Results for 'animal-computer interaction'

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  1.  11
    Animal-computer interfaces.Irene M. Pepperberg - 2023 - Interaction Studies 24 (2):193-200.
    The field of animal-computer interfaces has a longer history than one might at first suppose. In this Introduction, I first discuss some of the early attempts to integrate computers into the study of animal cognition, communication, and behavior and how they provided the groundwork for subsequent research in nonhuman-computer interfaces. I then summarize the various contributions to this special issue, emphasizing how they provide a snapshot into the current state of the field. I close by emphasizing (...)
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  2.  11
    Systematic iterative design of interactive devices for animals.Ilyena Hirskyj-Douglas - 2023 - Interaction Studies 24 (2):225-256.
    The numerous systems designed to facilitate animals’ use of computers often are specific to the animals involved, their unique context, and the applications – enrichment among them. Hence, several development methods have arisen in parallel, largely transposed from the human-computer interaction (HCI) domain. In light of that prior work, the paper presents a step-by-step guide for iteratively designing and constructing interactive computers for animals, informed by the rich history of HCI yet applying animal-centred principles, to enrich (...)-computer interaction. For each stage in the iterative design (requirements, ideation, prototyping, and testing), the author reflects on real-world experience of building interactive devices for various animals. The paper concludes with overarching considerations vital for future practice of developing interactive computers for animals. Thus, it serves as a valuable reference and information source for researchers designing novel computer systems for animals. (shrink)
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  3.  6
    Real-Time Animation Complexity of Interactive Clothing Design Based on Computer Simulation.Yufeng Xin, Dongliang Zhang & Guopeng Qiu - 2021 - Complexity 2021:1-11.
    With the innovation of computer, virtual clothing has also emerged. This research mainly discusses the real-time animation complex of interactive clothing design based on computer simulation. In the process of realizing virtual clothing, the sample interpolation synthesis method is used, and the human body sample library is constructed using the above two methods first, and then, the human body model is obtained by interpolation calculation according to the personalized parameters. Building a clothing model is particularly important for the (...)
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  4.  7
    The use of interactive storytelling, cartoon animation and educational gaming to communicate the biblical message to preschool children.Dirk G. van der Merwe - 2020 - HTS Theological Studies 76 (2):10.
    This article focuses on how biblical content and spiritualities can be communicated, probably more effectively, to (late) preschool children by using information technology, which has already been implemented successfully for years in secular and religious environments. Because children enjoy listening to stories, watching cartoons and playing every day, the approach in this research will be to propose a particular construct to communicate biblical content to preschool children. This construct comprises interactive storytelling, cartoon animation and educational gaming, which constitute a trilogy (...)
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  5. Brain–computer interfaces and dualism: a problem of brain, mind, and body.Joseph Lee - 2016 - AI and Society 31 (1):29-40.
    The brain–computer interface (BCI) has made remarkable progress in the bridging the divide between the brain and the external environment to assist persons with severe disabilities caused by brain impairments. There is also continuing philosophical interest in BCIs which emerges from thoughtful reflection on computers, machines, and artificial intelligence. This article seeks to apply BCI perspectives to examine, challenge, and work towards a possible resolution to a persistent problem in the mind–body relationship, namely dualism. The original humanitarian goals of (...)
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  6.  8
    Virtual Reality Action Interactive Teaching Artificial Intelligence Education System.Liangfu Jiang - 2021 - Complexity 2021:1-11.
    Comprehensively improving the level of vocational education and teaching quality has become an important initiative to meet the new round of technological revolution and industrial change. The traditional teaching mode can no longer meet the needs of industries and enterprises for job competences, and all higher education institutions are actively thinking about how to carry out teaching reform. Virtual reality can effectively solve the above-mentioned drawbacks, but the hardware facilities of the existing VR systems are extremely expensive, making it impossible (...)
