Results for ' promotional video'

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  1.  6
    Visual frames in promotional video: a semiotic analysis of What is Peppa?Huiyu Zhang & Yuanhong Wei - 2024 - Semiotica 2024 (257):177-201.
    In January 2019, What is Peppa?, a promotional video for a Chinese New Year movie, received widespread attention in China immediately after its release. This paper explains the success of the video from the perspective of visual framing, and employs Systemic Visual Grammar to analyze how visual semiotics are applied to frame prominent topics so as to achieve promotional purposes. The results show that: (i) visual semiotics are used to frame the topic of empty nesters, implying (...)
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  2. Using YouTube Videos to Promote Universities : A Content Analysis.Hiep-Hung Pham, Kelly Farrell, Huyen-Minh Vu & Quan-Hoang Vuong - 2020 - Social Sciences 15 (2):83-94.
    In today’s global higher education environment, international students represent not only an important source of external income for universities: the degree of cross-border student mobility also reflects the internationalization of higher education sector. Universities have engaged in efforts to sell themselves to prospective students and promotional videos are among the most widely used marketing tools for this purpose. This study reports the results of a study analyzing the content of 140 higher education promotional videos from 14 countries available (...)
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  3.  9
    Video-feedback Intervention to promote Positive Parenting and Sensitive Discipline as a new psychological method of development support in Poland.Magdalena Miotk-Mrozowska & Małgorzata Wójtowicz-Dacka - 2016 - Polish Psychological Bulletin 47 (3):250-257.
    This article will introduce a new method that has been available in Poland since 2015, based on video recordings, for families with children up to 5 years of age - the Video-feedback Intervention to promote Positive Parenting and Sensitive Discipline. The authors first discuss the current framework of development support psychology in Poland. Next, there is a review of methods based on video training. General information about the VIPP-SD intervention program is presented in the following part of (...)
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  4.  19
    Explicit Mental Health Messaging Promotes Serious Video Game Selection in Youth With Elevated Mental Health Symptoms.Marlou Poppelaars, Aniek Wols, Anna Lichtwarck-Aschoff & Isabela Granic - 2018 - Frontiers in Psychology 9.
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  5. Video games and the transhuman inclination.Robert M. Geraci - 2012 - Zygon 47 (4):735-756.
    Video games and virtual worlds play substantial roles in contemporary transhumanism. Many transhumanists appreciate the freedom and power that accompany these digital landscapes and recognize that they can promote transhumanist ways of thinking beyond the borders of explicitly transhumanist groups. Video games and virtual worlds enable transcendence through their design and contribute to transhumanism through the options they enable and the influence they have. Because of their significant place in transhumanism, video games and virtual worlds are thus (...)
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  6.  32
    Appropriating Video Surveillance for Art and Environmental Awareness: Experiences from ARTiVIS.Mónica Mendes, Pedro Ângelo, Nuno Correia & Valentina Nisi - 2018 - Science and Engineering Ethics 24 (3):947-970.
    Arts, Real-Time Video and Interactivity for Sustainability is an ongoing collaborative research project investigating how real-time video, DIY surveillance technologies and sensor data can be used as a tool for environmental awareness, activism and artistic explorations. The project consists of a series of digital contexts for aesthetic contemplation of nature and civic engagement, aiming to foster awareness and empowerment of local populations through DIY surveillance. At the core of the ARTIVIS efforts are a series of interactive installations, that (...)
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  7. Virtual decisions: video game ethics, Just Consequentialism, and ethics on the fly.Don Gotterbarn & James Moor - 2009 - Acm Sigcas Computers and Society 39 (3):27-42.
    Video games are ethically controversial. Some video games are effective training tools for learning various skills and approaches to problem-solving, but some video games are notorious for promoting discriminatory and barbaric behavior. We consider such ethical pros and cons of video games, but we also present a more fundamental ethical issue about video games. Most video games have a bias toward self-centered decision-making. Often the decision-making driver is not the impact of the decision on (...)
