Results for 'Language’s game'

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  1.  31
    Conway's game of life and the ecosystem represented by Uexküll's concept of Umwelt.Solomon Marcus - 2001 - Sign Systems Studies 29 (1):63-69.
    Inspired by a mathematical ecology of thearre (M. Dinu) and the eco-grammar systems (E. Csuhaj-Varju et al.), this paper gives a brief analysis of simple cellular automata games in order to demonstrate their primary semiotic features. In particular, the behaviour of configurations in Conway's game of life is compared to several general features of Uexküll's concept of Umwelt. It is concluded that ecological processes have a fundamental semiotic dimension.
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    Ender's Game and Philosophy: The Logic Gate is Down.Kevin S. Decker & William Irwin (eds.) - 2013 - Malden, MA: Wiley.
    A threat to humanity portending the end of our species lurks in the cold recesses of space. Our only hope is an eleven-year-old boy. Celebrating the long-awaited release of the movie adaptation of Orson Scott Card’s novel about highly trained child geniuses fighting a race of invading aliens, this collection of original essays probes key philosophical questions raised in the narrative, including the ethics of child soldiers, politics on the internet, and the morality of war and genocide. Original essays dissect (...)
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  3.  16
    Conway's game of life and the ecosystem represented by Uexküll's concept of Umwelt.Solomon Marcus - 2001 - Sign Systems Studies 29 (1):63-69.
    Inspired by a mathematical ecology of thearre (M. Dinu) and the eco-grammar systems (E. Csuhaj-Varju et al.), this paper gives a brief analysis of simple cellular automata games in order to demonstrate their primary semiotic features. In particular, the behaviour of configurations in Conway's game of life is compared to several general features of Uexküll's concept of Umwelt. It is concluded that ecological processes have a fundamental semiotic dimension.
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  4.  29
    The explanation game: a formal framework for interpretable machine learning.David S. Watson & Luciano Floridi - 2021 - Synthese 198 (10):9211-9242.
    We propose a formal framework for interpretable machine learning. Combining elements from statistical learning, causal interventionism, and decision theory, we design an idealisedexplanation gamein which players collaborate to find the best explanation(s) for a given algorithmic prediction. Through an iterative procedure of questions and answers, the players establish a three-dimensional Pareto frontier that describes the optimal trade-offs between explanatory accuracy, simplicity, and relevance. Multiple rounds are played at different levels of abstraction, allowing the players to explore overlapping causal patterns of (...)
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  5. Detecting Health Problems Related to Addiction of Video Game Playing Using an Expert System.Samy S. Abu Naser & Mohran H. Al-Bayed - 2016 - World Wide Journal of Multidisciplinary Research and Development 2 (9):7-12.
    Today’s everyone normal life can include a normal rate of playing computer games or video games; but what about an excessive or compulsive use of video games that impact on our life? Our kids, who usually spend a lot of time in playing video games will likely have a trouble in paying attention to their school lessons. In this paper, we introduce an expert system to help users in getting the correct diagnosis of the health problem of video game (...)
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  6.  7
    Schelling's Game Theory: How to Make Decisions.Robert V. Dodge - 2012 - Oxford University Press USA.
    Thomas Schelling, who wrote the foreword for this book, won the Nobel Prize in economics for "having enhanced our understanding of conflict and cooperation through game-theory analysis." This came after he had taught a course in game theory and rational choice to advanced students and government officials for 45 years. In this book, Robert Dodge provides in language for a broad audience, the concepts that Schelling taught. Armed with Schelling's understanding of game theory methods and his approaches (...)
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  7.  6
    Children’s Learning of Non-adjacent Dependencies Using a Web-Based Computer Game Setting.Mireia Marimon, Andrea Hofmann, João Veríssimo, Claudia Männel, Angela D. Friederici, Barbara Höhle & Isabell Wartenburger - 2021 - Frontiers in Psychology 12.
