Results for 'Ender's Game'

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  1.  15
    Ender's Game and Philosophy: The Logic Gate is Down.Kevin S. Decker & William Irwin (eds.) - 2013 - Malden, MA: Wiley.
    A threat to humanity portending the end of our species lurks in the cold recesses of space. Our only hope is an eleven-year-old boy. Celebrating the long-awaited release of the movie adaptation of Orson Scott Card’s novel about highly trained child geniuses fighting a race of invading aliens, this collection of original essays probes key philosophical questions raised in the narrative, including the ethics of child soldiers, politics on the internet, and the morality of war and genocide. Original essays dissect (...)
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  2.  10
    Ender's Game and Philosophy: Genocide is Child's Play.Lucinda Rush & D. E. Wittkower (eds.) - 2013 - Open Court.
    Ender’s Game, Orson Scott Card’s award-winning 1985 novel, has been discovered and rediscovered by generations of science fiction fans, even being adopted as reading by the U.S. Marine Corps. Ender's Game and its sequels explore rich themes — the violence and cruelty of children, the role of empathy in war, and the balance of individual dignity and the social good — with compelling elements of a coming-of-age story. Ender’s Game and Philosophy brings together over 30 philosophers (...)
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  3.  55
    Ender's Game and Philosophy: Genocide Is Child's Play.Tim Blackmore, Jenifer Swanson, Shawn Mckinney, Joan Grassbaugh Forry, Yochai Ataria & Paul Neiman - 2013 - Open Court.
    Ender’s Game, Orson Scott Card’s award-winning 1985 novel, has been discovered and rediscovered by generations of science fiction fans, even being adopted as reading by the U.S. Marine Corps. Ender's Game and its sequels explore rich themes — the violence and cruelty of children, the role of empathy in war, and the balance of individual dignity and the social good — with compelling elements of a coming-of-age story. Ender’s Game and Philosophy brings together over 30 philosophers (...)
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  4.  12
    Ender's Beginning and the Just War.James L. Cook - 2013-08-26 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Wiley. pp. 151–162.
    Given the portion of his life spent at military schools, it is striking that Ender and his peers apparently never study military ethics. The ethical lessons Ender and his peers might have learned are so obviously relevant to operations against the buggers that you cannot help but ask how the I.F.'s leadership could have failed to teach military ethics at all. This chapter presents some highlights of Western thinking on the ethics of war and analyzes Ender's education and actions (...)
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  5.  5
    Ender's Dilemma.Ted Henry Brown & Christie L. Maloyed - 2013-08-26 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Wiley. pp. 202–211.
    To understand political power it's necessary to comprehend why individuals and entire nations make the choices they do. Two influential approaches to understanding the intentions behind human behavior are known as realism and liberalism. Neoliberalism developed in response to the charge that liberalism represented an overly utopian view of the world. To explain whether cooperation or conflict should be expected between two parties, international relations scholars often try to calculate costs and benefits of either strategy. Among the most famous of (...)
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  6. Dr. Martin Luther's Briefwechsel, Bearb. Von E.L. Enders.Martin Luther & Ernst Ludwig Enders - 1884
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  7.  7
    Frames of Thought.Ender Tuncer - 2023 - Entelekya Logico-Metaphysical Review 7 (1):01-12.
    It is a problem in philosophy how the mind understands nature. How the results of observations come together in a meaningful form. Kant suggests a priori categories for this problem. According to him in the absence of the categories, the objects and phenomena that we perceive are in a relatively independent heap. A priori categories bring those independent pieces of observation together in an organized and meaningful form. Durkheim accepts Kant’s approach to a priori categories, however, he suggests a social (...)
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  8.  93
    What Is a Conspiracy Theory and Why Does It Matter?Joseph E. Uscinski & Adam M. Enders - 2023 - Critical Review: A Journal of Politics and Society 35 (1):148-169.
    Growing concern has been expressed that we have entered a “post-truth” era in which each of us willfully believes whatever we choose, aided and abetted by alternative and social media that spin alternative realities for boutique consumption. A prime example of the belief in alternative realities is said to be acceptance of “conspiracy theories”—a term that is often used as a pejorative to indict claims of conspiracy that are so obviously absurd that only the unhinged could believe them. The epistemological (...)
