Results for ' multimedia learning'

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  1. Expertise reversal in multimedia learning: Subjective load ratings and viewing behavior as cognitive process indicators.Gabriele Cierniak, Katharina Scheiter & Peter Gerjets - 2009 - In N. A. Taatgen & H. van Rijn (eds.), Proceedings of the 31st Annual Conference of the Cognitive Science Society. pp. 1906--1911.
     
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  2.  30
    Mental Model Development in Multimedia Learning: Interrelated Effects of Emotions and Self-Monitoring.Valentin Riemer & Claudia Schrader - 2019 - Frontiers in Psychology 10.
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  3.  5
    The Effect of Cue Labeling in Multimedia Learning: Evidence From Eye Tracking.Jialu Hu & Jinkun Zhang - 2021 - Frontiers in Psychology 12.
    Cue labels are useful during multimedia learning. According to spatial contiguity principle, people learn more when related words and pictures are displayed spatially near one another. Well-arranged labels of multimedia material can greatly facilitate learning. This study used eye tracking to examine the joint influence of label size and color on multimedia learning. The results revealed that larger labels led to better retention test performance and a higher AOI glance count, but no cueing effect (...)
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    Comparing Feedback Types in Multimedia Learning of Speech by Young Children With Common Speech Sound Disorders: Research Protocol for a Pretest Posttest Independent Measures Control Trial.Wendy Doubé, Paul Carding, Kieran Flanagan, Jordy Kaufman & Hannah Armitage - 2018 - Frontiers in Psychology 9.
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  5. Does a lack of contiguity with visual text cause the modality effect in multimedia learning.Anne Schueler, Katharina Scheiter, Peter Gerjets & Ralf Rummer - 2008 - In B. C. Love, K. McRae & V. M. Sloutsky (eds.), Proceedings of the 30th Annual Conference of the Cognitive Science Society. Cognitive Science Society.
     
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  6.  4
    The Influence of Different Learning Strategies on Pupils’ Learning Motivation: Is Augmented Reality Multimedia Learning Consistent With Traditional Text Learning?Xiaojun Zhao, Miaozhuang Liu & Yaqing Liu - 2022 - Frontiers in Psychology 13.
    How to reduce pupils’ burden and improve learning efficiency? Research shows that non-intelligence factors and learning strategies are the key factors in the effective learning process, and external intervention can play a greater role in these two aspects. The purpose of this study is to explore the effects of different learning strategies on learning motivation under the presentation of augmented reality multimedia or traditional text learning. Sixty third-grade pupils in Hebei Province were selected, (...)
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  7.  16
    Impacts of Color Coding on Programming Learning in Multimedia Learning: Moving Toward a Multimodal Methodology.Yang Liu, Weifeng Ma, Xiang Guo, Xuefen Lin, Chennan Wu & Tianshui Zhu - 2021 - Frontiers in Psychology 12.
    In the present study, we tested the effectiveness of color coding on the programming learning of students who were learning from video lectures. Effectiveness was measured using multimodal physiological measures, combining eye tracking and electroencephalography. Using a between-subjects design, 42 university students were randomly assigned to two video lecture conditions. The participants’ eye tracking and EEG signals were recorded while watching the assigned video, and their learning performance was subsequently assessed. The results showed that the color-coded design (...)
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  8.  15
    Corrigendum: Mental Model Development in Multimedia Learning: Interrelated Effects of Emotions and Self-Monitoring.Valentin Riemer & Claudia Schrader - 2019 - Frontiers in Psychology 10.
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  9.  19
    Underlying Processes of an Inverted Personalization Effect in Multimedia Learning – An Eye-Tracking Study.Zander Steffi, Wetzel Stefanie, Kühl Tim & Bertel Sven - 2017 - Frontiers in Psychology 8.
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  10.  15
    Identifying Features of Bodily Expression As Indicators of Emotional Experience during Multimedia Learning.Valentin Riemer, Julian Frommel, Georg Layher, Heiko Neumann & Claudia Schrader - 2017 - Frontiers in Psychology 8.
