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1 — 50 / 143
  1. added 2018-12-14
    Critical Gaming: Interactive History and Virtual Heritage.Erik M. Champion - 2015 - London: Routledge.
    Critical Gaming: Interactive History and Virtual Heritage can be seen as a collection of chapters designed to provoke thought and discussion, or it can be seen and used as separate chapters that may help class debate in courses dealing with the digital humanities, game studies (especially in the areas of serious games and game-based learning) or aspects of virtual heritage. While there are very few books in this intersecting area, the range of topics that could be investigated and debated is (...)
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  2. added 2018-12-14
    Playing With The Past.Erik M. Champion - 2010 - London: Springer.
    How can we increase awareness and understanding of other cultures using interactive digital visualizations of past civilizations? In order to answer the above question, this book first examines the needs and requirements of virtual travelers and virtual tourists. Is there a market for virtual travel? Erik Champion examines the overall success of current virtual environments, especially the phenomenon of computer gaming. Why are computer games and simulations so much more successful than other types of virtual environments? Arguments that virtual environments (...)
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  3. added 2018-11-08
    Empathy and the Limits of Thought Experiments.Erick Ramirez - 2017 - Metaphilosophy 48 (4):504-526.
    This article criticizes what it calls perspectival thought experiments, which require subjects to mentally simulate a perspective before making judgments from within it. Examples include Judith Thomson's violinist analogy, Philippa Foot's trolley problem, and Bernard Williams's Jim case. The article argues that advances in the philosophical and psychological study of empathy suggest that the simulative capacities required by perspectival thought experiments are all but impossible. These thought experiments require agents to consciously simulate necessarily unconscious features of subjectivity. To complete these (...)
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  4. added 2018-05-28
    Living-Into, Living-With: A Schutzian Account of the Player/Character Relationship.Rebecca Hardesty - 2016 - Glimpse 17:27-34.
    Games Studies reveals the performative nature of playing a character in a virtual-game-world (Nitsche 2008, p.205; Pearce 2006, p.1; Taylor 2002, p.48). Tbe Player/Character relationship is typically understood in terms of the player’s in-game “presence” (Boellstorff 2008, p.89; Schroeder 2002, p.6). This gives the appearance that living-into a game-world is an all-or- nothing affair: either the player is “present” in the game-world, or they are not. I argue that, in fact, a constitutive phenomenology reveals the Player/Character relationship to be a (...)
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  5. added 2018-05-09
    Programming Planck Units From a Virtual Electron; a Simulation Hypothesis (Summary).Malcolm Macleod - 2018 - Eur. Phys. J. Plus 133:278.
    The Simulation Hypothesis proposes that all of reality, including the earth and the universe, is in fact an artificial simulation, analogous to a computer simulation, and as such our reality is an illusion. In this essay I describe a method for programming mass, length, time and charge (MLTA) as geometrical objects derived from the formula for a virtual electron; $f_e = 4\pi^2r^3$ ($r = 2^6 3 \pi^2 \alpha \Omega^5$) where the fine structure constant $\alpha$ = 137.03599... and $\Omega$ = 2.00713494... (...)
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  6. added 2018-04-10
    Du Modèle à la Simulation Informatique.Franck Varenne - 2007 - Vrin.
    Avec l’évolution récente des modèles mathématiques vers des simulations informatiques, les formalisations du vivant sont de plus en plus intégratives, mixtes et, en un sens, réalistes. Plus généralement, les formalisations d’objets complexes deviennent assises sur et non plus seulement traitées par l’infrastructure informatique.Quelle est la véritable portée épistémologique de cette empirie simulée? Comment la distinguer de la créativité proprement interne aux mathématiques dont la philosophie des sciences a déjà su rendre compte?En se penchant sur les modèles de plantes, cette enquête (...)
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  7. added 2017-10-04
    “The Nature of Avatars: A Response to Roxanne Kurtz’s ‘My Avatar, My Choice’.”.Scott Forschler - 2016 - APA Newsletter on Philosophy and Computers 16 (1):48-51.
