Results for 'language game model'

988 found
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  1.  8
    Language Games in The Expanse.Andrew Magrath - 2021-10-12 - In Jeffery L. Nicholas (ed.), The Expanse and Philosophy. Wiley. pp. 203–214.
    In The Expanse, the major powers do a great deal of talking, but don't have a great deal of understanding. Discussing language can be surprisingly difficult, because the only way to discuss language is with language and that peculiar arrangement can lead to some outright strangeness. Eccentric, reclusive, and hot‐tempered, Ludwig Wittgenstein is a key philosopher in the examination of language and meaning. Wittgenstein's philosophical studies centered around how to express meaning and why conveying meaning so (...)
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  2. Language Games and Musical Understanding.Alessandro Arbo - 2013 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):187-200.
    Wittgenstein has often explored language games that have to do with musical objects of different sizes (phrases, themes, formal sections or entire works). These games can refer to a technical language or to common parlance and correspond to different targets. One of these coincides with the intention to suggest a way of conceiving musical understanding. His model takes the form of the invitation to "hear (something) as (something)": typically, to hear a musical passage as an introduction or (...)
     
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  3.  37
    The Language-Game of Revelation.M. E. Locker & C. Sedmak - 2001 - Philosophy and Theology 13 (2):241-262.
    In recent studies it has been possible to apply new approaches in philosophy, especially of linguistic philosophy, to exegesis of the writings of the New Testament. Utilizing Wittgenstein’s model of language games, the following study of the meaning of the (apparently hidden) speech in the most difficult book of the NT, the “Book of Revelation,” reveals that the seer John does not speak of hidden events in the future but intends to point the addressee of his writing to (...)
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  4.  28
    Graphical Language Games: Interactional Constraints on Representational Form.Patrick G. T. Healey, Nik Swoboda, Ichiro Umata & James King - 2007 - Cognitive Science 31 (2):285-309.
    The emergence of shared symbol systems is considered to be a pivotal moment in human evolution and human development. These changes are normally explained by reference to changes in people's internal cognitive processes. We present 2 experiments which provide evidence that changes in the external, collaborative processes that people use to communicate can also affect the structure and organization of symbol systems independently of cognitive change. We propose that mutual‐modifiability—opportunities for people to edit or manipulate each other's contributions—is a key (...)
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  5. Language Games Versus Communicative Action: Wittgenstein and Habermas on Language and Reason.William Mark Hohengarten - 1991 - Dissertation, Northwestern University
    This dissertation is structured as a debate between Wittgenstein and Habermas concerning the rational implications of linguistic practices. The topic of the debate is set by Habermas's claim that the pragmatic presuppositions of everyday speech acts commit speakers to resolve differences, including differences in their linguistic and reasoning practices, through a process of rational argumentation called discourse. By contrast, Wittgenstein sees linguistic and reasoning practices as the given parameters of all argumentation, such that they themselves are not open to rational (...)
     
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  6. Language-games and nonsense: Wittgenstein's reflection in Carroll's looking-glass.Leila Silvana May - 2007 - Philosophy and Literature 31 (1):79-94.
    In lieu of an abstract, here is a brief excerpt of the content:Wittgenstein’s Reflection in Lewis Carroll’s Looking-GlassLeila S. MayAccording to one tradition in the theory of fiction, there is a kind of fantasy whose function is to invite the reader to "acknowledge the possibility of a different reality."1 In this essay I want to ask whether Lewis Carroll's Alice books fit into this category; that is, I want to explore the possibility that Alice's Adventures in Wonderland and Through the (...)
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  7.  57
    The Method of Language-Games as a Method of Logic.Oskari Kuusela - 2014 - Philosophical Topics 42 (2):129-160.
    This paper develops an account of Wittgenstein’s method of language-games as a method of logic that exhibits important continuities with Russell’s and the early Wittgenstein’s conceptions of logic and logical analysis as the method of philosophy. On the proposed interpretation, the method of language-games is a method for isolating and modeling aspects of the uses of linguistic expressions embedded in human activities that enables one to make perspicuous complex uses of expressions by gradually building up the complexity of (...)
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  8.  31
    The Problem of the Model Language-Game in Wittgenstein's Later Philosophy.Helen Hervey - 1961 - Philosophy 36 (138):333 - 351.
    In his Memoir of Wittgenstein Professor Malcolm describes the occasion on which, as far as he knows, the idea that as an activity language is a game, or that ‘games are played with words’, first occurred to Wittgenstein. Wittgenstein was passing a playing field where there was a game of football in progress. As he watched the game, the thought suddenly flashed into his mind, ‘We play games with words !’ This account may be compared with (...)
