Results for ' virtual image'

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  1.  29
    The Cinematic Bergson: From Virtual Image to Actual Gesture.John Ó Maoilearca - 2016 - Journal of French and Francophone Philosophy 24 (2):203-220.
    Deleuze’s film-philosophy makes much of the notion of virtual images in Bergson’s Matter and Memory, but in doing so he transforms a psycho-meta-physical thesis into a unBergsonian ontological one. In this essay, we will offer a corrective by exploring Bergson’s own explanation of the image as an “attitude of the body”—something that projects an actual, corporeal, and postural approach, not only to cinema, but also to philosophy. Indeed, just as Renoir famously said that “a director makes only one (...)
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  2.  9
    Impact of Virtual Imaging Technology on Film and Television Production Education of College Students Based on Deep Learning and Internet of Things.Chengye Du, Chijiang Yu, Tingting Wang & Fengrui Zhang - 2022 - Frontiers in Psychology 12.
    More and more schools begin to design simulation technology based on virtual imaging technology and virtual reality in their course contents. In particular, among these technical courses, there is a need to first strengthen the Film and Television Production education in higher institutions. This article aims to study the impact of VRT, VR, and Internet of things technology on FTP courses and audience psychology in higher institutions under the era of intelligent multimedia. How to use emerging VR technology (...)
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  3.  9
    The Eye Stays in the Picture: Virtual Images in Early Modern and Modern Optics.Arianna Borrelli - 2024 - Perspectives on Science 32 (3):300-328.
    In optics, real images can be projected onto a screen, while virtual ones always remain behind mirrors. This apparently straightforward distinction is based on complex premises which emerged in the Early Modern period, and its development went hand in hand with a transformation of the notion of image, which became detached from sensual perception. In this article I will outline this historical process, and argue that the distinction between a real and virtual image still implies a (...)
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  4.  2
    The Psychology Analysis for Post-production of College Students’ Short Video Communication Education Based on Virtual Image and Internet of Things.Wufeng Tang - 2022 - Frontiers in Psychology 13.
    To improve the understanding of film and television postproduction for college students in the era of intelligent media, a study is conducted on college students’ short video communication education and audience psychology based on the rapid development of virtual image and the Internet of Things. Primarily, the collaborative filtering algorithm is optimized and combined with the principle of Spark and Hadoop platforms as well as the IoT and virtual image technologies. Then, a hybrid computing model is (...)
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  5. The cyber world of child pornography and the child pornography act of 1996: Thoughts on morphing, virtual imaging, and the first amendment.Sandy Karnold - 2000 - Journal of Information Ethics 9 (2):60-65.
     
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  6.  33
    A nearly total affinity - the deleuzi an virtual image versus the derridean trace.Len Lawlor - 2000 - Angelaki 5 (2):59 – 71.
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  7.  52
    Images: Real and Virtual, Projected and Perceived, from Kepler to Dechales.Alan Shapiro - 2008 - Early Science and Medicine 13 (3):270-312.
    In developing a new theory of vision in Ad Vitellionem paralipomena Kepler introduced a new optical concept, pictura, which is an image projected on to a screen by a camera obscura. He distinguished this pictura from an imago, the traditional image of medieval optics that existed only in the imagination. By the 1670s a new theory of optical imagery had been developed, and Kepler's pictura and imago became real and virtual images, two aspects of a unified concept (...)
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  8.  61
    Actual Image | Virtual Cut: Schizoanalysis and Montage.Hanjo Berressem - 2011 - Deleuze and Guatarri Studies 5 (2):177-208.
    If a machine is something that cuts into a continuous flow, schizoanalysis can be read, quite literally, as an analysis of cuts. In cinematic registers, it is an analysis of montage. Looking closely at a number of modes and moments of montage in the work of Alfred Hitchcock, this paper shows how his strategies of ‘reciprocally presupposing’ actual image and virtual montage relate to a Deleuzian poetics and politics of the cinema.
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  9.  9
    Virtual Reality Video Image Classification Based on Texture Features.Guofang Qin & Guoliang Qin - 2021 - Complexity 2021:1-11.