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  7. Why robots should not be treated like animals.Deborah G. Johnson & Mario Verdicchio - 2018 - Ethics and Information Technology 20 (4):291-301.
    Responsible Robotics is about developing robots in ways that take their social implications into account, which includes conceptually framing robots and their role in the world accurately. We are now in the process of incorporating robots into our world and we are trying to figure out what to make of them and where to put them in our conceptual, physical, economic, legal, emotional and moral world. How humans think about robots, especially humanoid social robots, which elicit complex and sometimes disconcerting (...)
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  8. The Human Person: Animal and Spirit by David Braine.Philip Blosser - 1995 - The Thomist 59 (2):341-345.
    In lieu of an abstract, here is a brief excerpt of the content:BOOK REVIEWS 341 if you started asking them questions about possible worlds. But Bradley's contribution is to have given us a painstaking and thorough reading of some extremely tightly wound and important aspects of the Tractatus, to have brought that text into direct contaot with con· temporary issues, and to have made progress toward showing that how· ever remarkable we thought the Tractatus was, it is still more remarkable (...)
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  9.  12
    Sonic enrichment at the zoo.Rébecca Kleinberger - 2023 - Interaction Studies 24 (2):257-288.
    There is a strong disconnect between humans and other species in our societies. Zoos particularly expose this disconnect by displaying the asymmetry between visitors in search of entertainment, and animals often suffering from a lack of meaningful interactions and natural behaviors. In zoos, many species are unable to mate, raise young, or exhibit engagement behaviors. Enrichment is a way to enhance their quality of life, enabling them to express natural behaviors and reducing stereotypies. Prior work on sound-based enrichment and interactivity (...)
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  10.  53
    Learning Representations of Animated Motion Sequences—A Neural Model.Georg Layher, Martin A. Giese & Heiko Neumann - 2014 - Topics in Cognitive Science 6 (1):170-182.
    The detection and categorization of animate motions is a crucial task underlying social interaction and perceptual decision making. Neural representations of perceived animate objects are partially located in the primate cortical region STS, which is a region that receives convergent input from intermediate-level form and motion representations. Populations of STS cells exist which are selectively responsive to specific animated motion sequences, such as walkers. It is still unclear how and to what extent form and motion information contribute to the (...)
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  11.  12
    The effects of induced positive and negative affect on Pavlovian-instrumental interactions.Isla Weber, Sam Zorowitz, Yael Niv & Daniel Bennett - 2022 - Cognition and Emotion 36 (7):1343-1360.
    Across species, animals have an intrinsic drive to approach appetitive stimuli and to withdraw from aversive stimuli. In affective science, influential theories of emotion link positive affect with strengthened behavioural approach and negative affect with avoidance. Based on these theories, we predicted that individuals’ positive and negative affect levels should particularly influence their behaviour when innate Pavlovian approach/avoidance tendencies conflict with learned instrumental behaviours. Here, across two experiments – exploratory Experiment 1 (N = 91) and a preregistered confirmatory Experiment 2 (...)
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  12.  21
    Playful design, empathy and the nonhuman turn.Fabrício Fava, Camila Mangueira Soares & Miguel Carvalhais - 2019 - Technoetic Arts 17 (1):141-154.
    In the context of interspecies play involving humans, we find limitations when it comes to understanding most species. One reason for this may be the fact that we tend to anthropomorphize the other to be able to empathize with it. In light of this, how can we infer communication signs of other species so we are able to connect with the nonhuman world? We look for answers to this question by adopting a phenomenological approach that allows us to decentre from (...)
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  13.  15
    Beyond persons: extending the personal/subpersonal distinction to non-rational animals and artificial agents.Manuel Pinedo-Garcia & Jason Noble - 2008 - Biology and Philosophy 23 (1):87-100.
    The distinction between personal level explanations and subpersonal ones has been subject to much debate in philosophy. We understand it as one between explanations that focus on an agent’s interaction with its environment, and explanations that focus on the physical or computational enabling conditions of such an interaction. The distinction, understood this way, is necessary for a complete account of any agent, rational or not, biological or artificial. In particular, we review some recent research in Artificial Life that (...)