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  9.  88
    Wittgenstein's Language‐games.Max Black - 1979 - Dialectica 33 (3‐4):337-353.
    SummaryWittgenstein's uses of “languagegame” oscillate between references to simplified and imaginary models of rule‐governed observable interaction, and reference to ways in which words are actually used.Reasons are offered for rejecting Wittgenstein's claim for the autonomy of language‐games: use of “mini‐languages “presupposes use of a full language; and mastery of conceptually related language‐games.“Language‐games” are not games. They might be treated as “images” in the literary critic's sense of “pictures made out of words”.
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  10.  90
    Playing Games with Ais: The Limits of GPT-3 and Similar Large Language Models.Adam Sobieszek & Tadeusz Price - 2022 - Minds and Machines 32 (2):341-364.
    This article contributes to the debate around the abilities of large language models such as GPT-3, dealing with: firstly, evaluating how well GPT does in the Turing Test, secondly the limits of such models, especially their tendency to generate falsehoods, and thirdly the social consequences of the problems these models have with truth-telling. We start by formalising the recently proposed notion of reversible questions, which Floridi & Chiriatti propose allow one to ‘identify the nature of the source of their (...)
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  11.  33
    N'S Inconmensurability and Language-games’s Change.Ángeles J. Perona - 2008 - Proceedings of the Xxii World Congress of Philosophy 50:609-621.
    Every time that one refers to the political philosophy that could be drawn from the so called " Last Wittgenstein ", the most habitual thing is to associate it with conservative positions, given that the majority of the available literature on the matter does it so. Nevertheless, in the last few years some philosophers, such as Chantal Mouffe and Paolo Virno, have tried to offer a new picture in which Wittgenstein fits better with democratic political ideas, even though this manoeuvre (...)
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  12.  8
    The Development of Philosophical Activities of the Academic Philosophy Cafe From Language Game to Theater Game.Wang Huiling ) - 2021 - Philosophical Practice and Counseling 11:121-141.
    In Practical Philosophy Education, besides the learning of conceptual knowledge and working with an introspective method, students are actively engaged whereby they are played in a new form as a language game. The negative attitudes and the pretending performances were revised from the exercise of answering questions to asking question, and then to continue asking. 1957 Coffee proposes the “cross-questioning” model of using knowledge to play the “game” of philosophy. This playing experience is passed down intellectually (...)
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  13.  15
    Dialogue‐Games: Metacommunication Structures for Natural Language Interaction.James A. Levin & James A. Moore - 1977 - Cognitive Science 1 (4):395-420.
    Our studies of naturally occurring human dialogue have led to the recognition of a class of regularities which characterize impoltant aspects of communication. People appear to interact according to established patterns which span several turns in a dialogue and which recur frequently. These patterns appear to be organized around the goals which the dialogue serves for each participant. Many things which are said later in a dialogue can only be interpreted as pursuit of these goals, established by earlier dialogue.These patterns (...)
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  14.  17
    Game Theory and Economic Modelling.David M. Kreps - 1990 - Oxford University Press UK.
    Over the past two decades, academic economics has undergone a mild revolution in methodology. The language, concepts and techniques of noncooperative game theory have become central to the discipline. This book provides the reader with some basic concepts from noncooperative theory, and then goes on to explore the strengths, weaknesses, and future of the theory as a tool of economic modelling and analysis. The central theses are that noncooperative game theory has been a remarkably popular tool in (...)
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  15. Extensive games as process models.Johan van Benthem - 2002 - Journal of Logic, Language and Information 11 (3):289-313.
    We analyze extensive games as interactive process models, using modallanguages plus matching notions of bisimulation as varieties of gameequivalences. Our technical results show how to fit existing modalnotions into this new setting.
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  16. Games in the semantics of programming languages – an elementary introduction.Jan Jürjens - 2002 - Synthese 133 (1-2):131-158.
    Mathematical models are an important tool in the development ofsoftware technology, including programming languages and algorithms.During the last few years, a new class of such models has beendeveloped based on the notion of a mathematical game that isespecially well-suited to address the interactions between thecomponents of a system. This paper gives an introduction to thesegame-semantical models of programming languages, concentrating onmotivating the basic intuitions and putting them into context.
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  17.  50
    Is Language a Game?Joseph Heath - 1996 - Canadian Journal of Philosophy 26 (1):1 - 28.