    Infants show impressive speech decoding abilities and detect acoustic regularities that highlight the syntactic relations of a language, often coded via non-adjacent dependencies. It has been claimed that infants learn NADs implicitly and associatively through passive listening and that there is a shift from effortless associative learning to a more controlled learning of NADs after the age of 2 years, potentially driven by the maturation of the prefrontal cortex. To investigate if older children are able to learn NADs, Lammertink et (...)
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  8.  18
    Formalizing the Dynamics of Information.Martina Faller, Stefan C. Kaufmann, Marc Pauly & Center for the Study of Language and Information S.) - 2000 - Center for the Study of Language and Information Publications.
    The papers collected in this volume exemplify some of the trends in current approaches to logic, language and computation. Written by authors with varied academic backgrounds, the contributions are intended for an interdisciplinary audience. The first part of this volume addresses issues relevant for multi-agent systems: reasoning with incomplete information, reasoning about knowledge and beliefs, and reasoning about games. Proofs as formal objects form the subject of Part II. Topics covered include: contributions on logical frameworks, linear logic, and different approaches (...)
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  9. Wittgenstein's ‘Relativity’: Training in language‐games and agreement in Forms of Life.Jeff Stickney - 2008 - Educational Philosophy and Theory 40 (5):621-637.
    Taking Wittgenstein's love of music as my impetus, I approach aporetic problems of epistemic relativity through a round of three overlapping (canonical) inquiries delivered in contrapuntal (higher and lower) registers. I first take up the question of scepticism surrounding ‘groundless knowledge’ and contending paradigms in On Certainty (physics versus oracular divination, or realism versus idealism) with attention given to the role of ‘bedrock’ certainties in providing stability amidst the Heraclitean flux. I then look into the formation of sedimented bedrock knowledge, (...)
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  10.  23
    The name of the game: a Wittgensteinian view of ‘invasiveness’.Stacy S. Chen, Connor T. A. Brenna, Matthew Cho, Liam G. McCoy & Sunit Das - 2024 - Journal of Medical Ethics 50 (4):240-241.
    In their forthcoming article, ‘What makes a medical intervention invasive?’ De Marco, Simons, and colleagues explore the meaning and usage of the term ‘invasive’ in medical contexts. They describe a ‘Standard Account’, drawn from dictionary definitions, which defines invasiveness as ‘incision of the skin or insertion of an object into the body’. They then highlight cases wherein invasiveness is employed in a manner that is inconsistent with this account (eg, in describing psychotherapy) to argue that the term invasiveness is often (...)
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  11.  14
    The Game of the Name: Introducing Logic, Language and Mind.T. S. Champlin - 1992 - Philosophical Books 31 (4):231-233.
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  12.  3
    Language, Language-Games and Forms of Life.P. M. S. Hacker - 2011 - In Jesús Padilla Gálvez & Margit Gaffal (eds.), Forms of Life and Language Games. Berlin, Boston: De Gruyter. pp. 17-36.
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  13.  10
    Wittgenstein's folly: philosophy, psychonalysis and language games.Françoise Davoine - 2023 - New York, NY: Routledge.
    Wittgenstein's Folly: Philosophy, Psychoanalysis and Language Games presents a dialogue between the philosopher Ludwig Wittgenstein, the author Françoise Davoine, and Davoine's patients with extreme lived experience. The book begins with Davoine's seminar at the École des Hautes Études en Sciences Sociales in Paris, which is attended by Wittgenstein. He then accompanies Davoine on visits to colleagues at the Austen Riggs Center in Massachusetts, in California, on a Sioux reservation in South Dakota, and at Freud's house in Vienna. The dialogic form (...)
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  14.  45
    Wittgenstein’s Language Games and García Márquez´ Magical Realism.Bermúdez Barrera - 2008 - Proceedings of the Xxii World Congress of Philosophy 26:21-28.