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  14.  12
    Social Network Analysis and Nutritional Behavior: An Integrated Modeling Approach.Alistair M. Senior, Mathieu Lihoreau, Jerome Buhl, David Raubenheimer & Stephen J. Simpson - 2016 - Frontiers in Psychology 7:172238.
    Animals have evolved complex foraging strategies to obtain a nutritionally balanced diet and associated fitness benefits. Recent research combining state-space models of nutritional geometry with agent-based models (ABMs), show how nutrient targeted foraging behavior can also influence animal social interactions, ultimately affecting collective dynamics and group structures. Here we demonstrate how social network analyses can be integrated into such a modeling framework and provide a practical analytical tool to compare experimental results with theory. We illustrate our approach by examining (...)
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  15.  37
    Augmented reality coloring book: An interactive strategy for teaching children with autism to focus on specific nonverbal social cues to promote their social skills.I.-Jui Lee - 2019 - Interaction Studies 20 (2):256-274.
    Autism spectrum disorders reduce one’s ability to act appropriately in social situations. Increasing evidence indicates that children with ASD might ignore nonverbal social cues that usually aid social interaction because they do not recognize or understand them. We asked children with ASD to color an augmented reality coloring book to teach them how to recognize and understand some specific social signals and to ignore others. ARCB materials teach children to recognize and understand social signals in various ways. They can, (...)
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  16.  35
    Reality Construction in Cognitive Agents through Processes of Info-Computation.Gordana Dodig Crnkovic & Rickard von Haugwitz - 2017 - In Dodge Crnkovic Gordana & Giovagnoli Rafaela (eds.), Representation and Reality in Humans, Animals and Machines. Springer.
    Some intriguing questions such as: What is reality for an agent? How does reality of a bacterium differ from a reality of a human brain? Do we need representation in order to understand reality? are still widely debated. Starting with the presentation of the computing nature as an info-computational framework, where information is defined as a structure, and computation as information processing, we address questions of evolution of increasingly complex living agents through interactions with the environment. In this context, the (...)
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  17.  83
    Beyond persons: extending the personal/subpersonal distinction to non-rational animals and artificial agents.Manuel de Pinedo-Garcia & Jason Noble - 2008 - Biology and Philosophy 23 (1):87-100.
    The distinction between personal level explanations and subpersonal ones has been subject to much debate in philosophy. We understand it as one between explanations that focus on an agent’s interaction with its environment, and explanations that focus on the physical or computational enabling conditions of such an interaction. The distinction, understood this way, is necessary for a complete account of any agent, rational or not, biological or artificial. In particular, we review some recent research in Artificial Life that (...)
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  18.  49
    Beyond persons: extending the personal / subpersonal distinction to non-rational animals and artificial agents.Manuel de Pinedo & Jason Noble - unknown
    The distinction between personal level explanations and subpersonal ones has been subject to much debate in philosophy. We understand it as one between explanations that focus on an agent’s interaction with its environment, and explanations that focus on the physical or computational enabling conditions of such an interaction. The distinction, understood this way, is necessary for a complete account of any agent, rational or not, biological or artificial. In particular, we review some recent research in Artificial Life that (...)
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  19.  58
    Brief Notes on the Meaning of a Genomic Control System for Animal Embryogenesis.Eric Davidson - 2014 - Perspectives in Biology and Medicine 57 (1):78-86.
    In 2012, we published a computational automaton, based on the most comprehensive gene regulatory network (GRN) model yet available (Peter, Faure, and Davidson 2012). This model had been synthesized over the previous years from extensive experimental studies on specification mechanisms in the endomesodermal territories of the sea urchin embryo. The GRN model explicitly indicated the dynamically changing interactions occurring at the cis-regulatory control sequences of almost 50 genes, mostly encoding transcription factors (the proteins that specifically recognize cis-regulatory DNA sequence and (...)
