This category needs an editor. We encourage you to help if you are qualified.
Volunteer, or read more about what this involves.
Related categories

137 found
Order:
1 — 50 / 137
  1. Virtual Life and Perpetualogy (Self-Preservation of Virtual Entities in Computational Technology).L. Andrasik - 1998 - Filozofia 53 (1):15-26.
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  2. Technological Change and Ontological Transformations: The Case of Virtual Reality.Agustín Araya - 1997 - Ludus Vitalis 2 (UMERO ESPECIAL):221-239.
    Remove from this list   Direct download  
     
    Export citation  
     
    My bibliography  
  3. Virtual Seminar on the Bioapparatus.Banff Centre for the Arts - 1991
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  4. Introduction to Singularity Edition of JCS.Uziel Awret - 2012 - Journal of Consciousness Studies 19 (1-2):7-15.
  5. Virtual Environments.Woodrow Barfield & Thomas A. Furness (eds.) - 1995 - Oxford University Press USA.
    This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science.
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  6. Emagic Logic Virtual Instruments a User's Guide.Stephen Bennett - 2003
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  7. Uwagi na temat ontologii wirtualnej rzeczywistości.Izabela Bondecka-Krzykowska - 2012 - Filozofia Nauki 20 (4).
    The article is an attempt at collecting some views on ontology of virtual reality (VR). Two types of definitions of virtual reality are discussed and compared: technological (concentrated on technical features of VR) and psychological (concentrated on people’s experiences with VR). In the paper features of virtual reality such as: interaction, artificiality, simulation, full body immersion, networked communications, telepresence and immersion are presented as forming differentia specifica of virtual reality. The main studied issues are ontological problems connected with virtual reality (...)
    Remove from this list  
    Translate
     
     
    Export citation  
     
    My bibliography  
  8. Are You Living in a Computer Simulation?Bostrom Nick - unknown
    This paper argues that at least one of the following propositions is true: the human species is very likely to go extinct before reaching a "posthuman" stage; any posthuman civilization is extremely unlikely to run a significant number of simulations of their evolutionary history ; we are almost certainly living in a computer simulation. It follows that the belief that there is a significant chance that we will one day become posthumans who run ancestor-simulations is false, unless we are currently (...)
    Remove from this list   Direct download (7 more)  
     
    Export citation  
     
    My bibliography   4 citations  
  9. Are We Living in a Computer Simulation?By Nick Bostrom - 2003 - Philosophical Quarterly 53 (211):243–255.
    This paper argues that at least one of the following propositions is true: (1) the human species is very likely to go extinct before reaching a “posthuman” stage; (2) any posthuman civilization is extremely unlikely to run a significant number of simulations of their evolutionary history (or variations thereof); (3) we are almost certainly living in a computer simulation. It follows that the belief that there is a significant chance that we will one day become posthumans who run ancestor-simulations is (...)
    Remove from this list   Direct download (10 more)  
     
    Export citation  
     
    My bibliography   17 citations  
  10. Virtual Reality: The Last Human Narrative?Thorsten Botz-Bornstein - 2015 - Brill | Rodopi.
    Is virtual reality the latest grand narrative that humanity has produced? This book attempts to disentangle the common characteristics of human reality and posthuman virtual reality by examining discourses on psychoanalysis, gene-technology, globalization, and contemporary art.
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  11. Virtual Reality and Dreams.Thorsten Botz-Borstein - 2004 - Philosophy in the Contemporary World 11 (2):1-10.
    The virtual annuls all suspension of time that could, through its tragic or stylistic character, confer to time an existential value. This condition is contrasted with time as it functions in dreams. On the grounds of these observations it is shown that there are resemblances between “autistic” symptoms and the virtual world.
    Remove from this list   Direct download (4 more)  
     
    Export citation  
     
    My bibliography  
  12. Ethische Aspecten van Virtual Reality - Ontwerpers van Virtual Reality Kunnen Zeer Intensieve Ervaringen Teweegbrengen. Ze Hebben Hiervoor Een Verantwoordelijkheid, Vooral Als de Virtual Reality is Bedoeld Voor Opleiding En Training.Philip Brey - 1999 - Filosofie En Praktijk 20:31-44.
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  13. Words in Their Natural Setting.Pavel Büchler, Scotland) Tramway Glasgow & Glasgow School of Art - 1994 - Tramway in Collaboration with School of Fine Art, Glasgow School of Art.
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  14. The Aesthetic of Immersion in the Immersive Dome Environment : Stepping Between the Real and the Virtual Worlds for Further Self-Constitution?Isabella Buczek - 2012 - Technoetic Arts 10 (1):3-10.
    Remove from this list   Direct download (4 more)  
     