    “There’s no need for DNA tests to prove that One Hundred Years of Solitude is Don Quixote’s heir.” G. Rabassa This paper is a personal attempt to relate the concept of language games as portrayed by the Austrian Philosopher Ludwig Wittgenstein with the literary magic of Gabriel García Márquez. The topic came up to me after reading an essay of the Colombian writer Carlos Patiño Roselli. His exposition on the language games in Wittgenstein triggered a series ofassociations in me that (...)
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  15. Game theory, cheap talk and post‐truth politics: David Lewis vs. John Searle on reasons for truth‐telling.S. M. Amadae - 2018 - Journal for the Theory of Social Behaviour 48 (3):306-329.
    I offer two potential diagnoses of the behavioral norms governing post‐truth politics by comparing the view of language, communication, and truth‐telling put forward by David Lewis (extended by game theorists), and John Searle. My first goal is to specify the different ways in which Lewis, and game theorists more generally, in contrast to Searle (in the company of Paul Grice and Jurgen Habermas), go about explaining the normativity of truthfulness within a linguistic community. The main difference is that (...)
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  16.  18
    Wittgenstein's language games as a theory of learning disabilities.Stephen Timmons - 2006 - Nursing Philosophy 7 (1):20-22.
    Sociological approaches to the understanding of learning disabilities are perhaps not as fully developed as they might be. Wittgenstein's notion of the language game is elucidated, and its relevance to the analysis of learning disabilities as a social phenomenon is explained. This gives some insight into an alternative conception of what learning disabilities might be, and why people who are classified as having learning disabilities continue, to some extent, to be excluded from full participation in society.
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  17. Operationalism and ordinary language: A critique of Wittgenstein.Charles S. Chihara & Jerry A. Fodor - 1965 - American Philosophical Quarterly 2 (4):281-95.
    This paper explores some lines of argument in wittgenstein's post-Tractatus writings in order to indicate the relations between wittgenstein's philosophical psychology, On the one hand, And his philosophy of language, His epistemology, And his doctrines about the nature of philosophical analysis on the other. The authors maintain that the later writings of wittgenstein express a coherent doctrine in which an operationalistic analysis of confirmation and language supports a philosophical psychology of a type the authors call "logical behaviorism." they also maintain (...)
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  18.  61
    Plasticity and language: an example of the Baldwin effect?Kevin J. S. Zollman & Rory Smead - 2010 - Philosophical Studies 147 (1):7-21.
    In recent years, many scholars have suggested that the Baldwin effect may play an important role in the evolution of language. However, the Baldwin effect is a multifaceted and controversial process and the assessment of its connection with language is difficult without a formal model. This paper provides a first step in this direction. We examine a game-theoretic model of the interaction between plasticity and evolution in the context of a simple language game. Additionally, we describe three distinct (...)
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  19. HeX and the single anthill: playing games with Aunt Hillary.J. M. Bishop, S. J. Nasuto, T. Tanay, E. B. Roesch & M. C. Spencer - 2016 - In Vincent C. Müller (ed.), Fundamental Issues of Artificial Intelligence. Cham: Springer. pp. 367-389.
    In a reflective and richly entertaining piece from 1979, Doug Hofstadter playfully imagined a conversation between ‘Achilles’ and an anthill (the eponymous ‘Aunt Hillary’), in which he famously explored many ideas and themes related to cognition and consciousness. For Hofstadter, the anthill is able to carry on a conversation because the ants that compose it play roughly the same role that neurons play in human languaging; unfortunately, Hofstadter’s work is notably short on detail suggesting how this magic might be achieved1. (...)
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  20.  88
    Wittgenstein's Language‐games.Max Black - 1979 - Dialectica 33 (3‐4):337-353.
