Results for ' Interactive computation'

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  1.  16
    Modelling interactive computing systems: Do we have a good theory of what computers are?Alice Martin, Mathieu Magnaudet & Stéphane Conversy - 2022 - Zagadnienia Filozoficzne W Nauce 73:77-119.
    Computers are increasingly interactive. They are no more transformational systems producing a final output after a finite execution. Instead, they continuously react in time to external events that modify the course of computing execution. While philosophers have been interested in conceptualizing computers for a long time, they seem to have paid little attention to the specificities of interactive computing. We propose to tackle this issue by surveying the literature in theoretical computer science, where one can find explicit proposals (...)
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  2.  3
    Interactive Computer Graphics: The Arms Race.David Hafemeister - 1984 - Bulletin of Science, Technology and Society 4 (5):471-488.
    By using interactive computer graphics (ICG), it is possible to discuss the numerical aspects of some arms race issues with more specificity and in a visual way. The number of variables involved in these issues can be quite large; computers operated in the interactive, graphical mode, can allow exploration of the variables, leading to a greater understanding of the issues. This paper will examine some examples of interactive computer graphics: (1) The relationship between silo hardening and the (...)
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  3. Semantics of Information as Interactive Computation.Gordana Dodig-Crnkovic - 2008 - Proceedings of the Fifth International Workshop on Philosophy and Informatics 2008.
    Computers today are not only the calculation tools - they are directly (inter)acting in the physical world which itself may be conceived of as the universal computer (Zuse, Fredkin, Wolfram, Chaitin, Lloyd). In expanding its domains from abstract logical symbol manipulation to physical embedded and networked devices, computing goes beyond Church-Turing limit (Copeland, Siegelman, Burgin, Schachter). Computational processes are distributed, reactive, interactive, agent-based and concurrent. The main criterion of success of computation is not its termination, but the adequacy (...)
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  4.  4
    An interactive computer system for retrieving faces.J. W. Shepherd - 1986 - In H. Ellis, M. Jeeves, F. Newcombe & Andrew W. Young (eds.), Aspects of Face Processing. Martinus Nijhoff. pp. 398--409.
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  5.  27
    Interactive Computation and Artificial Epistemologies.Luciana Parisi - 2021 - Theory, Culture and Society 38 (7-8):33-53.
    What is algorithmic thought? It is not possible to address this question without first reflecting on how the Universal Turing Machine transformed symbolic logic and brought to a halt the universality of mathematical formalism and the biocentric speciation of thought. The article draws on Sylvia Wynter’s discussion of the sociogenic principle to argue that both neurocognitive and formal models of automated cognition constitute the epistemological explanations of the origin of the human and of human sapience. Wynter’s argument will be related (...)
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  6.  59
    Interactive computation is interaction with what?: A reply to Clark. [REVIEW]Evan Selinger & Timothy Engström - 2008 - Phenomenology and the Cognitive Sciences 7 (3):347-348.
    In this response essay, we argue that Andy Clark’s assessment of our position on cyborgs is rooted in a misconception of the notion of “interaction” that we advance.
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  7.  6
    On the Usefulness of Interactive Computer Game Logs for Agent Modelling.Matthew Sheehan & Ian Watson - 2008 - In Tu-Bao Ho & Zhi-Hua Zhou (eds.), Pricai 2008: Trends in Artificial Intelligence. Springer. pp. 1059--1064.
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  8.  25
    Representing Computer-Aided Design: Screenshots and the Interactive Computer circa 1960.Matthew Allen - 2016 - Perspectives on Science 24 (6):637-668.
    Sometimes in the course of image-making, images are asked to represent unusual things. Around 1960, scientists and engineers working on the Computer-Aided Design Project at MIT began imagining that computers could be “active partners” to human designers. They began talking about a future of “human-computer symbiosis.” And they created a new type of image—the screenshot—that represented this new possibility. This paper describes early CAD research as a site for the emergence of the ideal of the interactive computer and how (...)