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  9.  6
    Why Ender Can't Go Home.Brett Chandler Patterson - 2013-08-26 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Wiley. pp. 112–123.
    Toward the end of Ender's Game, after the manipulations of the Battle School officials stand exposed, Ender Wiggin must face the terrible consequences of what has really been going on during the last simulation. In the spirit of diplomacy, political leaders decide that Ender will not return home, since his presence on Earth could spark a war. Instead, he will be part of the pioneering groups launched out into space to explore and to establish settlements on the “bugger (...)
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  10.  6
    Moral Purification in Sayyid Burhān Al-Dīn Muhakkik-I Tirmidhī.Ender Büyüközkara - 2019 - Akademik İncelemeler Dergisi 14 (1):275-314.
    Çalışmanın konusunu Seyyid Burhaneddin’de ahlakî arınmanın incelenmesi teşkil etmektedir. İnceleme üç temel soru çerçevesinde yürütülür. İlk soru, kirlerin neler olduğu ve nelerin bu kirlerden arındırılması gerektiğine yöneliktir. Bu bağlamda Seyyid Burhaneddin’in beden, dünya, nefs, gönül, can, ruh vb. hususlarla alakalı görüşleri ele alınmaktadır. Diğer bir soru ise söz konusu arınmanın nasıl gerçekleştirileceğine ilişkindir ki Seyyid Burhaneddin’in mücahede, riyazat, söz, bilgi gibi kavramlara dair görüşleri doğrultusunda bir yanıt verilmeye çalışılır. Arınmanın ve buna binaen yetkinleşmenin sonucu kişinin ulaşacağı mertebe ne olacaktır? Son (...)
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  11.  18
    The Explanation Game: A Formal Framework for Interpretable Machine Learning.David S. Watson & Luciano Floridi - 2021 - In Josh Cowls & Jessica Morley (eds.), The 2020 Yearbook of the Digital Ethics Lab. Springer Verlag. pp. 109-143.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealised explanation game in which players collaborate to find the best explanation for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping (...)
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  12.  9
    Precursors of force fields in Newton's' Principia'.Peter Enders - 2010 - Apeiron: Studies in Infinite Nature 17 (1).
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  13.  61
    Swinburne's Reconstruction of Leibniz's Cosmological Argument.Markus Enders - 2010 - Analecta Hermeneutica 2.
    In Western thinking, the tradition of the argument for the existence of God beganwith Plato and Aristotle. It was carried forward in medieval scholasticism,eminently in Aquinas‟s so-called quinque viae, and reached its peak in modernphilosophy. To date approximately 1850 different proofs for the existence of Godare known. The most frequently represented and well-known types of proofs arethe ontological, cosmological, teleological and the moral or deontological type,referring respectively to the arguments of Anselm, Aquinas , and Kant. In this paper I will (...)
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  14.  5
    You Had to Be a Weapon, Ender … We Aimed You.Danielle Wylie - 2013-08-26 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Wiley. pp. 163–174.
    At the climax of Ender's Game, we see Ender exhausted and at wit's end. Sorting out the mess of who is actually responsible for what is difficult–we feel conflicted about the whole thing, just as Ender does. In this chapter, Aristotle helps us make sense of responsibility and voluntary action and considers whether a person can be responsible for something that he or she did not cause. It looks at why we should care about whether a fictional character (...)
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  15. The Political Economy of Terrorism.Walter Enders & Todd Sandler - 2011 - Cambridge University Press.
    The Political Economy of Terrorism presents a widely accessible political economy approach to the study of terrorism. It applies economic methodology – theoretical and empirical – combined with political analysis and realities to the study of domestic and transnational terrorism. In so doing, the book provides both a qualitative and quantitative investigation of terrorism in a balanced up-to-date presentation that informs students, policy makers, researchers and the general reader of the current state of knowledge. Included are historical aspects, a discussion (...)
     
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  16.  18
    War Games as Child's Play.Matthew Brophy - 2013-08-26 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Wiley. pp. 66–77.
