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  1. Both Physical and Virtual: On Immediacy in Esports.David Ekdahl - 2022 - Frontiers in Sports and Active Living 4.
    This article strives to make novel headway in the debate concerning esports' relationship to sports by focusing on the relationship between esports and physicality. More precisely, the aim of this article is to critically assess the claim that esports fails to be sports because it is never properly “direct” or “immediate” compared to physical sports. To do so, I focus on the account of physicality presented by Jason Holt, who provides a theoretical framework meant to justify the claim that esports (...)
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  2. The Influence of Figures in Warning Signs at the Manual Toll Station on the Lane Change Timing of Drivers in the Context of Virtual Reality of High-Proportion ETC Vehicles.Su Zhi, Peng Qunjie, Wang Chaolun, Xiang Wang & Ling Chen - 2022 - Complexity 2022:1-8.
    The increase of ETC vehicles on expressways has changed the proportion of ETC/MTC lanes at toll stations. Based on a driving simulator, three toll gate lane warning sign schemes were proposed in this study. Driving simulation experiments were conducted to study the influence of figures in warning signs at the manual toll station on the lane change timing of drivers. It was found that the addition of arrows to the warning signs can significantly shorten the response time and guide the (...)
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  3. Philosophy of the Internet. A Discourse on the Nature of the Internet.Laszlo Ropolyi - 2013 - Budapest: Eötvös University.
  4. Cognitive Issues in the Perception of Desktop Virtual Environments.Robert D. Macredie & Sonali S. Morar - 2000 - Journal of Intelligent Systems 10 (5-6):421-450.
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  5. Are We Living in a Computer Simulation?Nick Bostrom - 2003 - Philosophical Quarterly 53 (211):243-255.
    I argue that at least one of the following propositions is true: the human species is very likely to become extinct before reaching a ’posthuman’ stage; any posthuman civilization is extremely unlikely to run a significant number of simulations of its evolutionary history ; we are almost certainly living in a computer simulation. It follows that the belief that there is a significant chance that we shall one day become posthumans who run ancestor-simulations is false, unless we are currently living (...)
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  6. Medienphilosophie der Virtual Reality.Stefan Münker - 2005 - In Ludwig Nagl & Mike Sandbothe (eds.), Systematische Medienphilosophie. De Gruyter. pp. 381-396.
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  7. L'image Virtuelle: Essai Sur la Construction du Monde.Jean-Clet Martin - 1996 - Editions Kimé.
    Le voyage dans l'image que nous proposent les réalités dites virtuelles a de quoi surprendre jusqu'aux idéalistes les plus obstinés qui, comme Platon ou Descartes, ont toujours douté de la vérité de notre vision naturelle ; une vision condamnée à ne percevoir qu'un vague reflet des choses, une empreinte, une trace, voire une simple ombre projeté au fond de l'œil à la manière d'une copie irréelle. En ce sens l'image virtuelle renoue assurément avec cette interrogation philosophique à laquelle nous sommes (...)
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  8. Ethische Aspecten van Virtual Reality - Ontwerpers van Virtual Reality Kunnen Zeer Intensieve Ervaringen Teweegbrengen. Ze Hebben Hiervoor Een Verantwoordelijkheid, Vooral Als de Virtual Reality is Bedoeld Voor Opleiding En Training.Philip Brey - 1999 - Filosofie En Praktijk 20:31-44.
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  9. The Future of the Dream Body in Virtual Reality.Scott Kaper - 1998 - Janus Head 1 (1):35-48.
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  10. Virtual Reality and Husserlian Phenomenology.C. Shaffer - 1997 - Ends and Means 2 (1).
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  11. An Explorer of Virtual Reality.O. Herec - 2003 - Filozofia 58:636-655.
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  12. Digital Mantras the Languages of Abstract and Virtual Worlds.Steven R. Holtzman - 1994 - MIT Press.
    Blending ideas from music, computing, art, and philosophy, with biographical and historical anecdotes and a thread of mysticism, Steven R. Holtzman gives us a new way to think about the integration of computers into the creative process. He shows how computers will change the way we create, and reveals the exciting potential for entirely new forms of expression.
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  13. Virtual Seminar on the Bioapparatus.Banff Centre for the Arts - 1991 - [Banff, Alta.] : Banff Centre for the Arts.
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  14. Emagic Logic Virtual Instruments a User's Guide.Stephen Bennett - 2003 - PC Pub.
    Emagic Logic is shipped with several virtual instruments. Though similar to VST instruments (VSTi), they are available only for Logic and thus have been written to tightly integrate with the sequencer and preserve precious CPU resources. Some of these are free with the program and some need to be purchased from Emagic. They range from simple to complex synthesisers alongside virtual emulations of several classic keyboards. This book covers the set-up and use of these Logic Instruments, along with tips and (...)
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  15. Du Modèle à la Simulation Informatique.Franck Varenne - 2007 - Vrin.