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  11.  10
    Learners misperceive the benefits of redundant text in multimedia learning.Barbara Fenesi & Joseph A. Kim - 2014 - Frontiers in Psychology 5.
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  12.  9
    Multimedia Gloss Presentation: Learners' Preference and the Effects on EFL Vocabulary Learning and Reading Comprehension.Shufang Wang & Chang In Lee - 2021 - Frontiers in Psychology 11.
    Drawing on Moreno's cognitive-affective theory of learning with media, this research aims to investigate the effectiveness of different multimedia glosses on learners' vocabulary acquisition and reading comprehension in a CALL environment. A total of 160 university students who learnt English as a foreign language in four classes participated in the study and were exposed to one of the four conditions: L2 definition only, L2 definition coupled with audio, L2 definition plus video, and L2 definition with picture. Participants were (...)
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  13. Multimedia Case Simulations as Professional Learning and Assessment Tools for School Leaders.J. Claudet - 2006 - Journal of Thought 41 (1):59.
  14. Collaborative learning through multimedia interaction.Margarita Todorova, Donika Valcheva & Mariyana Nikolova - 2008 - Communication and Cognition: An Interdisciplinary Quarterly Journal 41:3-10.
     
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  15.  6
    Multimedia Input and Bilingual Children’s Language Learning.He Sun & Bin Yin - 2020 - Frontiers in Psychology 11.
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    A Study on Multimedia Integrated Pre-service Education to Learning Behavior and Competitiveness in Workplace of Employees in Hospitality.Chih-Hung Pai, Yu-Lan Wang, Yunfeng Shang & Ta-Kuang Hsu - 2022 - Frontiers in Psychology 13.
    The domestic situation of the past few years shows the practices of employees’ unpaid leave and layoffs and the constant drain on capital, talent, and technologies in hospitality. Owners expect to reduce the losses to as low as possible by saving on human costs. Nevertheless, in face of such a changing environment, hospitality has to accumulate high-quality human capital through systematic investment, sensitive development, and continuous learning and growth to discover competitive advantages through the cultivation of human capital. The (...)
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  17.  60
    Learning From Multiple Representations: Prior Knowledge Moderates the Beneficial Effects of Signals and Abstract Graphics.Andrea Vogt, Melina Klepsch, Ingmar Baetge & Tina Seufert - 2020 - Frontiers in Psychology 11.
    Multimedia learning research addresses the question of how to design instructional material effectively. Signaling and adding graphics are typical instructional means that might support constructing a mental model, particularly when learning abstract content from multiple representations. Although signals can help to select relevant aspects of the learning content, additional graphics could help to visualize mentally the subject matter. Learners’ prior knowledge is an important factor for the effectiveness of both types of support: signals and added graphics. (...)
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  18. Interactivity and multimedia interfaces.David Kirsh - 1997 - Instructional Science 25:79-96.
    Multimedia technology offers instructional designers an unprecedented opportunity to create richly interactive learning environments. With greater design freedom comes complexity. The standard answer to the problems of too much choice, disorientation, and complex navigation is thought to lie in the way we design interactivity in a system. Unfortunately, the theory of interactivity is at an early state of development. After critiquing the decision cycle model of interaction—the received theory in human computer interaction—I present arguments and observational data to (...)
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  19.  4
    Austrian College Students’ Experiences With Digital Media Learning During the First COVID-19 Lockdown.Carrie Kovacs, Tanja Jadin & Christina Ortner - 2022 - Frontiers in Psychology 13:734138.
    In 2020, the COVID-19 pandemic forced many nations to shut-down schools and universities, catapulting teachers and students into a new, challenging situation of 100% distance learning. To explore how the shift to full distance learning represented a break with previous teaching, we asked Austrian students (n = 874, 65% female, 34% male) which digital media they used before and during the first Corona lockdown, as well as which tools they wanted to use in the future. Students additionally reported (...)