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  9. Exploration of the Functional Properties of Interaction: Computer Models and Pointers for Theory.E. B. Roesch, M. Spencer, S. J. Nasuto, T. Tanay & J. M. Bishop - 2013 - Constructivist Foundations 9 (1):26-33.
    Context: Constructivist approaches to cognition have mostly been descriptive, and now face the challenge of specifying the mechanisms that may support the acquisition of knowledge. Departing from cognitivism, however, requires the development of a new functional framework that will support causal, powerful and goal-directed behavior in the context of the interaction between the organism and the environment. Problem: The properties affecting the computational power of this interaction are, however, unclear, and may include partial information from the environment, exploration, distributed processing (...)
     
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  10.  23
    Computers as Interactive Machines: Can We Build an Explanatory Abstraction?Alice Martin, Mathieu Magnaudet & Stéphane Conversy - 2023 - Minds and Machines 33 (1):83-112.
    In this paper, we address the question of what current computers are from the point of view of human-computer interaction. In the early days of computing, the Turing machine (TM) has been the cornerstone of the understanding of computers. The TM defines what can be computed and how computation can be carried out. However, in the last decades, computers have evolved and increasingly become interactive systems, reacting in real-time to external events in an ongoing loop. We argue that (...)
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  11. Interaction and resistance: The recognition of intentions in new human-computer interaction.Vincent C. Müller - 2011 - In Anna Esposito, Antonietta M. Esposito, Raffaele Martone, Vincent C. Müller & Gaetano Scarpetta (eds.), Towards autonomous, adaptive, and context-aware multimodal interfaces: Theoretical and practical issues. Springer. pp. 1-7.
    Just as AI has moved away from classical AI, human-computer interaction (HCI) must move away from what I call ‘good old fashioned HCI’ to ‘new HCI’ – it must become a part of cognitive systems research where HCI is one case of the interaction of intelligent agents (we now know that interaction is essential for intelligent agents anyway). For such interaction, we cannot just ‘analyze the data’, but we must assume intentions in the other, and I suggest these are largely (...)
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  12.  12
    The Interactive Nature of Computing: Refuting the Strong Church–Turing Thesis.D. Goldin & P. Wegner - 2008 - Minds and Machines 18 (1):17-38.
    The classical view of computing positions computation as a closed-box transformation of inputs (rational numbers or finite strings) to outputs. According to the interactive view of computing, computation is an ongoing interactive process rather than a function-based transformation of an input to an output. Specifically, communication with the outside world happens during the computation, not before or after it. This approach radically changes our understanding of what is computation and how it is modeled. The (...)
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  13. The interactive nature of computing: Refuting the strong church–turing thesis. [REVIEW]Dina Goldin & Peter Wegner - 2008 - Minds and Machines 18 (1):17-38.
    The classical view of computing positions computation as a closed-box transformation of inputs (rational numbers or finite strings) to outputs. According to the interactive view of computing, computation is an ongoing interactive process rather than a function-based transformation of an input to an output. Specifically, communication with the outside world happens during the computation, not before or after it. This approach radically changes our understanding of what is computation and how it is modeled. The (...)
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  14.  5
    Human–Computer Interaction-Oriented African Literature and African Philosophy Appreciation.Jianlan Wen & Yuming Piao - 2022 - Frontiers in Psychology 12.
    African literature has played a major role in changing and shaping perceptions about African people and their way of life for the longest time. Unlike western cultures that are associated with advanced forms of writing, African literature is oral in nature, meaning it has to be recited and even performed. Although Africa has an old tribal culture, African philosophy is a new and strange idea among us. Although the problem of “universality” of African philosophy actually refers to the question of (...)
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  15.  16
    Child–Computer Interaction at the Beginner Stage of Music Learning: Effects of Reflexive Interaction on Children’s Musical Improvisation.Anna Rita Addessi, Filomena Anelli, Diber Benghi & Anders Friberg - 2017 - Frontiers in Psychology 8.