    Roxanne Kurtz has argued that the "virtual rape" of a character in a computer-generated world (an avatar) shares many (though obviously not all) of the wrong-making features of physical rape in the real world. I agree in part, but argue that, due to the typical features of virtual worlds, its wrongfulness is dominated by the harm it does to the avatar user's capacity for social interaction and self-representation. In the course of the argument I hope to shed more light upon (...)
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  8. added 2017-09-28
    The Virtual and the Real.David J. Chalmers - 2017 - Disputatio 9 (46):309-352.
    I argue that virtual reality is a sort of genuine reality. In particular, I argue for virtual digitalism, on which virtual objects are real digital objects, and against virtual fictionalism, on which virtual objects are fictional objects. I also argue that perception in virtual reality need not be illusory, and that life in virtual worlds can have roughly the same sort of value as life in non-virtual worlds.
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  9. added 2017-03-10
    Are You Living in a Computer Simulation?Nick Bostrom - unknown
    This paper argues that at least one of the following propositions is true: the human species is very likely to go extinct before reaching a "posthuman" stage; any posthuman civilization is extremely unlikely to run a significant number of simulations of their evolutionary history ; we are almost certainly living in a computer simulation. It follows that the belief that there is a significant chance that we will one day become posthumans who run ancestor-simulations is false, unless we are currently (...)
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  10. added 2017-03-08
    Are We Living in a Computer Simulation?By Nick Bostrom - 2003 - Philosophical Quarterly 53 (211):243–255.
    This paper argues that at least one of the following propositions is true: (1) the human species is very likely to go extinct before reaching a “posthuman” stage; (2) any posthuman civilization is extremely unlikely to run a significant number of simulations of their evolutionary history (or variations thereof); (3) we are almost certainly living in a computer simulation. It follows that the belief that there is a significant chance that we will one day become posthumans who run ancestor-simulations is (...)
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  11. added 2017-02-13
    Stanislav Lem, an Explorer of Virtual Reality (with an Accompanying Bibliography of Primary and Secondary Literature).O. Herec - 2003 - Filozofia 58 (9):636-655.
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  12. added 2017-02-13
    Virtual Power: Gendering the Nurse-Technology Relationship.Julie Fairman & Patricia D'Antonio - 1999 - Nursing Inquiry 6 (3):178-186.
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  13. added 2017-01-29
    Virtual Social Environments as a Tool for Psychological Assessment.Felix D. Schönbrodt & Jens B. Asendorpf - unknown
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  14. added 2017-01-28
    Emagic Logic Virtual Instruments a User's Guide.Stephen Bennett - 2003
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  15. added 2017-01-27
    Being (T)Here: A Case for the Presence of Place in Desktop Virtual Worlds.Maeva Veerapen - unknown
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  16. added 2017-01-26
    The Aesthetic of Immersion in the Immersive Dome Environment : Stepping Between the Real and the Virtual Worlds for Further Self-Constitution?Isabella Buczek - 2012 - Technoetic Arts 10 (1):3-10.
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  17. added 2017-01-26
    Atoms and Avatars: Virtual Worlds as Massively-Multiplayer Laboratories.Colin Milburn - 2008 - Spontaneous Generations 2 (1):63.
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  18. added 2017-01-25
    Good Practice in Virtual Worlds Teaching: Designing a Framework Through the Euroversity Project.Judith Molka-Danielsen, Darren Mundy, Stella Hadjistassou & Cristina Stefannelli - 2014 - Iris 35.
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  19. added 2017-01-25
    Virtual Life and Perpetualogy (Self-Preservation of Virtual Entities in Computational Technology).L. Andrasik - 1998 - Filozofia 53 (1):15-26.
