Results for 'game dynamics'

993 found
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  1.  57
    Chaos in game dynamics.Brian Skyrms - 1992 - Journal of Logic, Language and Information 1 (2):111-130.
    Two examples demonstrate the possibility of extremely complicated non-convergent behavior in evolutionary game dynamics. For the Taylor-Jonker flow, the stable orbits for three strategies were investigated by Zeeman. Chaos does not occur with three strategies. This papers presents numerical evidence that chaotic dynamics on a strange attractor does occur with four strategies. Thus phenomenon is closely related to known examples of complicated behavior in Lotka-Volterra ecological models.
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  2.  14
    Evolutionary Game Dynamics for Financial Risk Decision-Making in Global Supply Chain.Zhi Li, Guanghao Jin & Shen Duan - 2018 - Complexity 2018:1-10.
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  3.  36
    Chaos and the Explanatory Significance of Equilibrium: Strange Attractors in Evolutionary Game Dynamics.Brian Skyrms - 1992 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1992:374-394.
    This paper discusses the explanatory significance of the equilibrium concept in the context of an example of extremely complicated dynamical behavior. In particular, numerical evidence is presented for the existence of chaotic dynamics on a "strange attractor" in the evolutionary game dynamics introduced by Taylor and Jonker [also known as the "replicator dynamics"]. This phenomenon is present already in four strategy evolutionary games where the dynamics takes place in a simplex in three dimensional space-the lowest (...)
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  4.  69
    An Introduction to Dynamo: Diagrams for Evolutionary Game Dynamics[REVIEW]Francisco Franchetti & William H. Sandholm - 2013 - Biological Theory 8 (2):167-178.
    Dynamo: Diagrams for Evolutionary Game Dynamics is free, open-source software used to create phase diagrams and other images related to dynamical systems from evolutionary game theory. We describe how to use the software’s default settings to generate phase diagrams quickly and easily. We then explain how to take advantage of the software’s intermediate and advanced features to create diagrams that highlight the key properties of the dynamical system under study. Sample code and output are provided to help (...)
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  5. Dynamic game semantics.G. Sandu & T. Janasik - 2003 - In Jaroslav Peregrin (ed.), Meaning: the dynamic turn. Oxford, UK: Elsevier Science. pp. 215--240.
     
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  6. Games in Dynamic-Epistemic Logic.Johan van Benthem - unknown
    We discuss games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. We propose matching logical languages for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic-epistemic language’ – and we find correspondences between special axioms and particular modes of playing games with their information dynamics. At the ‘outcome level’, we present suitable notions of game (...)
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  7. Rational Dynamics and Epistemic Logic in Games.Johan van Benthem - unknown
    Game-theoretic solution concepts describe sets of strategy profiles that are optimal for all players in some plausible sense. Such sets are often found by recursive algorithms like iterated removal of strictly dominated strategies in strategic games, or backward induction in extensive games. Standard logical analyses of solution sets use assumptions about players in fixed epistemic models for a given game, such as mutual knowledge of rationality. In this paper, we propose a different perspective, analyzing solution algorithms as processes (...)
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  8. Evolutionary dynamics of Lewis signaling games: signaling systems vs. partial pooling.Simon Huttegger, Brian Skyrms, Rory Smead & Kevin Zollman - 2010 - Synthese 172 (1):177-191.
    Transfer of information between senders and receivers, of one kind or another, is essential to all life. David Lewis introduced a game theoretic model of the simplest case, where one sender and one receiver have pure common interest. How hard or easy is it for evolution to achieve information transfer in Lewis signaling?. The answers involve surprising subtleties. We discuss some if these in terms of evolutionary dynamics in both finite and infinite populations, with and without mutation.
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  9.  66
    Population Games and Evolutionary Dynamics.William H. Sandholm - 2010 - MIT Press.
    A systematic, rigorous, comprehensive, and unified overview of evolutionary game theory.
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  10.  49
    Dynamic stability and basins of attraction in the Sir Philip Sidney game.Simon M. Huttegger & Kevin J. S. Zollman - unknown
    We study the handicap principle in terms of the Sir Philip Sidney game. The handicap principle asserts that cost is required to allow for honest signalling in the face of conflicts of interest. We show that the significance of the handicap principle can be challenged from two new directions. Firstly, both the costly signalling equilibrium and certain states of no communication are stable under the replicator dynamics ; however, the latter states are more likely in cases where honest (...)
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  11.  95
    A dynamic logic of agency II: Deterministic dla {\mathcal{dla}} , coalition logic, and game theory.Emiliano Lorini - 2010 - Journal of Logic, Language and Information 19 (3):327-351.
