la durée. Il invite son lecteur à concevoir la nouveauté comme la trame du réel. Rien ne se répète jamais à l’identique, chaque événement est singulier et s’inscrit dans un temps irréversible. Pourtant, l’intelligence ne perçoit pas toujours cette « création continue d’imprévisible nouveauté » car elle immobilise et spatialise le réel en (...)
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  24.  14
    The Paradox of Virtual Embodiment: The Body Schema in Virtual Reality Aesthetic Experience.Sara Incao & Carlo Mazzola - 2021 - Studia Universitatis Babeş-Bolyai Philosophia 66 (2 supplement):131-139.
    "New technologies implied in art creation and exhibition are modifying the traditional landmarks on which aesthetics has always focused. In particular, Virtual Reality artworks call the body into question when it comes to living a bodily experience within exhibitions accessible through technological tools that expand the human body’s capabilities and motor potential. The body's status is challenged in its traditional unity, that of a subject of experience living in a world where the spatial configuration is relatively constant. Conversely, (...)
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  25. The Problem of Evil in Virtual Worlds.Brendan Shea - 2017 - In Mark Silcox (ed.), Experience Machines: The Philosophy of Virtual Worlds. Lanham, MD: Rowman & Littlefield. pp. 137-155.
    In its original form, Nozick’s experience machine serves as a potent counterexample to a simplistic form of hedonism. The pleasurable life offered by the experience machine, its seems safe to say, lacks the requisite depth that many of us find necessary to lead a genuinely worthwhile life. Among other things, the experience machine offers no opportunities to establish meaningful relationships, or to engage in long-term artistic, intellectual, or political projects that survive one’s death. This intuitive objection finds some support in (...)
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  26. Necessary Connections and Continuous Creation: Malebranche’s Two Arguments for Occasionalism.Sukjae Lee - 2008 - Journal of the History of Philosophy 46 (4):539-565.
    Malebranche presents two major arguments for occasionalism: the “no necessary connection” argument (NNC) and the “conservation is but continuous creation” argument (CCC). NNC appears prominently in his Search After Truth but virtually disappears and surrenders the spotlight to CCC in his later major work, Dialogues on Metaphysics and on Religion . This paper investigates the possible reasons and motivations behind this significant shift. I argue that the shift is no surprise if we consider the two ways in which the (...)
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  27.  16
    ‘Mind-forg’d Manacles’: Virtual Experience and Innocent Publication.Francine Rochford - 2023 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 36 (5):2193-2206.
    In _Fairfax Media Publications Pty Ltd v Voller_ (‘_Voller_’) the Australian High Court held that media companies maintaining Facebook comment pages could be liable for the defamatory posts of commenters on those sites. The decision focussed entirely on whether, by maintaining the Facebook page, the companies had ‘published’ the statements of commenters. Hearings on other aspects of the tort litigation continue. This paper considers the implications of the tort of defamation on public participation on political will formation where, as is (...)
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  28.  37
    Identity, otherness and the virtual double.Catherine Bouko & Natasha Slater - 2011 - Technoetic Arts 9 (1):17-30.
    Interactive media arts offer us new approaches to the role of theatrical representation. Nowadays, digital technology allows us to explore self-representation in systems that cross over between installation art, theatre and performance. By confronting the subject with his or her own image, these devices question the mechanisms of identification and denegation. Both the theatrical creations and the interactive forms that are examined here invite the spectator to explore the relationship between identification and denegation. All the artistic productions that are studied (...)
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  29.  12
    The Principles of Art Therapy in Virtual Reality.Irit Hacmun, Dafna Regev & Roy Salomon - 2018 - Frontiers in Psychology 9.
    In recent years, the field of virtual reality (VR) has shown tremendous advancements and is utilized in fields ranging from entertainment, scientific research, social networks, artistic creation as well as numerous approaches to employ VR for psychotherapy. While the use of VR in psychotherapy has been widely discussed, little attention has been given to the potential of this new medium for art therapy. Artistic expression in virtual reality is a novel medium which offers unique possibilities, extending beyond (...)
