Results for ' players'

991 found
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  1.  21
    Overlooked Leadership Potential: The Preference for Leadership Potential in Job Candidates Who Are Men vs. Women.Abigail Player, Georgina Randsley de Moura, Ana C. Leite, Dominic Abrams & Fatima Tresh - 2019 - Frontiers in Psychology 10.
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  2.  16
    Review of Gabrielle Watson, Respect and Criminal Justice, Oxford: Clarendon Press, 2020. [REVIEW]Elaine Player - 2022 - Criminal Law and Philosophy 16 (3):663-667.
  3.  39
    Positive Images of South Africa.Laurens van der Post & Ann Player - 1999 - The Chesterton Review 25 (1/2):237-245.
  4.  77
    Endorsing and Reinforcing Gender and Age Stereotypes: The Negative Effect on Self-Rated Leadership Potential for Women and Older Workers.Fatima Tresh, Ben Steeden, Georgina Randsley de Moura, Ana C. Leite, Hannah J. Swift & Abigail Player - 2019 - Frontiers in Psychology 10.
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  5. Me and My Avatar: Player-Character as Fictional Proxy.Matt Carlson & Logan Taylor - 2019 - Journal of the Philosophy of Games 1.
    Players of videogames describe their gameplay in the first person, e.g. “I took cover behind a barricade.” Such descriptions of gameplay experiences are commonplace, but also puzzling because players are actually just pushing buttons, not engaging in the activities described by their first-person reports. According to a view defended by Robson and Meskin (2016), which we call the fictional identity view, this puzzle is solved by claiming that the player is fictionally identical with the player character. Hence, on (...)
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  6.  50
    Players' information in extensive games.Giacomo Bonanno - 1992 - Mathematical Social Sciences 24 (1):35-48.
    This paper suggests a way of formalizing the amount of information that can be conveyed to each player along every possible play of an extensive game. The information given to each player i when the play of the game reaches node x is expressed as a subset of the set of terminal nodes. Two definitions are put forward, one expressing the minimum amount of information and the other the maximum amount of information that can be conveyed without violating the constraint (...)
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  7.  64
    K–Player Additive Extension of Two-Player games with an Application to the Borda Electoral Competition Game.Gilbert Laffond, Jean-François Laslier & Michel Le Breton - 2000 - Theory and Decision 48 (2):129-137.
    In this note we introduce the notion of K–player additive extension of a symmetric two-player game and prove a result relating the equilibria in mixed strategies in the two games. Then we apply the result to the Borda electoral competition game.
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  8.  43
    Veto players and equilibrium uniqueness in the Baron–Ferejohn model.Levent Celik & Bilgehan Karabay - 2016 - Theory and Decision 81 (1):33-52.
    In political economy, the seminal contribution of the Baron–Ferejohn bargaining model constitutes an important milestone for the study of legislative policy making. In this paper, we analyze a particular equilibrium characteristic of this model, equilibrium uniqueness. The Baron–Ferejohn model yields a class of payoff-unique stationary subgame perfect equilibria in which players’ equilibrium strategies are not uniquely determined. We first provide a formal proof of the multiplicity of equilibrium strategies. This also enables us to establish some important properties of SSPE. (...)
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  9.  6
    Why player political protest should be part of U.S. professional sports.Lou Matz - forthcoming - Journal of the Philosophy of Sport:1-16.
    ABSTRACT‘Sports and politics don’t mix’. This platitude has been a pervasive part of U.S. professional sport culture, but it is vague and most of the versions are untrue since politics have been, and must be, a part of professional sports. Its only plausible meaning is that professional players should not make political statements while they are on-the-job. Players have a constitutional right to make political statements outside the workplace, but this right does not apply in privately owned sport (...)
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  10. Roles, players and adaptable organizations.Alan Colman & Jun Han - 2007 - Applied Ontology 2 (2):105-126.
     
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  11.  33
    Game-players and game-playing: a response to kreider.Richard Royce - 2013 - Journal of the Philosophy of Sport 40 (2):225-239.
    This article is an examination of the recent contribution in this journal by Kreider. In that publication he argued against formalist and non-formalist positions concerning our understanding of game-player and game-playing, focusing his discussion around game rules and their relationship to the two key concepts. This led him to produce alternative conceptions of game-player and game-playing, and it is these conceptions tied closely to the idea of commitment, and Kreider’s arguments surrounding them, which are the subject of my article. Following (...)
