Results for ' Video Technology'

978 found
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  1.  34
    Enhancing care homes with assistive video technology for distributed caregiving.Taro Sugihara, Tsutomu Fujinami, Rachel Jones, Kozo Kadowaki & Masaya Ando - 2015 - AI and Society 30 (4):509-518.
  2.  17
    Asynchronous Video Interviewing as a New Technology in Personnel Selection: The Applicant’s Point of View.Falko S. Brenner, Tuulia M. Ortner & Doris Fay - 2016 - Frontiers in Psychology 7:191757.
    The present study aimed to integrate findings from technology acceptance research with research on applicant reactions to new technology for the emerging selection procedure of asynchronous video interviewing. One hundred six volunteers experienced asynchronous video interviewing and filled out several questionnaires including one on the applicants’ personalities. In line with previous technology acceptance research, the data revealed that perceived usefulness and perceived ease of use predicted attitudes toward asynchronous video interviewing. Furthermore, openness revealed to (...)
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  3.  15
    Video-Texts: Technology and the Teaching of Literature.Timothy McCracken - 1991 - Substance 20 (2):60.
  4. Trust in technology: interlocking trust concepts for privacy respecting video surveillance.Sebastian Weydner-Volkmann & Linus Feiten - 2021 - Journal of Information, Communication and Ethics in Society 19 (4):506-520.
    Purpose The purpose of this paper is to defend the notion of “trust in technology” against the philosophical view that this concept is misled and unsuitable for ethical evaluation. In contrast, it is shown that “trustworthy technology” addresses a critical societal need in the digital age as it is inclusive of IT-security risks not only from a technical but also from a public layperson perspective. Design/methodology/approach From an interdisciplinary perspective between philosophy andIT-security, the authors discuss a potential instantiation (...)
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  5.  9
    Aesthetically Designing Video-Call Technology With Care Home Residents: A Focus Group Study.Sonam Zamir, Felicity Allman, Catherine Hagan Hennessy, Adrian Haffner Taylor & Ray Brian Jones - 2021 - Frontiers in Psychology 12.
    BackgroundVideo-calls have proven to be useful for older care home residents in improving socialization and reducing loneliness. Nonetheless, to facilitate the acceptability and usability of a new technological intervention, especially among people with dementia, there is a need for user-led design improvements. The current study conducted focus groups with an embedded activity with older people to allow for a person-centered design of a video-call intervention.MethodsTwenty-eight residents across four care homes in the South West of England participated in focus groups (...)
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  6.  21
    The Moral Gatekeeper: Soccer and Technology, the Case of Video Assistant Referee (VAR).Ilan Tamir & Michael Bar-eli - 2021 - Frontiers in Psychology 11.
    Video assistant referee was officially introduced into soccer regulations in 2018, after many years in which referee errors were justified as being “part of the game.” The technology’s penetration into the soccer field was accompanied by concerns and much criticism that, to a large degree, continues to be voiced with frequency. This paper argues that, despite fierce objections and extensive criticism, VAR represents an important revision in modern professional soccer, and moreover, it completes a moral revolution in the (...)
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  7.  5
    Language teaching with video-based technologies: Creativity and CALL teacher education.Hongbo Song & Ziwei Liu - 2022 - Frontiers in Psychology 13.
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  8. The Body Technology. The Sensuality of Low Frequency Sound / Cat Hope ; Cynosuric Bodies / Susan E. Green-Mateu and Margaret Schedel ; The Violining Body in Anthèmes II by Pierre Boulez / Irine Røsnes ; 'Try to walk with the sound of my footsteps so that we can stay together' : Sonic Presence and Virtual Embodiment in Janet Cardiff and Georges Bures Miller's Audio and Video Walks / Sophie Knezic ; Breathing (as Listening) : An Emotional Bridge for Telepresence / Ximena Alarcón-Díaz ; Foley Performance and Sonic Implicit Interactions : How Foley Artists Might Hold the Secret for the Design of Sonic Implicit Interactions.Sandra Pauletto - 2022 - In Linda O'Keeffe & Isabel Nogueira (eds.), The body in sound, music and performance: studies in audio and sonic arts. New York: Routledge, Taylor & Francis Group.