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  20.  20
    Ambient Lights Influence Perception and Decision-Making.Sichao Song & Seiji Yamada - 2019 - Frontiers in Psychology 9.
    Today's computers are becoming ever more versatile. They are used in various applications, such as for education, entertainment, and information services. In other words, computers are often required to not only inform users of information but also communicate with them socially. Previous studies explored the design of ambient light displays and suggested that such systems can convey information to people in the periphery of their attention without distracting them from their primary work. However, they mainly focused on using ambient lights (...)
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  21. As AIs get smarter, understand human-computer interactions with the following five premises.Manh-Tung Ho & Quan-Hoang Vuong - manuscript
    The hypergrowth and hyperconnectivity of networks of artificial intelligence (AI) systems and algorithms increasingly cause our interactions with the world, socially and environmentally, more technologically mediated. AI systems start interfering with our choices or making decisions on our behalf: what we see, what we buy, which contents or foods we consume, where we travel to, who we hire, etc. It is imperative to understand the dynamics of human-computer interaction in the age of progressively more competent AI. This essay (...)
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  22.  15
    Productive Organizations: The Human-Computer Interaction in Black Mirror.Georgia de Souza Assumpção, Carolina Maia dos Santos, Raquel Figueira Lopes Cançado Andrade, Mayara Vieira Henriques & Alexandre de Carvalho Castro - 2023 - Bakhtiniana 18 (4):e61969e.
    RESUMO A série Black Mirror, transmitida entre 2011 e 2023 pela Netflix, tornou-se um fenômeno de mídia e seus episódios mostraram formas de interação homem-máquina (terminologia também referida como humano-computador). O nome da série se refere ao fato de que, quando uma tela é desligada, ela se torna um espelho negro que reflete a imagem do usuário. Este artigo1 tem como objetivo analisar os efeitos da interação homem-máquina nas organizações produtivas apresentadas em Black Mirror. Esta pesquisa utilizou a análise do (...)
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  23.  5
    Human–Computer Interaction-Oriented African Literature and African Philosophy Appreciation.Jianlan Wen & Yuming Piao - 2022 - Frontiers in Psychology 12.
    African literature has played a major role in changing and shaping perceptions about African people and their way of life for the longest time. Unlike western cultures that are associated with advanced forms of writing, African literature is oral in nature, meaning it has to be recited and even performed. Although Africa has an old tribal culture, African philosophy is a new and strange idea among us. Although the problem of “universality” of African philosophy actually refers to the question of (...)
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  24.  52
    Brain-Computer Interaction and Medical Access to the Brain: Individual, Social and Ethical Implications.Elisabeth Hildt - 2010 - Studies in Ethics, Law, and Technology 4 (3).
    This paper discusses current clinical applications and possible future uses of brain-computer interfaces as a means for communication, motor control and entertainment. After giving a brief account of the various approaches to direct brain-computer interaction, the paper will address individual, social and ethical implications of BCI technology to extract signals from the brain. These include reflections on medical and psychosocial benefits and risks, user control, informed consent, autonomy and privacy as well as ethical and social issues implicated (...)
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  25.  16
    Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework.Elena Musi, Lorenzo Federico & Gianni Riotta - forthcoming - AI and Society:1-13.
    In response to the ever-increasing spread of online disinformation and misinformation, several human–computer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, there are no systematic criteria to analyze their relevance and impact for building fake news resilience, partly due to the lack of a common understanding of data literacy. In this paper we put forward an operationalizable definition of (...)
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  26. Human Computer Interaction Design of the LP-ITS: Linear Programming Intelligent Tutoring Systems.S. Abu Naser, A. Ahmed, N. Al-Masri & Y. Abu Sultan - 2011 - .