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  8.  60
    Ethics and Video Games.Christopher Bartel - 2023 - In James Harold (ed.), Oxford Handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to perform violent and vicious acts; however, these (...)
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  9. Exploring Video Feedback in Philosophy.Tanya Hall, Dean Tracy & Andy Lamey - 2016 - Teaching Philosophy 39 (2):137-162.
    This paper explores the benefits of video feedback for teaching philosophy. Our analysis, based on results from a self-report student survey along with our own experience, indicates that video feedback possesses a number of advantages over traditional written comments. In particular we argue that video feedback is conducive to providing high-quality formative feedback, increases detail and clarity, and promotes student engagement. In addition, we argue that the advantages of video feedback make the method an especially apt (...)
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  10.  6
    Video and Dynamic Query Capability in Schools: Implications for Learning in a Networked Community.Gary Marchionini, Victor Nolet & Ernestine Enomoto - 1998 - Bulletin of Science, Technology and Society 18 (6):432-440.
    Funded by the U.S. Department of Education, the Baltimore Learning Community (BLC) project established a networked electronic learning community through the use of high-quality digital science and social studies resources and high-speed networking. The project will enable science and social studies teachers to access images, text, Web sites, and full motion video via high-speed connections to the Internet. Extending such multimedia configurations into urban schools has facilitated a rethinking of teaching and learning in content classes as well as a (...)
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  11.  8
    Spreading the value of inter-faith dialogue through Gus Dur’s Haul video.Muhammad Sulthon, Osman Koroglu & Adeni Adeni - 2024 - HTS Theological Studies 80 (1):7.
    This article discusses the haul stage which is held once a year on the date of death of the fourth former President of the Republic of Indonesia, namely Abdurrahman Wahid (Gus Dur), which demonstrates harmonious relations between adherents of different religions in Indonesia. Consequently, the haul rituals have become vehicles for affirming understandings of the interfaith dialogue. This study aims to map the use of haul rituals to promote interfaith value. Analysing YouTube videos, this study finds that interfaith dialogue forms (...)
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  12.  8
    Can a Commercial Video Game Prevent Depression? Null Results and Whole Sample Action Mechanisms in a Randomized Controlled Trial.Marlou Poppelaars, Anna Lichtwarck-Aschoff, Roy Otten & Isabela Granic - 2021 - Frontiers in Psychology 11.
    Depressive symptoms and disorders are major public health concerns, affecting many adolescents and young adults. Despite extensive research, depression prevention programs for youth show limited effectiveness. Moreover, the maximal potential of youth psychotherapy — on which depression prevention programs are based — may have been reached. Commercial video games may offer an engaging alternative vehicle for youth to practice emotional and social skills vital to mental health. The current study investigated the potential for the commercial video game Journey (...)
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  13.  16
    Promoting Resilience to Food Commercials Decreases Susceptibility to Unhealthy Food Decision-Making.Oh-Ryeong Ha, Haley J. Killian, Ann M. Davis, Seung-Lark Lim, Jared M. Bruce, Jarrod J. Sotos, Samuel C. Nelson & Amanda S. Bruce - 2020 - Frontiers in Psychology 11.
    Children are vulnerable to adverse effects of food advertising. Food commercials are known to increase hedonic, taste-oriented, and unhealthy food decisions. The current study examined how promoting resilience to food commercials impacted susceptibility to unhealthy food decision-making in children. To promote resilience to food commercials, we utilized the food advertising literacy intervention intended to enhance cognitive skepticism and critical thinking, and decrease positive attitudes toward commercials. Thirty-six children aged 8–12 years were randomly assigned to the food advertising literacy intervention or (...)
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  14. Are you (relevantly) experienced? A moral argument for video games.Amanda Cawston & Nathan Wildman - 2022 - In Laura D'Olimpio, Panos Paris & Aidan P. Thompson (eds.), Educating Character Through the Arts. Routledge.