    Export citation  
     
    My bibliography  
  15. On Friendship Between Online Equals.William Bülow & Cathrine Felix - 2016 - Philosophy and Technology 29 (1):21-34.
    There is an ongoing debate about the value of virtual friendship. In contrast to previous authorships, this paper argues that virtual friendship can have independent value. It is argued that within an Aristotelian framework, some friendships that are perhaps impossible offline can exist online, i.e., some offline unequals can be online equals and thus form online friendships of independent value.
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    My bibliography   1 citation  
  16. Langan, Thomas. Surviving the Age of Virtual Reality.Robert Burch - 2001 - Review of Metaphysics 55 (1):147-148.
    Remove from this list   Direct download (3 more)  
     
    Export citation  
     
    My bibliography  
  17. Trust in the Virtual/Physical Interworld.Annamaria Carusi - 2011 - In Charles Ess & May Thorseth (eds.), Trust and Virtual Worlds. Peter Lang.
    The borders between the physical and the virtual are ever-more porous in the daily lives of those of us who live in Internet enabled societies. An increasing number of our daily interactions and transactions take place on the Internet. Social, economic, educational, medical, scientific and other activities are all permeated by the digital in one or other kind of virtual environment. Hand in hand with the ever-increasing reach of the Internet, the digital and the virtual, go concerns about trust. In (...)
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  18. The Virtual and the Real.David Chalmers - forthcoming - Disputatio.
    Remove from this list   Direct download  
    Translate
     
     
    Export citation  
     
    My bibliography  
  19. The Matrix as Metaphysics.David J. Chalmers - 2005 - In Christopher Grau (ed.), Philosophers Explore the Matrix. Oxford University Press. pp. 132.
    The Matrix presents a version of an old philosophical fable: the brain in a vat. A disembodied brain is floating in a vat, inside a scientist’s laboratory. The scientist has arranged that the brain will be stimulated with the same sort of inputs that a normal embodied brain receives. To do this, the brain is connected to a giant computer simulation of a world. The simulation determines which inputs the brain receives. When the brain produces outputs, these are fed back (...)
    Remove from this list   Direct download (3 more)  
     
    Export citation  
     
    My bibliography   11 citations  
  20. [Book Chapter].Dr C. Coelho, Prof J. G. Tichon, Dr T. J. Hine, Dr G. M. Wallis & Prof G. Riva - 2006
    Remove from this list  
    Translate
     
     
    Export citation  
     
    My bibliography  
  21. Media Presence and Inner Presence: The Sense of Presence in Virtual Reality Technologies.Dr C. Coelho, Prof J. G. Tichon, Dr T. J. Hine, Dr G. M. Wallis & Prof G. Riva - 2006 - In [Book Chapter].
    Abstract. Presence is widely accepted as the key concept to be considered in any research involving human interaction with Virtual Reality (VR). Since its original description, the concept of presence has developed over the past decade to be considered by many researchers as the essence of any experience in a virtual environment. The VR generating systems comprise two main parts: a technological component and a psychological experience. The different relevance given to them produced two different but coexisting visions of presence: (...)
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  22. Against Brain-in-a-Vatism: On the Value of Virtual Reality.Jon Cogburn & Mark Silcox - 2014 - Philosophy and Technology 27 (4):561-579.
    The term “virtual reality” was first coined by Antonin Artaud to describe a value-adding characteristic of certain types of theatrical performances. The expression has more recently come to refer to a broad range of incipient digital technologies that many current philosophers regard as a serious threat to human autonomy and well-being. Their concerns, which are formulated most succinctly in “brain in a vat”-type thought experiments and in Robert Nozick's famous “experience machine” argument, reflect a fundamental misunderstanding of the way that (...)
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  23. Hello Avatar.Beth Coleman - 2011 - MIT Press.
    What is an avatar -- More than just another pretty face : the avatar effect -- Interview with the virtual cannibal -- Virtual presence -- X-reality, a conclusion.
    Remove from this list   Direct download  
     
    Export citation  
     
    My bibliography   1 citation  
  24. Michael Heim, The Metaphysics of Virtual Reality. [REVIEW]Wes Cooper - 1995 - Philosophy in Review 15:42-44.
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  25. Virtual Reality and the Metaphysics of Self, Community and Nature.Wes Cooper - 1995 - International Journal of Applied Philosophy 9 (2):1-14.
    Remove from this list   Direct download (4 more)  
     