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  12.  88
    Players, Characters, and the Gamer's Dilemma.Craig Bourne & Emily Caddick Bourne - 2019 - Journal of Aesthetics and Art Criticism 77 (2):133-143.
  13.  38
    K–Player Additive Extension of Two-Player games with an Application to the Borda Electoral Competition Game.Gilbert Laffond, Jean-François Laslier & Michel Le Breton - 2000 - Theory and Decision 48 (2):129-137.
    In this note we introduce the notion of K–player additive extension of a symmetric two-player game and prove a result relating the equilibria in mixed strategies in the two games. Then we apply the result to the Borda electoral competition game.
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  14.  8
    Player Migration and Soccer Performance.Carlos Lago-Peñas, Santiago Lago-Peñas & Ignacio Lago - 2019 - Frontiers in Psychology 10.
    The aim of this study is to examine the relationship between migrating soccer players and the annual ranking of the national teams according to the World Football Elo Rating. The sample includes annual data for 243 countries over the period 1994-2018. Migration is captured with the number of migrating players by country in the ‘big-five’ leagues. The causal relationship between the two variables is examined by using Granger causality test. Four control variables are included: the political regime, per (...)
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  15.  22
    Multi-player electoral engineering and COVID-19 in the polish presidential elections in 2020.Jarosław Flis & Marek Kaminski - 2022 - Mind and Society 21 (1):1-8.
    The uniqueness of Poland’s experience with the 2020 coronavirus lays in the interplay of two factors: the decisive governmental response to the pandemic, and the overlap of the pandemic with the country’s presidential election scheduled on May 10, 2020. The government’s fast reaction, combined with the citizens’ discipline, resulted in the suppression of the virus’s spread. The ratings of the current President Duda skyrocketed well above 50% needed for re-election in the first round. However, the expectation was that they would (...)
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  16.  50
    How players manage moral concerns to make video game violence enjoyable.Peter Vorderer, Tilo Hartmann, Andreas Nosper, Hannah Schmid & Christoph Klimmt - 2006 - Communications 31 (3):309-328.
    Research on video game violence has focused on the impact of aggression, but has so far neglected the processes and mechanisms underlying the enjoyment of video game violence. The present contribution examines a specific process in this context, namely players' strategies to cope with moral concern that would arise from violent actions. Based on Bandura's theory of moral disengagement, we argue that in order to maintain their enjoyment of game violence, players find effective strategies to avoid or cope (...)
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  17.  22
    Football Players Do Not Show “Neural Efficiency” in Cortical Activity Related to Visuospatial Information Processing During Football Scenes: An EEG Mapping Study.Claudio Del Percio, Mauro Franzetti, Adelaide Josy De Matti, Giuseppe Noce, Roberta Lizio, Susanna Lopez, Andrea Soricelli, Raffaele Ferri, Maria Teresa Pascarelli, Marco Rizzo, Antonio Ivano Triggiani, Fabrizio Stocchi, Cristina Limatola & Claudio Babiloni - 2019 - Frontiers in Psychology 10.
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  18.  40
    Player and Referee Roles Held Jointly: The Effect of State Ownership on China’s Regulatory Enforcement Against Fraud.Wenxuan Hou & Geoff Moore - 2010 - Journal of Business Ethics 95 (S2):317-335.
    This article examines the impact of the prevailing state ownership in the Chinese stock market on corporate governance and the financial regulatory system, respectively, as the internal and external monitoring mechanisms to deter corporate fraud and protect investors. In line with the literature that state ownership exaggerates the agency problem, we find that the retained state ownership in privatised firms increases the incidence of regulatory enforcements against fraud. For the state-owned enterprises (SOEs), however, larger state ownership is associated with a (...)
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  19. Player Engagement with Games: Formal Reliefs and Representation Checks.Karl Egerton - 2022 - Journal of Aesthetics and Art Criticism 80 (1):95-104.
    Alongside the direct parallels and contrasts between traditional narrative fiction and games, there lie certain partial analogies that provide their own insights. This article begins by examining a direct parallel between narrative fiction and games—the role of fictional reliefs and reality checks in shaping aesthetic engagement—before arguing that from this a partial analogy can be developed stemming from a feature that distinguishes most games from most traditional fictions: the presence of rules. The relation between rules and fiction in games has (...)
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  20. Players with fixed resources in Elimination Tournaments.Alexander Matros - unknown
    We consider T -round elimination tournaments where players have fixed resources instead of cost functions. We show that players always spend a higher share of their resources in early than in later rounds in a symmetric equilibrium. Equal resource allocation across T rounds takes place only in the winner-take-all case. Applications for career paths, elections, and sports are discussed.