    Avec l’évolution récente des modèles mathématiques vers des simulations informatiques, les formalisations du vivant sont de plus en plus intégratives, mixtes et, en un sens, réalistes. Plus généralement, les formalisations d’objets complexes deviennent assises sur et non plus seulement traitées par l’infrastructure informatique.Quelle est la véritable portée épistémologique de cette empirie simulée? Comment la distinguer de la créativité proprement interne aux mathématiques dont la philosophie des sciences a déjà su rendre compte?En se penchant sur les modèles de plantes, cette enquête (...)
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  16. "Myth, Semiosis, and Virtual Reality".C. W. Spinks - 1993 - Semiotics:109-120.
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  17. Being (T)Here: A Case for the Presence of Place in Desktop Virtual Worlds.Maeva Veerapen - unknown
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  18. The Economic Mind: Homo Economicus as Virtual Reality'.Philip Pettit - 1995 - The Monist 78 (3):308-29.
    The economic explanation of individual behaviour, even behaviour outside the traditional province of the market, projects a distinctively economic image on the minds of the agents involved. It suggests that, in regard to motivation and rationality, they conform to the profile of homo economicus. But this suggestion, by many lights, flies in the face of common sense; it conflicts with our ordinary assumptions about how we each feel and think in most situations, certainly most non-market situations, and about how that (...)
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  19. Virtual Augmented Reality (VAR): Insides for Web Based Management Education.Nicolas Van Vosselen, M. Mathew & Fernand Vandamme - forthcoming - Communication and Cognition: Monographies.
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  20. Nature Between Fact and Fiction: A Note on Virtual Reality.Sven-Erik Larsen - 2001 - Σημιοτκή-Sign Systems Studies 1:187-202.
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  21. Atoms and Avatars: Virtual Worlds as Massively-Multiplayer Laboratories.Colin Milburn - 2008 - Spontaneous Generations 2 (1):63.
    Nanotechnology thrives in the realm of the virtual. Throughout its history, the field has been shaped by futuristic visions of technological revolution, hyperbolic promises of scientific convergence at the molecular scale, and science fiction stories of the world rebuilt atom by atom. Even today, amid the welter of innovative nanomaterials that increasingly appear in everyday consumer products—the nanoparticles enhancing our sunscreens, the carbon nanotubes strengthening our tennis rackets, the antimicrobial nano-silver lining our socks, the nanofilms protecting our wrinkle-free trousers—the public (...)
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  22. I Can't Believe It's Not Real: Reflections on Virtual Reality'.M. Elton - 1998 - Ends and Means 3 (1):21-8.
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  23. Virtual Reality and Metastable Interactivity.Nebojsa Kujundzic - 2001 - Ends and Means 5 (1):25.
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  24. Virtual Reality'and 'Virtual Actuality.Marianne Richter - 2011 - In Charles Ess & May Thorseth (eds.), Trust and Virtual Worlds. Peter Lang.
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  25. Virtual Entities, Environments, Worlds and Reality: Suggested Definitions and Taxonomy.Johnny Hartz Søraker - 2011 - In Charles Ess & May Thorseth (eds.), Trust and Virtual Worlds. Peter Lang.
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  26. Embodying Virtue: A Buddhist Perspective on Virtual Reality.Damien Keown - 1998 - In John Wood (ed.), The Virtual Embodied: Presence/Practice/Technology. Routledge. pp. 76--87.
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  27. Human Foraging Behavior: A Virtual Reality Investigation on Area Restricted Search in Humans.Christopher Kalff, Thomas Hills & Jan M. Wiener - 2010 - In S. Ohlsson & R. Catrambone (eds.), Proceedings of the 32nd Annual Conference of the Cognitive Science Society. Cognitive Science Society. pp. 168--173.
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  28. Reality Tables: Virtual Furniture.Gregory Ulmer - 2002 - In D. Tofts, A. Jonson & A. Cavallaro (eds.), Prefiguring Cyberculture: An Intellectual History. MIT Press. pp. 110--129.
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  29. Genealogies of the Self in Virtual-Geographical Reality.Nydza Correa De Jesus - 1999 - In Ian Parker & Ángel J. Gordo-López (eds.), Cyberpsychology. Routledge.
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  30. Mind Embodied: Computergenerated Virtual Reality as a New, Interactive Dualism.C. T. Tart - 1993 - In K. Ramakrishna Rao (ed.), Cultivating Consciousness. Praeger. pp. 123--137.
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  31. Spiritual Franciscan Classics and Religious Formation in the Age of Virtual Reality and Infomania.T. Johnson - 1994 - Miscellanea Francescana 94 (1-2):3-19.
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  32. How Real Are Virtual Realities, How Virtual is Reality?-Constructive Re-Interpretation of Physical Undecidability.K. Svozil - 1996 - Complexity 1 (4):43-54.
