Results for 'Didactic Games'

993 found
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  1.  8
    Didactical reflexions on music teaching in early Socialism.Lada Duraković & Sabina Vidulin - 2023 - Metodicki Ogledi 30 (1):223-243.
    The article analyzes textbooks and offers an insight into the didactical manuals written in early socialism. Textbooks of modest volume, published at the end of the forties and in the fifties of the last century, reflected the basic requirements of educational policy. The main goal of music education was to educate students to sing by notes. The publications were conceived as theoretical instructions for musical literacy. The first didactical manual written by Joža Požgaj was published, which in its revised version (...)
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  2. Reviewing Games of Empire: Global Capitalism and Video Games.Simon Ferrari & Ian Bogost - 2013 - Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and Antonio Negri’s (...)
     
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  3. Primary literature.Mike Game - 2007 - In Diarmuid Costello & Jonathan Vickery (eds.), Art: key contemporary thinkers. New York: Berg. pp. 159.
     
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  4. Foreword vii Acknowledgements viii.Essays on Cooperative Games, in Honor of Guillermo Owen & Gianfranco Gambarelli - 2004 - Theory and Decision 56:405-408.
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  5.  29
    RASMUSEN, ERIC, Folk Theorems for the Observable Implications of Repeated.Implications of Repeated Games - 1992 - Theory and Decision 32:147-164.
  6. Saṅgameśvarakrodam...Gummalūri Saṅgameśvarasāstri - 1933 - [Waltair],: Edited by Jagadīśatarkālaṅkāra.
     
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  7.  35
    Riding: Embodying the Centaur.Ann Game - 2001 - Body and Society 7 (4):1-12.
    Through a phenomenological study of horse-human relations, this article explores the ways in which, as embodied beings, we live relationally, rather than as separate human identities. Conceptually this challenges oppositional logic and humanist assumptions, but where poststructuralist treatments of these issues tend to remain abstract, this article is concerned with an embodied demonstration of the ways in which we experience a relational or in-between logic in our everyday lives.
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  8. Gender at Work.Ann Game & Rosemary Pringle - 1984
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  9.  48
    The Teacher’s Vocation: Ontology of Response.Ann Game & Andrew Metcalfe - 2008 - Studies in Philosophy and Education 27 (6):461-473.
    We argue that pedagogic authority relies on love, which is misunderstood if seen as a matter of actions and subjects. Love is based not on finite subjects and objects existing in Euclidean space and linear time, but, rather, on the non-finite ontology, space and time of relations. Loving authority is a matter of calling and vocation, arising from the spontaneous and simultaneous call-and-response of a lively relation. We make this argument through a reading of Buber’s I–You relation and Murdoch’ s (...)
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  10.  28
    Do brokers act in the best interests of their clients? New evidence from electronic trading systems.Annilee M. Game & Andros Gregoriou - 2014 - Business Ethics: A European Review 25 (2):187-197.
    Prior research suggests brokers do not always act in the best interests of clients, although morally obligated to do so. We empirically investigated this issue focusing on trades executed at best execution price, before and after the introduction of electronic limit-order trading, on the London Stock Exchange. As a result of limit-order trading, the proportion of trades executed at the best execution price for the customer significantly increased. We attribute this to a sustained increase in the liquidity of stocks as (...)
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  11.  20
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  12.  16
    A Question of Fit: Cultural and Individual Differences in Interpersonal Justice Perceptions.Annilee M. Game & Jonathan R. Crawshaw - 2017 - Journal of Business Ethics 144 (2):279-291.
    This study examined the link between employees’ adult attachment orientations and perceptions of line managers’ interpersonal justice behaviors, and the moderating effect of national culture. Participants from countries categorized as low collectivistic and high collectivistic completed an online survey. Attachment anxiety and avoidance were negatively related to interpersonal justice perceptions. Cultural differences did not moderate the effects of avoidance. However, the relationship between attachment anxiety and interpersonal justice was non-significant in the Southern Asia cultural cluster. Our findings indicate the importance (...)