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  16. Human Computer Interaction Design of the LP-ITS: Linear Programming Intelligent Tutoring Systems.S. Abu Naser, A. Ahmed, N. Al-Masri & Y. Abu Sultan - 2011 - .
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  17. La computer-mediated interaction: Un modello interpretativo ed alcuni problemi.Luciano Floridi - 1997 - Internet Meeting 1997, Internet and Intranet for CompaniesAt: Centro Congressi Milanofiori, Assago, Milano.
    In this paper, I first outline a model of Computer-Meditated Interaction (CMI) to distinguish between (1) CMI HCI-transparent (HCI = human-computer interaction) and (2) CMI HCI-dependent. Some main features of (1) are then analysed (data-radiation, data-tracking, internalisation of problem solving), while (2) is further divided into (2.1) CMI-HCI stand-alone and (2.2) CMI-HCI on-line. Some advantages and limits of (2.1) are suggested, together with an overview of the present and future strategies leading the production of new applications in the field. The (...)
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  18.  27
    Quantum Interaction - 10th International Conference, QI2016. Lecture Notes on Computer Science.J. A. de Barros, B. Coecke & E. Pothos (eds.) - 2017 - Springer International Publishing.
    This book constitutes the thoroughly refereed post-conference proceedings of the 10th International Conference on Quantum Interaction, QI 2016, held in San Francisco, CA, USA, in July 2016. The 21 papers presented in this book were carefully reviewed and selected from 39 submissions. The papers address topics such as: Fundamentals; Quantum Cognition; Language and Applications; Contextuality and Foundations of Probability; and Quantum-Like Measurements.
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  19.  53
    Interactive Effects of Explicit Emergent Structure: A Major Challenge for Cognitive Computational Modeling.Robert M. French & Elizabeth Thomas - 2015 - Topics in Cognitive Science 7 (2):206-216.
    David Marr's (1982) three‐level analysis of computational cognition argues for three distinct levels of cognitive information processing—namely, the computational, representational, and implementational levels. But Marr's levels are—and were meant to be—descriptive, rather than interactive and dynamic. For this reason, we suggest that, had Marr been writing today, he might well have gone even farther in his analysis, including the emergence of structure—in particular, explicit structure at the conceptual level—from lower levels, and the effect of explicit emergent structures on the (...)
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  20. Modeling the interaction of computer errors by four-valued contaminating logics.Roberto Ciuni, Thomas Macaulay Ferguson & Damian Szmuc - 2019 - In Rosalie Iemhoff, Michael Moortgat & Ruy de Queiroz (eds.), Logic, Language, Information, and Computation. Berlín, Alemania: pp. 119-139.
    Logics based on weak Kleene algebra (WKA) and related structures have been recently proposed as a tool for reasoning about flaws in computer programs. The key element of this proposal is the presence, in WKA and related structures, of a non-classical truth-value that is “contaminating” in the sense that whenever the value is assigned to a formula ϕ, any complex formula in which ϕ appears is assigned that value as well. Under such interpretations, the contaminating states represent occurrences of a (...)
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  21.  12
    Human-Computer Interactive English Learning From the Perspective of Social Cognition in the Age of Intelligence.Qilin Yan - 2022 - Frontiers in Psychology 13.
    Under the wave of globalization, the ties between countries are getting closer and closer. Based on the differences in the languages of different countries, the importance of English as a universal language is becoming more and more prominent. In the past, English teaching was mainly taught by teachers and students. This mode of English learning is more of theoretical teaching, which has little effect on improving English ability. In the era of intelligence, with the upgrading of technology and the renewal (...)
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  22.  37
    Interaction spaces in computer-mediated communication.Duska Rosenberg, S. Foley, M. Lievonen, S. Kammas & M. J. Crisp - 2005 - AI and Society 19 (1):22-33.