    SummaryWittgenstein's uses of “language‐game” oscillate between references to simplified and imaginary models of rule‐governed observable interaction, and reference to ways in which words are actually used.Reasons are offered for rejecting Wittgenstein's claim for the autonomy of language‐games: use of “mini‐languages “presupposes use of a full language; and mastery of conceptually related language‐games.“Language‐games” are not games. They might be treated as “images” in the literary critic's sense of “pictures made out of words”.
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  21.  53
    Language‐Games and Relativism: On Cora Diamond's Reading of Peter Winch.Jonas Ahlskog & Olli Lagerspetz - 2014 - Philosophical Investigations 38 (4):293-315.
    We will look critically at three essays by Cora Diamond concerning Peter Winch's views on the possibility of communication and criticism between language-games. We briefly present our understanding of Winch's approach to philosophy. Then, we argue that Diamond misidentifies Winch's views, taking them to imply language-game relativism or linguistic idealism. When she does raise valid criticisms against language-game relativism, her critical points mainly coincide with things that Winch has already stressed in his own work. That leaves us with (...)
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  22.  10
    Revisiting Giles's Game.Christian G. Fermüller - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Springer Verlag. pp. 209--227.
  23. Language Games: Wittgenstien's Later Philosophy.Robert Allen - 1991 - Dissertation, Wayne State University
    This dissertation is a discussion of Wittgenstein's later philosophy. In it, Wittgenstein's answer to the "going on problem" will be presented: I will give his reply to the skeptic who denies that rule-following is possible. Chapter One will describe this problem. Chapter Two will give Wittgenstein's answer to it. Chapter Three will show how Wittgenstein used this answer to give the standards of mathematics. Chapter Four will compare Wittgenstein's answer to the going on problem to Plato's. Chapter Five will describe (...)
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  24. Language Games: Wittgenstein's Later Philosophy.Robert Allen - 1991 - Dissertation, Wayne State University
    This dissertation is a discussion of Wittgenstein's later philosophy. In it, Wittgenstein's answer to the "going on problem" will be presented: I will give his reply to the skeptic who denies that rule-following is possible. Chapter One will describe this problem. Chapter Two will give Wittgenstein's answer to it. Chapter Three will show how Wittgenstein used this answer to give the standards of mathematics. Chapter Four will compare Wittgenstein's answer to the going on problem to Plato's. Chapter Five will describe (...)
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  25. Language-games and nonsense: Wittgenstein's reflection in Carroll's looking-glass.Leila Silvana May - 2007 - Philosophy and Literature 31 (1):79-94.
    In lieu of an abstract, here is a brief excerpt of the content:Wittgenstein’s Reflection in Lewis Carroll’s Looking-GlassLeila S. MayAccording to one tradition in the theory of fiction, there is a kind of fantasy whose function is to invite the reader to "acknowledge the possibility of a different reality."1 In this essay I want to ask whether Lewis Carroll's Alice books fit into this category; that is, I want to explore the possibility that Alice's Adventures in Wonderland and Through the (...)
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  26. Does language have a downtown? Wittgenstein, Brandom, and the game of “giving and asking for reasons”.Pietro Salis - 2019 - Disputatio. Philosophical Research Bulletin 8 (9):1-22.
    Wittgenstein’s Investigations proposed an egalitarian view about language games, emphasizing their plurality (“language has no downtown”). Uses of words depend on the game one is playing, and may change when playing another. Furthermore, there is no privileged game dictating the rules for the others: games are as many as purposes. This view is pluralist and egalitarian, but it says little about the connection between meaning and use, and about how a set of rules is responsible for them in (...)
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  27.  22
    Language Games in the Ivory Tower: Comparing the Philosophical Investigations with Hermann Hesse’s The Glass Bead Game.Georgina Edwards - 2019 - Journal of Philosophy of Education 53 (4):669-687.
    Wittgenstein explores learning through practice in the Philosophical Investigations by means of an extended analogy with games. However, does this concern with learning also necessarily extend to education, in our institutional understanding of the word? While Wittgenstein's examples of language learning and use are always shared or social, he does not discuss formal educational institutions as such. He does not wish to found a ‘school of thought’, and is suspicious of philosophy acting as a theory that can be applied to (...)