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  20. added 2017-01-21
    Virtual Laboratories and Virtual Worlds.Piet Hut - unknown
    Since we cannot put stars in a laboratory, astrophysicists had to wait till the invention of computers before becoming laboratory scientists. For half a century now, we have been conducting experiments in our virtual laboratories. However, we ourselves have remained behind the keyboard, with the screen of the monitor separating us from the world we are simulating. Recently, 3D on-line technology, developed first for games but now deployed in virtual worlds like Second Life, is beginning to make it possible for (...)
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  21. added 2017-01-17
    Knowledge, Uncertainty and Belief in the Age of Virtual Reality.Ramona Fotiade - unknown
    This paper explores notions of realism, evidence, undecidability and faith in the context of our relationship with images following the digital revolution and the transition from a culture of analog photographic and filmic records to the new space-time of virtual reality. The argument provide a reappraisal of modern and post-modern conceptions of the photographic image and of film, which have queried the inherent realism of the indexical photographic sign, and have highlighted the fraught ontological and temporal nature of images supposed (...)
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  22. added 2017-01-17
    The Virtual Reality of the Invisible Hand.E. Tieffenbach - 2016 - Social Science Information 55 (1):115-134.
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  23. added 2017-01-17
    Value Immersion and Value Regression: On Moral Aggregation of Virtual Communities.Narcisa Loredana Posteuca - 2015 - Postmodern Openings 6 (2):79-88.
    The scope of this research paper is to analyze the value integrative-models that can be applied to the virtual interactive constructs, but also to delineate the correspondences established between identity, self and value representation. Concerning the social acquirements that can be distinguished at the level of virtual communities, it is necessary to follow the immersion/ regression processes through which a value layout is settled. Concerning the User’s ability to mediate this value progression in various networking sequences, an analysis of the (...)
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  24. added 2017-01-17
    Visualization and Interpretation of Geologic Data in 3D Virtual Reality.Gary L. Kinsland & Christoph W. Borst - 2015 - Interpretation: SEG 3 (3):SX13-SX20.
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  25. added 2017-01-17
    Fantasies of Identity, Love, and Self-Knowledge in the Age of the Web and Virtual Reality.Gila Safran Naveh - 2015 - Semiotics:185-194.
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  26. added 2017-01-17
    Virtual Selves, Real Persons: A Dialogue Across Disciplines.Richard S. Hallam - 2009 - Cambridge University Press.
    How do we know and understand who we really are as human beings? The concept of 'the self' is central to many strands of psychology and philosophy. This book tackles the problem of how to define persons and selves and discusses the ways in which different disciplines, such as biology, sociology and philosophy, have dealt with this topic. Richard S. Hallam examines the notion that the idea of the self as some sort of entity is a human construction and, in (...)
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  27. added 2017-01-17
    At the Interface: Theology and Virtual Reality, by Sr. Mary Timothy Prokes.Louise A. Mitchell - 2005 - The National Catholic Bioethics Quarterly 5 (4):851-854.
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  28. added 2017-01-17
    Cognitive Issues in the Perception of Desktop Virtual Environments.Robert D. Macredie & Sonali S. Morar - 2000 - Journal of Intelligent Systems 10 (5-6):421-450.
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  29. added 2017-01-16
    Virtual Killing.Carl David Mildenberger - forthcoming - Philosophical Studies:1-19.
    Debates that revolve around the topic of morality and fiction rarely explicitly treat virtual worlds like, for example, Second Life. The reason for this disregard cannot be that all users of virtual worlds only do the right thing while online—for they sometimes even virtually kill each other. Is it wrong to kill other people in a virtual world? It depends. This essay analyzes on what it depends, why it is that killing people in a virtual world sometimes is wrong, and (...)
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  30. added 2017-01-16
    Researching Virtual Environments and Virtual Characters.Agneta Gulz - unknown
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  31. added 2017-01-15
    Discovering Ethics Through Virtual Reality.Mellissa Henry - 2013 - Questions: Philosophy for Young People 13:18-20.