    In this paper we describe the development of the Interaction Space Theory developed as part of the SANE project. EU framework 5 IST project sustainable accommodation for the new economy, IST 2000-25-257 The EU funded project provided an inter-disciplinary context for the study of interactions in the hybrid workplace where physical work environment is enhanced with information and communication technologies (ICT) which enable collaboration with remote partners. We explain how the theoretical approach, empirical work and methodological strategy employed by SANE (...)
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  23. Quantum Interaction. QI 2016. Lecture Notes in Computer Science, Vol. 10106.José Acacio de Barros, Bob Coecke & E. Pothos (eds.) - 2016 - Springer, Cham.
  24.  53
    Brain-Computer Interaction and Medical Access to the Brain: Individual, Social and Ethical Implications.Elisabeth Hildt - 2010 - Studies in Ethics, Law, and Technology 4 (3).
    This paper discusses current clinical applications and possible future uses of brain-computer interfaces as a means for communication, motor control and entertainment. After giving a brief account of the various approaches to direct brain-computer interaction, the paper will address individual, social and ethical implications of BCI technology to extract signals from the brain. These include reflections on medical and psychosocial benefits and risks, user control, informed consent, autonomy and privacy as well as ethical and social issues implicated in putative future (...)
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  25.  16
    Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework.Elena Musi, Lorenzo Federico & Gianni Riotta - forthcoming - AI and Society:1-13.
    In response to the ever-increasing spread of online disinformation and misinformation, several human–computer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, there are no systematic criteria to analyze their relevance and impact for building fake news resilience, partly due to the lack of a common understanding of data literacy. In this paper we put forward an operationalizable definition of data literacy (...)
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  26.  18
    Characterizing Interactive Communications in Computer-Supported Collaborative Problem-Solving Tasks: A Conditional Transition Profile Approach.Jiangang Hao & Robert J. Mislevy - 2019 - Frontiers in Psychology 10.
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  27.  6
    Computer‐mediated Communication and Human—Computer Interaction.Charles Ess - 2004 - In Luciano Floridi (ed.), The Blackwell Guide to the Philosophy of Computing and Information. Oxford, UK: Blackwell. pp. 76–91.
    The prelims comprise: Introduction: CMC and Philosophy Some Definitions Philosophical Perspectives: Worldview Interdisciplinary Dialogue and Future Directions in Philosophy.
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  28.  29
    Computational research on interaction and agency.Philip E. Agre - 1995 - Artificial Intelligence 72 (1-2):1-52.
  29.  24
    Computational modelling of protein interactions: Energy minimization for the refinement and scoring of association decoys.Alexander Dibrov, Yvonne Myal & Etienne Leygue - 2009 - Acta Biotheoretica 57 (4):419-428.
    The prediction of protein–protein interactions based on independently obtained structural information for each interacting partner remains an important challenge in computational chemistry. Procedures where hypothetical interaction models (or decoys) are generated, then ranked using a biochemically relevant scoring function have been garnering interest as an avenue for addressing such challenges. The program PatchDock has been shown to produce reasonable decoys for modeling the association between pig alpha-amylase and the VH-domains of camelide antibody raised against it. We designed a biochemically relevant (...)
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  30.  21
    Computational Methods for Discoveries from Integrated Data-Human-Interactive Annealing for Multilateral Observation.Yoshiharu Maeno, Kenichi Horie & Yukio Ohsawa - 2008 - In S. Iwata, Y. Oshawa, S. Tsumoto, N. Zhong, Y. Shi & L. Magnani (eds.), Communications and Discoveries From Multidisciplinary Data. Springer. pp. 187--203.
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  31.  54
    Computer-mediated communication and conflict management process: A closer look at anticipation of future interaction.Bolanle Olaniran - 2001 - World Futures 57 (4):285-313.