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  13.  12
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  14.  40
    Non-equilibrium thermodynamics and the brain.C. J. A. Game - 1994 - In Karl H. Pribram (ed.), Origins: Brain and Self-Organization. Lawrence Erlbaum. pp. 196.
  15.  47
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article contrasts (...)
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  16. Nikil Mukerji.Christoph Schumacher, Economics Order Ethics & Game Theory - 2016 - In Christoph Luetge & Nikil Mukerji (eds.), Order Ethics: An Ethical Framework for the Social Market Economy. Springer.
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  17.  17
    Asymmetry – where evolutionary and developmental genetics meet.Philip Batterham, Andrew G. Davies, Anne Y. Game & John A. McKenzie - 1996 - Bioessays 18 (10):841-845.
    The mechanisms responsible for the fine tuning of development, where the wildtype phenotype is reproduced with high fidelity, are not well understood. The difficulty in approaching this problem is the identification of mutant phenotypes indicative of a defect in these fine‐tuning control mechanisms. Evolutionary biologists have used asymmetry as a measure of developmental homeostasis. The rationale for this was that, since the same genome controls the development of the left and right sides of a bilaterally symmetrical organism, departures from symmetry (...)
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  18. Theory and decison.Richard G. Brody, John M. Coulter, Alireza Daneshfar, Auditor Probability Judgments, Discounting Unspecified Possibilities, Paula Corcho, José Luis Ferreira & Generalized Externality Games - 2003 - Theory and Decision 54:375-376.
     
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  19.  7
    Juego como recurso didáctico para las matemáticas en la universidad.Rodrigo García Manzanas & María Dolores Frías Domínguez - 2022 - Human Review. International Humanities Review / Revista Internacional de Humanidades 11 (3):1-11.
    Este trabajo presenta los resultados de un proyecto de innovación docente centrado en la inclusión de juegos sencillos, combinados con Tecnologías de la Información y la Comunicación y dinámicas de grupo, como herramienta de apoyo en el aprendizaje de siete asignaturas de Matemáticas impartidas en los primeros cursos de Grado de distintas Ingenierías. El equipo docente participante ha comprobado que la metodología propuesta incrementa la motivación y la participación activa de los alumnos, quienes han resaltado la utilidad de los juegos (...)
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  20.  5
    Desarrollo de la velocidad de procesamiento cognitivo a través de herramientas musicales: Una revisión documental.Ruth Alonso Jartín & Damián Saúl Posse Robles - 2022 - Human Review. International Humanities Review / Revista Internacional de Humanidades 11 (6):1-17.
    El ánimo de esta investigación es la de valorar a través de la revisión documental, uno de los aspectos fundamentales para el aprendizaje y el desarrollo de destrezas musicales como es la velocidad de procesamiento (VP). Además, se aborda la estimulación cognitiva (EC) y la atención, como elementos propios del ser humano, que proporcionan aprendizajes significativos. Por otro lado, y para la consecución de contenidos musicales, se establece una relación de procedimientos para la secuenciación docente y a modo de herramientas (...)
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  21.  34
    Comparison of China-US Engineering Ethics Educations in Sino-Western Philosophies of Technology.Gui Hong Cao - 2015 - Science and Engineering Ethics 21 (6):1609-1635.
    Ethics education has become essential in modern engineering. Ethics education in engineering has been increasingly implemented worldwide. It can improve ethical behaviors in technology and engineering design under the guidance of the philosophy of technology. Hence, this study aims to compare China-US engineering ethics education in Sino-Western philosophies of technology by using literature studies, online surveys, observational researches, textual analyses, and comparative methods. In my original theoretical framework and model of input and output for education, six primary variables emerge in (...)
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  22.  14
    Modeling Conceptualization and Investigating Teaching Effectiveness.Jérôme Santini, Tracy Bloor & Gérard Sensevy - 2018 - Science & Education 27 (9-10):921-961.