    Recent developments in game theory have shown that the mathematical models of action so widely admired in the study of economics are in fact only particular instantiations of a more general theoretical framework. In the same way that Aristotelian logic was ‘translated’ into the more general and expressive language of predicate logic, the basic action theoretic underpinnings of modern economics have now been articulated within the more comprehensive language of game theory. But precisely because of its (...)
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  18.  75
    Modelling Simultaneous Games in Dynamic Logic.Johan Van Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247 - 268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player's powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of 'concurrent game logic' CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  19.  13
    Modelling simultaneous games in dynamic logic.Johan Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247-268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player’s powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of ‘concurrent game logic’ CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  20.  18
    Jacobus C. Visser, A Dialogue Game for Critical Discussion: Groundwork in the Formalisation and Computerisation of the Pragma-Dialectical Model of Argumentation. Dissertation, University of Amsterdam: Amsterdam Center for Language and Communication, Amsterdam, xiv + 153 pp.Erik C. W. Krabbe - 2018 - Argumentation 32 (3):457-460.
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  21.  17
    Semantic Memory Search and Retrieval in a Novel Cooperative Word Game: A Comparison of Associative and Distributional Semantic Models.Abhilasha A. Kumar, Mark Steyvers & David A. Balota - 2021 - Cognitive Science 45 (10):e13053.
    Considerable work during the past two decades has focused on modeling the structure of semantic memory, although the performance of these models in complex and unconstrained semantic tasks remains relatively understudied. We introduce a two‐player cooperative word game, Connector (based on the boardgame Codenames), and investigate whether similarity metrics derived from two large databases of human free association norms, the University of South Florida norms and the Small World of Words norms, and two distributional semantic models based on large (...)
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  22.  52
    Notes on coordination, game theory and the evolutionary basis of language.Don Ross - 2012 - Interaction Studies 13 (1):50-65.
    It is widely appreciated that establishment and maintenance of coordination are among the key evolutionary promoters and stabilizers of human language. In consequence, it is also generally recognized that game theory is an important tool for studying these phenomena. However, the best known game theoretic applications to date tend to assimilate linguistic communication with signaling. The individualistic philosophical bias in Western social ontology makes signaling seem more challenging than it really is, and thus focuses attention on theoretical (...)
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  23.  6
    Notes on coordination, game theory and the evolutionary basis of language.Don Ross - 2012 - Interaction Studies. Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies / Social Behaviour and Communication in Biological and Artificial Systemsinteraction Studies 13 (1):50-65.
    It is widely appreciated that establishment and maintenance of coordination are among the key evolutionary promoters and stabilizers of human language. In consequence, it is also generally recognized that game theory is an important tool for studying these phenomena. However, the best known game theoretic applications to date tend to assimilate linguistic communication with signaling. The individualistic philosophical bias in Western social ontology makes signaling seem more challenging than it really is, and thus focuses attention on theoretical (...)
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  24.  56
    On pitfalls (and advantages) of sophisticated Large Language Models.Anna Strasser - forthcoming - In Joan Casas-Roma, Santi Caballe & Jordi Conesa (eds.), Ethics in Online AI-Based Systems: Risks and Opportunities in Current Technological Trends. Elsevier.
    Natural language processing based on large language models (LLMs) is a booming field of AI research. After neural networks have proven to outperform humans in games and practical domains based on pattern recognition, we might stand now at a road junction where artificial entities might eventually enter the realm of human communication. However, this comes with serious risks. Due to the inherent limitations regarding the reliability of neural networks, overreliance on LLMs can have disruptive consequences. Since it will (...)
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  25. Games and definability for FPC.Guy McCusker - 1997 - Bulletin of Symbolic Logic 3 (3):347-362.
    A new games model of the language FPC, a type theory with products, sums, function spaces and recursive types, is described. A definability result is proved, showing that every finite element of the model is the interpretation of some term of the language.
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  26.  66
    Game Theoretic Pragmatics.Michael Franke - 2013 - Philosophy Compass 8 (3):269-284.
    Game theoretic pragmatics is a small but growing part of formal pragmatics, the linguistic subfield studying language use. The general logic of a game theoretic explanation of a pragmatic phenomenon is this: the conversational context is modelled as a game between speaker and hearer; an adequate solution concept then selects the to‐be‐explained behavior in the game model. For such an explanation to be convincing, both components, game model and solution concept, should be (...)
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  27.  31
    Signalling games, sociolinguistic variation and the construction of style.Heather Burnett - 2019 - Linguistics and Philosophy 42 (5):419-450.