    Many have offered moral objections to video games, with various critics contending that they depict and promote morally dubious attitudes and behaviour. However, few have offered moral arguments in favour of video games. In this chapter, we develop one such positive moral argument. Specifically, we argue that video games offer one of the only morally acceptable methods for acquiring some ethical knowledge. Consequently, we have (defeasible) moral reasons for creating, distributing, and playing certain morally educating video (...)
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  15. DVD review of "Memory:video poetry" by Synaptic Graffiti Collective. [REVIEW]Gerald Keaney - 2011 - Overland 202:Free online.
    In this review I compare the short video poetry on the DVD to music video clips such as are used to promote rock music.
     
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  16.  8
    Impacts of Cues on Learning and Attention in Immersive 360-Degree Video: An Eye-Tracking Study.Rui Liu, Xiang Xu, Hairu Yang, Zhenhua Li & Guan Huang - 2022 - Frontiers in Psychology 12.
    Immersive 360-degree video has become a new learning resource because of its immersive sensory experience. This study examined the effects of textual and visual cues on learning and attention in immersive 360-degree video by using eye-tracking equipment integrated in a virtual reality head-mounted display. Participants were randomly assigned to one of four conditions: no cues, textual cues in the initial field of view, textual cues outside the initial FOV, and textual cues outside the initial FOV + visual cues. (...)
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  17.  4
    Through the Looking Glass: A Scoping Review of Cinema and Video Therapy.Elena Sacilotto, Gerardo Salvato, Federica Villa, Fulvia Salvi & Gabriella Bottini - 2022 - Frontiers in Psychology 12.
    Background: Cinematherapy and video treatments are artistic therapeutic techniques by which the individuals are exposed to their psycho-physical difficulties through the stories of the characters on the screen who are coping with the same issues that the patients are. Although these techniques are increasingly common within modern art therapies, there are neither comprehensive classifications of the different approaches nor agreement on their effectiveness. We performed a scoping review, describing different methodological approaches and outcome measures in cinematherapy and video (...)
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  18.  13
    Exploring youth consumer behavior in the context of mobile short video advertising using an extended stimulus–organization–response model.Kun Tian, Wenxia Xuan, Lijie Hao, Wenjing Wei, Dongping Li & Lu Zhu - 2022 - Frontiers in Psychology 13:933542.
    Under the hit of the epidemic, an increasing number of young people exchange and purchase goods by watching and resorting to mobile short video advertisements. Therefore, it is of great significance to explore the influence mechanism of mobile short video advertising on the consumption behavior of young people. This study develops a theoretical framework including fashion, socialization, entertainment, personalization, brand, psychological needs, satisfaction, and consumption behavior using a stimulus–organism–response (SOR) theory. The data from 332 young people using mobile (...)
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  19.  9
    Teachers’ Conceptions of Teaching Chinese Descriptive Composition With Interactive Spherical Video-Based Virtual Reality.Mengyuan Chen, Ching-Sing Chai, Morris Siu-Yung Jong & Michael Yi-Chao Jiang - 2021 - Frontiers in Psychology 12.
    Phenomenographic research about teachers’ conception of teaching has consistently revealed that teachers’ conception of teaching influence their classroom practices, which in turn shape students’ learning experiences. This paper reports teachers’ conceptions of teaching with regards to the use of interactive spherical video-based virtual reality in Chinese descriptive composition writing. Twenty-one secondary teachers in Hong Kong involved in an ISV-VR-supported Chinese descriptive writing program participated in this phenomenographic study. Analyses of the semi-structured interviews establish seven conception categories that are specifically (...)
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  20.  22
    Le modèle économique des jeux vidéo, un colosse en péril.Alain le Diberder - 2012 - Hermès: La Revue Cognition, communication, politique 62 (1):, [ p.].