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  30.  10
    Evaluating the individual, situational, and technological drivers for creative ideas generation in virtual communities: A systematic literature review.Xin Zhao, Chunzhen Wang & Jianzhong Hong - 2022 - Frontiers in Psychology 13.
    The setting in which people generate ideas and work collaboratively to solve problems is gradually shifting from traditional face-to-face communities to virtual communities. Virtual communities are, therefore, becoming a new source of creative ideas. Nevertheless, online creativity is not without challenges. The main obstacle seems to be a lack of active engagement from participants within these virtual communities, resulting in a low quality and quantity of creative content when compared to traditional methods of creation. Research suggests (...)
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  31.  7
    The Observer(s) System and the Semiotics of Virtuality in Westworld's Characters.Patricia Trapero-Llobera - 2018 - In James South & Kimberly Engels (eds.), Westworld and Philosophy. Wiley-Blackwell. pp. 162–172.
    Westworld portrays a world where humans and human‐like machines coexist. When systems of observation are referred, Nolan's predilection is considered for adding computational science subjects to his storylines. According to the theorist Katherine Hayles, they present a geometrical pattern of the relationship between the observer and the observed worlds. Westworld is a posthuman narrative that develops essential characteristic from Nolan's productions, which is the bidirectional line between science and fiction. The storytelling mythologies result in the design of the backstories of (...)
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  32.  14
    Dimensions of Creation of the Universe and the Living Worlds.Mahesh M. Shrestha - 2021 - European Journal of Theology and Philosophy 1 (4):1-8.
    The Cosmos we live in consists of Invisible Prakriti and Visible World. In Visible World, we do live. All the galaxies, Milky Ways, nebulas and planets, stars, and physical bodies belong to this world are governed by the physical and mathematical laws of nature. Prakriti which is invisible spiritually governed and wave-formed existed even before the Big-Bang. Purush holds the Visible World and Prakriti around makes entire Cosmos in existence. Purush which is an absolutely positively charged and quality less with (...)
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  33.  9
    The Michelangelo Effect: Art Improves the Performance in a Virtual Reality Task Developed for Upper Limb Neurorehabilitation.Marco Iosa, Merve Aydin, Carolina Candelise, Natascia Coda, Giovanni Morone, Gabriella Antonucci, Franco Marinozzi, Fabiano Bini, Stefano Paolucci & Gaetano Tieri - 2021 - Frontiers in Psychology 11.
    The vision of an art masterpiece is associated with brain arousal by neural processes occurring quite spontaneously in the viewer. This aesthetic experience may even elicit a response in the motor areas of the observers. In the neurorehabilitation of patients with stroke, art observation has been used for reducing psychological disorders, and creative art therapy for enhancing physical functions and cognitive abilities. Here, we developed a virtual reality task which allows patients, by moving their hand on a virtual (...)
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  34. The Universe as a Computer Game, from Virtual to Actual Reality.Alfred Driessen - 2018 - Scientia et Fides 6 (1):31-52.
    From the very beginning of ancient Greek philosophy up to the present day a puzzling correlation is found between rationality and reality. In this study this relation is examined with emphasis on the philosophical tradition of Aristotle and Aquinas. A comparison is made with the virtual reality created by computers and actual reality of our universe. The view expressed in the scientific neopositivism of Jordan and Mach is found to be an adequate approach to avoid contradictions in the interpretation (...)
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  35.  24
    Creating a learning space that is virtual and experiential.Bette E. Schneiderman - 2008 - Journal of Aesthetic Education 42 (2):pp. 38-50.
    In lieu of an abstract, here is a brief excerpt of the content:Creating a Learning Space That Is Virtual and ExperientialBette E. Schneiderman (bio)The final product of the Rembrandt Project will be a Web site that is intended primarily for use by middle and high school teachers and their students. It is a celebration of Rembrandt’s work in the contexts of his time, place, and culture and all that may emanate from them. A special feature of the site is (...)