    Only by presenting war as a game was the I.F. able to get brilliant children— Ender in particular—to accomplish its military tasks. Representing war as a game is a common, effective misrepresentation that allows otherwise moral human beings to commit the inhumane violence war requires. This chapter explores the masquerade of war as a game and how it manipulates human psychology to effectively accomplish destructive goals. It looks at philosophy, psychology, and sociology to illuminate the I.F. High (...)
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  17. Sapientia Dei und Scientia mundi.Markus Enders - 2004 - Revista Portuguesa de Filosofia 60 (3):555-565.
    Bernard of Clairvaux's understanding of secientia mundi is founded in the Bible and obviously is pejorative. It is a knowledge that leads to vanity. This is why it is the knowledge of the morally bad. In his theology, inspired by Paul, Bernard opposes to this negatively qualified wisdom of the world the wisdom of God that is identical with Christ (sapientia Dei). This wisdom is characterized by saintliness and peacefulness. The God-given effects of this essentially divine wisdom can also be (...)
     
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  18.  28
    Allgegenwart und Unendlichkeit Gottes in der lateinischen Patristik sowie im philosophischen und theologischen Denken des frühen Mittelalters.Markus Enders - 1998 - Bochumer Philosophisches Jahrbuch Fur Antike Und Mittelalter 3 (1):43-68.
    This essay intends to contribute to the history of the ideas of omnipresence and infinity as two related attributes of God in the theology of the Latin Church Fathers and in the philosophical and theological thinking of the early Middle Ages. The classical Christian doctrine of the infinite presence of God was developed within the early Latin context by Hilarius of Poitiers and foremost by Augustine, who set forth the unique omnipresence of God through the formula that God is «wholly (...)
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  19.  28
    “Déjà Vu” or Memory-Science between Gérard de Nerval and Marcel Proust.Evelyne Ender - 2005 - Science in Context 18 (4):583-606.
    ArgumentCultivated by a number of writers and studied by psychologists, the phenomenon of déjà vu is an invention of the nineteenth century and is part of a broader exploration of how the mind experiences memory and time. Thus this typically benign mental aberration provides an entry-point into the mechanisms that preside over the regulation of the flow of consciousness. The theories of the mind developed recently by neuroscientists help us understand, meanwhile, why investigations into this mental “event” necessarily invoke concepts (...)
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  20.  9
    Xenocide's Paradox.Jeff Ewing - 2013-08-26 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Wiley. pp. 32–40.
    Ender's Game, at face value, is a story about a young yet mature and extraordinarily gifted boy manipulated into saving the world. At another level, though, Ender's story raises ethical questions about war, leadership, and character. Perhaps the most important thing about the story is what it says about the virtues that make for good leadership. This chapter looks at Ender's story through the eyes of Plato and Aristotle, two philosophers deeply concerned with the virtues of (...)
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  21.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  22.  4
    Do Good Games Make Good People?Brendan P. Shea - 2013-08-26 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Wiley. pp. 89–98.
    Ender Wiggin spends much of Ender's Game playing games of one sort or another. These range from simple role‐playing games with his siblings (“buggers and astronauts”), to battleroom contests, to the strange free play Giant's Drink video game in which he must kill a giant and confront his deepest fears. This chapter examines the role that games play in Ender's development as both a military commander and as a human being. It considers a number of interrelated (...)
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  23. Ender-Shiva: Lord of the Dance.Joshua M. Hall - 2013 - In D. E. Wittkower & Lucinda Rush (eds.), Ender's Game and Philosophy: Genocide is Child's Play. Chicago, IL, USA: pp. 75-84.
    [First paragraph]: Believe it or not, it’s no exaggeration to say that Ender’s Game has been the most transformative book of my life. In fact, when I first read it, at the age of fifteen, it almost single-handedly initiated a crisis of faith in me that ended up lasting for eight long years. The reason that it was able to do so is that it is positively full of important philosophical ideas (a fact attested to by the very existence (...)
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  24.  4
    The Enemy's Gate Is Down.Andrew Zimmerman Jones - 2013-08-26 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Wiley. pp. 53–65.