    As one of the most widely used methods in deep learning technology, convolutional neural networks have powerful feature extraction capabilities and nonlinear data fitting capabilities. However, the convolutional neural network method still has disadvantages such as complex network model, too long training time and excessive consumption of computing resources, slow convergence speed, network overfitting, and classification accuracy that needs to be improved. Therefore, this article proposes a dense convolutional neural network classification algorithm based on texture features for images in (...) reality videos. First, the texture feature of the image is introduced as a priori information to reflect the spatial relationship between pixels and the unique characteristics of different types of ground features. Second, the grey level cooccurrence matrix is used to extract the grey level correlation features of the image in space. Then, Gauss Markov Random Field is used to establish the statistical correlation characteristics between neighbouring pixels, and the extracted GLCM-GMRF texture feature and image intensity vector are combined. Finally, based on DenseNet, an improved shallow layer dense convolutional neural network is proposed, which can compress network parameters and improve the feature extraction ability of the network. The experimental results show that compared with the current classification method, this method can effectively suppress the influence of coherent speckle noise and obtain better classification results. (shrink)
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  10. Image and virtual scene-The problem of images, power and representation according to V. Flusser.J. Bystricky - 2003 - Filozofia 58 (6):383-395.
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  11.  13
    Image, Art and Virtuality: Towards an Aesthetics of Relation.Roberto Diodato - 2021 - Springer Verlag.
    This book investigates the ontological state of relations in a unique way. Starting with the notion of system, it shows that the system can be understood as a relational structure, and that relations can be assessed within themselves, with no need to transform relations in elements. “Relations” are understood in contrast to “relational property”: without a relation there is no identity, therefore no existence. What allows us to do that without hypostatizing the relation, and without immediately taking it simply as (...)
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  12.  10
    From Experimental Imaging Techniques to Virtual Embryology.Wolfgang J. Weninger, Olivier Tassy, Sébastien Darras, Stefan H. Geyer & Denis Thieffry - 2004 - History and Philosophy of the Life Sciences 26 (3/4):355 - 476.
    Modern embryology increasingly relies on descriptive and functional three dimensional (3D) and four dimensional (4D) analysis of physically, optically, or virtually sectioned specimens. To cope with the technical requirements, new methods for high detailed in vivo imaging, as well as the generation of high resolution digital volume data sets for the accurate visualisation of transgene activity and gene product presence, in the context of embryo morphology, were recently developed and are under construction. These methods profoundly change the scientific applicability, appearance (...)
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  13. New Images from Life: Virtual Reality, Genetic and Transgenic Art.Oliver Grau - 2000 - Art Inquiry. Recherches Sur les Arts 2:7-26.
  14.  60
    From virtual reality to the unimaginable body of the image: Teresa of Avila's interior castle.Juan Duchesne - 1997 - The European Legacy 2 (4):742-748.
  15. Impact of Perceived Influence, Virtual Interactivity on Consumer Purchase Intentions Through the Path of Brand Image and Brand Expected Value.Xinzhong Jia, Abdul Khaliq Alvi, Muhammad Aamir Nadeem, Nadeem Akhtar & Hafiz Muhammad Fakhar Zaman - 2022 - Frontiers in Psychology 13:947916.
    Many researchers are currently showing interest in researching consumers who are purchasing the products with the help of new tools, and new kinds of markets are emerging rapidly. M-commerce is a prevalent mode of marketing and is famous among young people of Pakistan. Current research is planned to check the status of consumer purchase intentions (PIs) using perceived influence, virtual interactivity, brand image, and brand expected value among customers who purchase their products with the help of m-commerce. Data (...)
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  16.  32
    Toward the virtual cell: Automated approaches to building models of subcellular organization “learned” from microscopy images.Taráz E. Buck, Jieyue Li, Gustavo K. Rohde & Robert F. Murphy - 2012 - Bioessays 34 (9):791-799.
    We review state‐of‐the‐art computational methods for constructing, from image data, generative statistical models of cellular and nuclear shapes and the arrangement of subcellular structures and proteins within them. These automated approaches allow consistent analysis of images of cells for the purposes of learning the range of possible phenotypes, discriminating between them, and informing further investigation. Such models can also provide realistic geometry and initial protein locations to simulations in order to better understand cellular and subcellular processes. To determine the (...)
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  17.  8
    Looking for Image Statistics: Active Vision With Avatars in a Naturalistic Virtual Environment.Dominik Straub & Constantin A. Rothkopf - 2021 - Frontiers in Psychology 12.
    The efficient coding hypothesis posits that sensory systems are tuned to the regularities of their natural input. The statistics of natural image databases have been the topic of many studies, which have revealed biases in the distribution of orientations that are related to neural representations as well as behavior in psychophysical tasks. However, commonly used natural image databases contain images taken with a camera with a planar image sensor and limited field of view. Thus, these images do (...)