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  20. Applications of Intelligent Systems-Web Intelligence, Multimedia, e-Learning and Teaching-Modeling Collaborators from Learner's Viewpoint Reflecting Common Collaborative Learning Experience.Akira Komedani, Tomoko Kojiri & Toyohide Watanabe - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes In Computer Science. Springer Verlag. pp. 4251--771.
     
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  21.  3
    Flipped Classroom Approach During Multimedia Project Development.Funda Gezr Fasli - 2021 - Postmodern Openings 12 (1Sup1):01-18.
    The Flipped Classroom Model is a particular type of Blended Learning Model that enables more active learning in the classroom environment. In other words, by dismissing the traditional teaching method, the Flipped Classroom Model provides an active learning environment with classroom activities. Students learn by making use of information and communication technologies. Students watch videos about their course whenever they want and take notes before coming to class. Instead of providing students with lecture notes before each lesson, (...)
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  22.  7
    Benefits of Affective Pedagogical Agents in Multimedia Instruction.Yanqing Wang, Xiaowei Feng, Jiangnan Guo, Shaoying Gong, Yanan Wu & Jing Wang - 2022 - Frontiers in Psychology 12.
    The goal of the present study is to explore whether the affective states of a pedagogical agent in an online multimedia lesson yields different learning processes and outcomes, and whether the effects of affective PAs depend on the learners’ emotion regulation strategies and their prior knowledge. In three experiments, undergraduates were asked to view a narrated animation about synaptic transmission that included either a happy PA or a neutral PA and subsequently took emotions, motivation, cognitive outcomes tests. Across (...)
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  23. Mobile Learning: Essays on Philosophy, Psychology and Education.Kristóf Nyíri (ed.) - 2003 - Passagen Verlag.
    The changing conditions for the accumulation and transmission of knowledge in the age of multimedia networks make it inevitable that old philosophical problems become formulated in a new light. Above all, the problem of the unity of knowledge is once again a topical issue. The situation-dependent acquisition of knowledge that is made possible by mobile learning transcends the boundaries of traditional disciplines, linking the domains of text, diagram, and picture. Database integration and multimedia search become central problems (...)
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  24.  13
    Lessons Learned and Future Directions of MetaTutor: Leveraging Multichannel Data to Scaffold Self-Regulated Learning With an Intelligent Tutoring System.Roger Azevedo, François Bouchet, Melissa Duffy, Jason Harley, Michelle Taub, Gregory Trevors, Elizabeth Cloude, Daryn Dever, Megan Wiedbusch, Franz Wortha & Rebeca Cerezo - 2022 - Frontiers in Psychology 13.
    Self-regulated learning is critical for learning across tasks, domains, and contexts. Despite its importance, research shows that not all learners are equally skilled at accurately and dynamically monitoring and regulating their self-regulatory processes. Therefore, learning technologies, such as intelligent tutoring systems, have been designed to measure and foster SRL. This paper presents an overview of over 10 years of research on SRL with MetaTutor, a hypermedia-based ITS designed to scaffold college students’ SRL while they learn about the (...)
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  25.  33
    Designing for work place learning.Thomas Binder - 1995 - AI and Society 9 (2-3):218-243.
    The use of computers to support learning at work has for long been propagated. Although a large bulk of experience exists in this field, it is still an open question what role computer applications play and can play in the process of learning. It can even be questioned if the learning processes themselves are sufficiently well understood to enable designers and others to provide relevant support. In this article these questions are addressed with reference to experience gained (...)
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  26.  2
    A study of the effects of thematic language teaching on the promotion of multimedia design students’ listening and speaking skills.Sheng-Kai Yin - 2022 - Frontiers in Psychology 13.
    Previously, language teaching has been focused on the passive learning of the alphabet. In addition, the research on teaching listening and speaking skills was limited. Listening skill is the key to learning a language, and speaking is the first explicit behavior of language. In order to improve language skills which are emphasized in new curriculum guidelines, student-centered thematic language teaching is considered as valuable. Through this, the concepts of multiple intelligences and curriculum integration were re-emphasized. An experimental design (...)
