Results for 'Audience design'

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  1.  16
    Audience Design in Multiparty Conversation.Si On Yoon & Sarah Brown-Schmidt - 2019 - Cognitive Science 43 (8):e12774.
    How do speakers design what they say in order to communicate effectively with groups of addressees who vary in their background knowledge of the topic at hand? Prior findings indicate that when a speaker addresses a pair of listeners with discrepant knowledge, that speakers Aim Low, designing their utterances for the least knowledgeable of the two addressees. Here, we test the hypothesis that speakers will depart from an Aim Low approach in order to efficiently communicate with larger groups of (...)
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  2.  6
    Contextual Integration in Multiparty Audience Design.Si On Yoon & Sarah Brown-Schmidt - 2019 - Cognitive Science 43 (12):e12807.
    Communicating with multiple addressees poses a problem for speakers: Each addressee necessarily comes to the conversation with a different perspective—different knowledge, different beliefs, and a distinct physical context. Despite the ubiquity of multiparty conversation in everyday life, little is known about the processes by which speakers design language in multiparty conversation. While prior evidence demonstrates that speakers design utterances to accommodate addressee knowledge in multiparty conversation, it is unknown if and how speakers encode and combine different types of (...)
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  3.  24
    Dogwhistles and Audience Design: A New Definition.Maurizio Mascitti - 2023 - Manuscrito 46 (3):2022-0071.
    In recent years, scholars have vividly debated over the definition and features of dogwhistles. As Jennifer Saul has widely argued in her works, political dogwhistles are powerful tools of manipulation. However, the current debate still lacks a convincing definition of dogwhistles, which sometimes are treated like spy codes while, at other times, they are labelled as instances of hate speech, as in Santana (2019). Instead, I propose a definition of dogwhistles that is based on the analysis of the audience (...)
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  4.  23
    Interface of Linguistic and Visual Information During Audience Design.Kumiko Fukumura - 2015 - Cognitive Science 39 (6):1419-1433.
    Evidence suggests that speakers can take account of the addressee's needs when referring. However, what representations drive the speaker's audience design has been less clear. This study aims to go beyond previous studies by investigating the interplay between the visual and linguistic context during audience design. Speakers repeated subordinate descriptions given in the prior linguistic context less and used basic-level descriptions more when the addressee did not hear the linguistic context than when s/he did. But crucially, (...)
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  5. Speech accommodation theory and audience design.Allan Bell - 2006 - In Keith Brown (ed.), Encyclopedia of Language and Linguistics. Elsevier. pp. 11--648.
     
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  6.  17
    Encoding Motion Events During Language Production: Effects of Audience Design and Conceptual Salience.Monica Lynn Do, Anna Papafragou & John Trueswell - 2022 - Cognitive Science 46 (1):e13077.
    Cognitive Science, Volume 46, Issue 1, January 2022.
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  7.  36
    The impact of memory demands on audience design during language production.William S. Horton & Richard J. Gerrig - 2005 - Cognition 96 (2):127-142.
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  8.  41
    Multiple Audiences as Text Stakeholders: A Conceptual Framework for Analyzing Complex Rhetorical Situations.Rudi Palmieri & Sabrina Mazzali-Lurati - 2016 - Argumentation 30 (4):467-499.
    In public communication contexts, such as when a company announces the proposal for an important organizational change, argumentation typically involves multiple audiences, rather than a single and homogenous group, let alone an individual interlocutor. In such cases, an exhaustive and precise characterization of the audience structure is crucial both for the arguer, who needs to design an effective argumentative strategy, and for the external analyst, who aims at reconstructing such a strategic discourse. While the peculiar relevance of multiple (...)
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  9. Just design.Matteo Bianchin & Ann Heylighen - 2018 - Design Studies 54:1-22.