     
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  9. The video gamer’s dilemmas.Rami Ali - 2022 - Ethics and Information Technology 24 (2).
    The gamer’s dilemma offers three plausible but jointly inconsistent premises: (1) Virtual murder in video games is morally permissible. (2) Virtual paedophelia in video games is not morally permissible. (3) There is no morally relevant difference between virtual murder and virtual paedophelia in video games. In this paper I argue that the gamer’s dilemma can be understood as one of three distinct dilemmas, depending on how we understand two key ideas in Morgan Luck’s (2009) original formulation. The (...)
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  10.  14
    The Judging Spectator and Forensic Video Analysis: Technological Implications for How We Think and Administer Justice.Justin T. Piccorelli - 2021 - Philosophy and Technology 34 (4):1517-1529.
    The philosophic spectator watches from a distance as a “disinterested” and impartial member of an audience, Lectures on Kant’s political philosophy, University of Chicago Press, 1992; Kant, On history, Prentice Hall Inc, 1957). Judicial systems use many of the elements of the spectator in the concept of an eyewitness but, with increased video technology use, the courts have taken the witness a step further by hiring forensic video analysts. The analyst’s stance is rooted in objectivity, and the (...)
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  11.  21
    Video ethics in educational research involving children: Literature review and critical discussion.Michael A. Peters, E. Jayne White, Tina Besley, Kirsten Locke, Bridgette Redder, Rene Novak, Andrew Gibbons, John O’Neill, Marek Tesar & Sean Sturm - 2021 - Educational Philosophy and Theory 53 (9):863-880.
    Video ethics in educational research involving children is a recent topic that has arisen since the increase in the use of visual mediums in research especially with the development of new and ubiquitous internet technologies and social media. This paper emerged as an expressed concerned by a group of scholars associated with the new Video Journal of Education and Pedagogy that was established in 2016. The paper is the result of a collective writing process over a period of (...)
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  12.  19
    Video Art: Cultural Transformations.Curtis L. Carter - unknown
    In the 1960s, there were efforts to move broadcast television in the direction of the experimental video art by altering television's conventional format. Fred Barzyk, in his role as a producer and director at WGBH-TV in Boston, was uniquely positioned to act as a link between television and experimental video artists who normally would not have had access to the technology available at a major broadcast facility. As the leading innovator in the beginnings of video art, (...)
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  13.  36
    Digital video as research practice: Methodology for the millennium.Wesley Shrum, Ricardo Duque & Timothy Brown - 2005 - Journal of Research Practice 1 (1):Article M4.
    This essay has its origin in a project on the globalization of science that rediscovered the wisdom of past research practices through the technology of the future. The main argument of this essay is that a convergence of digital video technologies with practices of social surveillance portends a methodological shift towards a new variety of qualitative methodology. Digital video is changing the way that students of the social world practice their craft, offering not just new ways of (...)
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  14.  18
    Video ethics in educational research involving children: Literature review and critical discussion.Michael A. Peters, E. Jayne White, Tina Besley, Kirsten Locke, Bridgette Redder, Rene Novak, Andrew Gibbons, John O’Neill, Marek Tesar & Sean Sturm - 2021 - Educational Philosophy and Theory 53 (9):863-880.
    Video ethics in educational research involving children is a recent topic that has arisen since the increase in the use of visual mediums in research (such as photovoice and video) especially with the development of new and ubiquitous internet technologies and social media. This paper emerged as an expressed concerned by a group of scholars associated with the new Video Journal of Education and Pedagogy (Brill) that was established in 2016. The paper is the result of a (...)
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  15.  35
    Violent video games: content, attitudes, and norms.Alexander Andersson & Per-Erik Milam - 2023 - Ethics and Information Technology 25 (4):1-12.
    Violent video games (VVGs) are a source of serious and continuing controversy. They are not unique in this respect, though. Other entertainment products have been criticized on moral grounds, from pornography to heavy metal, horror films, and Harry Potter books. Some of these controversies have fizzled out over time and have come to be viewed as cases of moral panic. Others, including moral objections to VVGs, have persisted. The aim of this paper is to determine which, if any, of (...)