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  27.  17
    No-Reference Stereoscopic Image Quality Assessment Based on Binocular Statistical Features and Machine Learning.Peng Xu, Man Guo, Lei Chen, Weifeng Hu, Qingshan Chen & Yujun Li - 2021 - Complexity 2021:1-14.
    Learning a deep structure representation for complex information networks is a vital research area, and assessing the quality of stereoscopic images or videos is challenging due to complex 3D quality factors. In this paper, we explore how to extract effective features to enhance the prediction accuracy of perceptual quality assessment. Inspired by the structure representation of the human visual system and the machine learning technique, we propose a no-reference quality assessment scheme for stereoscopic images. More specifically, the statistical (...)
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  28.  10
    Impact of Virtual Imaging Technology on Film and Television Production Education of College Students Based on Deep Learning and Internet of Things.Chengye Du, Chijiang Yu, Tingting Wang & Fengrui Zhang - 2022 - Frontiers in Psychology 12.
    More and more schools begin to design simulation technology based on virtual imaging technology and virtual reality in their course contents. In particular, among these technical courses, there is a need to first strengthen the Film and Television Production education in higher institutions. This article aims to study the impact of VRT, VR, and Internet of things technology on FTP courses and audience psychology in higher institutions under the era of intelligent multimedia. How to use emerging VR technology to (...)
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  29.  6
    Video and Dynamic Query Capability in Schools: Implications for Learning in a Networked Community.Gary Marchionini, Victor Nolet & Ernestine Enomoto - 1998 - Bulletin of Science, Technology and Society 18 (6):432-440.
    Funded by the U.S. Department of Education, the Baltimore Learning Community (BLC) project established a networked electronic learning community through the use of high-quality digital science and social studies resources and high-speed networking. The project will enable science and social studies teachers to access images, text, Web sites, and full motion video via high-speed connections to the Internet. Extending such multimedia configurations into urban schools has facilitated a rethinking of teaching and learning in content classes as (...)
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  30.  10
    The More We Know: Nbc News, Educational Innovation, and Learning From Failure.Eric Klopfer, Jason Haas & Henry Jenkins - 2012 - MIT Press.
    In 2006, young people were flocking to MySpace, discovering the joys of watching videos of cute animals on YouTube, and playing online games. Not many of them were watching network news on television; they got most of their information online. So when NBC and MIT launched iCue, an interactive learning venture that combined social networking, online video, and gaming in one multimedia educational site, it was perfectly in tune with the times. iCue was a surefire way for NBC (...)
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    Augmented Reality for Presenting Real-Time Data During Students’ Laboratory Work: Comparing a Head-Mounted Display With a Separate Display.Michael Thees, Kristin Altmeyer, Sebastian Kapp, Eva Rexigel, Fabian Beil, Pascal Klein, Sarah Malone, Roland Brünken & Jochen Kuhn - 2022 - Frontiers in Psychology 13.
    Multimedia learning theories suggest presenting associated pieces of information in spatial and temporal contiguity. New technologies like Augmented Reality allow for realizing these principles in science laboratory courses by presenting virtual real-time information during hands-on experimentation. Spatial integration can be achieved by pinning virtual representations of measurement data to corresponding real components. In the present study, an Augmented Reality-based presentation format was realized via a head-mounted display and contrasted to a separate display, which provided a well-arranged data matrix (...)
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  32.  13
    The Organization of a Foreign Language Distance Learning in Quarantine During the Postmodern Era.Roksolana Povoroznyuk, Nataliia Tonkonoh, Iryna Berezneva, Yuriy Sobkov, Olha Trebyk & Alla Gembaruk - 2022 - Postmodern Openings 13 (1 Sup1):494-508.