    Inclusive design prescribes addressing the needs of the widest possible audience in order to consider human differences. Taking differences seriously, however, may imply severely restricting “the widest possible audience”. In confronting this paradox, we investigate to what extent Rawls’ theory of justice as fairness applies to design. By converting the paradox into the question of how design can be fair, we show that the demand for equitability shifts from the design output to the (...) process. We conclude that the two main questions about justice find application in design: the question about the standards of justice and the question about its metrics. We endorse a Rawlsian approach to the former, while some revision may be due regarding the latter. (shrink)
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  10.  24
    Compensating for an Inattentive Audience.Nicole N. Craycraft & Sarah Brown‐Schmidt - 2018 - Cognitive Science 42 (5):1504-1528.
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  11.  3
    Victorian Popularizers of Science: Designing Nature for New Audiences. [REVIEW]David Knight - 2008 - Isis 99:853-855.
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  12.  16
    Mass-audience interactive narrative ethical reasoning instruction.Mark Piper - 2017 - International Journal of Ethics Education 2 (2):161-173.
    In this paper I introduce, elaborate, and defend a new form of ethical reasoning instruction. The pedagogy, which I have titled mass-audience interactive narrative ethical reasoning instruction, is an initiative designed to teach ethical reasoning effectively on a broad scale over an extended period of time. The hope is that such a program, if duly supported, will help to ensure the widest possible engagement, and high levels of retention, in an institution-level program of ethical reasoning.
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  13. Course Design to Connect Theory to Real-World Cases: Teaching Political Philosophy in Asia.Sandra Leonie Field - 2019 - Asian Journal of the Scholarship of Teaching and Learning 9 (2):199-211.
    Students often have difficulty connecting theoretical and text-based scholarship to the real world. When teaching in Asia, this disconnection is exacerbated by the European/American focus of many canonical texts, whereas students' own experiences are primarily Asian. However, in my discipline of political philosophy, this problem receives little recognition nor is it comprehensively addressed. In this paper, I propose that the problem must be taken seriously, and I share my own experiences with a novel pedagogical strategy which might offer a possible (...)
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  14.  3
    Design and Truth.Robert Grudin - 2010 - Yale University Press.
    “If good design tells the truth,” writes Robert Grudin in this path-breaking book on esthetics and authority, “poor design tells a lie, a lie usually related... to the getting or abusing of power.” From the ornate cathedrals of Renaissance Europe to the much-maligned Ford Edsel of the late 1950s, all products of human design communicate much more than their mere intended functions. Design holds both psychological and moral power over us, and these forces may be manipulated, (...)
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  15.  4
    Design and Truth.Robert Grudin - 2010 - Yale University Press.
    “If good design tells the truth,” writes Robert Grudin in this path-breaking book on esthetics and authority, “poor design tells a lie, a lie usually related... to the getting or abusing of power.” From the ornate cathedrals of Renaissance Europe to the much-maligned Ford Edsel of the late 1950s, all products of human design communicate much more than their mere intended functions. Design holds both psychological and moral power over us, and these forces may be manipulated, (...)
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  16.  17
    The Design of the Golden Legend: English Printing in a European Context.Jessica Coatesworth - 2015 - Bulletin of the John Rylands Library 91 (2):21-49.
    The first 100 years of printing in Europe was a vibrant period full of innovation and adaptation. Continental printers controlled the production of Latin books, many of which were imported into England. English printers worked hard to create an audience for their editions and achieved,this by adopting specific design features from the Latin editions. Yet despite this connection, English printing is often studied in separation from European printing. This article studies the Golden Legend, a hagiographic text popular throughout (...)
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  17. VNRs: Is the News Audience Deceived?Matthew Broaddus, Mark D. Harmon & Kristin Farley Mounts - 2011 - Journal of Mass Media Ethics 26 (4):283-296.
    Every day, television news operations have available dozens of video news releases (VNRs), public relations handout videos designed to mimic news formats. Electronic tracking indicates some of these VNRs are used. Critics typically assail VNRs on ethical grounds, that VNRs deceive audience members into thinking they are watching news gathered by reporters, rather than a promotional pitch. Using a snowball technique, the researchers presented survey respondents with authentic-looking local television news stories; 157 respondents evaluated three stories (out of nine). (...)