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  32. added 2017-01-15
    Virtual Reality and the Modern Ideology of Order and Control.Craig I. Murrihy - unknown
    In this thesis I will examine the construction of the concept of Virtual Reality. I argue that rather than a technology of liberation as it is often perceived, virtual realities' conception has been influenced significantly by a discourse of control and order. I examine books, articles and films concerning Virtual Reality to support this claim. Furthermore this discourse of control and order is born out of a larger ideology of Western culture that values order and control. Throughout modernity this ideology (...)
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  33. added 2017-01-15
    The Corporeal Body in Virtual Reality.Craig D. Murray & Judith Sixsmith - 1999 - Ethos: Journal of the Society for Psychological Anthropology 27 (3):315-343.
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  34. added 2017-01-14
    Virtual Reality: The Last Human Narrative?Thorsten Botz-Bornstein - 2015 - Brill | Rodopi.
    Is virtual reality the latest grand narrative that humanity has produced? This book attempts to disentangle the common characteristics of human reality and posthuman virtual reality by examining discourses on psychoanalysis, gene-technology, globalization, and contemporary art.
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  35. added 2017-01-14
    From Virtual Reality to Phantomatics and Back.Paisley Nathan Livingston - unknown
    Paisley Livingston on Stanislaw Lem and the history and philosophy of Virtual Reality. The technologies and speculations associated with “virtual reality” and cognate terms have recently made it possible for scores of journalists and academics to develop variations on a favorite theme - the newness of the new, and more specifically, the newness of that new and wildly different world-historical epoch, era, or Zeitgeist into which we are supposedly entering with the creation of powerful new machines of simulation. The innovative (...)
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  36. added 2017-01-14
    Virtual Environments.Woodrow Barfield & Thomas A. Furness (eds.) - 1995 - Oxford University Press USA.
    This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science.
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  37. added 2016-12-08
    Continuities and Discontinuities in Ethical Reflections on Digital Virtual Reality.Peter Horsfield - 2003 - Journal of Mass Media Ethics 18 (3-4):155-172.
    This article considers the ethical implications of digital virtual reality (DVR) within the context of the place of virtual reality in general in human life and development. This is elaborated through a comparative analysis of the continuity and discontinuity between virtual reality in other mediated forms and DVR. The important role played by virtual reality in human creativity and adaptation sets the context for considering the ethics of DVR in 4 main areas: epistemological questions, questions of distraction and displacement, the (...)
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  38. added 2016-12-08
    The Ethics of Representation and Action in Virtual Reality.Philip Brey - 1999 - Ethics and Information Technology 1 (1):5-14.
    This essay addresses ethical aspects of the design and use of virtual reality (VR) systems, focusing on the behavioral options made available in such systems and the manner in which reality is represented or simulated in them. An assessment is made of the morality of immoral behavior in virtual reality, and of the virtual modeling of such behavior. Thereafter, the ethical aspects of misrepresentation and biased representation in VR applications are discussed.
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  39. added 2016-09-01
    Video Games and Virtual Reality.Robert Seddon - 2017 - In Anthony F. Beavers (ed.), Macmillan Interdisciplinary Handbooks: Philosophy: Technology. Macmillan Reference USA. pp. 191-216.
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  40. added 2015-12-04
    On Friendship Between Online Equals.William Bülow & Cathrine Felix - 2016 - Philosophy and Technology 29 (1):21-34.
    There is an ongoing debate about the value of virtual friendship. In contrast to previous authorships, this paper argues that virtual friendship can have independent value. It is argued that within an Aristotelian framework, some friendships that are perhaps impossible offline can exist online, i.e., some offline unequals can be online equals and thus form online friendships of independent value.