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  18. Instantaneously Mediated Virtual Visions: The Trans-media Circuit of images, Body, and Meanings.Lanfranco Aceti - 2008 - Art Inquiry. Recherches Sur les Arts 10:29-50.
     
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  19.  38
    Virtual Rome D. Favro: The Urban Image of Augustan Rome. Pp. xxii + 346, 116 figs. Cambridge, New York, and Melbourne: Cambridge University Press, 1996. £45. ISBN: 0-521-45083-. [REVIEW]O. F. Robinson - 1998 - The Classical Review 48 (01):115-116.
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  20. Cinematic experience : from moving images to virtual reality.Robert Sinnerbrink - 2022 - In Kyle Stevens (ed.), The Oxford handbook of film theory. New York, NY: Oxford University Press.
     
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  21. From Ancient Cave to Virtual Cave: Metaverse (Antik Mağaradan Sanal Mağaraya: Metaverse).Ergün Avcı - 2022 - Beytulhikme An International Journal of Philosophy 12 (12:4):981-1006.
    As much as reality itself, its reflections and appearances have taken a significant place in philosophical discussions. While Plato's Allegory of the Cave is one of the first of these discussions, the philosophy of the virtual shows the final state of these discussions today. The virtual cave is the modern-day version of Plato's cave. Appearances in Plato's cave have their own mode of existence, and likewise, virtual objects in the virtual cave have their own mode of (...)
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  22.  8
    The Virtuality and Actuality of Dance Movements in José Gil’s Considerations.Miloš Ševčík - 2023 - Avant: Trends in Interdisciplinary Studies 14 (1).
    The article deals with José Gil’s considerations on the relationships between the virtuality and the actuality of the dancing body. At first, it analyses Gil’s idea of projecting the current position of the dancing body into virtual images and explores Gil’s notion of the multiplicity of virtuality. Further, it demonstrates how in the space of the body a consistent compound of movements is created at the level of the monstrous virtual body. Finally, the article emphasizes that, despite the (...)
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  23.  32
    Virtual Terroir and the Premium Coffee Experience.Francisco Barbosa Escobar, Olivia Petit & Carlos Velasco - 2021 - Frontiers in Psychology 12.
    With its origin-centric value proposition, the specialty coffee industry seeks to educate consumers about the value of the origin of coffee and how the relationship with farmers ensures quality and makes coffee a premium product. While the industry has widely used stories and visual cues to communicate this added value, research studying whether and how these efforts influence consumers' experiences is scarce. Through three experiments, we explored the effect of images that evoke the terroir of coffee on the perception of (...)
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  24.  7
    Predicting head rotation using EEG to enhance streaming of images to a Virtual Reality headset.Anne-Marie Brouwer, Jasper Van Der Waa & Hans Stokking - 2018 - Frontiers in Human Neuroscience 12.
  25. Persons, Virtual Persons, and Radical Interpretation.Michael Bourke - 2015 - Modern Horizons:1-24.
    A dramatic problem facing the concept of the self is whether there is anything to make sense of. Despite the speculative view that there is an essential role for the perceiver in measurement, a physicalist view of reality currently seems to be ruling out the conditions of subjectivity required to keep the concept of the self. Eliminative materialism states this position explicitly. The doctrine holds that we have no objective grounds for attributing personhood to anyone, and can therefore dispense with (...)
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  26.  48
    Virtual Reality and Aesthetic Experience.Roberto Diodato - 2022 - Philosophies 7 (2):29.
    The problem of aesthetic experience in a virtual environment could be reformulated as: what can we learn about aesthetics from the perspective of ‘aesthetic experience in virtual environments’, given the specific nature of such an environment? The discourse goes in circles, because it is always from theories elaborated in the field of the so-called ‘real’ that we develop the difference, but it is a process typically philosophical, that, on the other hand, can make sense only if it can (...)
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  27.  5
    Virtual works -- actual things: essays in music ontology.Paulo de Assis (ed.) - 2018 - Leuven, Belgium: Leuven University Press.
    What are musical works? How are they constructed in our minds? Which material things allow us to speak about them in the first place? Does a specific way of conceiving musical works limit their performative potentials? What alternative, more productive images of musical work can be devised? 'Virtual Works--Actual Things' addresses contemporary music ontological discourses, challenging dominant musicological accounts, questioning their authoritative foundation and moving towards dynamic perspectives devised by music practitioners and artist researchers. Specific attention is given to (...)