    The article addresses organization of distance learning of foreign languages in quarantine during the postmodern era. It is noted that organization of distance learning in the educational process is very important. It was clarified that distance learning is based on synchronous and asynchronous modes. The essence of the concepts of “distance learning”, “asynchronous learning”, “synchronous learning”, “quarantine” is explained. Articles of domestic and foreign teachers and scientists analysing the broached subject were reviewed. The article (...)
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  33.  45
    Ethics: theory and contemporary issues.Barbara MacKinnon - 2000 - Belmont, CA: Wadsworth/Thomson Learning. Edited by Andrew Fiala.
    Closely examine the major areas of ethical theory as well as a broad range of contemporary moral debates using MacKinnon's acclaimed ETHICS: THEORY AND CONTEMPORARY ISSUES, Sixth Edition. Recognized for its breadth of coverage, this book provides a superbly balanced introduction that effectively integrates ethical theory with today's most relevant moral issues. Illuminating overviews and a selection of readings from both traditional and contemporary sources make even complex philosophical concepts reader friendly. Comprehensive, clear-sighted introductions to general and specific areas of (...)
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  34.  8
    Paint me a picture: translating academic integrity policies and regulations into visual content for an online course.Vanda Ivanovic, Stephanie Reid & Tricia Bingham - 2016 - International Journal for Educational Integrity 12 (1).
    In 2012, and 2014 Libraries and Learning Services from the University of Auckland created two online courses to introduce students to the concept of academic integrity and its associated values and expectations. The challenge was to introduce the somewhat dry subject matter to a diverse group of students in an engaging way and to avoid large tracts of text that were difficult to comprehend. Initial research undertaken by the development team suggested that visually representing bodies of text was an (...)
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  35.  32
    Ethical Aspects of Dual Coding.Aviva Geva - 2010 - Journal of Business Ethics Education 7:5-24.
    Rapid development of e-learning courses for ethics-and-compliance programs led to substantial success in producing engaging multimedia training toolkits aimed at breaking through barriers of indifference and distrust by combining learning with fun. However, a pleasant training experience is no guarantee of its ultimate success in improving organizational ethics. Drawing on Paivio’s Dual Coding Theory, this paper presents a model for evaluating multimedia learning from a moral viewpoint. The main argument advanced in the paper is that (...)
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  36.  4
    Ethical Aspects of Dual Coding.Aviva Geva - 2010 - Journal of Business Ethics Education 7:5-24.
    Rapid development of e-learning courses for ethics-and-compliance programs led to substantial success in producing engaging multimedia training toolkits aimed at breaking through barriers of indifference and distrust by combining learning with fun. However, a pleasant training experience is no guarantee of its ultimate success in improving organizational ethics. Drawing on Paivio’s Dual Coding Theory, this paper presents a model for evaluating multimedia learning from a moral viewpoint. The main argument advanced in the paper is that (...)
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  37.  6
    An Instructional Framework for Technology-Based Classroom Tuition of ELP Students.Anastasia Ignatkina - 2021 - Studies in Logic, Grammar and Rhetoric 66 (1):45-60.
    In modern ELP teaching practices online media products are commonly used as resources of educational content. Although the idea that ICT has brought classrooms in our pockets is generally perceived as a positive trend, the overview of recent inquiries into the use of technology in education has revealed a number of contradictory findings connected with multimedia learning. On the one hand, a multiplicity of strengths of online environments such as YouTube channels, Apps, podcasts, etc. is highlighted in the (...)
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  38.  13
    Public access venues and community empowerment in Mozambique: a social representation study.Isabella Rega & Sara Vannini - 2018 - Semiotica 2018 (223):199-217.
    This article uses the theoretical construct of Social Representations to investigate how Community Multimedia Centers – venues that offer public access to Information and Communication Technologies to underserved communities – are perceived by communities in Mozambique, and it discusses how the local population understands these venues as means to foster community empowerment and socio-economic development. In total, 113 participants took part in the study, from six CMCs in different towns of Mozambique. Participants were represented from three different social groups, (...)