    This paper develops a formal model of the subtle meaning differences that exist between grammatical alternatives in socially conditioned variation and how these variants can be used by speakers as resources for constructing personal linguistic styles. More specifically, this paper introduces a new formal system, called social meaning games, which allows for the unification of variationist sociolinguistics and game-theoretic pragmatics, two fields that have had very little interaction in the past. Although remarks have been made concerning the possible (...)
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  28.  75
    Individuating games.Michael Ridge - 2020 - Synthese 198 (9):8823-8850.
    Games, which philosophers commonly invoke as models for diverse phenomena, are plausibly understood in terms of rules and goals, but this gives rise to two puzzles. The first concerns the identity of a single game over time. Intuitively one and the same game can undergo a change in rules, as when the rules of chess were modified so that a pawn could be moved two squares forward on its first move. Yet if games are individuated in terms of (...)
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  29.  24
    The Games of Logic and the Games of Inquiry.Jaakko Hintikka - 1995 - Dialectica 49 (2‐4):229-250.
    SummaryTruth‐definitions play a crucial role in the foundations of logic and semantics. Tarsik‐type truth‐definitions are not possible to formulate in a usual first‐order language for itself, and they have been criticized because they do not account for what makes them definitions of truth. It has been suggested that truth should instead be characterized by reference to the «language‐games» of verification and falsification. The author's game‐theoretical semantics here explained for formal first‐order languages, can be thought of as a (...)
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  30. Games in Dynamic-Epistemic Logic.Johan van Benthem - unknown
    We discuss games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. We propose matching logical languages for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic-epistemic language’ – and we find correspondences between special axioms and particular modes of playing games with their information dynamics. At the ‘outcome level’, we present suitable notions of (...) equivalence, plus some simple representation results. (shrink)
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  31.  12
    Ernest Lepore.What Model-Theoretic Semantics Cannot Do - 1997 - In Peter Ludlow (ed.), Readings in the Philosophy of Language. MIT Press.
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  32.  10
    Neither neural networks nor the language-of-thought alone make a complete game.Iris Oved, Nikhil Krishnaswamy, James Pustejovsky & Joshua K. Hartshorne - 2023 - Behavioral and Brain Sciences 46:e285.
    Cognitive science has evolved since early disputes between radical empiricism and radical nativism. The authors are reacting to the revival of radical empiricism spurred by recent successes in deep neural network (NN) models. We agree that language-like mental representations (language-of-thoughts [LoTs]) are part of the best game in town, but they cannot be understood independent of the other players.
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  33. Language Acquisition: Seeing through Wittgenstein.Sanjit Chakraborty - 2018 - Indian Philosophical Quarterly 45 (2-3):113-126.
    This paper aims to exemplify the language acquisition model by tracing back to the Socratic model of language learning procedure that sets down inborn knowledge, a kind of implicit knowledge that becomes explicit in our language. Jotting down the claims in Meno, Plato triggers a representationalist outline basing on the deductive reasoning, where the conclusion follows from the premises (inborn knowledge) rather than experience. This revolution comes from the pen of Noam Chomsky, who amends the (...)
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  34. Game-theoretic axioms for local rationality and bounded knowledge.Gian Aldo Antonelli & Cristina Bicchieri - 1995 - Journal of Logic, Language and Information 4 (2):145-167.
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like “rationality at a node” and “knowledge at a node.” We distinguish between the game theorist's and the players' own “theory of the game.” The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. While in (...)
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  35.  26
    Games and Kinds.Cailin O’Connor - 2019 - British Journal for the Philosophy of Science 70 (3):719-745.
    In response to those who argue for ‘property cluster’ views of natural kinds, I use evolutionary models of similarity-maximizing games to assess the claim that linguistic terms appropriately track sets of objects that cluster in property spaces. As I show, there are two sorts of ways this can fail to happen. First, evolved terms that do respect property structure in some senses can be conventional nonetheless. Second, and more crucially, because the function of linguistic terms is to facilitate successful action (...)
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  36.  22
    Focus games.Jon Scott Stevens - 2016 - Linguistics and Philosophy 39 (5):395-441.
    This paper provides a game-theoretic analysis of contrastive focus, extending insights from recent work on the role of noisy communication in prosodic accent placement to account for focus within sentences, sub-sentential phrases and words. The shared insight behind these models is that languages with prosodic focus marking assign prosodic prominence only within elements which constitute material critical for successful interpretation. We first take care to distinguish the information-structural notion of focus from an ontologically distinct notion of givenness marking, and (...)