    This paper explores the concept of anticipation of future interaction (AFI) in Computer?Mediated Communication (CMC) with conflict management. Specifically, the tenet of the current paper is to determine whether CMC is suitable for conflict management. This central question was address drawing on anticipation of future interaction. Along this line, the issue of task, identity, self?presentations are discussed relative to the role of anticipation of future interaction in CMC encounters. Specific propositions are presented. The discussion addresses implications for group conflict management (...)
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  32.  21
    Human–Computer Interaction Research Needs a Theory of Social Structure: The Dark Side of Digital Technology Systems Hidden in User Experience.Ryan Gunderson - 2022 - Human Studies 45 (3):529-550.
    A sociological revision of Aron Gurwitsch provides a helpful layered theory of conscious experience as a four-domain structure: _the theme_, _the thematic field_, _the halo_, and _the social horizon_. The social horizon—the totality of the social world that is unknown, vaguely known, taken for granted, or ignored by the subject despite objectively influencing the thoughts and actions of the subject—, helps conceptualize how everyday human–computer interaction (HCI) can obscure social structures. Two examples illustrate the usefulness of this framework: (1) illuminating (...)
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  33.  3
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, to ensure the psychological and (...)
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  34.  22
    Evolutionary Computation Using Interaction among Genetic Evolution, Individual Learning and Social Learning.Takashi Hashimoto & Katsuhide Warashina - 2008 - In Tu-Bao Ho & Zhi-Hua Zhou (eds.), Pricai 2008: Trends in Artificial Intelligence. Springer. pp. 152--163.
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  35. Human-Computer Interaction-The 3D Sensor Table for Bare Hand Tracking and Posture Recognition.Jaeseon Lee, Kyoung Shin Park & Minsoo Hahn - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes in Computer Science. Springer Verlag. pp. 138-146.
  36.  14
    Human–Computer Interaction in Face Matching.Matthew C. Fysh & Markus Bindemann - 2018 - Cognitive Science 42 (5):1714-1732.
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  37.  12
    A computer simulation study of the interaction of vacancies with twin boundaries in body-centred cubic crystals.K. W. Ingle, P. D. Bristowe & A. G. Crocker - 1976 - Philosophical Magazine 33 (4):663-674.
  38.  25
    Human-Computer Interaction: Sign and Its Application in the Digital Representation and Code Conversion in Computers.Yun Xia - 2001 - American Journal of Semiotics 17 (2):369-390.
  39. As AIs get smarter, understand human-computer interactions with the following five premises.Manh-Tung Ho & Quan-Hoang Vuong - manuscript
    The hypergrowth and hyperconnectivity of networks of artificial intelligence (AI) systems and algorithms increasingly cause our interactions with the world, socially and environmentally, more technologically mediated. AI systems start interfering with our choices or making decisions on our behalf: what we see, what we buy, which contents or foods we consume, where we travel to, who we hire, etc. It is imperative to understand the dynamics of human-computer interaction in the age of progressively more competent AI. This essay presents five (...)
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  40. Beyond the computer metaphor: Behaviour as interaction.Paul Cisek - 1999 - Journal of Consciousness Studies 6 (11-12):11-12.
    Behaviour is often described as the computation of a response to a stimulus. This description is incomplete in an important way because it only examines what occurs between the reception of stimulus information and the generation of an action. Behaviour is more correctly described as a control process where actions are performed in order to affect perceptions. This closed-loop nature of behaviour is de-emphasized in modern discussions of brain function, leading to a number of artificial mysteries. A notable example (...)
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  41.  39
    Human‐computer interaction: A critical synthesis.Chris Fields - 1987 - Social Epistemology 1 (1):5 – 25.
  42. Brain to computer communication: Ethical perspectives on interaction models. [REVIEW]Guglielmo Tamburrini - 2009 - Neuroethics 2 (3):137-149.