    Export citation  
     
    My bibliography   1 citation  
  26. Michael Heim, The Metaphysics of Virtual Reality Reviewed By.Wes Cooper - 1995 - Philosophy in Review 15 (1):42-44.
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  27. Thinking Through Virtual Reality.Richard Coyne - 2007 - Techne 10 (3):26-38.
    Critics and researchers apply various criteria to evaluate the efficacy of VR, including the conformity of VR environments to the character of place. I wish to add a further test: do VR environments enable thought? The paper thus applies to VR the controversial proposition advanced by Clark and others that thinking, i.e. human cognitive processes, are situated and spatial. As a further term in this mix I introduce the concept of non-place, as elucidated by Augé and propose that non-places can (...)
    Remove from this list   Direct download (4 more)  
     
    Export citation  
     
    My bibliography  
  28. Genealogies of the Self in Virtual-Geographical Reality.Nydza Correa De Jesus - 1999 - In Ian Parker & Ángel J. Gordo-López (eds.), Cyberpsychology. Routledge.
    Remove from this list   Direct download  
     
    Export citation  
     
    My bibliography  
  29. Realistic Virtual Reality and Perception.John Dilworth - 2010 - Philosophical Psychology 23 (1):23-42.
    Realistic uses of Virtual Reality technology closely integrate user training on virtual objects with VR-assisted user interactions with real objects. This paper shows how the Interactive Theory of Perception may be extended to cover such cases. Virtual objects are explained as concrete models that have an inner generation mechanism, and the ITP is used to explain how VR users can both perceive such local CMs, and perceptually represent remote real objects. Also, concepts of modeling and representation are distinguished. The paper (...)
    Remove from this list   Direct download (4 more)  
     
    Export citation  
     
    My bibliography   1 citation  
  30. The Reality of Virtual Reality.Pascal Drovix - unknown
    Remove from this list   Direct download  
    Translate
     
     
    Export citation  
     
    My bibliography  
  31. From Virtual Reality to the Unimaginable Body of the Image: Teresa of Avila's Interior Castle.Juan Duchesne - 1997 - The European Legacy 2 (4):742-748.
    Remove from this list   Direct download (4 more)  
     
    Export citation  
     
    My bibliography  
  32. I Can't Believe It's Not Real: Reflections on Virtual Reality'.M. Elton - 1998 - Ends and Means 3 (1):21-8.
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  33. Information Dynamics in Virtual Worlds: Gaming and Beyond.Woody Evans - 2011 - Chandos.
    Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that (...)
    Remove from this list   Direct download (3 more)  
     
    Export citation  
     
    My bibliography  
  34. Virtual Power: Gendering the Nurse-Technology Relationship.Julie Fairman & Patricia D'Antonio - 1999 - Nursing Inquiry 6 (3):178-186.
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    My bibliography   3 citations  
  35. Defining Cyberspace (Finding Real Virtue in the Place of Virtual Reality).Thomas Folsom - unknown
    The law has neither defined cyberspace nor its values. As a result, the attempt to apply legal rules of "ordinary" space to cyberspace fails to address either the ordinary or the extraordinary features of the new space. This Article proposes that cyberspace be defined as an embodied switched network for moving information traffic, further characterized by degrees of access, navigation, information-activity, augmentation (and trust). Legal conflicts, whether sounding in contract, trademark, copyright, personal jurisdiction, choice of law, or some other basis, (...)
    Remove from this list   Direct download  
    Translate
     
     
    Export citation  
     
    My bibliography  
  36. A Further Analysis of the Ethics of Representation in Virtual Reality: Multi-User Environments. [REVIEW]Paul J. Ford - 2001 - Ethics and Information Technology 3 (2):113-121.
    This is a follow-up article toPhilip Brey's ``The ethics of representation andaction in Virtual Reality'' (published in thisjournal in January 1999). Brey's call for moreanalysis of ethical issues of virtual reality(VR) is continued by further analyzing issuesin a specialized domain of VR – namelymulti-user environments. Several elements ofBrey's article are critiqued in order to givemore context and a framework for discussion.Issues surrounding representations ofcharacters in multi-user virtual realities aresurveyed in order to focus attention on theimportance of additional discussion andanalysis of (...)
    Remove from this list   Direct download (13 more)  
     