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  27.  30
    Transitions in human–computer interaction: from data embodiment to experience capitalism.Tony D. Sampson - 2019 - AI and Society 34 (4):835-845.
    This article develops a critical theory of human–computer interaction intended to test some of the assumptions and omissions made in the field as it transitions from a cognitive theoretical frame to a phenomenological understanding of user experience described by Harrison et al. as a third research paradigm and similarly Bødker :24–31; Bødker, Interactions 22):24–31, 2015) as third-wave HCI. Although this particular focus on experience has provided some novel avenues of academic enquiry, this article draws attention to a distinct (...)
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  28.  21
    Human–Computer Interaction Research Needs a Theory of Social Structure: The Dark Side of Digital Technology Systems Hidden in User Experience.Ryan Gunderson - 2022 - Human Studies 45 (3):529-550.
    A sociological revision of Aron Gurwitsch provides a helpful layered theory of conscious experience as a four-domain structure: _the theme_, _the thematic field_, _the halo_, and _the social horizon_. The social horizon—the totality of the social world that is unknown, vaguely known, taken for granted, or ignored by the subject despite objectively influencing the thoughts and actions of the subject—, helps conceptualize how everyday human–computer interaction (HCI) can obscure social structures. Two examples illustrate the usefulness of this framework: (...)
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  29.  12
    Human-Computer Interactive English Learning From the Perspective of Social Cognition in the Age of Intelligence.Qilin Yan - 2022 - Frontiers in Psychology 13.
    Under the wave of globalization, the ties between countries are getting closer and closer. Based on the differences in the languages of different countries, the importance of English as a universal language is becoming more and more prominent. In the past, English teaching was mainly taught by teachers and students. This mode of English learning is more of theoretical teaching, which has little effect on improving English ability. In the era of intelligence, with the upgrading of technology and the renewal (...)
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  30.  3
    Human-computer interaction emotional design and innovative cultural and creative product design.Zhimin Gao & Jiaxi Huang - 2022 - Frontiers in Psychology 13.
    To make the interface design of computer application system better, meet the psychological and emotional needs of users, and be more humanized, the emotional factor is increasingly valued by interface designers. In the design of human-computer interaction graphical interfaces, the designer attaches great importance to the emotional design of the interface, and enhances the humanized design of the interface, which cannot only improve the comfort of the interface, but also improve the fun of the interface, to ensure (...)
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  31.  10
    Artificial Intelligence-Based Human–Computer Interaction Technology Applied in Consumer Behavior Analysis and Experiential Education.Yanmin Li, Ziqi Zhong, Fengrui Zhang & Xinjie Zhao - 2022 - Frontiers in Psychology 13.
    In the course of consumer behavior, it is necessary to study the relationship between the characteristics of psychological activities and the laws of behavior when consumers acquire and use products or services. With the development of the Internet and mobile terminals, electronic commerce has become an important form of consumption for people. In order to conduct experiential education in E-commerce combined with consumer behavior, courses to understand consumer satisfaction. From the perspective of E-commerce companies, this study proposes to use artificial (...)
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  32.  14
    Human–Computer Interaction in Face Matching.Matthew C. Fysh & Markus Bindemann - 2018 - Cognitive Science 42 (5):1714-1732.
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  33.  8
    Participatory Design for Cognitive Science: Examples From the Learning Sciences and Human−Computer Interaction.Jenny Yun-Chen Chan, Tomohiro Nagashima & Avery H. Closser - 2023 - Cognitive Science 47 (10):e13365.
    Given the recent call to strengthen collaboration between researchers and relevant practitioners, we consider participatory design as a way to advance Cognitive Science. Building on examples from the Learning Sciences and Human−Computer Interaction, we (a) explore what, why, who, when, and where researchers can collaborate with community members in Cognitive Science research; (b) examine the ways in which participatory‐design research can benefit the field; and (c) share ideas to incorporate participatory design into existing basic and applied research programs. (...)