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  37. Game theory, cheap talk and post‐truth politics: David Lewis vs. John Searle on reasons for truth‐telling.S. M. Amadae - 2018 - Journal for the Theory of Social Behaviour 48 (3):306-329.
    I offer two potential diagnoses of the behavioral norms governing post‐truth politics by comparing the view of language, communication, and truth‐telling put forward by David Lewis (extended by game theorists), and John Searle. My first goal is to specify the different ways in which Lewis, and game theorists more generally, in contrast to Searle (in the company of Paul Grice and Jurgen Habermas), go about explaining the normativity of truthfulness within a linguistic community. The main difference is (...)
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  38.  11
    Game analogy in law reconsidered: is evidence at stake?Maciej Dybowski, Weronika Dzięgielewska & Wojciech Rzepiński - 2022 - Synthese 200 (6):1-29.
    The aim of this paper is to show that the meaning and significance of legal evidence is being constituted throughout the course of a singular instance of legal proceedings. This is to be achieved by describing what legal agents _do_ while appealing to different propositions of fact and inferring from them throughout the course of legal proceedings. The authors claim that the process of applying the law is ultimately rooted in the inferential discursive practices of exchanging reasons on the part (...)
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  39.  14
    Situated Language Understanding as Filtering Perceived Affordances.Peter Gorniak & Deb Roy - 2007 - Cognitive Science 31 (2):197-231.
    We introduce a computational theory of situated language understanding in which the meaning of words and utterances depends on the physical environment and the goals and plans of communication partners. According to the theory, concepts that ground linguistic meaning are neither internal nor external to language users, but instead span the objective‐subjective boundary. To model the possible interactions between subject and object, the theory relies on the notion of perceived affordances: structured units of interaction that can be (...)
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  40.  42
    Logic, Language, and Method on Polarities in Human Experience: Philosophical Papers.Kuno Lorenz - 2009 - De Gruyter.
    Preface -- Part I: Philosophical logic and philosophy of language -- Rules versus theorems : a new approach for mediation -- Between intuitionistic and two-valued logic -- On the relation between the partition of a whole into parts and the attribution of properties to an object -- Basic objectives of dialogic logic in historical perspective -- Pragmatic and semiotic prerequisites for predication : a dialogue model -- Pragmatics and semiotics : the peircean version of ontology and epistemology -- (...)
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  41.  44
    Question–answer games.Thomas Ågotnes, Johan van Benthem, Hans van Ditmarsch & Stefan Minica - 2011 - Journal of Applied Non-Classical Logics 21 (3-4):265-288.
    We propose strategic games wherein the strategies consist of players asking each other questions and answering those questions. We study simplifications of such games wherein two players simultaneously ask each other a question that the opponent is then obliged to answer. The motivation for our research is to model conversation including the dynamics of questions and answers, to provide new links between game theory and dynamic logics of information, and to exploit the dynamic/strategic structure that, we think, lies (...)
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  42.  60
    Plasticity and language: an example of the Baldwin effect?Kevin J. S. Zollman & Rory Smead - 2010 - Philosophical Studies 147 (1):7-21.
    In recent years, many scholars have suggested that the Baldwin effect may play an important role in the evolution of language. However, the Baldwin effect is a multifaceted and controversial process and the assessment of its connection with language is difficult without a formal model. This paper provides a first step in this direction. We examine a game-theoretic model of the interaction between plasticity and evolution in the context of a simple language game. (...)
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  43.  34
    Frames and Games: Intensionality and Equilibrium Selection.István Aranyosi - forthcoming - Erkenntnis:1-27.
    The paper is an addition to the intensionalist approach to decision theory, with emphasis on game theoretic modelling. Extensionality in games is an a priori requirement that players exhibit the same behavior in all algebraically equivalent games on pain of irrationality. Intensionalism denies that it is always irrational to play differently in differently represented but algebraically equivalent versions of a game. I offer a framework to integrate game non-extensionality with the more familiar idea of linguistic non-extensionality from (...)
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  44. The Evolution of Coding in Signaling Games.Jeffrey A. Barrett - 2009 - Theory and Decision 67 (2):223-237.
    Signaling games with reinforcement learning have been used to model the evolution of term languages (Lewis 1969, Convention. Cambridge, MA: Harvard University Press; Skyrms 2006, “Signals” Presidential Address. Philosophy of Science Association for PSA). In this article, syntactic games, extensions of David Lewis’s original sender–receiver game, are used to illustrate how a language that exploits available syntactic structure might evolve to code for states of the world. The evolution of a language occurs in the context of (...)