    Our research addresses the issue of teaching and learning concepts in science education as an empirical question. We study the process of conceptualization by closely examining the unfolding of classroom lesson sequences. We situate our work within the practice turn line of research on epistemic practices in science education. We also adopt a practice turn approach when it comes to the learning of concepts, as we consider conceptualization as being inherent within epistemic practices. In our work, pedagogical practices are modeled (...)
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  23.  30
    History, Metahistory, and Audience Response in Livy 45.D. S. Levene - 2006 - Classical Antiquity 25 (1):73-108.
    The paper studies Livy's account in Book 45 of the aftermath of Aemilius Paullus' conquest of Macedon employing two interpretative methods, both common in recent studies of historians. The first is “metahistory,” in other words interpreting events within a historical narrative as commenting covertly on the genre of history and on the work as an example of that genre. The second is seeing how internal audiences provide a guide for the reader's interpretation. These, though theoretically independent, are in practice often (...)
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  24.  11
    Tchinguilile: inf'ncias da Ganda Crianças “de lá”.Adelaide Rezende Souza - 2022 - Childhood and Philosophy 18:01-24.
    Recently, an increasing number of researchers in different parts of the world have been studying childhood from a point of view that highlights children who are considered “peripheral” – far from the ideal model associated with Western countries. We began with the intention of getting to know African children in Angola, informed by the belief that the preservation of languages is important in maintaining social knowledge and traditions. This text describes a preliminary study carried out in a culturally rich location (...)
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  25.  5
    Wróżki w przebraniu. Recepcja baśni pani d’Aulnoy w Polsce – rekonesans badawczy.Barbara Kaczyńska - 2021 - Acta Universitatis Lodziensis. Folia Litteraria Polonica 61 (2):39-58.
    This article focuses on the Polish reception of Marie-Catherine d’Aulnoy’s fairy tales from the 18th century until the present day. It discusses their translations, as well as adaptations published with the erroneous attribution to Charles Perrault and texts loosely inspired by the work of the French conteuse. The latter’s diversity is mirrored by the varied reception, encompassing both simplified texts for children, and a moralizing-and-fantasy long poem. Nevertheless, the rococo fairy tales by Madame d’Aulnoy, displaying the esthetic ideals of 17th-century (...)
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  26.  8
    O mapeamento no currículo cultural da Educação Física.Marcos Garcia Neira & Mário Luiz Ferrari Nunes - 2022 - Educação E Filosofia 36 (78):1449-1479.
    No campo da Educação Física, o chamado currículo cultural busca apoio nas teorias organizadas a partir da virada linguística para tematizar as brincadeiras, danças, lutas, esportes ou ginásticas. Nessa vertente de ensino, o mapeamento é tomado como encaminhamento didático-metodológico que possibilita a definição da prática corporal a ser tematizada e promove as problematizações que constroem o percurso do estudo. O artigo analisa a noção de mapeamento produzida na literatura dedicada ao assunto. Localiza os seus significados e apresenta possíveis causas da (...)
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  27.  6
    Book Review: After the Future. The Paradoxes of Postmodernism and Contemporary Russian Culture. [REVIEW]D. M. Khanin - 1996 - Philosophy and Literature 20 (2):508-511.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:After the Future. The Paradoxes of Postmodernism and Contemporary Russian CultureDmitry KhaninAfter the Future. The Paradoxes of Postmodernism and Contemporary Russian Culture, by Mikhail Epstein; translated with an introduction by Anessa Miller-Pogacar; xvi & 394 pp. Amherst: University of Massachusetts Press, 1995, $55.00 cloth, $19.95 paper.Mikhail Epstein, a renowned Soviet critic—his books in Russian include Paradoxes of the New (1988) and Faith and Image: The Religious Subconscious in (...)
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  28.  9
    Book Review: Meaning and Interpretation: Wittgenstein, Henry James, and Literary Knowledge. [REVIEW]William Flesch - 1995 - Philosophy and Literature 19 (2):373-374.