    Developed in the mid‐twentieth century, game theory is a mathematical discipline that now drives fields as diverse as warfare, economics, evolutionary theory, and foreign policy. This chapter explores the importance of understanding others to Ender's military brilliance. For Ender, this understanding was not merely intellectual, but also emotional. The chapter also shows how Ender's instinctive ability to understand his enemies places him in a prime position, according to game theory, to redefine the game to create (...)
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  25.  6
    Locke and Demosthenes.Kenneth Wayne Sayles - 2013-08-26 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Wiley. pp. 187–201.
    Ender's Game explains how Peter and Valentine Wiggin use their world's online nets to get weighty political influence. Peter and Valentine earn money from their online writing, get invited to important discussions, and learn more than the average citizen about political matters. And they continue to build the influence of Locke and Demosthenes, in a public arena. Anonymous is an Internet entity very much like Locke and Demosthenes in the sense that average users are listening to Anonymous without (...)
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  26. The explanation game: a formal framework for interpretable machine learning.David S. Watson & Luciano Floridi - 2020 - Synthese 198 (10):1–⁠32.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealised explanation game in which players collaborate to find the best explanation for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping (...)
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  27.  27
    The explanation game: a formal framework for interpretable machine learning.David S. Watson & Luciano Floridi - 2021 - Synthese 198 (10):9211-9242.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealisedexplanation gamein which players collaborate to find the best explanation(s) for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping causal patterns of (...)
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  28.  47
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  29. Do Good Games Make Good People?Brendan Shea - 2013 - In Kevin Decker (ed.), Ender's Game and Philosophy: The Logic Gate is Down. Wiley-Blackwell. pp. 89-99.
    Ender Wiggins, the title character of Ender’s Game, spends much of the book playing games of one sort or another. These games range from simple role-playing games with his siblings (“buggers and astronauts”) to battle room contests to a strange fantasy game in which he must kill a giant and confront his deepest fears. Finally, at the end of the book, Ender and his Battle School classmates play one final “game” that leads to them (unknowingly) destroying the (...)
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  30. Prisoners of Reason: Game Theory and Neoliberal Political Economy.S. M. Amadae (ed.) - 2015 - New York: Cambridge University Press.
    Is capitalism inherently predatory? Must there be winners and losers? Is public interest outdated and free-riding rational? Is consumer choice the same as self-determination? Must bargainers abandon the no-harm principle? Prisoners of Reason recalls that classical liberal capitalism exalted the no-harm principle. Although imperfect and exclusionary, modern liberalism recognized individual human dignity alongside individuals' responsibility to respect others. Neoliberalism, by contrast, views life as ceaseless struggle. Agents vie for scarce resources in antagonistic competition in which every individual seeks dominance. This (...)
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  31.  19
    Violence among Beasts. Why is it Wrong to Harm Nonhuman Animals in the Context of a Game.S. P. Morris - 2018 - Philosophical Journal of Conflict and Violence 2 (2).
    The thesis of this paper is that games and sports that harm nonhuman animals are unethical because they exceed the permissible limits of optional harm and the more harm the game imposes on the nonhuman animal(s) it objectifies the worse the ethical transgression. Factors in the analysis include the nature of games and sports, the ontology of beings (i.e., human and nonhuman animals) in games, the mitigating power of informed consent among human game-players and its absence among nonhuman (...)
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  32. Should Oscar Pistorius be excluded from the 2008 olympic games?S. D. Edwards - 2008 - Sport, Ethics and Philosophy 2 (2):112 – 125.
    This paper discusses the predicament of Oscar Pistorius. He is a Paralympic gold medallist who wishes to participate in the Olympics in Beijing in 2008. Following a brief introductory section, the paper discusses the arguments that could be, and have been, deployed against his participation in the Olympics, should he make the qualifying time for his chosen event (400m). The next section discusses a more hypothetical argument based upon a specific understanding of the fair opportunity rule. According to this, there (...)
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  33.  7
    The Unspoken Rules of Manly Warfare.Kody W. Cooper - 2013-08-26 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Wiley. pp. 175–185.
    Ender's tortured conscience is an illustration of the moral importance of following principles of just war theory—the “unspoken rules of manly warfare”—and their apparent tension with the demands of war and survival. This chapter talks about the ethics of conflict in Ender's various games—his battles and wars. It asks, was justice served in the Third Invasion and destruction of the bugger worlds, the event that came to be called the xenocide. Ender's life is actually a testimony to (...)