    We continue the work initiated in Herzig and Lorini (J Logic Lang Inform, in press) whose aim is to provide a minimalistic logical framework combining the expressiveness of dynamic logic in which actions are first-class citizens in the object language, with the expressiveness of logics of agency such as STIT and logics of group capabilities such as CL and ATL. We present a logic called ( Deterministic Dynamic logic of Agency ) which supports reasoning about actions and joint actions of (...)
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  12.  37
    The dynamic stability of coalitionist behaviour for two-strategy bimatrix games.Ross Cressman, József Garay, Antonino Scarelli & Zoltán Varga - 2004 - Theory and Decision 56 (1-2):141-152.
  13.  25
    Dynamic Threshold Selection for a Biocybernetic Loop in an Adaptive Video Game Context.Elise Labonte-Lemoyne, François Courtemanche, Victoire Louis, Marc Fredette, Sylvain Sénécal & Pierre-Majorique Léger - 2018 - Frontiers in Human Neuroscience 12:307287.
    Passive Brain-Computer interfaces (pBCIs) are a human-computer communication tool where the computer can detect from neurophysiological signals the current mental or emotional state of the user. The system can then adjust itself to guide the user towards a desired state. One challenge facing developers of pBCIs is that the system's parameters are generally set at the onset of the interaction and remain stable throughout, not adapting to potential changes over time such as fatigue. The goal of this paper is to (...)
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  14.  23
    Game description language and dynamic epistemic logic compared.Thorsten Engesser, Robert Mattmüller, Bernhard Nebel & Michael Thielscher - 2021 - Artificial Intelligence 292 (C):103433.
  15. A dynamic-epistemic hybrid logic for intentions and information changes in strategic games.O. Roy - 2009 - Synthese 171 (2):291 - 320.
    In this paper I present a dynamic-epistemic hybrid logic for reasoning about information and intention changes in situations of strategic interaction. I provide a complete axiomatization for this logic, and then use it to study intentions-based transformations of decision problems.
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  16.  70
    Dynamic focal points in N-person coordination games.F. Kramarz - 1996 - Theory and Decision 40 (3):277-313.
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  17.  6
    Game Analysis of Dynamic Planning Evolution for the Optimization of Community Governance Structure in Smart Cities.Gaofeng Liang - 2021 - Complexity 2021:1-10.
    In this paper, we study the structural optimization of community governance in smart cities and optimize the structure based on the game analysis of dynamic planning evolution. Theoretically, the connotation and extension of the concept of “self-organization” are cleared, and the environment and conditions of community self-organization formation, the formation process of community self-organization, and the types of community self-organization are discussed. The so-called “self-organization” is a process of spontaneously moving from disorder to order, and the environment and conditions (...)
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  18. Common Interest and Signaling Games: A Dynamic Analysis.Manolo Martínez & Peter Godfrey-Smith - 2016 - Philosophy of Science 83 (3):371-392.
    We present a dynamic model of the evolution of communication in a Lewis signaling game while systematically varying the degree of common interest between sender and receiver. We show that the level of common interest between sender and receiver is strongly predictive of the amount of information transferred between them. We also discuss a set of rare but interesting cases in which common interest is almost entirely absent, yet substantial information transfer persists in a *cheap talk* regime, and offer (...)
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  19.  8
    Propositional dynamic logic for searching games with errors.Bruno Teheux - 2014 - Journal of Applied Logic 12 (4):377-394.
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  20.  17
    A dynamic game analysis of Internet services with network externalities.Tatsuhiro Shichijo & Emiko Fukuda - 2019 - Theory and Decision 86 (3-4):361-388.
    Internet services, such as review sites, FAQ sites, online auction sites, online flea markets, and social networking services, are essential to our daily lives. Each Internet service aims to promote information exchange among people who share common interests, activities, or goods. Internet service providers aim to have users of their services actively communicate through their services. Without active interaction, the service falls into disuse. In this study, we consider that an Internet service has a network externality as its main feature, (...)
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  21.  6
    Conversation dynamics in a multiplayer video game with knowledge asymmetry.James Simpson, Patrick Nalepka, Rachel W. Kallen, Mark Dras, Erik D. Reichle, Simon G. Hosking, Christopher Best, Deborah Richards & Michael J. Richardson - 2022 - Frontiers in Psychology 13.