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  45.  11
    A game semantics of names and pointers.J. Laird - 2008 - Annals of Pure and Applied Logic 151 (2-3):151-169.
    We describe a fully abstract semantics for a simple functional language with locally declared names which may be used as pointers to names. It is based on a category of dialogue games acted upon by the group of natural number automorphisms. This allows a formal, semantic characterization of the key properties of names such as freshness and locality.We describe a model of the call-by-value λ-calculus based on these games, and show that it can be used to interpret the (...)
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  46. Where Languages End: Ludwig Wittgenstein at the Crossroads of Music, Language, and the World.Eran Guter - 2004 - Dissertation, Boston University
    Most commentators have underplayed the philosophical importance of Wittgenstein's multifarious remarks on music, which are scattered throughout his Nachlass. In this dissertation I spell out the extent and depth of Wittgenstein's engagement with certain problems that are regarded today as central to the field of the aesthetics of music, such as musical temporality, expression and understanding. By considering musical expression in its relation to aspect-perception, I argue that Wittgenstein understands music in terms of a highly evolved, vertically complex physiognomic (...)-game, in which fine shades of behavior are logically (semantically) connected with the musical experiences themselves. A musical passage conjoins the multifarious language games that are presupposed in it and the emerging gesture that ultimately insinuates itself into our life. Wittgenstein conceives music as a mode of expression, a path leading from the world of our thoughts and feelings, which in itself is not yet music, toward a gesture which is no longer music, but which belongs to the world of thoughts and feelings. A melody can be located at this crossroads of music, language and the world, and is understood in reciprocal action with language. Musical gesture insinuates itself into our life, for, like a human face, it speaks of and reflects our "knowledge of mankind," and it is ultimately understood only against the background of "the bustle of life," as Wittgenstein calls it. I also argue that Wittgenstein's discussion of musical understanding suggests an important model, albeit not an exclusive one, for understanding language. The musicality of language points first and foremost at the way we use words in the vertically complex language game of expression, and at the intransitive understanding that goes with it. Throughout the dissertation I address a number of unique topics that have rarely, if ever, been investigated in this context. These include inter alia Wittgenstein's 1912-1913 experiments on the perception of rhythm, Oswald Spengler's influence on Wittgenstein's remarks on music, Wittgenstein's reaction to Heinrich Schenker's view of music, and the complex, elusive relation between Wittgenstein's later philosophical views and Arnold Schoenberg's dodecaphonic music. (shrink)
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  47.  96
    A Model for Free Speech.Daniel Weston - 2022 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 35 (6):2211-2240.
    The truth-justification is an enduring explanation for valuing free speech. This paper seeks to advance an account of “assertion”, found in speech act theory, that can identify speech which contributes to truth-discovery in a nuanced way. I apply the dialectic theory of assertion which emphasises the language game of giving and asking for reasons to believe things as assertional social practice. In doing so, I consider what “moves” in this game make sense from a truth-discovery perspective, drawing (...)
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  48. Communication, Language and Autonomy.Raffaela Giovagnoli - 2009 - Etica E Politica 11 (1):260-270.
    In my contribution I want to describe a notion of autonomy in social terms namely in discursive practices. I already presented autonomy as grounded on the Sellarsian “metaphor” of the game of giving and asking for reasons reinterpreted by Robert Brandom. The model was centered mostly on practices of justification starting from an inferentialist view of the propositional content. However, I think that together with speech acts in ordinary language we must provide a description of the role (...)
     
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    Representing and Reasoning about Game Strategies.Dongmo Zhang & Michael Thielscher - 2015 - Journal of Philosophical Logic 44 (2):203-236.
    As a contribution to the challenge of building game-playing AI systems, we develop and analyse a formal language for representing and reasoning about strategies. Our logical language builds on the existing general Game Description Language and extends it by a standard modality for linear time along with two dual connectives to express preferences when combining strategies. The semantics of the language is provided by a standard state-transition model. As such, problems that require reasoning (...)
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  50. Wittgenstein. Playing on the Edges of Language.Francesco Valagussa - 2013 - Aisthesis: Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):291-305.
    This article aims to show the development of Wittgenstein’s conception of language from a pictorial model to a musical model. At first language is considered as a “means of representation” but in the second phase of Wittgenstein’s work the problem of understanding a proposition and the different shades of meaning supports an analogy with the musical dimension. In this perspective, Wittgenstein approaches the idea of language-game.
     
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