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  34.  8
    Teaching to the Test.Chad William Timm - 2013-08-26 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Wiley. pp. 41–52.
    To successfully transform Ender Wiggin from a bright six‐year‐old child into the most effective military strategist and space commander the world had ever known, teachers at the Battle School needed to teach him to discipline himself to think and behave like a soldier. In Ender's Game the International Fleet's Battle School subjected children to a rigorous and grueling educational program. This put the Battle School's administrators and teachers in an incredibly powerful position: they had the unilateral power to (...)
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  35.  8
    Forming the Formless.Morgan Deane - 2013-08-26 - In Kevin S. Decker (ed.), Ender's Game and Philosophy. Wiley. pp. 78–88.
    According to the Chinese military philosopher Sunzi, a military commander's actions must be “formless.” Ender Wiggin, in Ender's Game, displays this formlessness in the fact that when we try to analyze his actions we are left with a sense of confusion about his reasoning. Sunzi advocates tactics including strengthening the martial spirit of your own soldiers through rewards and punishments, targeting the enemy's martial spirit through tricks, exploiting their fear and anger to inspire or sap their abilities, and (...)
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  36.  46
    Gaming the gamer? – The ethics of exploiting psychological research in video games.Johnny Hartz Søraker - 2016 - Journal of Information, Communication and Ethics in Society 14 (2):106-123.
    PurposeThe purpose of this paper is to investigate the ethical implications of video game companies employing psychologists and using psychological research in game design.Design/methodology/approachThe author first argues that exploiting psychology in video games may be more ethically problematic than familiar application domains like advertising, gambling and political rhetoric. Then an overview of the effects particular types of game design may have on user behavior is provided, taking into account various findings and phenomena from behavioral psychology and behavioral (...)
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  37.  46
    Hume’s Use of The Game Analogy.S. K. Wertz - 1972 - Southwestern Journal of Philosophy 3 (2):127-135.
  38.  25
    De Coubertin's olympism and the laugh of Michel Foucault: Crisis discourse and the olympic games.S. Brown - unknown
    De Coubertin developed the sport philosophy of Olympism and the Olympic Games as a response to social and political crisis to promote peace, fair play, and the development of Christian masculinity. The purpose of this paper is to examine how crisis discourse functions as an important shaper of contemporary understandings of Olympism and how conflicting discourses have mobilized crisis discourse to produce competing 'truths' in which to rationalize and understand the Olympic Games. In drawing from Foucault's work and de Certeau's (...)
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  39. Detecting Health Problems Related to Addiction of Video Game Playing Using an Expert System.Samy S. Abu Naser & Mohran H. Al-Bayed - 2016 - World Wide Journal of Multidisciplinary Research and Development 2 (9):7-12.
    Today’s everyone normal life can include a normal rate of playing computer games or video games; but what about an excessive or compulsive use of video games that impact on our life? Our kids, who usually spend a lot of time in playing video games will likely have a trouble in paying attention to their school lessons. In this paper, we introduce an expert system to help users in getting the correct diagnosis of the health problem of video game (...)
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  40. Game theory, cheap talk and post‐truth politics: David Lewis vs. John Searle on reasons for truth‐telling.S. M. Amadae - 2018 - Journal for the Theory of Social Behaviour 48 (3):306-329.
    I offer two potential diagnoses of the behavioral norms governing post‐truth politics by comparing the view of language, communication, and truth‐telling put forward by David Lewis (extended by game theorists), and John Searle. My first goal is to specify the different ways in which Lewis, and game theorists more generally, in contrast to Searle (in the company of Paul Grice and Jurgen Habermas), go about explaining the normativity of truthfulness within a linguistic community. The main difference is that (...)
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  41.  47
    Challenging the Values of Hunting: Fair Chase, Game Playing, and Intrinsic Value.S. P. Morris - 2013 - Environmental Ethics 35 (3):295-311.