    Despite the challenges associated with virtually mediated communication, remote collaboration is a defining characteristic of online multiplayer gaming communities. Inspired by the teamwork exhibited by players in first-person shooter games, this study investigated the verbal and behavioral coordination of four-player teams playing a cooperative online video game. The game, Desert Herding, involved teams consisting of three ground players and one drone operator tasked to locate, corral, and contain evasive robot agents scattered across a large desert environment. Ground players (...)
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  22.  19
    Exploration of Complex Dynamics for Cournot Oligopoly Game with Differentiated Products.S. S. Askar, Mona F. El-Wakeel & M. A. Alrodaini - 2018 - Complexity 2018:1-13.
    This paper proposes a Cournot game organized by three competing firms adopting bounded rationality. According to the marginal profit in the past time step, each firm tries to update its production using local knowledge. In this game, a firm’s preference is represented by a utility function that is derived from a constant elasticity of substitution production function. The game is modeled by a 3-dimensional discrete dynamical system. The equilibria of the system are numerically studied to detect their (...)
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  23.  8
    Dynamics in matching and coalition formation games with structural constraints.Martin Hoefer, Daniel Vaz & Lisa Wagner - 2018 - Artificial Intelligence 262:222-247.
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  24.  35
    Deliberational dynamics and the foundations of bayesian game theory.Brian Skyrms - 1988 - Philosophical Perspectives 2:345-367.
  25.  63
    AGM Belief Revision in Dynamic Games.Giacomo Bonanno - 2011 - In Krzysztof Apt (ed.), Proceedings of the 13th Conference on Theoretical Aspects of Rationality and Knowledge (TARK XIII).
    Within the context of extensive-form (or dynamic) games, we use choice frames to represent the initial beliefs of a player as well as her disposition to change those beliefs when she learns that an information set of hers has been reached. As shown in [5], in order for the revision operation to be consistent with the AGM postulates [1], the player’s choice frame must be rationalizable in terms of a total pre-order on the set of histories. We consider four properties (...)
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  26. Modelling simultaneous games in dynamic logic.Johan van Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247-268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player’s powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of ‘concurrent game logic’ CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  27.  49
    Dynamic Coalition Formation in the Apex Game.Emiko Fukuda & Shigeo Muto - 2004 - Theory and Decision 56 (1-2):153-163.
  28.  7
    On the Dynamics of Cournot Duopoly Game with Governmental Taxes.S. S. Askar - 2022 - Complexity 2022:1-11.
    A quadratic utility function is introduced in this paper to study the dynamic characteristics of Cournot duopoly game. Based on the bounded rationality mechanism, a discrete dynamical map that describes the game’s dynamic is obtained. The map possesses only one equilibrium point which is Nash point. The stability conditions for this point are analyzed. These conditions show that the point becomes unstable due to two bifurcation types that are flip and Neimark–Sacker. The synchronization property for that map is (...)
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  29.  15
    Characterizing the Dynamics of Learning in Repeated Reference Games.Robert D. Hawkins, Michael C. Frank & Noah D. Goodman - 2020 - Cognitive Science 44 (6):e12845.
    The language we use over the course of conversation changes as we establish common ground and learn what our partner finds meaningful. Here we draw upon recent advances in natural language processing to provide a finer‐grained characterization of the dynamics of this learning process. We release an open corpus (>15,000 utterances) of extended dyadic interactions in a classic repeated reference game task where pairs of participants had to coordinate on how to refer to initially difficult‐to‐describe tangram stimuli. We (...)
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  30.  24
    The regularity game: Investigating linguistic rule dynamics in a population of interacting agents.Christine Cuskley, Claudio Castellano, Francesca Colaiori, Vittorio Loreto, Martina Pugliese & Francesca Tria - 2017 - Cognition 159 (C):25-32.
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  31.  7
    On the Dynamics and Stability of the Crime and Punishment Game.María J. Quinteros & Marcelo J. Villena - 2022 - Complexity 2022:1-14.
    We study the dynamics and stability of the economics of crime and punishment game from an evolutionary perspective. Specifically, we model the interaction between agents and controllers as an asymmetric game exploring the dynamics of the classic static model using a replicator dynamics equation, given exogenous levels of monitoring and criminal sanctions. The dynamics show five possible equilibria, from which three are stable. Our results show that a culture of honest agents is never stable; (...)
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  32.  72
    Modelling Simultaneous Games in Dynamic Logic.Johan Van Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247 - 268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player's powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of 'concurrent game logic' CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  33.  13
    Modelling simultaneous games in dynamic logic.Johan Benthem, Sujata Ghosh & Fenrong Liu - 2008 - Synthese 165 (2):247-268.