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  28.  42
    Virtual Reality, Empathy and Ethics.Matthew Cotton - 2021 - Springer Verlag.
    This book examines the ethics of virtual reality technologies. New forms of virtual reality are emerging in society, not just from low-cost gaming headsets, or augmented reality apps on phones, but from simulated “deep fake” images and videos on social media. This book subjects the new VR technological landscape to ethical scrutiny: assessing the benefits, risks and regulatory practices that shape it. Though often associated with gaming, education and therapy, VR can also be used for moral enhancement. Journalists, (...)
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  29. The Virtual Reality of Homo Economicus.Philip Pettit - 1995 - The Monist 78 (3):308-329.
    The economic explanation of individual behaviour, even behaviour outside the traditional province of the market, projects a distinctively economic image on the minds of the agents involved. It suggests that, in regard to motivation and rationality, they conform to the profile of homo economicus. But this suggestion, by many lights, flies in the face of common sense; it conflicts with our ordinary assumptions about how we each feel and think in most situations, certainly most non-market situations, and about how (...)
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  30. Images, spaces, representations.Liliana Albertazzi - 2009 - Axiomathes 19 (1):103-111.
    The contribution deals with some key problems of cognitive science, whose plurality transcends the boundaries of the disciplines drawn by classical epistemology. In particular, it addresses the issues of mental images, spaces of representation, and the architecture of cognitive processes in vision theory. The thesis presented is that a proper treatment of vision within psychophysics entails an analysis of a series of interconnected spaces, objects and methodologies, from psychophysics to the many virtual realities of representation.
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  31.  56
    Virtual action: O'Regan & noë meet Bergson.Stephen E. Robbins - 2004 - Behavioral and Brain Sciences 27 (6):906-907.
    Bergson, writing in 1896, anticipated “sensorimotor contingencies” under the concept that perception is “virtual action.” But to explain the external image, he embedded this concept in a holographic framework where time-motion is an indivisible and the relation of subject/object is in terms of time. The target article's account of qualitative visual experience falls short for lack of this larger framework. [Objects] send back, then, to my body, as would a mirror, their eventual influence; they take rank in an (...)
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  32.  12
    Virtual surgical planning and data ownership: Navigating the provider‐patient‐vendor relationship.William S. Konicki, Vivian Wasmuht-Perroud, Chase A. Aaron & Arthur L. Caplan - 2022 - Bioethics 36 (5):494-499.
    The practice of modern craniomaxillofacial surgery has been defined by emergent technologies allowing for the acquisition, storage, utilization, and transfer of massive amounts of sensitive and identifiable patient data. This alone has thrust providers into an unlikely and unprecedented role as the stewards of vast databases of digital information. This data powers the potent surgical tool of virtual surgical planning, a method by which craniomaxillofacial surgeons plan and simulate procedural outcomes in a digital environment. Further complicating this new terrain (...)
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  33.  20
    The Virtual Reality of Homo Economicus.Philip Pettit - 1995 - The Monist 78 (3):308-329.
    The economic explanation of individual behaviour, even behaviour outside the traditional province of the market, projects a distinctively economic image on the minds of the agents involved. It suggests that, in regard to motivation and rationality, they conform to the profile of homo economicus. But this suggestion, by many lights, flies in the face of common sense; it conflicts with our ordinary assumptions about how we each feel and think in most situations, certainly most non-market situations, and about how (...)
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  34.  8
    Transforming images: screens, affect, futures.Rebecca Coleman - 2013 - New York: Routledge.
    Acknowledgements -- Introduction: transformation, potential, futures -- Screening affect : images, representational thinking and the actualization of the virtual -- Bringing the image to life : interactive mirrors and intensive experience -- Becoming different : makeover television, proximity and immediacy -- Immanent measure : interaction, attractors and the multiple temporalities of online dieting -- Pre-empting the future : obesity, prediction and change4life -- Conclusion : transforming images : sociology, the future and the virtual -- Bibliography -- Index.
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  35.  17
    Disappearing boundaries? Reality, virtuality and the possibility of “pure” mixed reality (MR).Daniel O’Shiel - 2020 - Indo-Pacific Journal of Phenomenology 20 (1):e1887570.