    Hunting is typically valued for its instrumentality for food procurement, wildlife management, conservation, heurism, and atavism. More importantly, some hunting is valued intrinsically. A particular form of hunting is a game and game playing, categorically, is often valued intrinsically. This view can be further supported with an application of a concept of caring and an accompanying argument that hunting generally, and fair-chase hunting in particular, is cared about deeply by millions of its practitioners. There are normative grounds for (...)
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  42. Behavioral implications of information presented outside of conscious awareness: The effect of subliminal presentation of trait information on behavior in the prisoner's dilemma game.S. L. Neuberg - 1988 - Social Cognition 6:207-30.
  43. Roleplaying Game–Based Engineering Ethics Education: Lessons from the Art of Agency.Trystan S. Goetze - forthcoming - Proceedings of the 2024 American Society for Engineering Education St. Lawrence Section Annual Conference.
    How do we prepare engineering students to make ethical and responsible decisions in their professional work? This paper presents an approach that enhances engineering students’ engagement with ethical reasoning by simulating decision-making in a complex scenario. The approach has two principal inspirations. The first is Anthony Weston’s scenario-based teaching. Weston’s concept of a scenario is a situation that changes in response to choices made by participants, according to an inner logic. Scenarios can dynamically explore open-ended complex problems without imposing predetermined (...)
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  44.  8
    Can Game Theory Combat Discrimination.S. M. Amadae - 2021 - Public Books.
    Originally used to decipher the 1950s nuclear stalemate, the “Prisoner’s Dilemma” might reveal how resources are unfairly distributed today.
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  45.  19
    Exploration of Complex Dynamics for Cournot Oligopoly Game with Differentiated Products.S. S. Askar, Mona F. El-Wakeel & M. A. Alrodaini - 2018 - Complexity 2018:1-13.
    This paper proposes a Cournot game organized by three competing firms adopting bounded rationality. According to the marginal profit in the past time step, each firm tries to update its production using local knowledge. In this game, a firm’s preference is represented by a utility function that is derived from a constant elasticity of substitution production function. The game is modeled by a 3-dimensional discrete dynamical system. The equilibria of the system are numerically studied to detect their (...)
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  46. The ancient argumentative game.S. Rubinelli - forthcoming - Topoi.
     
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  47.  28
    Local Explanations via Necessity and Sufficiency: Unifying Theory and Practice.David S. Watson, Limor Gultchin, Ankur Taly & Luciano Floridi - 2022 - Minds and Machines 32 (1):185-218.
    Necessity and sufficiency are the building blocks of all successful explanations. Yet despite their importance, these notions have been conceptually underdeveloped and inconsistently applied in explainable artificial intelligence, a fast-growing research area that is so far lacking in firm theoretical foundations. In this article, an expanded version of a paper originally presented at the 37th Conference on Uncertainty in Artificial Intelligence, we attempt to fill this gap. Building on work in logic, probability, and causality, we establish the central role of (...)
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  48. Prisoner's Dilemma.S. M. Amadae - 2015 - In Prisoners of Reason: Game Theory and Neoliberal Political Economy. New York: Cambridge University Press. pp. 24-61.
    As these opening quotes acknowledge, the Prisoner’s Dilemma (PD) represents a core puzzle within the formal mathematics of game theory.3 Its rise in conspicuity is evident figure 2.1 above demonstrating a relatively steady rise in incidences of the phrase’s usage between 1960 to 1995, with a stable presence persisting into the twenty first century. This famous two-person “game,” with a stock narrative cast in terms of two prisoners who each independently must choose whether to remain silent or speak, (...)
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    Moral Luck and the Talent Problem.S. P. Morris - 2015 - Sport, Ethics and Philosophy 9 (4):363-374.
    My objective in this project is to explore the concept of moral luck as it relates to sports. I am especially interested in constitutive luck. As a foundation I draw from both Bernard Williams and Thomas Nagel’s classic handling of moral luck, generally. Within the philosophy of sport are similar explorations of this nexus by Robert Simon and David Carr that also factor into the present work. My intent is to put a new lens in front of a puzzle drawn (...)
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    Mobile Gaming: Investigating the Effects of Screen and Keyboard Size on Game Playablity and Interaction.S. S. Morar & M. -A. Kyritsis - 2006 - Journal of Intelligent Systems 15 (1-4):129-152.
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