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  18.  4
    Designing narratives and data visuals in comic form for social influence in climate action.Ray Lc, Zijing Song, Yating Sun & Cheng Yang - 2022 - Frontiers in Psychology 13.
    Climate change is difficult to connect with personally, because people only regard the phenomenon as important if it becomes a perceived threat to themselves. Arguments like statistics and policy debates are extrinsic motivators, which do not necessarily align people’s own intrinsic motives with those of climate action. Instead, narratives and visual communication can influence viewers implicitly by the way they show and reinforce actions and thoughts that align with climate action. In this design study, we used comics created for (...)
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  19.  12
    Science in the Marketplace: Nineteenth-Century Sites and Experiences/victorian Popularizers of Science: Designing Nature for New Audiences. [REVIEW]Frank Ajl James - 2012 - Annals of Science 69 (4):584-586.
  20.  21
    Beyond choices: the design of ethical gameplay.Miguel Sicart - 2013 - Cambridge, Mass.: MIT Press.
    How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas, and reboots—provide plenty of excitement in high-resolution but for the most part fail to engage a player's moral imagination. In Beyond Choices, Miguel Sicart calls for a new generation of video and computer games that are ethically relevant by design. In the 1970s, mainstream films—including The Godfather, Apocalypse Now, Raging Bull, and Taxi Driver—filled theaters but also treated their (...)
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  21.  28
    Many worlds, one ethic: Design and development of a global research ethics training curriculum.Roberto Rivera, David Borasky, Robert Rice & Florence Carayon - 2005 - Developing World Bioethics 5 (2):169–175.
    ABSTRACT The demand for basic research ethics training has grown considerably in the past few years. Research and education organizations face the challenge of providing this training with limited resources and training tools available. To meet this need, Family Health International (FHI), a U.S.‐based international research organization, recently developed a Research Ethics Training Curriculum (RETC). It was designed as a practical, user‐friendly tool that provides basic, up‐to‐date, standardized training on the ethics of human research. The curriculum can easily be adapted (...)
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  22.  16
    Bernard Lightman, Victorian Popularizers of Science: Designing Nature for New Audiences. Chicago and London: University of Chicago Press, 2007. Pp. xvi+545. ISBN 978-0-226-48118-0. $37.50, £23.50. [REVIEW]Ruth Barton - 2008 - British Journal for the History of Science 41 (4):616.
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  23.  12
    Bernard Lightman. Victorian Popularizers of Science: Designing Nature for New Audiences. xvi + 528 pp., figs., bibl., index. Chicago: University of Chicago Press, 2007. $45. [REVIEW]David Knight - 2008 - Isis 99 (4):853-855.
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  24.  11
    Asemic typography in kinetic design.Michael Betancourt - 2019 - Semiotica 2019 (231):245-257.
    Asemic typography offers an opportunity to consider the distinction between typography in its traditional role for graphic design and how the addition of motion changes its engagement and audience comprehension for motion graphics. These differences enable a consideration of the specific problematics created by chronological development on-screen as a formal differentiator between static and kinetic typography.
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  25. Understanding Computers and Cognition: A New Foundation for Design.Terry Winograd & Fernando Flores - 1987 - Addison-Wesley.
    Understanding Computers and Cognition presents an important and controversial new approach to understanding what computers do and how their functioning is related to human language, thought, and action. While it is a book about computers, Understanding Computers and Cognition goes beyond the specific issues of what computers can or can't do. It is a broad-ranging discussion exploring the background of understanding in which the discourse about computers and technology takes place. Understanding Computers and Cognition is written for a wide (...), not just those professionals involved in computer design or artificial intelligence. It represents an important contribution to the ongoing discussion about what it means to be a machine, and what it means to be human. Book jacket. (shrink)
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  26.  37
    Best Practices for the Design and Development of Ethical Learning Video Games.Rudy McDaniel & Stephen M. Fiore - 2012 - International Journal of Cyber Ethics in Education 2 (4):1-23.