    We make a proposal for formalizing simultaneous games at the abstraction level of player’s powers, combining ideas from dynamic logic of sequential games and concurrent dynamic logic. We prove completeness for a new system of ‘concurrent game logic’ CDGL with respect to finite non-determined games. We also show how this system raises new mathematical issues, and throws light on branching quantifiers and independence-friendly evaluation games for first-order logic.
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  34.  20
    Effect of Hawk-Dove Game on the Dynamics of Two Competing Species.Ali Moussaoui, Pierre Auger & Benjamin Roche - 2014 - Acta Biotheoretica 62 (3):385-404.
    Outcomes of interspecific competition, and especially the possibility of coexistence, have been extensively studied in theoretical ecology because of their implications in community assemblages. During the last decades, the influence of different time scales through the local/regional dynamics of animal communities has received an increasing attention. Nevertheless, different time scales involved in interspecific competition can result form other processes than spatial dynamics. Here, we envision and analyze a new theoretical framework that couples a game theory approach for (...)
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  35. Strategies made explicit in dynamic game logic.Sujata Ghosh - 2008 - In Giacomo Bonanno, Wiebe van der Hoek & Michael Wooldridge (eds.), Logic and the Foundations of Game and Decision Theory. Amsterdam University Press.
     
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  36.  16
    Nonlinear Complex Dynamics of Carbon Emission Reduction Cournot Game with Bounded Rationality.LiuWei Zhao - 2017 - Complexity:1-10.
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  37.  85
    Cognitive Model of Trust Dynamics Predicts Human Behavior within and between Two Games of Strategic Interaction with Computerized Confederate Agents.Michael G. Collins, Ion Juvina & Kevin A. Gluck - 2016 - Frontiers in Psychology 7.
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  38.  20
    Plausibility orderings in dynamic games.Andrés Perea - 2014 - Economics and Philosophy 30 (3):331-364.
  39.  49
    Logical Dynamics of Information and Interaction.Johan van Benthem - 2011 - New York: Cambridge University Press.
    This book develops a view of logic as a theory of information-driven agency and intelligent interaction between many agents - with conversation, argumentation and games as guiding examples. It provides one uniform account of dynamic logics for acts of inference, observation, questions and communication, that can handle both update of knowledge and revision of beliefs. It then extends the dynamic style of analysis to include changing preferences and goals, temporal processes, group action and strategic interaction in games. Throughout, the book (...)
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  40.  10
    A complex ball game: piglet castration as a dynamic and complex social issue in the EU.Li Lin-Schilstra & Paul T. M. Ingenbleek - 2022 - Journal of Agricultural and Environmental Ethics 35 (3):1-19.
    Animal welfare in livestock farming is a general concept that involves many concrete ethical issues for which solutions need to be developed. To avoid disturbing the internal market, the European Union encourages market players to develop harmonized solutions to such issues. One issue is the castration of piglets without pain relief, the practice of which causes pain to piglets. Although scientists have found alternatives to replace castration without pain relief, the process of solving the castration issue has stagnated. Questions remain (...)
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  41.  78
    Markov interactions in a class of dynamic games.Charles Figuières - 2009 - Theory and Decision 66 (1):39-68.
    This paper contributes to the understanding of economic strategic behaviors in inter-temporal settings. Comparing the MPE and the OLNE of a widely used class of differential games it is shown: (i) what qualifications on behaviors a markov (dynamic) information structure brings about compared with an open-loop (static) information structure, (ii) what is the reason leading to intensified or reduced competition between the agents in the long run. It depends on whether agents’ interactions are characterized by markov substitutability or markov complementarity, (...)
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  42.  32
    Chain models, trees of singular cardinality and dynamic ef-games.Mirna Džamonja & Jouko Väänänen - 2011 - Journal of Mathematical Logic 11 (1):61-85.
    Let κ be a singular cardinal. Karp's notion of a chain model of size κ is defined to be an ordinary model of size κ along with a decomposition of it into an increasing union of length cf. With a notion of satisfaction and -isomorphism such models give an infinitary logic largely mimicking first order logic. In this paper we associate to this logic a notion of a dynamic EF-game which gauges when two chain models are chain-isomorphic. To this (...)
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  43.  82
    No Switchbacks: Rethinking Aspiration-Based Dynamics in the Ultimatum Game[REVIEW]Jeffrey Carpenter & Peter Hans Matthews - 2005 - Theory and Decision 58 (4):351-385.