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  16. Video Games and Ethics.Monique Wonderly - 2017 - In Joseph C. Pitt & Ashley Shew (eds.), Spaces for the Future: A Companion to Philosophy of Technology. New York: Routledge. pp. 29-41.
    Historically, video games featuring content perceived as excessively violent have drawn moral criticism from an indignant (and sometimes, morally outraged) public. Defenders of violent video games have insisted that such criticisms are unwarranted, as committing acts of virtual violence against computer-controlled characters – no matter how heinous or cruel those actions would be if performed in real life – harm no actual people. In this paper, I present and critically analyze key aspects of this debate. I argue that (...)
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  17.  5
    Saying “I Don’t Know”: A Video-Based Study on Physicians’ Claims of No-Knowledge in Assisted Reproductive Technology Consultations.Julia Menichetti, Jennifer Gerwing, Lidia Borghi, Pål Gulbrandsen & Elena Vegni - 2021 - Frontiers in Psychology 11.
    IntroductionThe assisted reproductive technology field deals with consistent and predictable gaps in knowledge. Expressing lack of knowledge with a sentence like “I don’t know” can be challenging for doctors. This study examined physicians’ negative epistemic disclaimer “non lo so” in Italian ART doctor-couple interactions. In particular, it aimed to reveal specific features of “non lo so”: function, topic, temporality, responsibility, and interactional aspects.MethodsThis was a video-based observational study. We used microanalysis of face-to-face dialogue to analyze 20 purposively selected (...)
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  18.  12
    The Power of (Re)Creation and Social Transformation of Binomial ‘Art-Technology’ in Times of Crisis: Musical Poetic Narrative in Rozalén’s ‘Lyric Video’ “Aves Enjauladas”.María del Mar Rivas-Carmona - 2020 - Cultura 17 (2):217-231.
    The epidemic outbreak of the coronavirus has meant a sudden, temporary ceasing of activities as we knew them. The health crisis has led to a social and economic crisis, and these circumstances have revealed solidarity on a global scale. In moments of separation, when culture has brought us closer together, the global phenomenon of charity songs has emerged, generating financial aid for scientific research and care for the most vulnerable people. This work focuses on a charity song turned into a (...)
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  19. Video on demand: what deepfakes do and how they harm.Keith Raymond Harris - 2021 - Synthese 199 (5-6):13373-13391.
    This paper defends two main theses related to emerging deepfake technology. First, fears that deepfakes will bring about epistemic catastrophe are overblown. Such concerns underappreciate that the evidential power of video derives not solely from its content, but also from its source. An audience may find even the most realistic video evidence unconvincing when it is delivered by a dubious source. At the same time, an audience may find even weak video evidence compelling so long as (...)
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  20.  24
    Using Video Presentations in ESP Classes.Neda Radosavlevikj & Hajrulla Hajrullai - 2019 - Seeu Review 14 (1):178-195.
    In order to motivate students and create a tension free environment English language teachers implement different technological tools in the classroom. This paper aims to emphasize the importance of using video material in the classroom that facilitates ESL teaching. The study was conducted at SEEU Language Centre with 87 students’. Major ethnical groups include Macedonian, Albanian, Turkish, and Roma. The respondents’ age varies from 18-20 studying ESP classes, such as Computer Sciences 1, ESP as well as Academic and Advanced (...)
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  21.  6
    Application Research of Key Frames Extraction Technology Combined with Optimized Faster R-CNN Algorithm in Traffic Video Analysis.Zhi-Guang Jiang & Xiao-Tian Shi - 2021 - Complexity 2021:1-11.
    The intelligent transportation system under the big data environment is the development direction of the future transportation system. It effectively integrates advanced information technology, data communication transmission technology, electronic sensing technology, control technology, and computer technology and applies them to the entire ground transportation management system to establish a real-time, accurate, and efficient comprehensive transportation management system that works on a large scale and in all directions. Intelligent video analysis is an important part of (...)