    This article builds upon earlier research in which the authors presented case studies focused on the design and development of two original ethical learning video games. Through this case study and a review of relevant literature, the authors explored the content creation of, and theoretical rationale for, the design and development of ethics games. Both games were geared toward an undergraduate student audience as casual learning games to be completed in a few hours of gameplay. To update (...)
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  27. Contenu, enjeux et diversité des acceptions de l’Intelligent Design en contexte étatsunien.Philippe Gagnon - 2007 - Connaître. Cahiers de l'Association Foi Et Culture Scientifique 26:9-43.
    This paper aims at introducing a French audience to the Intelligent Design debate. It starts by reviewing recent attacks on any possibility of a rational account of theism in light of the contemporary theory of evolution. A section is devoted to outlining the genesis of the "wedge" strategy, to distinguish it from young earth creationism, and to highlight the questioning of evolution as our meta-narrative bearing on overall conceptions of the scientific endeavor. The arguments propounded by Behe are (...)
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  28.  25
    Immersive Interactive Technologies for Positive Change: A Scoping Review and Design Considerations.Alexandra Kitson, Mirjana Prpa & Bernhard E. Riecke - 2018 - Frontiers in Psychology 9:370199.
    Practices such as mindfulness, introspection, and self-reflection are known to have positive short and long-term effects on health and well-being. However, in today’s modern, fast-paced, technological world tempted by distractions these practices are often hard to access and relate to a broader audience. Consequently, technologies have emerged that mediate personal experiences, which is reflected in the high number of available applications designed to elicit positive changes. These technologies elicit positive changes by bringing users’ attention to the self – from (...)
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  29.  67
    Ameliorated New Media Literacy Model Based on an Esthetic Model: The Ability of a College Student Audience to Enter the Field of Digital Art.Rui Xu, Chen Wang & Yen Hsu - 2022 - Frontiers in Psychology 13.
    In the current digital environment, people can visit every corner of the world without leaving their homes. New media technology compresses distance and time, but it also subverts the traditional mode of audience presence. Many traditional, offline content expression modes are also moving toward the digital field, and digital art is among them. Digital new media is a new art form that requires its audience to have a new media literacy; this literacy is necessary for esthetic experience and (...)
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  30.  36
    Teaching Good Biomedical Ontology Design.D. Seddig-Raufie, M. Boeker, S. Schulz, N. Grewe, J. Röhl, L. Jansen & D. Schober - 2012 - In Ronald Cornet & Robert Stevens (eds.), International Conference for Biomedical Ontologies (ICBO 2012), KR-MED Series, Graz, Austria July 21-25, 2012.
    Background: In order to improve ontology quality, tool- and language-related tutorials are not sufficient. Care must be taken to provide optimized curricula for teaching the representational language in the context of a semantically rich upper level ontology. The constraints provided by rigid top and upper level models assure that the ontologies built are not only logically consistent but also adequately represent the domain of discourse and align to explicitly outlined ontological principles. Finally such a curriculum must take into account the (...)
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  31.  32
    The Devil is in the Details: Sexual Harassment e-Training Design Choices and Perceived Messenger Integrity.Shannon L. Rawski, Emilija Djurdjevic, Andrew T. Soderberg & Joshua R. Foster - forthcoming - Journal of Business Ethics:1-20.
    While training design choices seem amoral, they interact to determine training (in)effectiveness, potentially harming/benefiting trainees and organizations. These moral implications intensify when training is administered at scale (e.g., e-training) and focuses on social issues like sexual harassment (hereafter, SH). In fact, research on SH training shows it can elicit trainees’ gender-based biases against content messengers. We suggest that one such bias, resulting from messenger gender-occupation incongruence and influencing training effectiveness, is lowered perceptions of the messenger’s integrity. We also investigate (...)