    Export citation  
     
    My bibliography   3 citations  
  37. Virtual Shifts in Disabling Realities: Disability, Computer-Mediated Environments, and Selves.Paul Jason Ford - 2000 - Dissertation, Vanderbilt University
    The development of multi-user, three-dimensional, graphical, persistent, synchronous, computer environments---such as multi-user virtual realities---has raised a variety of difficult ethical problems. These issues include tensions between virtual and real communities, good ways of representing oneself and one's environment, and balancing design values, appropriate behavior and social impacts. In order to have good policies, appropriate use, and quality development for these environments, we must explore both their technological and moral aspects. We must not take for granted the nature of either electronic (...)
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  38. “The Nature of Avatars: A Response to Roxanne Kurtz’s ‘My Avatar, My Choice’.”.Scott Forschler - 2016 - APA Newsletter on Philosophy and Computers 16 (1):48-51.
    Roxanne Kurtz has argued that the "virtual rape" of a character in a computer-generated world (an avatar) shares many (though obviously not all) of the wrong-making features of physical rape in the real world. I agree in part, but argue that, due to the typical features of virtual worlds, its wrongfulness is dominated by the harm it does to the avatar user's capacity for social interaction and self-representation. In the course of the argument I hope to shed more light upon (...)
    Remove from this list  
    Translate
     
     
    Export citation  
     
    My bibliography  
  39. Knowledge, Uncertainty and Belief in the Age of Virtual Reality.Ramona Fotiade - unknown
    This paper explores notions of realism, evidence, undecidability and faith in the context of our relationship with images following the digital revolution and the transition from a culture of analog photographic and filmic records to the new space-time of virtual reality. The argument provide a reappraisal of modern and post-modern conceptions of the photographic image and of film, which have queried the inherent realism of the indexical photographic sign, and have highlighted the fraught ontological and temporal nature of images supposed (...)
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  40. The Virtual Reality of Fact Vs. Value.William C. Frederick - 1994 - Business Ethics Quarterly 4 (2):171-173.
    Remove from this list   Direct download (5 more)  
     
    Export citation  
     
    My bibliography   2 citations  
  41. Beyond Good and Evil? Morality in Video Games.Geert Gooskens - 2011 - Philosophical Writings (1):37-44.
  42. Where Am I? The Problem of Bilocation in Virtual Environments.Geert Gooskens - 2010 - Postgraduate Journal of Aesthetics 7 (3):13-24.
    Remove from this list   Direct download  
    Translate
     
     
    Export citation  
     
    My bibliography  
  43. New Images From Life: Virtual Reality, Genetic and Transgenic Art.Oliver Grau - 2000 - Art Inquiry. Recherches Sur les Arts 2:7-26.
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  44. Researching Virtual Environments and Virtual Characters.Agneta Gulz - unknown
    Remove from this list   Direct download  
     
    Export citation  
     
    My bibliography  
  45. Virtual Selves, Real Persons: A Dialogue Across Disciplines.Richard S. Hallam - 2009 - Cambridge University Press.
    How do we know and understand who we really are as human beings? The concept of 'the self' is central to many strands of psychology and philosophy. This book tackles the problem of how to define persons and selves and discusses the ways in which different disciplines, such as biology, sociology and philosophy, have dealt with this topic. Richard S. Hallam examines the notion that the idea of the self as some sort of entity is a human construction and, in (...)
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  46. Virtual Gravity and the Duality of Reality.Efthimios Harokopos - unknown
    It is shown that a hypothesis about gravity having a virtual cause implies there are two primary reference frames, a reality and a functional virtual reality and an equivalence principle relating the two is postulated. A mathematical expression relating the primary reference frames to the state of reality provides an explanation of particle-wave duality and resolves the controversy about the speed of gravity. A model for motion, time and particle formation is briefly discussed, in which the hypothesis about the virtual (...)
    Remove from this list   Direct download (3 more)  
     
    Export citation  
     
    My bibliography  
  47. Virtual Reality.Michael Heim - 1998 - In Michael Kelly (ed.), Encyclopedia of Aesthetics. Oxford University Press. pp. 4--442.
    Remove from this list  
     
    Export citation  
     
    My bibliography   3 citations  
  48. Virtual Reality Theory, Practice, and Promise.Sandra K. Helsel & Judith Paris Roth - 1991
    Remove from this list  
     
    Export citation  
     
    My bibliography  
  49. Discovering Ethics Through Virtual Reality.Mellissa Henry - 2013 - Questions: Philosophy for Young People 13:18-20.
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    My bibliography  
  50. Discovering Ethics Through Virtual Reality.Mellissa Henry - 2013 - Questions 13:18-20.
    Remove from this list   Direct download (4 more)  
     
    Export citation  
     
    My bibliography  
1 — 50 / 137