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  22.  13
    Research on the Influence of New Media Technology on Internet Short Video Content Production under Artificial Intelligence Background.Zhiqin Lu & Inyong Nam - 2021 - Complexity 2021:1-14.
    With the rapid development of the Internet and smart phone technology, a large number of short videos are shared through social platforms. Therefore, video content analysis is a very important and popular work in machine learning and artificial intelligence currently. However, it is very difficult to analyze all aspects of video content originally produced by large-scale users. How to screen out bad and illegal content from short videos published by a large number of users, select high-quality videos (...)
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  23.  12
    The co-creation of a video to inspire humanitarianism: How an Educational Entrepreneurial approach inspired humanitarian workers to be mindfully innovative whilst working with technology.Laura Kilboy & Yvonne Crotty - 2015 - International Journal for Transformative Research 2 (1):35-43.
    This paper demonstrates the value of embracing digital technology in order to effect positive change in a non-governmental charity organisation, in this case the Irish Charity Crosscause. The outcome of the research was the creation of a charity video, Crosscause: Making a Difference, to showcase humanitarian work in Ireland and Romania with a view to inspiring others to contribute in some capacity to this cause. Video is an important medium to provide connections with a wider audience, as (...)
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  24.  8
    Laughs and Jokes in Assisted Reproductive Technologies: Quantitative and Qualitative Analysis of Video-Recorded Doctor-Couple Visits.Silvia Poli, Lidia Borghi, Martina De Stasio, Daniela Leone & Elena Vegni - 2021 - Frontiers in Psychology 12.
    Purpose: To explore the characteristics of the use of laughs and jokes during doctor-couple assisted reproductive technology visits.Methods: 75 videotaped doctor-couple ART visits were analyzed and transcribed in order to: quantify laugh and jokes, describing the contribution of doctors and couples and identifying the timing of appearance; explore the topic of laughs and jokes with qualitative thematic analysis.Results: On average, each visit contained 17.1 utterances of laughs and jokes. Patients contributed for 64.7% of utterances recorded. Doctor and women introduced (...)
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  25. Technologically scaffolded atypical cognition: The case of YouTube’s recommender system.Mark Alfano, Amir Ebrahimi Fard, J. Adam Carter, Peter Clutton & Colin Klein - 2020 - Synthese (1-2):1-24.
    YouTube has been implicated in the transformation of users into extremists and conspiracy theorists. The alleged mechanism for this radicalizing process is YouTube’s recommender system, which is optimized to amplify and promote clips that users are likely to watch through to the end. YouTube optimizes for watch-through for economic reasons: people who watch a video through to the end are likely to then watch the next recommended video as well, which means that more advertisements can be served to (...)
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  26.  31
    Appropriating Video Surveillance for Art and Environmental Awareness: Experiences from ARTiVIS.Mónica Mendes, Pedro Ângelo, Nuno Correia & Valentina Nisi - 2018 - Science and Engineering Ethics 24 (3):947-970.
    Arts, Real-Time Video and Interactivity for Sustainability is an ongoing collaborative research project investigating how real-time video, DIY surveillance technologies and sensor data can be used as a tool for environmental awareness, activism and artistic explorations. The project consists of a series of digital contexts for aesthetic contemplation of nature and civic engagement, aiming to foster awareness and empowerment of local populations through DIY surveillance. At the core of the ARTIVIS efforts are a series of interactive installations, that (...)
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  27. Violent video games and morality: a meta-ethical approach.Garry Young - 2015 - Ethics and Information Technology 17 (4):311-321.
    This paper considers what it is about violent video games that leads one reasonably minded person to declare “That is immoral” while another denies it. Three interpretations of video game content are discussed: reductionist, narrow, and broad. It is argued that a broad interpretation is required for a moral objection to be justified. It is further argued that understanding the meaning of moral utterances—like “x is immoral”—is important to an understanding of why there is a lack of moral (...)
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  28.  59
    Covert video surveillance -- a response to Professor Southall and Dr. Samuels.D. Evans - 1996 - Journal of Medical Ethics 22 (1):29-31.