     
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  21.  7
    Insensitive Players? A Relationship Between Violent Video Game Exposure and Recognition of Negative Emotions.Ewa Miedzobrodzka, Jacek Buczny, Elly A. Konijn & Lydia C. Krabbendam - 2021 - Frontiers in Psychology 12.
    An ability to accurately recognize negative emotions in others can initiate pro-social behavior and prevent anti-social actions. Thus, it remains of an interest of scholars studying effects of violent video games. While exposure to such games was linked to slower emotion recognition, the evidence regarding accuracy of emotion recognition among players of violent games is weak and inconsistent. The present research investigated the relationship between violent video game exposure and accuracy of negative emotion recognition. We assessed the level of (...)
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  22. Modeling Rational Players: Part I.Ken Binmore - 1987 - Economics and Philosophy 3 (2):179-214.
    Game theory has proved a useful tool in the study of simple economic models. However, numerous foundational issues remain unresolved. The situation is particularly confusing in respect of the non-cooperative analysis of games with some dynamic structure in which the choice of one move or another during the play of the game may convey valuable information to the other players. Without pausing for breath, it is easy to name at least 10 rival equilibrium notions for which a serious case (...)
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  23.  12
    Players’ Doctors: The Roles Should Be Very Clear.Arthur L. Caplan, Brendan Parent & Lee H. Igel - 2016 - Hastings Center Report 46 (S2):25-27.
    Years ago, one of us had the opportunity to talk with a starting guard in the National Basketball Association about his health care. The player, then a rookie, did not have his own personal doctor. Instead, he received his health care from the team doctor. This athlete was very well paid and could have received care anywhere he wished in the area. But he came from a very poor neighborhood. Growing up, he said, he had no health care other than (...)
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  24.  2
    Multiple Players Tracking in Virtual Reality: Influence of Soccer Specific Trajectories and Relationship With Gaze Activity.Alexandre Vu, Anthony Sorel, Annabelle Limballe, Benoit Bideau & Richard Kulpa - 2022 - Frontiers in Psychology 13.
    The perceptual-cognitive ability to track multiple moving objects and its contribution to team sports performance has traditionally been studied in the laboratory under non-sports specific conditions. It is thus questionable whether the measured visual tracking performance and the underlying gaze activity reflected the actual ability of team sports players to track teammates and opponents on a real field. Using a Virtual Reality-based visual tracking task, the ability of participants to track multiple moving virtual players as they would do (...)
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  25.  28
    Player quotas in elite club football.Alun Hardman & Hywel Iorwerth - 2014 - Sport, Ethics and Philosophy 8 (2):147-156.
    FIFA President Sepp Blatter’s recent attempt to resurrect the 6 + 5 quota for club football which limits the number of home-grown players to six is a protectionist measure at odds with global trends in free trade and freedom of movement. We remain unconvinced that his goals—to arrest the decline in the competitive quality and balance of international football, ensure greater investment in developing native talent and safeguarding national identity—are a problem or served well by such a regulation. We (...)
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  26.  4
    Elite Players Invest Additional Time for Making Better Embodied Choices.Matthias Hinz, Nico Lehmann & Lisa Musculus - 2022 - Frontiers in Psychology 13.
    Expert athletes are determined to make faster and better decisions, as revealed in several simple heuristic studies using verbal reports or micro-movement responses. However, heuristic decision-making experiments that require motor responses, also being considered as the embodied-choice experiments, are still underrepresented. Furthermore, it is less understood how decision time and confidence depend on the type of embodied choices players make. To scrutinize the decision-making processes, this study investigated the embodied choices of male athletes with different expertise in a close-to-real-life (...)
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  27.  96
    Three Doors, Two Players, and Single-Case Probabilities.Peter Baumann - 2005 - American Philosophical Quarterly 42 (1):71 - 79.
    The well known Monty Hall-problem has a clear solution if one deals with a long enough series of individual games. However, the situation is different if one switches to probabilities in a single case. This paper presents an argument for Monty Hall situations with two players (not just one, as is usual). It leads to a quite general conclusion: One cannot apply probabilistic considerations (for or against any of the strategies) to isolated single cases. If one does that, one (...)
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  28.  69
    Game, player, ethics: A virtue ethics approach to computer games.Miguel Sicart - 2005 - International Review of Information Ethics 4 (12):13-18.