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  41. added 2015-10-27
    A VISION IN A DREAM, A FRAGMENT- THE ENGLISH LANGUAGE, LET ME TALK..(Http://Www.Slideshare.Net/RituparnaRayChaudhur/Respecting-Every-Decision-I-Visioned-My-Though t)User:Rituparna Ray Chaudhuri - Wiktionary Https://En.Wiktionary.Org/Wiki/User:RituparnaRayChaudhuri User:Rituparna Ray Chaudhuri.Rituparna Ray Chaudhuri - 2015
    (http://philpapers.org/profile/112741 ) [https://plus.google.com/108060242686103906748/posts/cwvdB6mK3J6 ] "Let generation know to procure the love, the concept, knowledge and ideas with thoughts they are acquiring on versatile English Language, instead of making themselves to be felt dealing with only burden." -/- I too realize, -/- "Literature is not merely going through a book, It is the moment of definition of per feeling that : I am acquiring through an imagery.".
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  42. added 2015-10-27
    A VISION IN A DREAM, A FRAGMENT- THE ENGLISH LANGUAGE, LET ME TALK..@ ... Oxford University Press Usa. Rituparna Ray Chaudhuri (2015). A VISION IN A DREAM, A FRAGMENT- THE ENGLISH LANGUAGE, LET ME TALK..Rituparna Ray Chaudhuri - 2015
    ( http://philpapers.org/profile/112741 )"Let generation know to procure the love, the concept, knowledge and ideas with thoughts they are acquiring on versatile English Language, instead of making themselves to be felt dealing with only burden." -/- I too realize, -/- "Literature is not merely going through a book, It is the moment of definition of per feeling that : I am acquiring through an imagery.".
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  43. added 2015-04-17
    Langan, Thomas. Surviving the Age of Virtual Reality.Robert Burch - 2001 - Review of Metaphysics 55 (1):147-148.
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  44. added 2015-04-06
    Medienphilosophie der Virtual Reality.Stefan Münker - 2005 - In Ludwig Nagl & Mike Sandbothe (eds.), Systematische Medienphilosophie. De Gruyter. pp. 381-396.
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  45. added 2015-04-06
    Theory of the Artificial Virtual Replications and the Revenge of Reality.Massimo Negrotti - 1999
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  46. added 2015-04-06
    L'image Virtuelle Essai Sur la Construction du Monde.Jean-Clet Martin - 1996
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  47. added 2015-04-05
    The Reality of the Virtual: Continental Philosophy and the Digital Age.Noah M. Horwitz - 2003 - Dissertation, Loyola University of Chicago
    What is the 'virtual'? While the 'virtual' in its traditional, metaphysical determination has been construed as something illusory or 'less real' , if the virtual poses a contemporary question, it is because the new computer-mediated phenomena for which this term is currently invoked do not lack reality, but rather have a specific reality unto themselves. For this reason, instead of trying to understand virtual reality as a secondary or illusory world, it is rather, for us, a question of determining the (...)
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  48. added 2015-04-05
    Virtual Shifts in Disabling Realities: Disability, Computer-Mediated Environments, and Selves.Paul Jason Ford - 2000 - Dissertation, Vanderbilt University
    The development of multi-user, three-dimensional, graphical, persistent, synchronous, computer environments---such as multi-user virtual realities---has raised a variety of difficult ethical problems. These issues include tensions between virtual and real communities, good ways of representing oneself and one's environment, and balancing design values, appropriate behavior and social impacts. In order to have good policies, appropriate use, and quality development for these environments, we must explore both their technological and moral aspects. We must not take for granted the nature of either electronic (...)
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  49. added 2015-04-05
    Ethische Aspecten van Virtual Reality - Ontwerpers van Virtual Reality Kunnen Zeer Intensieve Ervaringen Teweegbrengen. Ze Hebben Hiervoor Een Verantwoordelijkheid, Vooral Als de Virtual Reality is Bedoeld Voor Opleiding En Training.Philip Brey - 1999 - Filosofie En Praktijk 20:31-44.
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  50. added 2015-04-05
    Over-Writing the Body: Virtual Reality and Cartesian Metahysics.R. Switzer - 1998 - Philosophy Today 41 (4):507.
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1 — 50 / 143