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  34.  62
    How to do robots with words: a performative view of the moral status of humans and nonhumans.Mark Coeckelbergh - 2023 - Ethics and Information Technology 25 (3):1-9.
    Moral status arguments are typically formulated as descriptive statements that tell us something about the world. But philosophy of language teaches us that language can also be used performatively: we do things with words and use words to try to get others to do things. Does and should this theory extend to what we say about moral status, and what does it mean? Drawing on Austin, Searle, and Butler and further developing relational views of moral status, this article explores what (...)
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  35.  53
    Moral agency without responsibility? Analysis of three ethical models of human-computer interaction in times of artificial intelligence (AI).Alexis Fritz, Wiebke Brandt, Henner Gimpel & Sarah Bayer - 2020 - De Ethica 6 (1):3-22.
    Philosophical and sociological approaches in technology have increasingly shifted toward describing AI (artificial intelligence) systems as ‘(moral) agents,’ while also attributing ‘agency’ to them. It is only in this way – so their principal argument goes – that the effects of technological components in a complex human-computer interaction can be understood sufficiently in phenomenological-descriptive and ethical-normative respects. By contrast, this article aims to demonstrate that an explanatory model only achieves a descriptively and normatively satisfactory result if the concepts (...)
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  36.  39
    Human‐computer interaction: A critical synthesis.Chris Fields - 1987 - Social Epistemology 1 (1):5 – 25.
  37.  16
    Child–Computer Interaction at the Beginner Stage of Music Learning: Effects of Reflexive Interaction on Children’s Musical Improvisation.Anna Rita Addessi, Filomena Anelli, Diber Benghi & Anders Friberg - 2017 - Frontiers in Psychology 8.
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  38.  25
    Human-Computer Interaction: Sign and Its Application in the Digital Representation and Code Conversion in Computers.Yun Xia - 2001 - American Journal of Semiotics 17 (2):369-390.
  39.  9
    The Talent Training Mode of International Service Design Using a Human–Computer Interaction Intelligent Service Robot From the Perspective of Cognitive Psychology.Yayun Yang - 2021 - Frontiers in Psychology 12.
    To effectively improve the efficiency of international service design talent training and make it more in line with society's needs, we analyze the current status of international service design talent training and its professional training focus. Based on the above problems, from the perspective of cognitive psychology, artificial intelligence and human–computer interaction technology are used to construct the international service design talent training mode of the HCI intelligent service robot. This mode can be used to solve the existing (...)
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  40.  39
    Five premises to understand human–computer interactions as AI is changing the world.Manh-Tung Ho & Quan-Hoang Vuong - forthcoming - AI and Society:1-2.
  41. On the morality of artificial agents.Luciano Floridi & J. W. Sanders - 2004 - Minds and Machines 14 (3):349-379.
    Artificial agents (AAs), particularly but not only those in Cyberspace, extend the class of entities that can be involved in moral situations. For they can be conceived of as moral patients (as entities that can be acted upon for good or evil) and also as moral agents (as entities that can perform actions, again for good or evil). In this paper, we clarify the concept of agent and go on to separate the concerns of morality and responsibility of agents (most (...)
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  42. Human-Computer Interaction-The 3D Sensor Table for Bare Hand Tracking and Posture Recognition.Jaeseon Lee, Kyoung Shin Park & Minsoo Hahn - 2006 - In O. Stock & M. Schaerf (eds.), Lecture Notes In Computer Science. Springer Verlag. pp. 138-146.
  43.  15
    Human‐computer interaction: A critical synthesis.Stephen Downes - 1987 - Social Epistemology 1 (1):27 – 36.
  44. The epistemology and ontology of human-computer interaction.Philip Brey - 2005 - Minds and Machines 15 (3-4):383-398.