    In lieu of an abstract, here is a brief excerpt of the content:Reviewed by:Meaning and Interpretation: Wittgenstein, Henry James, and Literary KnowledgeWilliam FleschMeaning and Interpretation: Wittgenstein, Henry James, and Literary Knowledge, by G. L. Hagberg; xi & 178 pp. Ithaca: Cornell University Press, 1994, $27.50.The idea of studying Henry James and the later Ludwig Wittgenstein together is attractive, although there is very little stylistic similarity between them. Wittgenstein writes like a novelist, James like a philosopher. Wittgenstein is intensely interested in (...)
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  29. Games and the art of agency.C. Thi Nguyen - 2019 - Philosophical Review 128 (4):423-462.
    Games may seem like a waste of time, where we struggle under artificial rules for arbitrary goals. The author suggests that the rules and goals of games are not arbitrary at all. They are a way of specifying particular modes of agency. This is what make games a distinctive art form. Game designers designate goals and abilities for the player; they shape the agential skeleton which the player will inhabit during the game. Game designers work in the (...)
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  30. A Game-Theoretic Analysis of the Waterloo Campaign and Some Comments on the Analytic Narrative Project.Philippe Mongin - 2018 - Cliometrica 12:451–480.
    The paper has a twofold aim. On the one hand, it provides what appears to be the first game-theoretic modeling of Napoleon’s last campaign, which ended dramatically on 18 June 1815 at Waterloo. It is specifically concerned with the decision Napoleon made on 17 June 1815 to detach part of his army against the Prussians he had defeated, though not destroyed, on 16 June at Ligny. Military historians agree that this decision was crucial but disagree about whether it was rational. (...)
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  31. Philosophy of games.C. Thi Nguyen - 2017 - Philosophy Compass 12 (8):e12426.
    What is a game? What are we doing when we play a game? What is the value of playing games? Several different philosophical subdisciplines have attempted to answer these questions using very distinctive frameworks. Some have approached games as something like a text, deploying theoretical frameworks from the study of narrative, fiction, and rhetoric to interrogate games for their representational content. Others have approached games as artworks and asked questions about the authorship of games, about (...)
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  32.  25
    Game Theory and Demonstratives.J. P. Smit - forthcoming - Erkenntnis.
    This paper argues, based on Lewis’ claim that communication is a coordination game (Lewis in Minnesota studies in the philosophy of science, University of Minnesota Press, Minneapolis, pp 3–35, 1975), that we can account for the communicative function of demonstratives without assuming that they semantically refer. The appeal of such a game theoretical version of the case for non-referentialism is that the communicative role of demonstratives can be accounted for without entering the cul de sac of trying to construct conventions (...)
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  33. Games Unlike Life.C. Thi Nguyen - 2023 - Journal of Ethics and Social Philosophy 23 (3).
    This is a reply to Elisabeth Camp's and Elijah Millgram's probing discussions of "Games and the Art of Agency", in a symposium in Journal of Ethics and Social Philosophy. Millgram argues that games cannot function as a guide to life, because they are too different from life. Games are limited in a special way: in life, we deliberate about what goals we want to take on, but in games, the goals are fixed and given to us. (...)
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  34. The game of the name: introducing logic, language, and mind.Gregory McCulloch - 1989 - New York: Oxford University Press.
    This introduction to modern work in analytic philosophy uses the example of the proper name to give a clear explanation of the logical theories of Gottlob Frege, and explain the application of his ideas to ordinary language. McCulloch then shows how meaning is rooted in the philosophy of mind and the question of intentionality, and looks at the ways in which thought can be "about" individual material objects.
  35. The Game of Belief.Barry Maguire & Jack Woods - 2020 - Philosophical Review 129 (2):211-249.
    It is plausible that there are epistemic reasons bearing on a distinctively epistemic standard of correctness for belief. It is also plausible that there are a range of practical reasons bearing on what to believe. These theses are often thought to be in tension with each other. Most significantly for our purposes, it is obscure how epistemic reasons and practical reasons might interact in the explanation of what one ought to believe. We draw an analogy with a similar distinction between (...)
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  36. Games: Agency as Art.C. Thi Nguyen - 2020 - New York: Oxford University Press.