    Brain Computer Interfaces (BCIs) enable one to control peripheral ICT and robotic devices by processing brain activity on-line. The potential usefulness of BCI systems, initially demonstrated in rehabilitation medicine, is now being explored in education, entertainment, intensive workflow monitoring, security, and training. Ethical issues arising in connection with these investigations are triaged taking into account technological imminence and pervasiveness of BCI technologies. By focussing on imminent technological developments, ethical reflection is informatively grounded into realistic protocols of brain-to-computer communication. In particular, (...)
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  43.  15
    Human‐computer interaction: A critical synthesis.Stephen Downes - 1987 - Social Epistemology 1 (1):27 – 36.
  44.  16
    A truly human interface: interacting face-to-face with someone whose words are determined by a computer program.Kevin Corti & Alex Gillespie - 2015 - Frontiers in Psychology 6:145265.
    We use speech shadowing to create situations wherein people converse in person with a human whose words are determined by a conversational agent computer program. Speech shadowing involves a person (the shadower) repeating vocal stimuli originating from a separate communication source in real-time. Humans shadowing for conversational agent sources (e.g., chat bots) become hybrid agents ("echoborgs") capable of face-to-face interlocution. We report three studies that investigated people’s experiences interacting with echoborgs and the extent to which echoborgs pass as autonomous humans. (...)
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  45.  2
    Computing and restoring global inverse consistency in interactive constraint satisfaction.Christian Bessiere, Hélène Fargier & Christophe Lecoutre - 2016 - Artificial Intelligence 241 (C):153-169.
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  46.  20
    Editorial: Cognitive Aspects of Interactive Technology Use: From Computers to Smart Objects and Autonomous Agents.Amon Rapp, Maurizio Tirassa & Tom Ziemke - 2019 - Frontiers in Psychology 10.
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  47.  12
    Dimensional interaction in hyperactive children: Classification of computer-displayed stimuli.Mary Ann Fisher - 1977 - Bulletin of the Psychonomic Society 10 (6):443-446.
  48.  15
    Productive Organizations: The Human-Computer Interaction in Black Mirror.Georgia de Souza Assumpção, Carolina Maia dos Santos, Raquel Figueira Lopes Cançado Andrade, Mayara Vieira Henriques & Alexandre de Carvalho Castro - 2023 - Bakhtiniana 18 (4):e61969e.
    RESUMO A série Black Mirror, transmitida entre 2011 e 2023 pela Netflix, tornou-se um fenômeno de mídia e seus episódios mostraram formas de interação homem-máquina (terminologia também referida como humano-computador). O nome da série se refere ao fato de que, quando uma tela é desligada, ela se torna um espelho negro que reflete a imagem do usuário. Este artigo1 tem como objetivo analisar os efeitos da interação homem-máquina nas organizações produtivas apresentadas em Black Mirror. Esta pesquisa utilizou a análise do (...)
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  49. A lesson from subjective computing: autonomous self-referentiality and social interaction as conditions for subjectivity.Patrick Grüneberg & Kenji Suzuki - 2013 - AISB Proceedings 2012:18-28.
    In this paper, we model a relational notion of subjectivity by means of two experiments in subjective computing. The goal is to determine to what extent a cognitive and social robot can be regarded to act subjectively. The system was implemented as a reinforcement learning agent with a coaching function. To analyze the robotic agent we used the method of levels of abstraction in order to analyze the agent at four levels of abstraction. At one level the agent is described (...)
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  50.  28
    Logic and computation: interactive proof with Cambridge LCF.Lawrence C. Paulson - 1987 - New York: Cambridge University Press.
    Logic and Computation is concerned with techniques for formal theorem-proving, with particular reference to Cambridge LCF (Logic for Computable Functions). Cambridge LCF is a computer program for reasoning about computation. It combines methods of mathematical logic with domain theory, the basis of the denotational approach to specifying the meaning of statements in a programming language. This book consists of two parts. Part I outlines the mathematical preliminaries: elementary logic and domain theory. They are explained at an intuitive level, (...)
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