    This article argues that reality and virtuality are still very much phenomenologically distinguishable, although this might not be the case forever. I argue for two main types of virtuality – one inherently involved in the dynamic horizons of perceptual experiences, while the other is all of our experiences of digital images – in order to show that a particular possible instantiation of the latter type, namely “pure” mixed reality (MR), might come to blur and collapse various experiential categories in the (...)
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  36. Transcendental imaging and augmented reality.Peter Stott - 2011 - Technoetic Arts 9 (1):49-64.
    Man has built tools to extend his visual experience in order to explore reality beyond his sensory capacity, for example microscopes, telescopes, high shutter speed and infrared cameras. However he has yet to build a tool to fully explore visual realms beyond his ordinary cognitive faculties. With the development of computing, comes the possibility of building a tool to explore the virtual forms/spaces of images that are ordinarily inaccessible to the mind. This article identifies how cognition is ordinarily limited (...)
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  37.  8
    Virtual Communities: Chinatowns Made in America.Gary Y. Okihiro - 2004-01-01 - In Philip Alperson (ed.), Diversity and Community. Blackwell. pp. 289–302.
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  38.  11
    The visibility of the image: history and perspectives of formal aesthetics.Lambert Wiesing - 2016 - New York: Bloomsbury, Bloomsbury Academic, an imprint of Bloomsbury Publishing Plc.
    Now available in English for the first time, The Visibility of the Image explores the development of an influential aesthetic tradition through the work of six figures. Analysing their contribution to the progress of formal aesthetics, from its origins in Germany in the 1880s to semiotic interpretations in America a century later, the six chapters cover: Robert Zimmermann (1824-1898), the first to separate aesthetics and metaphysics and approach aesthetics along the lines of formal logic, providing a purely syntactic way (...)
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  39.  8
    Virtual Reality Action Interactive Teaching Artificial Intelligence Education System.Liangfu Jiang - 2021 - Complexity 2021:1-11.
    Comprehensively improving the level of vocational education and teaching quality has become an important initiative to meet the new round of technological revolution and industrial change. The traditional teaching mode can no longer meet the needs of industries and enterprises for job competences, and all higher education institutions are actively thinking about how to carry out teaching reform. Virtual reality can effectively solve the above-mentioned drawbacks, but the hardware facilities of the existing VR systems are extremely expensive, making it (...)
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  40.  93
    The Effect of Virtual Reality Technology on the Imagery Skills and Performance of Target-Based Sports Athletes.Deniz Bedir & Süleyman Erim Erhan - 2021 - Frontiers in Psychology 11.
    The aim of this study is the examination of the effect of virtual reality based imagery (VRBI) training programs on the shot performance and imagery skills of athletes and, and to conduct a comparison with Visual Motor Behavior Rehearsal and Video Modeling (VMBR + VM). In the research, mixed research method and sequential explanatory design were used. In the quantitative dimension of the study the semi-experimental model was used, and in the qualitative dimension the case study design was adopted. (...)
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  41.  31
    Virtual sites performance and materialization.Linda Matthews - 2010 - Technoetic Arts 8 (1):55-65.
    The imagistic promotion of the iconic city form is increasingly achieved by the deployment of the CCTV webcam system. This not only presents new material to mediate people's engagement with this space, but also offers new ways to materialize its actual three-dimensional form. Recent design-based research conducted at the University of Technology, Sydney, shows that the function of the CCTV Internet cameras can be extended and adapted to provide a type of engagement with urban environments that subverts its more representational (...)
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  42.  42
    Virtuality and Morality.Lucas D. Introna - 2001 - Philosophy in the Contemporary World 8 (1):31-39.
    This paper critically describes the mediation of social relations by information technology, drawing on the work of Emmanuel Levinas. In the first of three movements, I discuss ethical relations as primordial sociality based in proximity. In the second movement I discuss the how the self encounters the Other, the ethical contact. How can the self make contact with the Other without turning the Other into a theme, a concept or a category? In the third movement, I discuss the electronic mediation (...)
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  43.  17
    Bergson on virtuality and perception.Marc Parmentier - 2017 - Methodos 17.
    L'article se propose d'étudier le rôle important que Bergson fait jouer à la notion de « virtuel » dans la théorie de la « perception pure » exposée dans le premier chapitre de Matière et mémoire. Cette théorie fait en effet intervenir successivement les concepts de « perception virtuelle », d'« action virtuelle », d' « image virtuelle ». Malgré les similarités qui apparaissent entre les mécanismes de la perception et de la mémoire qui s'ordonnent toutes deux autour de (...)
