Results for 'Paul A. Games'

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  1.  20
    A factorial analysis of verbal learning tasks.Paul A. Games - 1962 - Journal of Experimental Psychology 63 (1):1.
  2.  12
    Comments on "A power comparison of the F and L tests: I.".Paul A. Games - 1966 - Psychological Review 73 (4):372-375.
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  3. Games, Logic and Philosophy for Children.Paul A. Wagner & Glenn Freedman - 1982 - Analytic Teaching and Philosophical Praxis 3 (2).
    There is at this point no shortage of testimonials regarding the practice of philosophy for children. In addition, there have been a number of studies which give further support to the claim that philosophy for children is a valuable classroom practice. The idea that pre-college instruction in philosophy is beneficial is no longer in doubt, nor is there a significant lack of materials for use in philosophy for children programs. From Lewis Carroll to Matthew Lipman authors constructed texts that go (...)
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  4. Bridging psychology and game theory yields interdependence theory.Paul A. M. Van Lange & Marcello Gallucci - 2003 - Behavioral and Brain Sciences 26 (2):177-178.
    This commentary focuses on the parts of psychological game theory dealing with preference, as illustrated by team reasoning, and supports the conclusion that these theoretical notions do not contribute above and beyond existing theory in understanding social interaction. In particular, psychology and games are already bridged by a comprehensive, formal, and inherently psychological theory, interdependence theory (Kelley & Thibaut 1978; Kelley et al. 2003), which has been demonstrated to account for a wide variety of social interaction phenomena.
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  5.  16
    Gossip in the Dictator and Ultimatum Games: Its Immediate and Downstream Consequences for Cooperation.Junhui Wu, Daniel Balliet, Yu Kou & Paul A. M. Van Lange - 2019 - Frontiers in Psychology 10.
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  6.  93
    Making Do Without Expectations.Paul F. A. Bartha - 2016 - Mind 125 (499):799-827.
    The Pasadena game invented by Nover and Hájek raises a number of challenges for decision theory. The basic problem is how the game should be evaluated: it has no expectation and hence no well-defined value. Easwaran has shown that the Pasadena game does have a weak expectation, raising the possibility that we can eliminate the value gap by requiring agents to value gambles at their weak expectations. In this paper, I first prove a negative result: there are gambles like the (...)
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  7.  18
    The toxic meritocracy of video games: why gaming culture is the worst.Christopher A. Paul - 2018 - Minneapolis: University of Minnesota Press.
    Introduction : growing up gamer -- Leveling up in life : how meritocracy works in society -- A toxic culture : studying gaming's jerks -- Coding meritocracy: norms of game design and narrative -- Judging skill, from World of warcraft to Kim Kardashian : Hollywood -- Learning from others -- Conclusion : an obligation to do better.
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  8.  32
    Digital storytelling: Barry Atkins' more than a game.Paul Wake - 2005 - The European Legacy 10 (3):219-221.
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  9.  16
    Social Expectations are Primarily Rooted in Reciprocity: An Investigation of Fairness, Cooperation, and Trustworthiness.Paul C. Bogdan, Florin Dolcos, Matthew Moore, Illia Kuznietsov, Steven A. Culpepper & Sanda Dolcos - 2023 - Cognitive Science 47 (8):e13326.
    Social expectations guide people's evaluations of others’ behaviors, but the origins of these expectations remain unclear. It is traditionally thought that people's expectations depend on their past observations of others’ behavior, and people harshly judge atypical behavior. Here, we considered that social expectations are also influenced by a drive for reciprocity, and people evaluate others’ actions by reflecting on their own decisions. To compare these views, we performed four studies. Study 1 used an Ultimatum Game task where participants alternated Responder (...)
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  10. a game we can't abstain from!Paul Bali - manuscript
    contents -/- i. a game we can't abstain from ii. a sudden God, a Boltzmann God iii. the Hard Problem & Humean causation iv. Turing gave a recipe for consciousness v. the Honeymoon Algorithm vi. Tech Civ takes Earth in vii. Borges, the Compressor viii. Hollywood, where faeries enter ix. in the age of Macbeth, magic x. from King to this vile politician xi. Medieval blue not our color blue xii. the austerities prioritize braingrowth xiii. taste is tactile xiv. if (...)