    L’économie des jeux vidéo s’est progressivement développée autour d’une forme canonique qui a culminé dans les années 2000 : la commercialisation de jeux coûteux, dits « AAA », vendus en boîte dans des magasins, et appuyés par de lourdes campagnes de promotion. Ce modèle a non seulement représenté la grande majorité des ventes, mais il a aussi dicté les stratégies industrielles et façonné les mentalités professionnelles des salariés du secteur. Depuis quelques années, ce modèle est désormais en crise, crise sanctionnée (...)
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  21.  39
    Using History and Philosophy of Science to Promote Students’ Argumentation.Pablo Antonio Archila - 2015 - Science & Education 24 (9-10):1201-1226.
    This article describes the effect of a teaching–learning sequence based on the discovery of oxygen in promoting students’ argumentation. It examines the written and oral arguments produced by 63 high school students in France during a complete TLS supervised by the same teacher. The data used in this analysis was derived from students’ written responses, audio and video recordings, and written field notes. The first goal of this investigation was to provide evidence that an approach combining history and philosophy (...)
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  22.  4
    An Analysis of the Ideological Potential of Video Games from the Point of View of James Gibson’s Theory of Affordances.L. V. Moyzhes - 2020 - Sociology of Power 32 (3):32-52.
    The purpose of this article is to propose a method for analyzing the ideo­logical content of video games while taking into account the agency of the players. The interactivity of video games as a medium has been attracting the attention of researchers for many years, raising, in particular, the ques­tion of how this unique property serves to broadcast certain ideologies. The ability of games to make ideological statements was discussed by Bogost, Frasca, Aarseth, and many other pioneers of (...)
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  23.  15
    Age Differences in Moral Reasoning: An Investigation of Sponsored YouTube Videos.Jessica Castonguay & Nicole Messina - 2022 - Journal of Media Ethics 37 (4):227-237.
    Researchers in the area of children and advertising have been working for decades to determine exactly how children process commercial messages. While a great deal of work has focused on cognitive advertising literacy, research regarding the development of children’s moral advertising literacy is lacking. Given the popularity of social media platforms among youth today, this study examined age differences in children’s moral evaluations of product placement in a YouTube video displaying various forms of disclosures. Results revealed that more prominent (...)
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  24.  15
    The effects of perception of video image and online word of mouth on tourists’ travel intentions: Based on the behaviors of short video platform users.Yang Zhou, Ligang Liu & Xiao Sun - 2022 - Frontiers in Psychology 13.
    This research discusses the impact of the perception of video images and online word of mouth on tourists’ travel intentions. A survey of 390 users who watched travel videos on short-video platforms was conducted using structural equation modeling. The results are as follows. First, the perception of video images can significantly affect tourists’ intention to visit the destinations. Second, as a mediating variable, online word of mouth can enhance the positive effects of the perception of video (...)
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  25.  37
    Augmented reality coloring book: An interactive strategy for teaching children with autism to focus on specific nonverbal social cues to promote their social skills.I.-Jui Lee - 2019 - Interaction Studies 20 (2):256-274.
    Autism spectrum disorders reduce one’s ability to act appropriately in social situations. Increasing evidence indicates that children with ASD might ignore nonverbal social cues that usually aid social interaction because they do not recognize or understand them. We asked children with ASD to color an augmented reality coloring book to teach them how to recognize and understand some specific social signals and to ignore others. ARCB materials teach children to recognize and understand social signals in various ways. They can, for (...)
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  26.  9
    Advertisements Shape Our Social Reality: A Study of Apple Advertisements on Promoting PWDs and Inclusion.Aida Mokhtar & Souhaila Ahmed Elyass Hussain - 2019 - Intellectual Discourse 27 (S I #2):855-888.
    There are persons with disabilities in each society. Theinclusion of PWDs by society, as supported by the United Nation’s sustainabledevelopment goals, could be encouraged by advertising. Advertising’sinfluence on one’s worldview is obvious with cultivation theory espousing thephenomenon that prolonged viewing of television could fashion audiences’worldview by making them believe that the images projected are accuratedepictions of reality. PWDs not only nurture compassion within us but provideus with a wealth of opportunities by coming up with inventions that improvetheir quality of life. (...)