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  44.  8
    Images of Polish Cities in Promotional Visual and Verbal Symbols. What Logos and Slogans Say about Desired Image of the Polish Cities?Anna Adamus-Matuszyńska & Piotr Dzik - 2022 - Acta Universitatis Lodziensis. Folia Philosophica. Ethica-Aesthetica-Practica 40:97-112.
    Advertising is one of the commonly visible elements of the urban landscape (real and virtual). It also does not require proof that advertisements of cities as such are also part of their “cityscape.” Since at least the nineteenth century, cities have advertised themselves as attractive places to live, visit, or do business. Therefore, the following research question can be asked: How do Polish cities present themselves in advertisements one can find in the landscape? The study assumes that each advertisement (...)
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  45.  16
    Virtual Gallery.Jessica Evett-Miller - 1996 - Diacritics 26 (3/4).
    In lieu of an abstract, here is a brief excerpt of the content:Virtual GalleryJessica Evett-Miller (bio) Click for larger view View full resolutionImage 1. Click for larger view View full resolutionImage 2. Click for larger view View full resolutionImage 3. Click for larger view View full resolutionImage 4. Click for larger view View full resolutionImage 5. Click for larger view View full resolutionImage 6. Click for larger view View full resolutionImage 7. Click for larger view View full resolutionImage 8. (...)
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  46.  30
    Virtual Gallery.John Clair Miller - 1998 - Diacritics 28 (1).
    In lieu of an abstract, here is a brief excerpt of the content:Virtual GalleryJohn Clair Miller* Click for larger view View full resolutionPhotograph by John Clair Miller. Click for larger view View full resolutionPhotograph by John Clair Miller. Click for larger view View full resolutionPhotograph by John Clair Miller. Click for larger view View full resolutionPhotograph by John Clair Miller. Click for larger view View full resolutionPhotograph by John Clair Miller. Click for larger view View full resolutionPhotograph by John (...)
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  47.  13
    Virtual Gallery.Sarah Soquel Morhaim - 1999 - Diacritics 29 (3).
    In lieu of an abstract, here is a brief excerpt of the content:Virtual GallerySarah Soquel MorhaimPhotographs in this issue are by Sarah Soquel Morhaim, a student at Cornell University. Morhaim is currently studying fine arts, political theory, and philosophy. The images were photographed at Coney Island, New York, and Ocean City, Maryland. Click for larger view View full resolution Click for larger view View full resolution Click for larger view View full resolution Click for larger view View full resolution (...)
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  48.  40
    Immersive Virtual Reality Reminiscence Reduces Anxiety in the Oldest-Old Without Causing Serious Side Effects: A Single-Center, Pilot, and Randomized Crossover Study.Kazuyuki Niki, Megumi Yahara, Michiya Inagaki, Nana Takahashi, Akira Watanabe, Takeshi Okuda, Mikiko Ueda, Daisuke Iwai, Kosuke Sato & Toshinori Ito - 2021 - Frontiers in Human Neuroscience 14.
    Background: Dementia is one the major problems of aging societies, and, novel and effective non-drug therapies are required as interventions in the oldest-old to prevent cognitive decline.Objective: This study aims to examine the efficacy and safety of reminiscence using immersive virtual reality focusing on anxiety that often appears with cognitive decline. The secondary objective is to reveal the preference for VR image types for reminiscence: live-action or computer graphics.Methods: This was a pilot, open-label, and randomized crossover study which (...)
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  49.  9
    La realtà virtuale: dispositivi, estetiche, immagini.Cristiano Dalpozzo, Federica Negri & Arianna Novaga (eds.) - 2018 - Milano: Mimesis.
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  50.  4
    A phenomenological study on the Image in the Society of The Fourth Industrial Revolution - On the Base of Merleau-Ponty’s Phenomenology -. 김병환 - 2018 - Journal of the Daedong Philosophical Association 84:43-70.
    This thesis aims to clarify the intrinsic characteristics of ‘image’ of everything for the image in the society of the fourth industrial revolution by the phenomenological dimention based on Merleau-Ponty’s phenomenology, and to clarify the value of image, the intrinsic characteristics of ‘painting-image’, ‘photo-image’ and ‘film-image’. It will reveal that ‘thing-image’, ‘artifact-image’, ‘digital image’, ‘robot-image’ become the images for society of humanities by these clarifications. The image of everything is (...)
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