    Aspiration-based evolutionary dynamics have recently been used to model the evolution of fair play in the ultimatum game showing that incredible threats to reject low offers persist in equilibrium. We focus on two extensions of this analysis: we experimentally test whether assumptions about agent motivations (aspiration levels) and the structure of the game (binary strategy space) reflect actual play, and we examine the problematic assumption embedded in the standard replicator dynamic that unhappy agents who switch strategies may (...)
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  44.  14
    The golden rule of ethics: a dynamic game-theoretic framework based on berge equilibrium.Vladislav Iosifovich Zhukovskiĭ - 2021 - Boca Raton: CRC Press. Edited by M. E. Salukvadze.
    This book synthesizes the game-theoretic modeling of decision-making processes and an ancient moral requirement, called the Golden Rule of ethics (GR). This rule states, "Behave to others as you would like them to behave to you." The GR is one of the oldest, most widespread and specific moral requirements that appear in Christianity, Islam, Judaism, Buddhism, and Confucianism. The book constructs and justifies mathematical models of dynamic socio-economic processes and phenomena that reveal the mechanism of the GR and are (...)
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  45. Roleplaying Game–Based Engineering Ethics Education: Lessons from the Art of Agency.Trystan S. Goetze - forthcoming - Proceedings of the 2024 American Society for Engineering Education St. Lawrence Section Annual Conference.
    How do we prepare engineering students to make ethical and responsible decisions in their professional work? This paper presents an approach that enhances engineering students’ engagement with ethical reasoning by simulating decision-making in a complex scenario. The approach has two principal inspirations. The first is Anthony Weston’s scenario-based teaching. Weston’s concept of a scenario is a situation that changes in response to choices made by participants, according to an inner logic. Scenarios can dynamically explore open-ended complex problems without imposing predetermined (...)
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  46.  55
    Sort out your neighbourhood: Public good games on dynamic networks.Kai P. Spiekermann - 2009 - Synthese 168 (2):273 - 294.
    Axelrod (The evolution of cooperation, 1984) and others explain how cooperation can emerge in repeated 2-person prisoner’s dilemmas. But in public good games with anonymous contributions, we expect a breakdown of cooperation because direct reciprocity fails. However, if agents are situated in a social network determining which agents interact, and if they can influence the network, then cooperation can be a viable strategy. Social networks are modelled as graphs. Agents play public good games with their neighbours. After each game, (...)
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  47.  9
    Explanatory efficiency: A framework for analyzing the dynamic properties of explanatory games.Jonas Lipski - 2023 - Synthese 201 (6):1-23.
    In this paper I will discuss the problem of evaluating dynamic properties of the procedural rules that govern science. I will propose a novel framework for evaluating dynamic properties of such rules. This framework is based upon an analogy from New Institutional Economics. I will argue that the concept of ‘adaptive efficiency’, as it has been developed by Douglass North, solves a problem in economics that is analogous to the problem of evaluating dynamic properties of the procedural rules that govern (...)
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  48.  3
    Strategic Foundations of General Equilibrium: Dynamic Matching and Bargaining Games.Douglas Gale - 2000 - Cambridge University Press.
    The theory of competition has held a central place in economic analysis since Adam Smith. This book, written by one of the most distinguished of contemporary economic theorists, reports on a major research program to provide strategic foundations for the theory of perfect competition. Beginning with a concise survey of how the theory of competition has evolved, Gale makes extensive and rigorous use of dynamic matching and bargaining models to provide a more complete description of how a competitive equlibrium is (...)
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  49.  9
    High-Order Sliding Mode Control for Networked Control System with Dynamic Noncooperative Game Scheduling.Weixuan Wang, Shousheng Xie, Bin Zhou, Jingbo Peng, Lei Wang, Hao Wang & Yu Zhang - 2021 - Complexity 2021:1-16.
    Specific to the NCSs where sensor signals can be processed centrally, a collaborative design scheme of dynamic game scheduling and advanced control theory was proposed in the present study. Firstly, by using the Jordan standard state space equation of the research object, the three elements of state noncooperative game were built, and the existence and uniqueness of Nash equilibrium solution were verified. In addition, the iterative equation of the scheduling matrix was derived by complying with the designed utility (...)
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  50.  9
    Impact of Smart City Planning and Construction on Community Governance under Dynamic Game.Jie Guo & Wenhao Ling - 2021 - Complexity 2021:1-11.
    We present a research on smart city planning and community governance using dynamic game methods, analyze the current status and problems of the current smart community service system, and put forward countermeasures and suggestions based on the global smart community development experience. Through smart city planning and construction, the game model of government governance and information sharing between communities and decision making is obtained, and the two-dimensional replication dynamic system equations of smart city planning and construction agencies and (...)
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