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  32.  16
    Surface Contact: Film Design as an Exchange of Meaning.Lucy Fife Donaldson - 2018 - Film-Philosophy 22 (2):203-221.
    Surface has become an important consideration of sensory film theory, conceived of in various forms: the screen itself as less a barrier than a permeable skin, the site of a meaningful interaction between film and audience; the image as a surface to be experienced haptically, the eye functioning as a hand that brushes across and engages with the field of vision; surfaces within the film, be they organic or fabricated, presenting a tactile appeal. Surface evokes contact and touch, the (...)
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  33.  39
    Mandala as telematic design.Jung A. Huh - 2010 - Technoetic Arts 8 (1):19-30.
    This study starts from the premise that mandala is a design of the Cosmos and consciousness. mandala is a contracted and systematically designed cosmic space and represents high-level spirituality at the same time. The work of designing mandala is an experience with a sacred world as itself and constitutes a process of self-discipline. In other words, mandala is to ritualize the world of Buddhism beyond a design context and visualize religious experience through a specific object. Therefore, it serves (...)
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  34.  35
    Whose Buddhism? Whose Identity? Presenting and/or Misrepresenting Shin Buddhism for a Christian Audience: AAR Panel on Multiple Religious Belonging and Buddhist Identity November, 2013.Kristin Johnston Largen - 2015 - Buddhist-Christian Studies 35:29-35.
    In lieu of an abstract, here is a brief excerpt of the content:Whose Buddhism? Whose Identity? Presenting and/or Misrepresenting Shin Buddhism for a Christian AudienceAAR Panel on Multiple Religious Belonging and Buddhist Identity November, 2013Kristin Johnston Largenmultiple religious belongingThe concept of multiple religious belonging has become much more popular in the past ten years, both in academic discourse and in public practice, particularly in the United States. One of the most common “pairings” in this regard is Buddhism and Christianity. Perhaps (...)
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  35. Review Argument and Design Reading Religion February 2017. [REVIEW]Swami Narasimhananda - 2017 - Reading Religion 2017:1.
    Argument and Design: The Unity of the Mahābhārata is the outcome of a series of three panels dedicated to the renowned scholar of the Mahābhārata, Alf Hiltebeitel, organized by his favorite disciple, Vishwa Adluri on the occasion of Alf’s seventieth birthday. Per its author “whatever is found here [in the Mahābhārata] may be found elsewhere, but whatever is not, will be found nowhere else” (ix). In his foreword, Robert P. Goldman says that, despite having so many dimensions encompassing so (...)
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  36.  24
    Bioethics Casebook 2.0: Using Web‐Based Design and Tools to Promote Ethical Reflection and Practice in Health Care.Jacob Moses, Nancy Berlinger, Michael C. Dunn, Michael K. Gusmano & Jacqueline J. Chin - 2015 - Hastings Center Report 45 (6):19-25.
    The idea of the Internet as Gutenberg 2.0—a true revolution in disseminating information—is now a routine part of how bioethics education works. The Internet has become indispensable as a channel for sharing teaching materials and connecting learners with a central platform that houses materials to support an online or hybrid curriculum or a traditional course. A newer idea in bioethics education reflects developments in web-based medical education more broadly and draws on design principles developed for the Internet. This approach (...)
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  37. Reader as user: Applying interface design techniques to the Web.Karen McGrane Chauss - 1996 - Kairos: A Journal of Rhetoric, Technology, and Pedagogy 1 (2).
    he World Wide Web is not just an electronic display of text and information. To navigate the WWW, readers need to make decisions about how to pursue and translate their decisions into physical actions. The Web is an interface. -/- Because the WWW shares common ground with both papertext writing and with software interfaces, theories and research from interface design, human-computer interaction, and cognitive science can be used to improve web page interfaces and make the design and presentation (...)