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  33. Technological Change and Ontological Transformations: The Case of Virtual Reality.Agustín Araya - 1997 - Ludus Vitalis 2 (UMERO ESPECIAL):221-239.
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  34. Virtual Life and Perpetualogy (Self-Preservation of Virtual Entities in Computational Technology).L. Andrasik - 1998 - Filozofia 53 (1):15-26.
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  35. Stanislav Lem, an Explorer of Virtual Reality (with an Accompanying Bibliography of Primary and Secondary Literature).O. Herec - 2003 - Filozofia 58 (9):636-655.
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  36. Good Practice in Virtual Worlds Teaching: Designing a Framework Through the Euroversity Project.Judith Molka-Danielsen, Darren Mundy, Stella Hadjistassou & Cristina Stefannelli - 2014 - Iris 35.
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  37. The Triumph of Virtual Reality.Glenn McLaren - 2012 - Cosmos and History 8 (1):383-411.
    Where will the philosophers of the future come from and can we have civilization without them? In this paper I argue that there is a co-dependent relationship between philosophy and civilization, one that has emerged and developed in relation to the emergence of information technologies, particularly writing and print and conditions for deep and prolonged concentration. The internet, however, today’s powerful information technology which is increasingly mediating humanities relationships, is proving to be a technology which threatens this relationship. The internet (...)
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  38. From Virtual Reality to the Unimaginable Body of the Image: Teresa of Avila's Interior Castle.Juan Duchesne - 1997 - The European Legacy 2 (4):742-748.
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  39. La desmaterialización parcial de la realidad.Sebastián González Montero - 2006 - Logos. Anales Del Seminario de Metafísica [Universidad Complutense de Madrid, España] 10:38-48.
    The last technological developments have introduced in life of human beans a enormous amount of hardware’s, communication systems, informatic systems. But it has brought too a multiplicity of images, objects and sensitive experiences that has a direct effect in social life. It can be said that this amount of present elements deserve to be subject of analysis, to tray to clarify the nature of informatic technology and its political impact. That means that far over history of scientific developments, its is (...)
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  40. The Corporeal Body in Virtual Reality.Craig D. Murray & Judith Sixsmith - 1999 - Ethos: Journal of the Society for Psychological Anthropology 27 (3):315-343.
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  41. Book Review: Virtual Reality by Howard Rheingold. [REVIEW]Herman T. Tavani - 1997 - Acm Sigcas Computers and Society 27 (4):31-32.
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  42. "If" Reality Is the Best Metaphor," It Must Be Virtual".Marguerite R. Waller - 1997 - Diacritics 27 (3):90-104.
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  43. Welcome to the Pharmacy: Addiction, Transcendence, and Virtual Reality.Ann Weinstone - 1997 - Diacritics 27 (3):77-89.
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  44. Uma proposta para o tratamento de fobias de direção através da criação de rotas automotivas virtuais.José Gustavo de Souza Paiva, Alexandre Cardoso & Edgard Lamounier Jr - 2007 - Aletheia: An International Journal of Philosophy 25:97-108.
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  45. Introduction to Singularity Edition of JCS.Uziel Awret - 2012 - Journal of Consciousness Studies 19 (1-2):7-15.
    This special interactive interdisciplinary issue of JCS on the singularity and the future relationship of humanity and AI is the first of two issues centered on David Chalmers’ 2010 JCS article ‘The Singularity, a Philosophical Analysis’. These issues include more than 20 solicited commentaries to which Chalmers responds. To quote Chalmers: -/- "One might think that the singularity would be of great interest to Academic philosophers, cognitive scientists, and artificial intelligence researchers. In practice, this has not been the case. Good (...)
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  46. Estetyka Wirtualności.Michał Ostrowicki (ed.) - 2005 - Tow. Autorów I Wydawców Prac Naukowych "Universitas".
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  47. Virtual Aspects of the Fairy Tale: Philosophical Approach.Alekseeva Olga Pavlovna - 2008 - Proceedings of the Xxii World Congress of Philosophy 26:77-79.
    Virtual elements can be found not only in information and computer technologies but in such cultural phenomenon as fairy tale. "Virtual" as a philosophical concept has no any categorical and generally shared definition nowadays. The main properties of a virtual reality are geniture, actuality, autonomy and interactivity. In the fairy tale context we treat virtual as a transformed form, a feature of being artificial and created with the help of imagination, built-on a day-to-day existence, having self-entirety and determinancy and crossing (...)
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  48. Tutto Doppio: Mondi Virtuali E Clonazione Umana.Marcello Monaldi - 2001 - Guida.
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  49. A Impossível Experiência Final da Modernidade: Prolegómenos a Uma Teoria Do Virtual.Jorge Leandro Rosa - 2005 - Fundação Calouste Gulbenkian.
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  50. New Images From Life: Virtual Reality, Genetic and Transgenic Art.Oliver Grau - 2000 - Art Inquiry. Recherches Sur les Arts 2:7-26.
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1 — 50 / 205