    This paper analyzes epistemological and ontological dimensions of Human-Computer Interaction (HCI) through an analysis of the functions of computer systems in relation to their users. It is argued that the primary relation between humans and computer systems has historically been epistemic: computers are used as information-processing and problem-solving tools that extend human cognition, thereby creating hybrid cognitive systems consisting of a human processor and an artificial processor that process information in tandem. In this role, computer (...)
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  45. The Illusion of Agency in Human–Computer Interaction.Michael Madary - 2022 - Neuroethics 15 (1):1-15.
    This article makes the case that our digital devices create illusions of agency. There are times when users feel as if they are in control when in fact they are merely responding to stimuli on the screen in predictable ways. After the introduction, the second section of the article offers examples of illusions of agency that do not involve human–computer interaction in order to show that such illusions are possible and not terribly uncommon. The third and fourth sections (...)
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  46. Interaction and resistance: The recognition of intentions in new human-computer interaction.Vincent C. Müller - 2011 - In Anna Esposito, Antonietta M. Esposito, Raffaele Martone, Vincent C. Müller & Gaetano Scarpetta (eds.), Towards autonomous, adaptive, and context-aware multimodal interfaces: Theoretical and practical issues. Springer. pp. 1-7.
    Just as AI has moved away from classical AI, human-computer interaction (HCI) must move away from what I call ‘good old fashioned HCI’ to ‘new HCI’ – it must become a part of cognitive systems research where HCI is one case of the interaction of intelligent agents (we now know that interaction is essential for intelligent agents anyway). For such interaction, we cannot just ‘analyze the data’, but we must assume intentions in the other, and (...)
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  47. Distributed Cognition, Toward a New Foundation for Human-Computer Interaction Research.David Kirsh, Jim Hollan & Edwin Hutchins - 2000 - ACM Transactions on Computer-Human Interaction 7 (2):174-196.
    We are quickly passing through the historical moment when people work in front of a single computer, dominated by a small CRT and focused on tasks involving only local information. Networked computers are becoming ubiquitous and are playing increasingly significant roles in our lives and in the basic infrastructure of science, business, and social interaction. For human-computer interaction o advance in the new millennium we need to better understand the emerging dynamic of interaction in which (...)
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  48.  5
    Curious kin in fictions of posthuman care.Amelia DeFalco - 2023 - Oxford: Oxford University Press.
    Over the past decade cultural theory has seen a number of 'turns' - the materialist turn, the animal turn, the affective turn - that address the human as an affective, embodied, and ultimately vulnerable animal embedded in dense webs of more-than-human relations, in short as a posthuman phenomenon. Care philosophy shares this focus on embodiment and vulnerability in its insistence on interdependence as the defining condition of human life, making it well positioned for a posthuman turn. To this (...)
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  49.  33
    Feminist human–computer interaction: Struggles for past, contemporary and futuristic feminist theories in digital innovation.Angelika Strohmayer, Samantha Mitchell Finnigan, Janis Meissner & Rosanna Bellini - 2022 - Feminist Theory 23 (2):143-149.
    In this short paper, we introduce our Special Section in Feminist Theory titled ‘Feminist human-computer interaction: Struggles for past, contemporary and futuristic feminist theories in digital innovation’. Over the last years, we worked with the authors of the articles presented herein to bring together feminist theories with their practical application in the design, development, use and exploration of digital technologies. Our section follows three aspects: an overview of past feminist histories and discourse; the development of actionable, contemporary theory; (...)
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  50.  5
    Prediction of Human-Computer Interaction Intention Based on Eye Movement and Electroencephalograph Characteristics.Jue Qu, Hao Guo, Wei Wang & Sina Dang - 2022 - Frontiers in Psychology 13.
    In order to solve the problem of unsmooth and inefficient human-computer interaction process in the information age, a method for human-computer interaction intention prediction based on electroencephalograph signals and eye movement signals is proposed. This approach is different from previous methods where researchers predict using data from human-computer interaction and a single physiological signal. This method uses the eye movements and EEG signals that clearly characterized the interaction intention as the prediction basis. In (...)
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