    As the contemporary heirs of popular music or cinema, computer games are gradually taking over the mar-kets of entertainment. Much like cinema and music, computer games are taking the spotlight in another front – that which blames them for encouraging unethical behaviors. Apparently, computer games turn their users into blood thirsty zombies with a computer game learnt ability of aiming with deadly precision. The goal of this paper is to pay attention to the ethical nature of computer games, in order (...)
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  29.  11
    Transparent players: the use of narrative voices in game theory.William C. Grant - 2022 - Journal of Economic Methodology 29 (4):263-274.
    This paper examines methods for narrating consciousness in game theory. In order to represent how players process their environment, posture towards one another, and hold themselves accountable to their own thinking, I find two distinct ways that game theorists narrate the consciousness of their players. Quoted monologue is a player’s internal language, which can be articulated to show a player’s perspective to the reader. The other narrative mode is psycho-narration, which puts the external technical skills of the game-theorist (...)
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  30.  13
    Transparent players: the use of narrative voices in game theory.William C. Grant - 2022 - Journal of Economic Methodology 29 (4):263-274.
    This paper examines methods for narrating consciousness in game theory. In order to represent how players process their environment, posture towards one another, and hold themselves accountable to their own thinking, I find two distinct ways that game theorists narrate the consciousness of their players. Quoted monologue is a player’s internal language, which can be articulated to show a player’s perspective to the reader. The other narrative mode is psycho-narration, which puts the external technical skills of the game-theorist (...)
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  31.  10
    Players’ On-Court Movements and Contextual Variables in Badminton World Championship.Raúl Valldecabres, Claudio A. Casal, João Guilherme Cren Chiminazzo & Ana María de Benito - 2020 - Frontiers in Psychology 11.
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  32.  19
    Player Experience During the Junior to Senior Transition in Professional Football: A Longitudinal Case Study.Scott C. Swainston, Mark R. Wilson & Martin I. Jones - 2020 - Frontiers in Psychology 11.
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  33.  16
    Horses as players in equine sports.Jason Holt - 2023 - Sport, Ethics and Philosophy 17 (4):456-464.
    Though animal ethics in sport obviously applies most urgently to cases of animals at mortal risk (e.g., hunting and bullfighting) or vulnerable to various types of abuse (e.g., doping and harmful training practices), less obvious domains bear scrutiny as well. Here I examine whether we can strictly take not just riders but horses to be players in equine sports. There is an apparent tension in the concept of equestrian prowess, a peculiar blend of skills and attitudes, between regarding horses (...)
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  34.  11
    Player‐Character Is What You Are in the Dark.William J. White - 2014-09-19 - In William Irwin & Christopher Robichaud (eds.), Dungeons & Dragons and Philosophy. Wiley. pp. 82–92.
    The idea of role‐playing makes some people nervous – even some people who play role‐playing games (RPGs). So the idea of immersion is central to understanding how Dungeons Dragons and other aspects of participatory culture work. Phenomenology is a kind of “philosophy of mind” associated with the works of twentieth‐century philosophers Edmund Husserl, Martin Heidegger, Jean‐Paul Sartre, and Maurice Merleau‐Ponty, among others. The domain of phenomenology encompasses the entire range of experiences in the world, paying attention to what Husserl called (...)
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  35.  16
    Intelligent Design of Tennis Player Training Schedule Based on Big Data of Complexity.Haiye Qiu, Chang Liu & Xiaomin Zhang - 2021 - Complexity 2021:1-11.
    Tennis players have more physical training content, and the training items are complex. For athletes, training programs that adapt to their individual characteristics should be formulated according to their physical characteristics. The current development of big data has brought about changes in thinking, management, and business models. The combination of complex systems and big data can also make breakthroughs in the sports field. Based on this, this article proposes a tennis player training schedule intelligent formulation system based on complex (...)
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  36. Ready Player Two: Women Gamers and Designed Identity.Shira Chess - 2017
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  37.  22
    Liars, players, and artists: A zoösemiotic approach to aesthetics.Dario Martinelli - 2004 - Semiotica 2004 (150):77-118.
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  38.  98
    Modeling Rational Players: Part II.Ken Binmore - 1988 - Economics and Philosophy 4 (1):9-55.
    This is the second part of a two-part paper. It can be read independently of the first part provided that the reader is prepared to go along with the unorthodox views on game theory which were advanced in Part I and are summarized below. The body of the paper is an attempt to study some of the positive implications of such a viewpoint. This requires an exploration of what is involved in modeling “rational players” as computing machines.