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  27.  9
    Increasing climate efficacy is not a surefire means to promoting climate commitment.Aishlyn Angill-Williams & Colin J. Davis - 2022 - Thinking and Reasoning 28 (3):375-395.
    People’s perception of their own efficacy is a critical precursor for adaptive behavioural responses to the threat posed by climate change. The present study investigated whether components of climate efficacy could be enhanced by short video messages. An online study (N = 161) compared groups of participants who received messages focusing on individual or collective behaviour. Relative to a control group, these groups showed increased levels of response efficacy but not self-efficacy. However, this did not translate to increased climate (...)
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  28.  17
    Reordering the “World of Things”: The Sociotechnical Imaginary of RFID Tagging and New Geographies of Responsibility.Ulrike Felt & Susanne Öchsner - 2019 - Science and Engineering Ethics 25 (5):1425-1446.
    The aim of this study is to investigate radio frequency identification tagging as a form of sociotechnical experimentation and the kinds of sociotechnical futures at stake in this experimentation. For this purpose, a detailed analysis of a publicly available promotional video by a tag producer for the fashion industry, a sector widely using RFID tags, was analysed in detail. The results of the study indicated that the sociotechnical imaginary of RFID tagging gravitates around the core value of perfect (...)
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  29.  21
    The fabric of digital life.Andrew Iliadis & Isabel Pedersen - 2018 - Journal of Information, Communication and Ethics in Society 16 (3):311-327.
    Purpose This paper aims to examine how metadata taxonomies in embodied computing databases indicate context and describe ways to track the evolution of the embodied computing industry over time through digital media archiving. Design/methodology/approach The authors compare the metadata taxonomies of two embodied computing databases by providing a narrative of their top-level categories. After identifying these categories, they describe how they structure the databases around specific themes. Findings The growing wearables market often hides complex sociotechnical tradeoffs. Marketing products like Vandrico (...)
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  30.  17
    Multimodality, Digitalization and Cognitivity in Communication and Pedagogy.Natalya Vitalyevna Sukhova, Tatiana Dubrovskaya & Yulia Anatolyevna Lobina (eds.) - 2021 - Springer Verlag.
    This book positions itself at the intersection of the key areas of the modern humanities. Different authors from a variety of countries take innovative approaches to investigating multimodal communication, adapting pedagogical design to digital environments and enhancing cognitive skills through transformations in teaching and learning practices. The eclectic forms under study require eclectic approaches and methodologies, and the authors cross disciplinary boundaries drawing on philosophy, linguistics, semiotics, computational linguistics, mathematics, cognitive studies and neuroaesthetics. Part I presents methods of analysing multimodal (...)
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  31.  10
    LEGO® Values.Sondra Bacharach & Ramon Das - 2017-07-26 - In William Irwin & Roy T. Cook (eds.), LEGO® and Philosophy. Wiley. pp. 133–144.
    Playing with LEGO is naturally educational—it supports free play, imagination, and creativity. LEGO is forward‐thinking—it was one of the first toys to promote gender equality. LEGO advertises itself as a lifestyle choice whose values include being part of a team that educates people, that does the right thing, and that prides itself on its wholesomeness. This image is rather different from the reality of LEGO as a for‐profit company. The Greenpeace video undermines the entire ideology behind the LEGO brand (...)
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  32. Games 2.0 jako próba konstrukcji społeczno-kulturowego perpetuum mobile.Andrzej Klimczuk - 2008 - Homo Communicativus 5:177--187.
    Increase in popularity of games like "Second Life" has contributed not only to significant changes in the development of the electronic entertainment industry. Promoting Games 2.0, the new trend of video game production that are assumed to be the virtual worlds that contain user-generated content makes both measured with a specific technological innovation, as well as a serious change in the organization of socio-cultural heritage. The article presents problems of the existing difficulties of terminology, the implications of the availability (...)