    Games occupy a unique and valuable place in our lives. Game designers do not simply create worlds; they design temporary selves. Game designers set what our motivations are in the game and what our abilities will be. Thus: games are the art form of agency. By working in the artistic medium of agency, games can offer a distinctive aesthetic value. They support aesthetic experiences of deciding and doing. -/- And the fact that we play games shows (...)
  37. Roleplaying Game–Based Engineering Ethics Education: Lessons from the Art of Agency.Trystan S. Goetze - forthcoming - Proceedings of the 2024 American Society for Engineering Education St. Lawrence Section Annual Conference.
    How do we prepare engineering students to make ethical and responsible decisions in their professional work? This paper presents an approach that enhances engineering students’ engagement with ethical reasoning by simulating decision-making in a complex scenario. The approach has two principal inspirations. The first is Anthony Weston’s scenario-based teaching. Weston’s concept of a scenario is a situation that changes in response to choices made by participants, according to an inner logic. Scenarios can dynamically explore open-ended complex problems without imposing predetermined (...)
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  38.  8
    Game theory and conventiont.Neil Tennant - 2010 - Nordic Journal of Philosophical Logic 6 (1):3-19.
    This paper rebuts criticisms by Hintikka of the author's account of game-theoretic semantics for classical logic. At issue are (i) the role of the axiom of choice in proving the equivalence of the game-theoretic account with the standard truth-theoretic account; (ii) the alleged need for quantification over strategies when providing a game-theoretic semantics; and (iii) the role of Tarski's Convention T. As a result of the ideas marshalled in response to Hintikka, the author puts forward a new conjecture concerning the (...)
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  39.  32
    Games and Decisions: Introduction and Critical Survey.Robert Duncan Luce & Howard Raiffa - 1957 - New York: Wiley.
    "The best book available for non-mathematicians." — Contemporary Psychology. Superb nontechnical introduction to game theory and related disciplines, primarily as applied to the social sciences. Clear, comprehensive coverage of utility theory, 2-person zero-sum games, 2-person non-zero-sum games, n-person games, individual and group decision-making, much more. Appendixes. Bibliography. Graphs and figures.
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  40.  17
    Boredom, sport, and games.J. S. Russell - 2024 - Journal of the Philosophy of Sport 51 (1):125-144.
    The philosophical literature on sport and games has had little to say about boredom beyond presuming that sports and games can be important ways of overcoming or preventing it. But boredom is an interesting and often misunderstood phenomenon with overlooked implications in this context. Boredom has significant human value and motivates play in ways that contribute to well-being and culture, often through encouraging engaged agency and exploration of novelty. Understanding boredom can also help to clarify problems and tendencies (...)
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  41.  32
    Game Theory and the Social Contract.Ken Binmore - 1994 - MIT Press.
    Binmore argues that game theory provides a systematic tool for investigating ethical matters.
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  42. Games, Norms, and Utterances.Mihaela Popa-Wyatt & Jeremy L. Wyatt - 2024 - Royal Institute of Philosophy Supplement 95:73-86.
    A body of work proposes that social-norm change can be explained in terms of game theory. These game theoretic models, however, don't fully account for how and why utterances are used to change social norms. This paper describes the problem and some of the solution elements. There are three existing, relevant, game-based models. The first is a game theoretic model of social norm change (Bicchieri, 2005, 2016). This accounts for how individuals make decisions to adhere to or violate norms, based (...)
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  43.  2
    Modern Didactic-Methodical Designed Teaching Materials in Macedonian Language Teaching.Elizabeta Tomevska Ilievska & Martina Trajkovska - 2023 - Годишен зборник на Филозофскиот факултет/The Annual of the Faculty of Philosophy in Skopje 76 (1):185-198.
    The purpose of this paper is aimed at examining the educational needs and didactic competences of teachers for the preparation and use of didactic-methodical teaching materials in the teaching of the subject Macedonian language for the program areas Initial reading and writing and Language (first, second and third grade), and all with the aim of improving the teaching of the Macedonian language. For the successful realization of the goals/standards for evaluation needed in the program areas Initial reading and (...)