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  11.  38
    A game-theoretic comparison of the utilitarian and maximin rules of social choice.Paul Weirich - 1988 - Erkenntnis 28 (1):117 - 133.
    I will characterize the utilitarian and maximin rules of social choice game-theoretically. That is, I will introduce games whose solutions are the utilitarian and maximin distributions respectively. Then I will compare the rules by exploring similarities and differences between these games. This method of comparison has been carried out by others. But I characterize the two rules using games that involve bargaining within power structures. This new characterization better highlights the ethical differences between the rules.
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  12. Multiple Moralities: A Game-Theoretic Examination of Indirect Utilitarianism.Paul Studtmann & Shyam Gouri-Suresh - manuscript
    In this paper, we provide a game-theoretic examination of indirect utilitarianism by comparing the expected payoffs of attempts to apply a deontological principle and a utilitarian principle within the context of the Prisoner’s Dilemma (PD). Although many of the best-known utilitarians and consequentialists have accepted some indirect form of their respective views, the results in this paper suggest that they have been overly quick to dismiss altogether the benefits of directly enacting utilitarian principles. We show that for infallible moral agents, (...)
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  13.  81
    Sport; a philosophic inquiry.Paul Weiss - 1969 - Carbondale,: Southern Illinois University Press.
    In a wide-ranging study of unusual interest, Paul Weiss, Sterling Professor of Philosophy at Yale University, applies the principles and methods of philosophy to athletics. Every culture, he notes, has games of some kind; few activities seem to interest both children and young men as much as sports do; and few attract so many spectators, rich and poor. Yet none of the great philosophers, claiming to take all knowledge and being as their province, have made more than a (...)
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  14.  39
    Extending the Gamer’s Dilemma: empirically investigating the paradox of fictionally going too far across media.Thomas Montefiore, Paul Formosa & Vince Polito - forthcoming - Philosophical Psychology.
    The Gamer’s Dilemma is based on the intuitions that in single-player video games fictional acts of murder are seen as morally acceptable whereas fictional acts of sexual assault are seen as morally unacceptable. Recently, it has been suggested that these intuitions may apply across different forms of media as part of a broader Paradox of Fictionally Going Too Far. This study aims to empirically explore this issue by determining whether fictional murder is seen as more morally acceptable than fictional (...)
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  15.  27
    A logical characterisation of qualitative coalitional games.Paul E. Dunne, Wiebe van der Hoek & Michael Wooldridge - 2007 - Journal of Applied Non-Classical Logics 17 (4):477-509.
    Qualitative coalitional games (QCGs) were introduced as abstract formal models of goal-oriented cooperative systems. A QCG is a game in which each agent is assumed to have some goal to achieve, and in which agents must typically cooperate with others in order to satisfy their goals. In this paper, we show how it is possible to reason about QCGs using Coalition Logic (CL), a formalism intended to facilitate reasoning about coalitional powers in game-like multiagent systems. We introduce a correspondence (...)
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  16. Pseudo-visibility: A Game Mechanic Involving Willful Ignorance.Samuel Allen Alexander & Arthur Paul Pedersen - 2022 - FLAIRS-35.
    We present a game mechanic called pseudo-visibility for games inhabited by non-player characters (NPCs) driven by reinforcement learning (RL). NPCs are incentivized to pretend they cannot see pseudo-visible players: the training environment simulates an NPC to determine how the NPC would act if the pseudo-visible player were invisible, and penalizes the NPC for acting differently. NPCs are thereby trained to selectively ignore pseudo-visible players, except when they judge that the reaction penalty is an acceptable tradeoff (e.g., a guard might (...)
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  17.  58
    Could a Feminist and a Game Theorist Co-Parent?Karen Wendling & Paul Viminitz - 1998 - Canadian Journal of Philosophy 28 (1):33 - 49.