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  39.  9
    Cross-Representational Signaling and Cohesion Support Inferential Comprehension of Text–Picture Documents.Juliette C. Désiron, Mireille Bétrancourt & Erica de Vries - 2021 - Frontiers in Psychology 11.
    Learning from a text–picture multimedia document is particularly effective if learners can link information within the text and across the verbal and the pictorial representations. The ability to create a mental model successfully and include those implicit links is related to the ability to generate inferences. Text processing research has found that text cohesion facilitates the generation of inferences, and thus text comprehension for learners with poor prior knowledge or reading abilities, but is detrimental for learners with good (...)
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  40.  17
    “I did not think it was an effective use of questioning”: Collective critical observation and reflection of social studies pedagogy.Ashley Taylor Jaffee, Anand R. Marri, Jay Shuttleworth & Thomas Hatch - 2015 - Journal of Social Studies Research 39 (3):135-149.
    This study examines how one student teaching seminar employed collective critical observation and reflection of an experienced high school social studies teacher's pedagogy using a multimedia representation of teaching. Pre-service teachers watched this teacher implement two full class lessons and reflections on teaching about freedom of speech. This study's pre-service social studies teachers exhibited a developing ability, through collective observation, to critically reflect on their individual methodological and philosophical goals, social studies teaching and learning, and professional and curricular (...)
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  41.  7
    Elementos audiovisuales reutilizables como recurso de aprendizaje de las matemáticas en ingeniería.Ana Casanueva Vicente, Joaquín Bedia Jiménez & Carmen Sordo García - 2022 - Human Review. International Humanities Review / Revista Internacional de Humanidades 11 (5):1-13.
    Tras la pandemia de la COVID-19 se empezó a potenciar el proceso de virtualización de contenidos de aprendizaje, que ha dado lugar al desarrollo de materiales audiovisuales de apoyo a la docencia. Estos materiales son a menudo vídeos de duración variable diseñados para complementar las estrategias tradicionales de formación y facilitar la adquisición de algunos contenidos de la materia curricular. El presente trabajo presenta una experiencia colaborativa entre docentes para la introducción de materiales audiovisuales como recursos para la educación universitaria (...)
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  42. Role of Learner in Globalised Education.Balaganapathi Devarakonda - 2012 - In Sebastian Velassery (ed.), Globalisation and Cultural Identities: Philosophical Challenges and Opportunities. Overseas Press, New Delhi.
    The implications of Globalization on education are multifaceted. However, roots of all these implications can be traced to the predominance of economic activity at the global level. The education and learning paradigm, around the world is under increasing pressure to meet the demands of the new knowledge and information-intensive global economy in a better way. This kind of pressure is challenging the traditional relationships between teachers and students and causing paradigm shifts in the process of learning. Especially, as (...)
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  43.  28
    Information tools for the shop-floor.Jyrki J. J. Kasvi, Matti Vartiainen, Anneli Pulkkis & Marko Nieminen - 1996 - AI and Society 10 (1):26-38.
    New production and work practices set new proficiency requirements for employees in operative organisations. Most of these requirements involve information and communication. We can train and educate people to meet with these challenges and design their physical and information environments to support and facilitate them in their work. New information tools play a central role in this development. But what kind of tools? How to apply these tools to enhance employees’ learning by reflection. In this article we will discuss (...)
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  44.  6
    Spaces Speak, Are You Listening?: Experiencing Aural Architecture.Barry Blesser & Linda-Ruth Salter - 2006 - MIT Press.
    How we experience space by listening: the concepts of aural architecture, with examples ranging from Gothic cathedrals to surround sound home theater. We experience spaces not only by seeing but also by listening. We can navigate a room in the dark, and "hear" the emptiness of a house without furniture. Our experience of music in a concert hall depends on whether we sit in the front row or under the balcony. The unique acoustics of religious spaces acquire symbolic meaning. Social (...)