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  39.  53
    Global Players in the Local Field: Changing Corporate Practices in Response to the Local Culture.Betty Dee Makani-lim & Felix Chan Lim - 2009 - International Corporate Responsibility Series 4:59-81.
    For the most part, the primary driver for international businesses in establishing operations in other countries is the reduction of overall operating costs. Host countries, especially developing nations, welcome multinational corporations (MNCs) because of the perceived economic benefits that international businesses can bring to their local communities. Surprisingly, one of the most understudied, under-analyzed, and sometimes even completely neglected factors when international businesses consider setting up shop in other countries is the local culture of their chosen destination country. This paper (...)
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  40. Liars, players and artists: a triadic zoosemiotic relation.Dario Martinelli - 2004 - Semiotica 150 (1/4):77-118.
     
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  41.  3
    Unfair players, ou “Da copa eu abro mão, quero dinheiro pra saúde e educação”.Pedro Silva Marra - 2014 - Logos: Comuniação e Univerisdade 1 (24).
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  42.  1
    Team Players.Dan Callahan - 1993 - Business Ethics: The Magazine of Corporate Responsibility 7 (3):16-16.
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  43.  5
    Team Players.Dan Callahan - 1993 - Business Ethics: The Magazine of Corporate Responsibility 7 (3):16-16.
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  44.  14
    Youth Football Players’ Psychological Well-Being: The Key Role of Relationships.Eleonora Reverberi, Chiara D’Angelo, Martin A. Littlewood & Caterina Francesca Gozzoli - 2020 - Frontiers in Psychology 11:567776.
    The work examines the influence of the relationship that football players have with significant others on their psychological wellbeing (PWB), adopting a psychosocial perspective. According to this perspective, PWB can be considered a basic condition for an effective talent development and holistic growth of young athletes. Current literature on talent development in sport has been analyzed to support the theoretical hypothesis of psychosocial perspective. Thus, it has been tested empirically through a Structural Equation Model. Analysis reveals a strong and (...)
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  45. Game, Player, Ethics: A Virtue Ethics Approach to Computer Games.Miguel Angel Sicart Vila - forthcoming - International Review of Information Ethics.
     
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  46. Role-Player Realism.Paul Teller - 2016
    In practice theoretical terms are open-ended in not being attached to anything completely specific. This raises a problem for scientific realism: If there is no one completely specific kind of thing that might be in the extension of “atom”, what is it to claim that atoms exist? A realist’s solution is to say that in theoretical contexts of mature atom-theories there are things that play the role of atoms as characterized in that theory-context. The paper closes with a laundry list (...)
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  47. Role-Player Realism.Paul Teller - manuscript
    In practice theoretical terms are open-ended in not being attached to anything completely specific. This raises a problem for scientific realism: If there is no one completely specific kind of thing that might be in the extension of “atom”, what is it to claim that atoms exist? A realist’s solution is to say that in theoretical contexts of mature atom-theories there are things that play the role of atoms as characterized in that theory-context. The paper closes with a laundry list (...)
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  48.  39
    Ready Player One? A Response to Ricksand.Andrew Kania - 2021 - Journal of Aesthetics and Art Criticism 79 (3):388-391.
    I respond to Martin Ricksand’s recommendation that my arguments that current, typical video games are not works for performance be replaced with an argument that no video game could possibly be a work for performance. I cast doubt both on Ricksand’s premise that all video games are games, and on his arguments that no game could be a work for performance.
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  49.  16
    New players for cerebellar long-term depression.Masanobu Kano - 1996 - Behavioral and Brain Sciences 19 (3):462.
  50.  27
    Physiology Responses and Players’ Stay on the Court During a Futsal Match: A Case Study With Professional Players.Julio Wilson Dos-Santos, Henrique Santos da Silva, Osvaldo Tadeu da Silva Junior, Ricardo Augusto Barbieri, Matheus Luiz Penafiel, Roberto Nascimento Braga da Silva, Fábio Milioni, Luiz Henrique Palucci Vieira, Diogo Henrique Constantino Coledam, Paulo Roberto Pereira Santiago & Marcelo Papoti - 2020 - Frontiers in Psychology 11.
    Physiological responses in futsal have not been studied together with temporal information about the players’ stay on the court. The aim of this study was to compare heart rate and blood lactate concentration responses between 1-H and 2-H considering the time of permanency of the players on the court at each substitution in a futsal match. HR was recorded during entire match and [La−] was analyzed after each substitution of seven players. %HRmean and [La−] mean did not (...)
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