     
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  38.  5
    Communicating about Alzheimer’s disease: Designing and testing a campaign using a framing approach.Julia Vacas, Juan A. Moriana, Adoración Antolí & Fátima Cuadrado - 2021 - Communications 46 (4):588-607.
    The prevalence of negative representations of Alzheimer’s disease reinforces the stigma and negative attitudes toward this dementia. To mitigate these negative views, campaigns have been launched by several organizations. This study aims to explore the effect of framing in AD campaigns on attitude change. For this purpose, several posters were designed with framed messages defining dementia and 189 participants were shown the posters. In order to analyze the effect of the different frames, a repeated-measures design was used, in which (...)
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  39.  30
    The Filter and the Viewer: On Audience Discretion in Film Noir.Steven G. Smith - 2024 - Film-Philosophy 28 (2):375-394.
    To the French critics who originally labelled certain films noir it seemed that a class of Hollywood products had gone darker during the war years – as though a dark filter had been placed over the lens. Films were not designed or marketed as noir, and retrospectively noir's status as a genre is still unsettled. Yet there is widespread interest today in experiencing diverse films as noir, and even in using a Noir Filter in Instagram and video games. Pursuing the (...)
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  40. Studies of Work: Achieving Hybrid Disciplines in IT Design and Management Studies.John Rooke & David Seymour - 2005 - Human Studies 28 (2):205-221.
    We explore the relationship between ethnomethodology (EM), ethnography and the needs of managers and designers in industry, considering both ethnomethodological and industrial criteria of adequacy and explicating their relationship through the concept of “audience.” We examine a range of studies in this light, with a view to their possible candidacy as hybrid studies and identify three types of application of EM studies of work: market research, design, and business improvement. Application in the first of these fields we dub (...)
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  41.  16
    Human–computer interaction tools with gameful design for critical thinking the media ecosystem: a classification framework.Elena Musi, Lorenzo Federico & Gianni Riotta - forthcoming - AI and Society:1-13.
    In response to the ever-increasing spread of online disinformation and misinformation, several human–computer interaction tools to enhance data literacy have been developed. Among them, many employ elements of gamification to increase user engagement and reach out to a broader audience. However, there are no systematic criteria to analyze their relevance and impact for building fake news resilience, partly due to the lack of a common understanding of data literacy. In this paper we put forward an operationalizable definition of data (...)
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  42.  23
    Portrayals of older adults in UK magazine advertisements: Relevance of target audience.Chin-Hui Chen, Paul Mark Wadleigh, Virpi Ylänne & Angie Williams - 2010 - Communications 35 (1):1-27.
    Older people are an increasingly important consumer group and hence advertising target, yet relatively little research in the UK and in Europe has examined how older adults are portrayed in advertising. In this study, a sample of 221 magazine advertisements depicting older adults were coded for features such as the advertised products, setting, role prominence, rhetorical scheme, tone and type of portrayal. In a departure from previous studies, we devised a set of six descriptive ‘types’ which encapsulate the way older (...)
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  43.  55
    Abundant nature's long-term openness to humane biocultural designs.Robert B. Glassman - 2009 - Zygon 44 (2):355-388.
    Not by Genes Alone excellently explains Peter J. Richerson and Robert Boyd's important ideas about human gene-culture co-evolution to a broader audience but remains short of a larger vision of civilization. Several decades ago Ralph Burhoe had seen that fertile possibility in Richerson and Boyd's work. I suggest getting past present reductionistic customs to a scientific perspective having an integral place for virtue. Subsystem agency is part of this view, as is the driving role of abundance, whose ultimate origins (...)
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  44.  25
    Overinformative Speakers Are Cooperative: Revisiting the Gricean Maxim of Quantity.Paula Rubio-Fernandez - 2019 - Cognitive Science 43 (11):e12797.