    In their reply to my recent paper on Munchausen's syndrome by proxy, Professor Southall and Dr. Samuels concede that some things may be learned from my observations. They do not attend to the main argument of the paper, however, that the proportion of research interest in their use of covert video surveillance merits consideration of the research protocol by an independent research ethics committee. It will not do simply to assert that the use of this technology for the (...)
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  29.  6
    Video in Social Science Research: Functions and Forms.Kaye Haw & Mark Hadfield - 2011 - Routledge.
    In this digital age the use of video in social science research has become commonplace. As sophistication has increased along with usability, as spiralling staff costs push out direct observation, the researchers training today are grasping video as a means of coming to terms with the continued pressure to produce accessible research. However, the ‘fit’ of technology with research is far from simple. Ideally placed to offer guidance to developing researchers, this new text draws together the theoretical, (...)
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  30.  75
    Narrative Technologies: A Philosophical Investigation of the Narrative Capacities of Technologies by Using Ricoeur’s Narrative Theory.Mark Coeckelbergh & Wessel Reijers - 2016 - Human Studies 39 (3):325-346.
    Contemporary philosophy of technology, in particular mediation theory, has largely neglected language and has paid little attention to the social-linguistic environment in which technologies are used. In order to reintroduce and strengthen these two missing aspects we turn towards Ricoeur’s narrative theory. We argue that technologies have a narrative capacity: not only do humans make sense of technologies by means of narratives but technologies themselves co-constitute narratives and our understanding of these narratives by configuring characters and events in a (...)
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  31.  52
    Technologically scaffolded atypical cognition: the case of YouTube’s recommender system.Mark Alfano, Amir Ebrahimi Fard, J. Adam Carter, Peter Clutton & Colin Klein - 2020 - Synthese 199 (1):835-858.
    YouTube has been implicated in the transformation of users into extremists and conspiracy theorists. The alleged mechanism for this radicalizing process is YouTube’s recommender system, which is optimized to amplify and promote clips that users are likely to watch through to the end. YouTube optimizes for watch-through for economic reasons: people who watch a video through to the end are likely to then watch the next recommended video as well, which means that more advertisements can be served to (...)
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  32.  6
    Video and Dynamic Query Capability in Schools: Implications for Learning in a Networked Community.Gary Marchionini, Victor Nolet & Ernestine Enomoto - 1998 - Bulletin of Science, Technology and Society 18 (6):432-440.
    Funded by the U.S. Department of Education, the Baltimore Learning Community (BLC) project established a networked electronic learning community through the use of high-quality digital science and social studies resources and high-speed networking. The project will enable science and social studies teachers to access images, text, Web sites, and full motion video via high-speed connections to the Internet. Extending such multimedia configurations into urban schools has facilitated a rethinking of teaching and learning in content classes as well as a (...)
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  33. Video Games and Virtual Reality.Robert Seddon - 2017 - In Anthony F. Beavers (ed.), Macmillan Interdisciplinary Handbooks: Philosophy: Technology. Macmillan Reference USA. pp. 191-216.
  34.  42
    Ethics and Video Games.Christopher Bartel - 2023 - In James Harold (ed.), Oxford Handbook of Ethics and Art. New York, NY: Oxford University Press.
    Ethics in video gaming is broad topic that extends beyond the familiar instances of “moral panics”. This chapter will first divide ethical issues into internal and external moral questions. Roughly, this equates to a distinction between the ethics in games and the ethics of games. The ethical issues internal to video games arise due to both their status as fictions and their status as games. Many games afford players the opportunity to perform violent and vicious acts; however, these (...)
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  35.  6
    Authentic video content as a means of teaching foreign language listening.Larisa Mikhailovna Spynu - 2021 - Kant 41 (4):299-303.
    The purpose of the study is to develop and describe the author's model of teaching foreign language listening using authentic video content. As a result, the author presents a six-stage model, which includes content-goal-setting, two activity-technological, two control-evaluative and revising-target stages, concretized through the system of communicative tasks. The novelty of the study lies in the identification of the linguo-methodological potential of authentic video content for teaching foreign language listening and modeling this process on the basis of the (...)