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  44.  8
    The Stakeholder Game: Pleadings and Reasons in Environmental Policy.John Valentine, Jon Fennell, Stephen Leach, Greg Moses, Juha Hiedanpää & Daniel W. Bromley - 2013 - Journal of Speculative Philosophy 27 (4):425-441.
    A commitment to receive input from stakeholders is often obligatory in the crafting of environmental policies. This requirement is presumed to satisfy certain conditions of democracy. In this article, by drawing from pragmatism, we examine the logic of participation and prerequisites of the meaningful game of asking for and giving reasons. We elaborate the nature and significance of three components—the game, the pleadings, and the reasons. We conclude by offering the conditions under which the stakeholder game might be considered legitimate.
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  45.  43
    Why computer games can be essential for human flourishing.Barbro Fröding & Martin Peterson - 2013 - Journal of Information, Communication and Ethics in Society 11 (2):81-91.
    – The purpose of this paper is to argue that playing computer games for lengthy periods of time, even in a manner that will force the player to forgo certain other activities normally seen as more important, can be an integral part of human flourishing., – The authors' claim is based on a modern reading of Aristotle's Nichomacean Ethics. It should be emphasized that the authors do not argue that computer gaming and other similar online activities are central to (...)
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  46.  7
    Hyperrational games: Concept and resolutions.Jordan Howard Sobel - 1992 - In Cristina Bicchieri & Maria Luisa Dalla Chiara (eds.), Knowledge, Belief, and Strategic Interaction. New York, NY, USA: Cambridge University Press.
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  47. The Grasshopper: Games, Life and Utopia.Bernard Suits & Thomas Hurka - 1978 - Peterborough, CA: Broadview Press.
    In the mid twentieth century the philosopher Ludwig Wittgenstein famously asserted that games are indefinable; there are no common threads that link them all. "Nonsense," says the sensible Bernard Suits: "playing a game is a voluntary attempt to overcome unnecessary obstacles." The short book Suits wrote demonstrating precisely that is as playful as it is insightful, as stimulating as it is delightful. Suits not only argues that games can be meaningfully defined; he also suggests that playing games (...)
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  48. About Games and Substitution.Manuel Rebuschi - 2003 - In Jaroslav Peregrin (ed.), Meaning: the dynamic turn. Oxford, UK: Elsevier Science. pp. 241--257.
    Kripke’s substitutional interpretation of quantifiers is usually said to be unsatisfactory for independence-friendly (IF) languages. The purpose of this paper is to question this claim. Two accounts of substitutional semantics for IF sentences will be written down, and the objection of the so-called ‘dummy variables’ will be ruled out. Moreover, it will be argued, against the traditional view, that Game-Theoretical Semantics (GTS) should be conceived of as substitutional. The paper ends with some remarks concerning the reasons why substitution is especially (...)
     
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  49. Games and the good.Thomas Hurka - 2006 - Proceedings of the Aristotelian Society 106 (1):217-235.
    Using Bernard Suits’s brilliant analysis (contra Wittgenstein) of playing a game, this paper examines the intrinsic value of game-playing. It argues that two elements in Suits’s analysis make success in games difficult, which is one ground of value, while a third involves choosing a good activity for the property that makes it good, which is a further ground. The paper concludes by arguing that game-playing is the paradigm modern (Marx, Nietzsche) as against classical (Aristotle) value: since its goal is (...)
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  50.  42
    The Didactics of History in West Germany: Towards a New Self-Awareness of Historical Studies.Jorn Rusen - 1987 - History and Theory 26 (3):275-286.
    The didactics of history traditionally are assigned no role in the academic discipline of history, influencing the students, rather than the practitioners, of history. The developments of the categories of history and pedagogy in West Germany serve to illustrate the actual field of the didactics of history -questions of how one thinks of history; the role of history in human nature; and the uses to which history can be put. In the 1960s and 1970s, as part of an emerging process (...)
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