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  33.  23
    Reported Speech in Chinese Political Discourse.Sai-hua Kuo - 2001 - Discourse Studies 3 (2):181-202.
    Based on video-taped data from five televised 1998 Taipei mayoral debates, this article examines the use of reported speech in Chinese political discourse, with a particular focus on direct quotation. The findings are that direct quotation or constructed dialogue not only creates the rhetorical effect of vividness and immediacy but also establishes interpersonal involvement. More importantly, the three debaters in this study use direct quotation as an indirect strategy for self-promotion and for denigration. Citing someone else's words objectifies debaters' (...)
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  34.  22
    United States v Stevens: Gnawing Away at Freedom of Speech or Paving the Way for Animal Rights? [REVIEW]Irina Knopp - 2011 - International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 24 (3):331-349.
    This article examines United States v. Stevens, a case recently decided by the Supreme Court, and its relation to animal law and freedom of speech issues, specifically the contention between the two, caused by the statute in question at the heart of the case. While animal rights advocates wish to frame the case through an anti-animal cruelty perspective, those seeking to protect freedom of speech have made the statute an issue of First Amendment rights. Is 18 USC § 48 an (...)
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  35. Technologically scaffolded atypical cognition: The case of YouTube’s recommender system.Mark Alfano, Amir Ebrahimi Fard, J. Adam Carter, Peter Clutton & Colin Klein - 2020 - Synthese (1-2):1-24.
    YouTube has been implicated in the transformation of users into extremists and conspiracy theorists. The alleged mechanism for this radicalizing process is YouTube’s recommender system, which is optimized to amplify and promote clips that users are likely to watch through to the end. YouTube optimizes for watch-through for economic reasons: people who watch a video through to the end are likely to then watch the next recommended video as well, which means that more advertisements can be served to (...)
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  36.  73
    Technologically scaffolded atypical cognition: the case of YouTube’s recommender system.Mark Alfano, Amir Ebrahimi Fard, J. Adam Carter, Peter Clutton & Colin Klein - 2020 - Synthese 199 (1):835-858.
    YouTube has been implicated in the transformation of users into extremists and conspiracy theorists. The alleged mechanism for this radicalizing process is YouTube’s recommender system, which is optimized to amplify and promote clips that users are likely to watch through to the end. YouTube optimizes for watch-through for economic reasons: people who watch a video through to the end are likely to then watch the next recommended video as well, which means that more advertisements can be served to (...)
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  37.  28
    Digital tools in the informed consent process: a systematic review.Francesco Gesualdo, Margherita Daverio, Laura Palazzani, Dimitris Dimitriou, Javier Diez-Domingo, Jaime Fons-Martinez, Sally Jackson, Pascal Vignally, Caterina Rizzo & Alberto Eugenio Tozzi - 2021 - BMC Medical Ethics 22 (1):1-10.
    Background Providing understandable information to patients is necessary to achieve the aims of the Informed Consent process: respecting and promoting patients’ autonomy and protecting patients from harm. In recent decades, new, primarily digital technologies have been used to apply and test innovative formats of Informed Consent. We conducted a systematic review to explore the impact of using digital tools for Informed Consent in both clinical research and in clinical practice. Understanding, satisfaction and participation were compared for digital tools versus the (...)
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  38. Ever Since the World Began: A Reading & Interview with Masha Tupitsyn.Masha Tupitsyn & The Editors - 2013 - Continent 3 (1):7-12.
    "Ever Since This World Began" from Love Dog (Penny-Ante Editions, 2013) by Masha Tupitsyn continent. The audio-essay you've recorded yourself reading for continent. , “Ever Since the World Began,” is a compelling entrance into your new multi-media book, Love Dog (Success and Failure) , because it speaks to the very form of the book itself: vacillating and finding the long way around the question of love by using different genres and media. In your discussion of the face, one of the (...)