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  36.  4
    Surgery should be routinely videoed.Edwin Jesudason - 2023 - Journal of Medical Ethics 49 (4):235-239.
    Video recording is widely available in modern operating rooms. Here, I argue that, if patient consent and suitable technology are in place, video recording of surgery is an ethical duty. I develop this as aduty to protect,arguing for professional and institutional duties, as distinguished forduties of rescue.A professional duty to protect is described in mental healthcare. Practitioners have to take reasonable steps to prevent serious, foreseeable harm to their clients and others, even if that entails a non-consensual (...)
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  37.  13
    Revocable Anonymisation in Video Surveillance: A ‘Digital Cloak of Invisibility’.Feiten Linus, Sebastian Sester, Christian Zimmermann, Sebastian Weydner-Volkmann, Laura Wehle & Bernd Becker - 2016 - In Technology and Intimacy: Choice or Coercion. HCC 2016. IFIP Advances in Information and Communication Technology, vol 474. Cham.: pp. 314-327.
    Video surveillance is an omnipresent phenomenon in today’s metropolitan life. Mainly intended to solve crimes, to prevent them by realtime-monitoring or simply as a deterrent, video surveillance has also become interesting in economical contexts; e.g. to create customer profiles and analyse patterns of their shopping behaviour. The extensive use of video surveillance is challenged by legal claims and societal norms like not putting everybody under generalised suspicion or not recording people without their consent. In this work we (...)
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  38.  13
    Video Games, Identity, and the Constellation of Information.Crystle Martin - 2012 - Bulletin of Science, Technology and Society 32 (5):384-392.
    This article explores the identity of youth in relation to the information sources they choose in the constellation of information of video games, using the massively multiplayer online game World of Warcraft as an example. From this study, several identities are recognized that are combinations of the participants skill and level in the game, as well as their play style and the information practices they use in relation to school success.
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  39.  37
    Video ethics: The dilemma of value balancing.Robert M. Steele - 1987 - Journal of Mass Media Ethics 2 (2):7 – 17.
    This article considers the ethics of photojournalism from a television news perspective. The author, on the basis of his participant?observation study conducted at two major?market television stations, suggests that while most of the television news photographers he observed and interviewed expressed strong ethical beliefs and values, those same individuals admitted they often acted in contradiction to many of their personal ethical beliefs. Their actions in carrying out their work and their revelations on the structure of their ethical beliefs indicate they (...)
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  40.  11
    Detection and Adaptive Video Processing of Hyperopia Scene in Sports Video.Qingjie Chen & Minkai Dong - 2021 - Complexity 2021:1-13.
    In the research of motion video, the existing target detection methods are susceptible to changes in the motion video scene and cannot accurately detect the motion state of the target. Moving target detection technology is an important branch of computer vision technology. Its function is to implement real-time monitoring, real-time video capture, and detection of objects in the target area and store information that users are interested in as an important basis for exercise. This article (...)
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  41.  9
    Understanding video game players through game data analysis: Magy Seif El-Nasr, Truong-Huy D. Nguyen, Alessandro Canossa, and Anders Drachen: Game data science. Oxford: Oxford University Press, 2021, 397 pp, $105.00 HB. [REVIEW]Christopher Bartel - 2023 - Metascience 32 (1):79-81.
  42.  19
    Sex, Lies, and Video Games: Moral Panics or Uses and Gratifications.Rudy Pugliese & Kunal Puri - 2012 - Bulletin of Science, Technology and Society 32 (5):345-352.
    This study examined video game–playing aggression among graduate and undergraduate students at Rochester Institute of Technology in upstate New York. The following three research questions were posed: In the context of video game playing, what differences are there in levels of aggression in relation to sex? What differences are there in levels of aggression and type of video games played? Are aggression and length of video game playing related? A nonprobability sample of students (N = (...)
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  43. Pornography, ethics, and video games.Stephanie L. Patridge - 2013 - Ethics and Information Technology 15 (1):25-34.