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  28.  36
    Complexes, rule-following, and language games: Wittgenstein’s philosophical method and its relevance to semiotics.Sergio Torres-Martínez - 2021 - Semiotica 2021 (242):63-100.
    This paper forges links between early analytic philosophy and the posits of semiotics. I show that there are some striking and potentially quite important, but perhaps unrecognized, connections between three key concepts in Wittgenstein’s middle and later philosophy, namely, complex, rule-following, and language games. This reveals the existence of a conceptual continuity between Wittgenstein’s “early” and “later” philosophy that can be applied to the analysis of the iterability of representation in computer-generated images. Methodologically, this paper clarifies to at least some (...)
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  29. Dualism Still at Work. On Wittgenstein's Certainty.S. Grampp - 2008 - Constructivist Foundations 3 (3):221-225.
    Problem: A dualistic position faces considerable problems as Mitterer, inter alia, clearly pointed out. Mitterer not only wants to name these problems, but to provide a genuine alternative with his non-dualism. However, this non-dualistic alternative also contains severe problems. Thus this text suggests preferring Wittgenstein's concept of a pragmatic investigation of language-games to Mitterer's non-dualism in order to tackle the problems of dualism. Solution: With recourse to Wittgenstein's pragmatic investigation of language-games, a fundamental problem of dualism can be solved. With (...)
     
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  30.  9
    The Game of Language: Studies in Game-Theoretical Semantics and Its Applications.Jaakko Hintikka - 1983 - Springer Verlag.
    Since the first chapter of this book presents an intro duction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short intro duction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo sophical perspective by relating its basic ideas to Kant's phi (...)
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  31.  18
    " Wittgenstein's Language-Games and the Call to Cognition:" Comments on Deitz and Arrington (1984).Edward K. Morris - 1985 - Behaviorism 13 (2):137-146.
  32. Constitutive Rules: Games, Language, and Assertion.Indrek Reiland - 2018 - Philosophy and Phenomenological Research 100 (1):136-159.
    Many philosophers think that games like chess, languages like English, and speech acts like assertion are constituted by rules. Lots of others disagree. To argue over this productively, it would be first useful to know what it would be for these things to be rule-constituted. Searle famously claimed in Speech Acts that rules constitute things in the sense that they make possible the performance of actions related to those things (Searle 1969). On this view, rules constitute games, languages, and speech (...)
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  33.  81
    Derrida's language-games.Newton Garver - 1991 - Topoi 10 (2):187-198.
    In previous essays (1973, 1975, 1977) I have praised Derrida's contributions to philosophical dialogue and also insisted on their limitations. The considerations raised in this present essay do not lead me to a position that is less ambivalent. Philosophy is a particular language-game. Like any other, it has its constitutive rules; or, perhaps better: its practice has certain distinctive features by means of which we recognize philosophizing and distinguish it from other linguistic activities. None of this can be set (...)
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  34.  8
    Introduction to Garfinkel’s ‘Notes on Language Games’: Language events as cultural events in ‘systems of interaction’.Anne Warfield Rawls - 2019 - European Journal of Social Theory 22 (2):133-147.
    This article discusses ‘Notes on Language Games’, written by Harold Garfinkel in 1960 and never before published, one of three distinct versions of his famous ‘Trust’ argument, i.e., that constitutive criteria define shared events, objects, and meanings. The argument stands in contrast to an approach to cultural anthropology that was becoming popular in 1960 called ‘ethnoscience’. In this previously unknown manuscript, Garfinkel proposes that cultural events and language events are the same, in that both are created through constitutive commitments to (...)
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  35. Wittgenstein's Critique of Language Game: A Lyotardtian Dialectic.P. K. Sasidharan - 1998 - Indian Philosophical Quarterly 25 (3):367-372.