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  45.  26
    Hybrid Ethics for Generative AI: Some Philosophical Inquiries on GANs.Antonio Carnevale, Claudia Falchi Delgado & Piercosma Bisconti - 2023 - Humana Mente 16 (44).
    Until now, the mass spread of fake news and its negative consequences have implied mainly textual content towards a loss of citizens' trust in institutions. Recently, a new type of machine learning framework has arisen, Generative Adversarial Networks (GANs) – a class of deep neural network models capable of creating multimedia content (photos, videos, audio) that simulate accurate content with extreme precision. While there are several areas of worthwhile application of GANs – e.g., in the field of audio-visual (...)
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  46.  11
    Developing a digital informed consent app: opportunities and challenges of a new format to inform and obtain consent in public health research.Luuk V. Haring, Joy T. Hall, Anton Janssen, J. Marleen Johannes, Arnoud P. Verhoeff & Joanne K. Ujcic-Voortman - 2023 - BMC Medical Ethics 24 (1):1-10.
    Background Informed consent procedures for large population-based cohort studies should be comprehensive and easy-to-use. This is particularly challenging when participants from different socio-economic groups and multicultural ethnic backgrounds are involved. Recently, more and more studies have tried to use multimedia in informed consent procedures. We describe the development and testing of a digital informed consent app and elaborate on whether this may contribute to a comprehensive and practical procedure to obtain informed consent for public health research. Methods In a (...)
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  47.  12
    Winning the Heart and Shaping the Mind with “Serious Play”: The Efficacy of Social Entrepreneurship Comics as Ethical Business Pedagogy.Yanto Chandra & Qian Jin - 2023 - Journal of Business Ethics 188 (3):441-465.
    Social entrepreneurship (SE) is gaining increasing legitimacy as a form of ethical business practice and a solution to various societal challenges. Despite the burgeoning interest in SE in the realms of ethical business scholarship and business ethics education, new pedagogical developments have been limited. To advance SE pedagogy, we produced a new multimedia-based tool consisting of two SE-focused comics and evaluated their efficacy in “winning the hearts and shaping the minds” of learners in an experimental setting. We tested the (...)
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  48.  9
    Self-Assessed Digital Competences of Romanian Teachers During the COVID-19 Pandemic.Adrian Hatos, Mirela-Lăcrimioara Cosma & Otilia Clipa - 2022 - Frontiers in Psychology 13.
    Studies on the determinants of school results have shown that they depend largely on the context of learning. Concerning the pandemic, teachers have been forced to find online teaching methods, which leads us to the central issue of this study of whether the effectiveness of online education depends on teachers’ digital skills. Therefore, in this study, we analyzed the perceived digital competences of Romanian pre-tertiary cycle teachers about their professional status, school location, gender, age, taught field, and prior participation (...)
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  49.  6
    Fictionalizing anthropology: encounters and fabulations at the edges of the human.Stuart McLean - 2017 - Minneapolis: University of Minnesota Press.
    What might become of anthropology if it were to suspend its sometime claims to be a social science? What if it were to turn instead to exploring its affinities with art and literature as a mode of engaged creative practice carried forward in a world heterogeneously composed of humans and other than humans? Stuart McLean claims that anthropology stands to learn most from art and literature not as "evidence" to support explanations based on an appeal to social context or history (...)
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  50.  12
    Using Augmented Reality Technology in Higher Education Institutions.Roman Gurevych, Anatolii Silveistr, Mykola Мokliuk, Iryna Shaposhnikova, Galyna Gordiichuk & Svitlana Saiapina - 2021 - Postmodern Openings 12 (2).
    One way to increase the effectiveness of a mobile-oriented learning environment is to use augmented reality technology, which enables the integration of real and virtual learning tools using mobile Internet devices. The purpose of the article is to theoretically substantiate the use of augmented reality technology in physics classes. The article describes and substantiates the relevance of the application of augmented reality technology, considers possible uses of this technology in the educational process, in particular in terms of mobile (...)
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