    In a recent and provocative essay, Christopher Bartel attempts to resolve the gamer’s dilemma. The dilemma, formulated by Morgan Luck, goes as follows: there is no principled distinction between virtual murder and virtual pedophilia. So, we’ll have to give up either our intuition that virtual murder is morally permissible—seemingly leaving us over-moralizing our gameplay—or our intuition that acts of virtual pedophilia are morally troubling—seemingly leaving us under-moralizing our game play. Bartel’s attempted resolution relies on establishing the following three theses: (1) (...)
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  44. Digital Video and Writing Composition: Gauging the Promise of a Low-Maintenance High-Reward Relationship.Heather Ross - 2003 - Kairos: A Journal of Rhetoric, Technology, and Pedagogy 8.
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  45. Orbital Contour: Videos by Craig Dongoski.Paul Boshears - 2011 - Continent 1 (2):125-128.
    continent. 1.2 (2011): 125-128. What is the nature of sound? What is the nature of volume? William James, in attempting to address these simple questions wrote, “ The voluminousness of the feeling seems to bear very little relation to the size of the ocean that yields it . The ear and eye are comparatively minute organs, yet they give us feelings of great volume” (203-­4, itals. original). This subtle extensivity of sensation finds its peer in the subtle yet significant influence (...)
     
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  46.  9
    Virtual Reality Video Image Classification Based on Texture Features.Guofang Qin & Guoliang Qin - 2021 - Complexity 2021:1-11.
    As one of the most widely used methods in deep learning technology, convolutional neural networks have powerful feature extraction capabilities and nonlinear data fitting capabilities. However, the convolutional neural network method still has disadvantages such as complex network model, too long training time and excessive consumption of computing resources, slow convergence speed, network overfitting, and classification accuracy that needs to be improved. Therefore, this article proposes a dense convolutional neural network classification algorithm based on texture features for images in (...)
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  47.  70
    Musical Ecologies in Video Games.Michiel Kamp - 2014 - Philosophy and Technology 27 (2):235-249.
    What makes video games unique as an audiovisual medium is not just that they are interactive, but that this interactivity is rule bound and goal oriented. This means that player experience, including experience of the music, is somehow shaped or structured by these characteristics. Because of its emphasis on action in perception, James Gibson’s ecological approach to psychology—particularly his concept of affordances—is well suited to theorise the role of music in player experience. In a game, players perceive the environment (...)
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  48. Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments. [REVIEW]Marcus Schulzke - 2014 - Philosophy and Technology 27 (2):251-265.
    This essay proposes an alternative way of studying video games: as thought experiments akin to the narrative thought experiments that are frequently used in philosophy. This perspective incorporates insights from the narratological and ludological perspectives in game studies and highlights the philosophical significance of games. Video game thought experiments are similar to narrative thought experiments in many respects and can perform the same functions. They also have distinctive advantages over narrative thought experiments, as they situate counterfactuals in more (...)
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  49. Deepfakes, Fake Barns, and Knowledge from Videos.Taylor Matthews - 2023 - Synthese 201 (2):1-18.
    Recent develops in AI technology have led to increasingly sophisticated forms of video manipulation. One such form has been the advent of deepfakes. Deepfakes are AI-generated videos that typically depict people doing and saying things they never did. In this paper, I demonstrate that there is a close structural relationship between deepfakes and more traditional fake barn cases in epistemology. Specifically, I argue that deepfakes generate an analogous degree of epistemic risk to that which is found in traditional (...)
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    Multiple-channel video installation as a precursor to transmedia-based art.Ge Wu, Phillip Gough & Caitilin De Berigny Wall - 2012 - Technoetic Arts 10 (2-3):329-339.
    The use of cross-media and transmedia-based art installation has generated new ways for the audience to appreciate, understand and experience art. Transmedia, the integration of multiple media forms to augment a single narrative, has not only been largely used in commercial films, but has also been used by artists to communicate their message more effectively. In this article, we explore some remarkable multi-channel video installations and transmedia artworks to highlight how this technology has shaped new uses of (...) as a new medium to express artistic concepts. We discuss one artwork, an experimental collaboration between artists and scientists, entitled Reefs on the Edge, which communicates valuable information about climate change to a general audience. (shrink)
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