    Game theorists assume that rational defensibility is a necessary condition for moral, social, or political justification. By itself, this is a fairly uncontroversial claim; most moral or political philosophers would agree. And yet game theorists tend to be advocates of the free market. External critics of game theory usually claim this is because game theorists assume that individuals are atomistic and self-interested. Game theorists themselves deny this, however, for what strike us as good reasons. In principle, game theory has no (...)
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  18.  5
    An empirical investigation of the Gamer's Dilemma: a mixed methods study of whether the dilemma exists.Paul Formosa, Thomas Montefiore, Mitchell McEwan & Omid Ghasemi - 2023 - Behaviour and Information Technology 43 (3):571-589.
    The Gamer’s Dilemma challenges us to justify the moral difference between enacting virtual murder and virtual child molestation in video games. The Dilemma relies for its argumentative force on the claim that there is an intuitive moral difference between these acts, with the former intuited as morally acceptable and the latter as morally unacceptable. However, there has been no empirical investigation of these claims. To explore these issues, we developed an experimental survey study in which participants were asked to (...)
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  19. Order From Disorder: The Role of Noise in Creative Processes. A Special Issue On Game Theory And.Derek Abbott & Paul C. W. Davies - unknown
    The importance of applying game theory to the evolution of information in the presence of noise has recently become widely recognized. This Special Issue addresses the theme of spontaneously emergent order in both classical and quantum systems subject to external noise, and includes papers directly related to game theory or the development of supporting techniques. In the following editorial overview we examine the broader context of the subject, including the tension between the destructive and creative aspects of noise, and foreshadow (...)
     
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  20. Towards a Computational Account of Inferentialist Meaning.Paul Piwek - 2014
    Both in formal and computational natural language semantics, the classical correspondence view of meaning – and, more specifically, the view that the meaning of a declarative sentence coincides with its truth conditions – is widely held. Truth (in the world or a situation) plays the role of the given, and meaning is analysed in terms of it. Both language and the world feature in this perspective on meaning, but language users are conspicuously absent. In contrast, the inferentialist semantics that Robert (...)
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  21. Order from disorder: The role of noise in creative processes. A special issue on game theory and evolutionary processes – overview.Paul Davies - manuscript
    The importance of applying game theory to the evolution of information in the presence of noise has recently become widely recognized. This Special Issue addresses the theme of spontaneously emergent order in both classical and quantum systems subject to external noise, and includes papers directly related to game theory or the development of supporting techniques. In the following editorial overview we examine the broader context of the subject, including the tension between the destructive and creative aspects of noise, and foreshadow (...)
     
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  22.  90
    Realistic Decision Theory: Rules for Nonideal Agents in Nonideal Circumstances.Paul Weirich - 2004 - New York, US: OUP Usa.
    Decision theory aims at a general account of rationality covering humans but to begin makes idealizations about decision problems and agents' resources and circumstances. It treats inerrant agents with unlimited cognitive power facing tractable decision problems. This book systematically rolls back idealizations and without loss of precision treats errant agents with limited cognitive abilities facing decision problems without a stable top option. It recommends choices that maximize utility using quantizations of beliefs and desires in cases where probabilities and utilities are (...)
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  23.  10
    Games: A Solution to the Problem of the One and the Many.Paul Weiss - 1980 - Journal of the Philosophy of Sport 7 (1):7-14.
  24.  43
    The canonical function game.Paul B. Larson - 2005 - Archive for Mathematical Logic 44 (7):817-827.
    The canonical function game is a game of length ω1 introduced by W. Hugh Woodin which falls inside a class of games known as Neeman games. Using large cardinals, we show that it is possible to force that the game is not determined. We also discuss the relationship between this result and Σ22 absoluteness, cardinality spectra and Π2 maximality for H(ω2) relative to the Continuum Hypothesis.
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  25.  17
    Learned helplessness: Noncontingent reinforcement in video game performance produces a decrement in performance on a lexical decision task.Paul E. Fox & William F. Oakes - 1984 - Bulletin of the Psychonomic Society 22 (2):113-116.
  26. Morality Play: A Model for Developing Games of Moral Expertise.Dan Staines, Paul Formosa & Malcolm Ryan - 2019 - Games and Culture 14 (4):410-429.