    A pragmatic account of referential communication is developed which presents an alternative to traditional Gricean accounts by focusing on cooperativeness and efficiency, rather than informativity. The results of four language‐production experiments support the view that speakers can be cooperative when producing redundant adjectives, doing so more often when color modification could facilitate the listener's search for the referent in the visual display (Experiment 1a). By contrast, when the listener knew which shape was the target, speakers did not produce redundant color (...)
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  45.  30
    Modeling Reference Production as the Probabilistic Combination of Multiple Perspectives.Mindaugas Mozuraitis, Suzanne Stevenson & Daphna Heller - 2018 - Cognitive Science 42 (S4):974-1008.
    While speakers have been shown to adapt to the knowledge state of their addressee in choosing referring expressions, they often also show some egocentric tendencies. The current paper aims to provide an explanation for this “mixed” behavior by presenting a model that derives such patterns from the probabilistic combination of both the speaker's and the addressee's perspectives. To test our model, we conducted a language production experiment, in which participants had to refer to objects in a context that also included (...)
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  46.  23
    Social and Representational Cues Jointly Influence Spatial Perspective‐Taking.Alexia Galati & Marios N. Avraamides - 2015 - Cognitive Science 39 (4):739-765.
    We examined how social cues and representational ones jointly shape people's spatial memory representations and their subsequent descriptions. In 24 pairs, Directors studied an array with a symmetrical structure while either knowing their Matcher's subsequent viewpoint or not. During the subsequent description of the array, the array's intrinsic structure was aligned with the Director, the Matcher, or neither partner. According to memory tests preceding descriptions, Directors who had studied the array while aligned with its structure were more likely to use (...)
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  47.  16
    Rare Constructions Are More Often Sentence‐Initial.David Temperley - 2019 - Cognitive Science 43 (2):e12714.
    Main clause phenomena (MCPs) are syntactic constructions that occur predominantly or exclusively in main clauses. I propose a processing explanation for MCPs. Sentence processing is easiest at the beginning of the sentence (requiring less search); this follows naturally from widely held assumptions about sentence processing. Because of this, a wider variety of constructions can be allowed at the beginning of the sentence without overwhelming the sentence‐processing mechanism. Unlike pragmatic and grammatical accounts of MCPs, the processing account predicts avoidance of MCPs (...)
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  48.  66
    What is geography?Alastair Bonnett - 2008 - Thousand Oaks. Calif.: SAGE Publications.
    This text offers readers a short and highly accessible account of the ideas and concepts constituting geography. Drawing out the key themes that define the subject, What is Geography? demonstrates how and why these themes - like environment and geopolitics- are of fundamental importance. Including discussion of both the human and the natural realms, the text looks at key themes like environment, space, and place - as well as geography's methods and the history of the discipline. Introductory but not simplified, (...)
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  49.  41
    Spatial Language and the Embedded Listener Model in Parents’ Input to Children.Katrina Ferrara, Malena Silva, Colin Wilson & Barbara Landau - 2016 - Cognitive Science 40 (8):1877-1910.
    Language is a collaborative act: To communicate successfully, speakers must generate utterances that are not only semantically valid but also sensitive to the knowledge state of the listener. Such sensitivity could reflect the use of an “embedded listener model,” where speakers choose utterances on the basis of an internal model of the listener's conceptual and linguistic knowledge. In this study, we ask whether parents’ spatial descriptions incorporate an embedded listener model that reflects their children's understanding of spatial relations and spatial (...)
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  50.  3
    Genres, styles and discourse communities in global communicative competition: The case of the Franco–American ‘AIDS War’.Fethi Helal - 2014 - Discourse Studies 16 (1):47-64.
    This article compares the rhetorical strategies employed by American and French scientists in the research article introductions published by both research teams during the so-called ‘AIDS War’. The controversy concerned priority rights for the discovery of the AIDS virus. Using Swales’s CARS model as a comparative template, the results indicated that while the Americans proceeded with a deductive, bold and highly elaborated pattern of rhetorical presentation, the French opted for an inductive, more nuanced and unelaborated rhetoric which prioritized the communication (...)
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