     
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  36.  4
    Thinking: the soul of language.P. M. S. Hacker - 1990 - In Wittgenstein, meaning and mind. Cambridge, Mass., USA: Blackwell. pp. 207–227.
    Wittgenstein's anti‐psychologism had induced him not to investigate the concepts that informed the psychological presuppositions of the Tractatus; only the essence of any possible symbolism seemed relevant to his concerns. The private language arguments have shown the incoherence of the idea that the foundations of language lie in private mental objects that constitute, or explain, the meanings of primitive indefinables of language. For language is 'alive' for one only in so far as one thinks or understands the senses attached to (...)
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  37.  21
    Noise, Economy, and the Emergence of Information Structure in a Laboratory Language.Jon S. Stevens & Gareth Roberts - 2019 - Cognitive Science 43 (2):e12717.
    The acceptability of sentences in natural language is constrained not only grammaticality, but also by the relationship between what is being conveyed and such factors as context and the beliefs of interlocutors. In many languages the critical element in a sentence (its focus) must be given grammatical prominence. There are different accounts of the nature of focus marking. Some researchers treat it as the grammatical realization of a potentially arbitrary feature of universal grammar and do not provide an explicit account (...)
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  38.  75
    The Language Game in Plato’s Parmenides.Sandra Peterson - 2000 - Ancient Philosophy 20 (1):19-51.
  39. Languages, language-games, and forms of life.Daniel Whiting - 2017 - In Hans-Johann Glock & John Hyman (eds.), A Companion to Wittgenstein. Chichester, West Sussex, UK: Wiley-Blackwell. pp. 420–432.
    In this paper, after outlining the methodological role Wittgenstein's appeal to language-games is supposed to play, I examine the picture of language which his discussion of such games and their relations to what Wittgenstein calls forms of life suggests. It is a picture according to which language and its employment are inextricably connected to wider contexts—they are embedded in specific natural and social environments, they are tied to purposive activities serving provincial needs, and caught up in distinctive ways of life (...)
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  40.  5
    The Language Game of Divine Love according to Franz Rosenzweig and Karl Barth.Hans Martin Dober - 2013 - Neue Zeitschrift für Systematicsche Theologie Und Religionsphilosophie 55 (2):229-242.
    Summary Language games can be opening and narrowing. On the base of this double sense my paper compares the language game of divine love according to Franz Rosenzweig and Karl Barth. They were contemporaries not only regarding their early publications. Both discovered revelation in the face of liberal theology which regarded it as a problematic, mythological concept. However, this similarity is contradicted by difference, based in the Christological dogma which can have a tendency to narrow the common basis of (...)
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  41.  33
    N'S Inconmensurability and Language-games’s Change.Ángeles J. Perona - 2008 - Proceedings of the Xxii World Congress of Philosophy 50:609-621.
    Every time that one refers to the political philosophy that could be drawn from the so called " Last Wittgenstein ", the most habitual thing is to associate it with conservative positions, given that the majority of the available literature on the matter does it so. Nevertheless, in the last few years some philosophers, such as Chantal Mouffe and Paolo Virno, have tried to offer a new picture in which Wittgenstein fits better with democratic political ideas, even though this manoeuvre (...)
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  42.  5
    Historical Priorities.Nancy S. Struever - 2005 - Journal of the History of Ideas 66 (4):541-556.
    In lieu of an abstract, here is a brief excerpt of the content:Journal of the History of Ideas 66.4 (2005) 541-556 [Access article in PDF] Historical Priorities Nancy S. Struever Johns Hopkins University One of the morals of Christopher Celenza's excellent The Lost Italian Renaissance is, simply, that an impoverished sense of philosophy delivers an impoverished history of philosophy. Salvatore Camporeale's enriched sense of philosophy, responsive to his strong positions on philosophy of religion, invests his brilliant work on Lorenzo Valla; (...)