    According to cognitive psychologists, moral decision-making is a dual-process phenomenon involving two types of cognitive processes: explicit reasoning and implicit intuition. Moral development involves training and integrating both types of cognitive processes through a mix of instruction, practice, and reflection. Serious games are an ideal platform for this kind of moral training, as they provide safe spaces for exploring difficult moral problems and practicing the skills necessary to resolve them. In this article, we present Morality Play, a model for (...)
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  27. ESG and Asset Manager Capitalism.Paul Forrester - manuscript
    This paper provides an examination of some problems caused by the concentration of influence in the capital markets of developed countries. In particular, I argue that large asset managers exercise quasi-political power that is not democratically legitimate. In section two, I will examine the economic driver behind the size and power of the big asset managers: the passive investing revolution. I will discuss several respects in which this revolution has fundamentally changed capital markets, most notably by making a large share (...)
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  28.  10
    Rationality in Action: Contemporary Approaches.Paul K. Moser (ed.) - 1990 - Cambridge University Press.
    This anthology is intended for advanced undergraduates and graduate students in such disciplines as philosophy, psychology, economics, and political science. It includes twenty-one selections falling under three main categories: individual decision theory; game theory and group decision-making; reasons, desires and intentionality. All the pieces have been published before in journals and have proven long term importance to theoretical work in rational action. The volume includes a general introduction on decision theory and a topical bibliography.
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  29.  31
    The stationary set splitting game.Paul B. Larson & Saharon Shelah - 2008 - Mathematical Logic Quarterly 54 (2):187-193.
    The stationary set splitting game is a game of perfect information of length ω1 between two players, unsplit and split, in which unsplit chooses stationarily many countable ordinals and split tries to continuously divide them into two stationary pieces. We show that it is possible in ZFC to force a winning strategy for either player, or for neither. This gives a new counterexample to Σ22 maximality with a predicate for the nonstationary ideal on ω1, and an example of a consistently (...)
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  30. Ethical Challenges Associated with the Development and Deployment of Brain Computer Interface Technology.Paul McCullagh, Gaye Lightbody, Jaroslaw Zygierewicz & W. George Kernohan - 2013 - Neuroethics 7 (2):109-122.
    Brain Computer Interface (BCI) technology offers potential for human augmentation in areas ranging from communication to home automation, leisure and gaming. This paper addresses ethical challenges associated with the wider scale deployment of BCI as an assistive technology by documenting issues associated with the development of non-invasive BCI technology. Laboratory testing is normally carried out with volunteers but further testing with subjects, who may be in vulnerable groups is often needed to improve system operation. BCI development is technically complex, sometimes (...)
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  31.  50
    Counterfactual thinking and recency effects in causal judgment.Paul Henne, Aleksandra Kulesza, Karla Perez & Augustana Houcek - 2021 - Cognition 212 (C):104708.
    People tend to judge more recent events, relative to earlier ones, as the cause of some particular outcome. For instance, people are more inclined to judge that the last basket, rather than the first, caused the team to win the basketball game. This recency effect, however, reverses in cases of overdetermination: people judge that earlier events, rather than more recent ones, caused the outcome when the event is individually sufficient but not individually necessary for the outcome. In five experiments (N (...)
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  32.  20
    Foucault: His Thought, His Character.Paul Veyne - 2010 - Polity.
    Michel Foucault and Paul Veyne: the philosopher and the historian. Two major figures in the world of ideas, resisting all attempts at categorization. Two timeless thinkers who have long walked and fought together. In this short book Paul Veyne offers a fresh portrait of his friend and relaunches the debate about his ideas and legacy. ‘Foucault is not who you think he is’, writes Veyne; he stood neither on the left nor on the right and was frequently disowned (...)
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  33.  8
    Equilibrium and Rationality: Game Theory Revised by Decision Rules.Paul Weirich - 1998 - Cambridge University Press.
    This book represents a major contribution to game theory. It offers this conception of equilibrium in games: strategic equilibrium. This conception arises from a study of expected utility decision principles, which must be revised to take account of the evidence a choice provides concerning its outcome. The argument for these principles distinguishes reasons for action from incentives, and draws on contemporary analyses of counterfactual conditionals. The book also includes a procedure for identifying strategic equilibria in ideal normal-form games. (...)