     
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  39.  6
    Through the Crosshairs: War, Visual Culture, and the Weaponized Gaze.Roger Stahl - 2018 - Rutgers University Press.
    Now that it has become so commonplace, we rarely blink an eye at camera footage framed by the crosshairs of a sniper’s gun or from the perspective of a descending smart bomb. But how did this weaponized gaze become the norm for depicting war, and how has it influenced public perceptions? _Through the Crosshairs _traces the genealogy of this weapon’s-eye view across a wide range of genres, including news reports, military public relations images, action movies, video games, and social (...)
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  40.  10
    Combining Observation and Physical Practice: Benefits of an Interleaved Schedule for Visuomotor Adaptation and Motor Memory Consolidation.Beverley C. Larssen, Daniel K. Ho, Sarah N. Kraeutner & Nicola J. Hodges - 2021 - Frontiers in Human Neuroscience 15.
    Visuomotor adaptation to novel environments can occur via non-physical means, such as observation. Observation does not appear to activate the same implicit learning processes as physical practice, rather it appears to be more strategic in nature. However, there is evidence that interspersing observational practice with physical practice can benefit performance and memory consolidation either through the combined benefits of separate processes or through a change in processes activated during observation trials. To test these ideas, we asked people to practice aiming (...)
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  41.  4
    Developing multiple perspectives by eliding agreement: A conversation analysis of Open Dialogue reflections.Niels Buus, Scott Barnes & Ben Ong - 2022 - Discourse Studies 24 (1):47-64.
    Open Dialogue is an approach to working with mental health problems that emphasises promoting dialogue between multiple perspectives within an individual person and between all the people present, including the therapists. Therapists’ own perspectives are often introduced during conversations called reflections, which present a potential source of different perspectives. Using conversation analysis we analysed 14 hours of video-recorded Open Dialogue sessions with a focus on therapists’ reflections. We noticed that therapists did not display explicit agreement with each other’s reflections. (...)
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  42.  18
    A New Way to Discover IRESs in Pathology or Stress Conditions? Harnessing Latest High‐Throughput Technologies.Lei-Yun Wang, Jia-Jia Cui, Cheng-Xian Guo & Ji-Ye Yin - 2020 - Bioessays 42 (3):1900180.
    The cellular internal ribosomal entry site (IRES) is one of the most important elements to mediate cap‐independent translational initiation, especially under conditions of stress and pathology. However, a high‐throughput method to discover IRESs in these conditions is still lacking. Here, a possible way IRES long‐read sequencing based on the latest high‐throughput technologies is proposed to solve this problem. Based on this design, diversity and integrity of the transcriptome from original samples can be kept. The micro‐environment that stimulates or inhibits IRES (...)
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  43.  39
    The academic Trumpists: American professors who support the Trump presidency.David L. Swartz - 2020 - Theory and Society 49 (4):493-531.
    The Trump presidency has been remarkable in its attacks on many mainstream institutions. It has tapped populist sentiment that reflects little confidence in the key decision-making centers in American society. Higher education has not escaped this attack. Indeed, criticism of the academy has gone well beyond the debated policies of affirmative action and political correctness to the very status of expert knowledge itself, questioning what is legitimate knowledge. Claims of “false data” and “alternative facts” parade in the public arena without (...)
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  44.  12
    US War-Culture, Sacrifice and Salvation by Kelly Denton-Borhaug.Stephen M. Vantassel - 2015 - Journal of the Society of Christian Ethics 35 (2):201-202.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:US War-Culture, Sacrifice and Salvation by Kelly Denton-BorhaugStephen M. VantasselUS War-Culture, Sacrifice and Salvation Kelly Denton-Borhaug oakville, ct: equinox, 2011. 279 pp. $34.95In US War-Culture, Sacrifice and Salvation, Kelly Denton-Borhaug uses cultural and linguistic analysis in order to understand the place of war in American culture and discourse. She begins by noting that war culture is so deeply embedded in America’s ethos that its citizens are generally unaware (...)