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  43.  79
    Logic, language games and ludics.Ahti-Veikko Pietarinen - 2003 - Acta Analytica 18 (30/31):89-123.
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language games. Moreover, the kind of (...)
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  44. Quantum linguistics and Searle's Chinese room argument.J. M. Bishop, S. J. Nasuto & B. Coecke - 2011 - In V. C. Muller (ed.), Philosophy and Theory of Artificial Intelligence. Springer. pp. 17-29.
    Viewed in the light of the remarkable performance of ‘Watson’ - IBMs proprietary artificial intelligence computer system capable of answering questions posed in natural language - on the US general knowledge quiz show ‘Jeopardy’, we review two experiments on formal systems - one in the domain of quantum physics, the other involving a pictographic languaging game - whereby behaviour seemingly characteristic of domain understanding is generated by the mere mechanical application of simple rules. By re-examining both experiments in the (...)
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  45. Two Conceptions of Language.P. M. S. Hacker - 2014 - Erkenntnis 79 (S7):1271-1288.
    Two different conceptions of language dominate philosophical reflection on the nature of human language and of human linguistic powers. The first is the conception of language as a calculus of meaning, and of understanding as computational interpretation. This conception is rooted in the exigencies of function-theoretic logic. The notions pivotal to this conception are truth, truth-condition, sense and force, naming and describing (representation), and theory of meaning for natural languages. The alternative conception is an anthropological one, which conceives of language (...)
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  46. Self-expression.Mitchell S. Green - 2007 - New York: Oxford University Press.
    Mitchell S. Green presents a systematic philosophical study of self-expression - a pervasive phenomenon of the everyday life of humans and other species, which has received scant attention in its own right. He explores the ways in which self-expression reveals our states of thought, feeling, and experience, and he defends striking new theses concerning a wide range of fascinating topics: our ability to perceive emotion in others, artistic expression, empathy, expressive language, meaning, facial expression, and speech acts. He draws on (...)
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  47. The role of forgetting in the evolution and learning of language.Jeffrey Barrett & Kevin J. S. Zollman - unknown
    Lewis signaling games illustrate how language might evolve from random behavior. The probability of evolving an optimal signaling language is, in part, a function of what learning strategy the agents use. Here we investigate three learning strategies, each of which allows agents to forget old experience. In each case, we find that forgetting increases the probability of evolving an optimal language. It does this by making it less likely that past partial success will continue to reinforce suboptimal practice. The learning (...)
     
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  48.  79
    A, The, Another: A Game of Same and Different. [REVIEW]Atle Grønn & Kjell Johan Sæbø - 2012 - Journal of Logic, Language and Information 21 (1):75-95.
    Indefinites face competition at two levels: Presupposition and content. The antipresupposition hypothesis predicts that they signal the opposite of familiarity, or uniqueness, namely, novelty, or non-uniqueness. At the level of descriptive content, they are pressured from two sides: definites expressing identity and another phrases expressing difference, and Gricean reasoning predicts that indefinites signal both difference and identity and are infelicitous when definites and another phrases are felicitous. However, occasionally a space opens between the and another, for a to fill. This (...)
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  49.  5
    Re-thinking Rorty´s Ethical-Political Pragmatism from Perspectivism and Language Games.Mónica Gómez Salazar - 2021 - Contemporary Pragmatism 18 (1):57-71.
    Rorty holds that it is possible to defend a liberal democratic policy without having to substantiate it according to universal criteria linked to corresponding notions of truth, instead, he affirms that this democratic policy can be founded on a notion of truth narrowly linked to justification. Following this idea one would expect Rorty to take a position committed to pluralism understood in a strong sense, where different positions are justified and validated in relation to specific existential conditions, however, this does (...)
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    Emile’s Language Games : Reinterpretation of Rousseau’s Educational Methods.Ri-Na Ku - 2012 - The Journal of Moral Education 24 (1):119.
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