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  36.  12
    Me, Myself, and Not-I: Self-Discrepancy Type Predicts Avatar Creation Style.Mitchell G. H. Loewen, Christopher T. Burris & Lennart E. Nacke - 2021 - Frontiers in Psychology 11.
    In video games, identification with avatars—virtual entities or characters driven by human behavior—has been shown to serve many interpersonal and intraindividual functions but our understanding of the psychological variables that influence players' avatar choices remains incomplete. The study presented in this paper tested whether players' preferred style of avatar creation is linked to the magnitude of self-perceived discrepancies between who they are, who they aspire to be, and who they think they should be. One-hundred-and-twenty-five undergraduate gamers indicated their (...)
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  37.  7
    Knowledge Building by Full Integration With Virtual Reality Environments and Its Effects on Personal and Social Life.Araci Hack Catapan & Francisco Antonio Pereira Fialho - 1999 - Bulletin of Science, Technology and Society 19 (3):237-243.
    It is primordial to insist on a continuous education that is open, flexible, and personalized, allowing the individual to update and make his or her knowledge adequate throughout life. The creation of distributed environments for constructivist learning is a challenge. Research in this field is needed for the development of cooperative learning tools able to facilitate and motivate learning. The development of intelligent didactic systems is complex, demanding the support of knowledge coming from different fields. That is why to (...)
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  38. Modes of Knowing and Modes of Coming to Know Knowledge Creation and Co-Construction as Socio-Epistemological Engineering in Educational Processes.M. F. Peschl - 2006 - Constructivist Foundations 1 (3):111-123.
    Purpose: In the educational field a lack of focus on the process of arriving at a level of profound understanding of a phenomenon can be observed. While classical approaches in education focus on "downloading," repeating, or sometimes optimizing relatively stable chunks of knowledge (both facts and procedural knowledge), this paper proposes to shift the center of attention towards a more dynamic and constructivist perspective: learning as a process of individual and collective knowledge creation and knowledge construction. The goal of (...)
     
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  39.  9
    Jay David Bolter, Maria Engberg, Blair MacIntyre, Reality media. Augmented and virtual reality Cambridge (MA)-London, The MIT Press, 2021, pp. 248.Lorenzo Manera - 2023 - Studi di Estetica 27 (3).
    Firstly, this contribution proposes to address synthographies – images generated through Text-to-image technologies – by deepening the epistemological shift related to the possibility of transposing the image-creation process from the analogue arts to the notational ones (or, by drawing on Nelson Goodman's terminology, from the “autographic” to the “allographic” forms of art). Secondly, the paper highlights how synthographies can be considered partly autographic and partly allographic, since the linguistic prompts constitute only the notational aspect of the generated images. Furthermore, (...)
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  40.  13
    The "Wider view": André Hellegers's passionate, integrating intellect and the creation of bioethics.Warren T. Reich - 1999 - Kennedy Institute of Ethics Journal 9 (1):25-51.
    In lieu of an abstract, here is a brief excerpt of the content:The “Wider View”: André Hellegers’s Passionate, Integrating Intellect and the Creation of BioethicsWarren Thomas Reich* (bio)AbstractThis article provides an account of how André Hellegers, founder and first Director of the Kennedy Institute of Ethics at Georgetown University, laid medicine open to bioethics. Hellegers’s approach to bioethics, as to morality generally and also to medicine and biomedical science, involved taking the “wider view”—a value-filled vision that integrated and gave (...)
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  41. From agency to apperception: through kinaesthesia to cognition and creation.Susan A. J. Stuart - 2008 - Ethics and Information Technology 10 (4):255-264.