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  45.  18
    An Evolutionary Perspective on Sedentary Behavior.John R. Speakman - 2020 - Bioessays 42 (1):1900156.
    Most people are aware of the health benefits of being physically active. The question arises then why people so easily fall into sedentary habits. The idea developed here is that sedentary behavior is part of a suite of behaviors to reduce levels of physical activity that were strongly selected in the evolutionary past, likely because high levels of physical activity had direct negative consequences for survival. However, hunter‐gatherer populations could not reduce activity indefinitely because of the need to be active (...)
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  46. Eye-contact and complex dynamic systems: an hypothesis on autism's direct cause and a clinical study addressing prevention.Maxson J. McDowell - manuscript
    (This version was submitted to Behavioral and Brain Science. A revised version was published by Biological Theory) Estimates of autism’s incidence increased 5-10 fold in ten years, an increase which cannot be genetic. Though many mutations are associated with autism, no mutation seems directly to cause autism. We need to find the direct cause. Complexity science provides a new paradigm - confirmed in biology by extensive hard data. Both the body and the personality are complex dynamic systems which spontaneously self-organize (...)
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  47.  3
    Positioning Shifts From Told Self to Performative Self in Psychotherapy.Arnulf Deppermann, Carl Eduard Scheidt & Anja Stukenbrock - 2020 - Frontiers in Psychology 11.
    According to Positioning Theory, participants in narrative interaction can position themselves on a representational level concerning the autobiographical, told self, and a performative level concerning the interactive and emotional self of the tellers. The performative self usually is much harder to pin down, because it is a non-propositional, enacted self. In contrast to everyday interaction, psychotherapists regularly topicalize the performative self explicitly. In our paper, we study how therapists respond to clients' narratives by interpretations of the client’s conduct, shifting from (...)
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  48.  19
    Teaching Scientific Integrity in Academia: What and How Students Want to Learn?N. Sira, M. Decker, C. Lemke, A. Winkens, C. Leicht-Scholten & D. Groß - forthcoming - Journal of Academic Ethics:1-20.
    Training in scientific integrity continues to be an important topic in universities and other research institutions. Its main goal is to prevent scientific misconduct and promote good scientific practice. However, there is still no consensus on how scientific integrity should be taught. Moreover, the perspective of those who receive such training is often underrepresented. Yet it is precisely their interests and needs that must be considered when developing educational programs. Against this backdrop, we conducted a mixed-methods study with the goal (...)
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  49.  14
    The effects of constructive television news reporting on prosocial intentions and behavior in children: The role of negative emotions and self-efficacy.Mariska Kleemans, Tobias Sachs & Iris van Venrooij - 2022 - Communications 47 (1):5-31.
    To reduce negative emotional responses and to stimulate prosociality, constructive journalism promotes the inclusion of positive emotions and solutions in news. This study experimentally tested whether including those elements indeed increased prosocial intentions and behavior among children, and whether negative emotions and self-efficacy are mediators in this regard. To this end, children were exposed to an emotion-based, solution-based, or non-constructive news video. Results showed that emotion-based and solution-based news reduced children’s negative emotions compared to non-constructive news. No direct effects (...)
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  50.  18
    RNA‐protein interactions: Central players in coordination of regulatory networks.Alexandros Armaos, Elsa Zacco, Natalia Sanchez de Groot & Gian Gaetano Tartaglia - 2021 - Bioessays 43 (2):2000118.
    Changes in the abundance of protein and RNA molecules can impair the formation of complexes in the cell leading to toxicity and death. Here we exploit the information contained in protein, RNA and DNA interaction networks to provide a comprehensive view of the regulation layers controlling the concentration‐dependent formation of assemblies in the cell. We present the emerging concept that RNAs can act as scaffolds to promote the formation ribonucleoprotein complexes and coordinate the post‐transcriptional layer of gene regulation. We describe (...)
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