    My aim in this paper is to go some way towards showing that the maintenance of hard and fast dichotomies, like those between mind and body, and the real and the virtual, is untenable, and that technological advance cannot occur with being cognisant of its reciprocal ethical implications. In their place I will present a softer enactivist ontology through which I examine the nature of our engagement with technology in general and with virtual realities in particular. This softer (...)
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  42.  30
    On the Role of the Unconscious in Artistic Creation.F. V. Bassin, A. S. Prangishvili & A. E. Sherozia - 1978 - Russian Studies in Philosophy 17 (2):57-79.
    The problem of the psychological unconscious has a history of many centuries. Some investigators seek to demonstrate the existence of the unconscious, and others deny it. Fundamental differences exist with respect to the nature of the psychological unconscious even among proponents of that hypothesis. In recent decades interest in the problem of the unconscious has grown substantially in our country. An extensive literature devoted to this subject has appeared in which discussion centers principally on the significance of the psychological unconscious (...)
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  43. Height and damage.Virtual Reality - 2022 - In Jonah Siegel (ed.), Overlooking damage: art, display, and loss in a time of crisis. Stanford, California: Stanford University Press.
     
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  44.  29
    El feminismocomunitario: la creación de un pensamiento propioCommunity feminism: the creation of one's own thinking.Julieta Paredes - 2017 - Corpus: Archivos virtuales de la alteridad americana 7 (1).
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  45. Methods and systematic reflections.Indications of Creation in Contemporary Astrophysics - 2001 - Ultimate Reality and Meaning 24:209.
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  46. Franck dalmas.Imagined Existences & A. Phenomenology of Image Creation - 2009 - In Anna-Teresa Tymieniecka (ed.), Existence, historical fabulation, destiny. Springer Verlag. pp. 93.
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  47.  12
    Museografía y recreación de la historia: la formación del Museo Pampeano y Parque “Los Libres del Sur”Museography and recreation of history: creation of the Pampa Museum and “Los Libres del Sur” Park. [REVIEW]María Élida Blasco - 2013 - Corpus: Archivos virtuales de la alteridad americana 3 (1).
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  48. San Agustín frente a Darwin: Creacionismo evolutivo de las “razones seminales”.Tarsicio Jáñez Barrio - 2009 - Apuntes Filosóficos 18 (35).
    Es incuestionable el hecho de la evolución, así como la admisión de una realidad previa de la cual partir, sea creada o no. Pero luce cuestionable el mecanismo de la evolución en clave de “selección natural” cuando se la entiende como netamente naturalista. El evolucionismo darwinista no tiene fundamento suficiente para afirmar que las especies evolucionan de modo totalmente aleatorio y sin finalidad definida. Los más recientes descubrimientos socavan los cimientos del darwinismo (J. Enrique Cáceres-Arrieta), y nos hablan de un (...)
     
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  49.  79
    The morality of experience machines for palliative and end of life care.Dan Weijers - 2017 - In Mark Silcox (ed.), Experience Machines: The Philosophy of Virtual Worlds. Rowman & Littlefield. pp. 183-201.
    Experience machines, popularized in print by Robert Nozick and on the screen by the Wachowskis’ film The Matrix, provide highly or perfectly realistic experiences that are more pleasant and less painful than those generated in real life.1 The recent surge in virtual reality and neuro-prosthetic technologies is making the creation of real-world experience machines seem inevitable and perhaps imminent.2 Given the likelihood of the near-future availability of such machines, it behooves ethicists to consider the moral status of their (...)
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    Reforming the European social model: dilemmas and perspectives.Maurizio Ferrera - 2003 - The European Legacy 8 (5):587-598.
    The creation of the welfare state has been one of the most significant achievements of the “long” twentieth century, now come to a close. Yet, since at least the 1980s the welfare state has been the object of heated controversy. The capacity of social policy to reconcile economic growth with social justice has been put into serious question, especially in the light of the so-called “globalization” process. More and more frequently, efficiency and equality, growth and redistribution, competitiveness and solidarity (...)
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