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  34.  6
    Foucault: His Thought, His Character.Paul Veyne - 2010 - Polity.
    Michel Foucault and Paul Veyne: the philosopher and the historian. Two major figures in the world of ideas, resisting all attempts at categorization. Two timeless thinkers who have long walked and fought together. In this short book Paul Veyne offers a fresh portrait of his friend and relaunches the debate about his ideas and legacy. ‘Foucault is not who you think he is’, writes Veyne; he stood neither on the left nor on the right and was frequently disowned (...)
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  35. Minds in the Matrix: Embodied Cognition and Virtual Reality (2nd edition).Paul Smart - 2014 - In Lawrence A. Shapiro (ed.), The Routledge Handbook of Embodied Cognition. New York: Routledge.
    The present chapter discusses the implications of virtual reality for the theory and practice of embodied cognitive science. The chapter discusses how recent technological innovations are poised to reshape our understanding of the materially-embodied and environmentally-situated mind, providing us with a new means of studying the mechanisms responsible for intelligent behavior. The chapter also discusses how a synthetically-oriented shift in our approach to embodied intelligence alters our view of familiar problems, most notably the distinction between embedded and extended cognition. The (...)
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  36. Rationality in Action: Contemporary Approaches.Paul K. Moser (ed.) - 1990 - Cambridge University Press.
    This anthology is intended for advanced undergraduates and graduate students in such disciplines as philosophy, psychology, economics, and political science. It includes twenty-one selections falling under three main categories: individual decision theory; game theory and group decision-making; reasons, desires and intentionality. All the pieces have been published before in journals and have proven long term importance to theoretical work in rational action. The volume includes a general introduction on decision theory and a topical bibliography.
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  37.  36
    Collective Rationality: Equilibrium in Cooperative Games.Paul Weirich - 2009 - Oxford, England and New York, NY, USA: Oxford University Press USA.
    Groups of people perform acts that are subject to standards of rationality. A committee may sensibly award fellowships, or may irrationally award them in violation of its own policies. A theory of collective rationality defines collective acts that are evaluable for rationality and formulates principles for their evaluation. This book argues that a group's act is evaluable for rationality if it is the products of acts its members fully control. It also argues that such an act is collectively rational if (...)
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  38.  41
    Sport: A Philosophical Inquiry.Paul Weiss - 1969 - Carbondale,: Southern Illinois University Press.
    In a wide-ranging study of unusual interest, Paul Weiss, Sterling Professor of Philosophy at Yale University, applies the principles and methods of philosophy to athletics. Every culture, he notes, has games of some kind; few activities seem to interest both children and young men as much as sports do; and few attract so many spectators, rich and poor. Yet none of the great philosophers, claiming to take all knowledge and being as their province, have made more than a (...)
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  39. Morality meters and their impacts on moral choices in videogames: a qualitative study.Paul Formosa, Malcolm Ryan, Stephanie Howarth, Jane Messer & Mitchell McEwan - 2022 - Games and Culture 1 (17):89-121.
    Morality meters are a commonly used mechanic in many ethically notable video games. However, there have been several theoretical critiques of such meters, including that people can find them alienating, they can instrumentalise morality, and they reduce morality to a binary of good and evil with no room for complexity. While there has been much theoretical discussion of these issues, there has been far less empirical investigation. We address this gap through a qualitative study that involved participants playing a (...)
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  40.  6
    Logic, Convention, and Common Knowledge: A Conventionalist Account of Logic.Paul F. Syverson - 2002 - Center for the Study of Language and Inf.
    One of the fundamental theses of this book is that logical consequence and logical truth are not simply given, but arise as conventions among the users of logic. Thus Syverson explains convention within a game-theoretic framework, as a kind of equilibrium between the strategies of players in a game where they share common knowledge of events—a revisiting of Lewis's Convention that argues that convention can be reasonably treated as coordination equilibria. Most strikingly, a realistic solution is provided for Gray's classic (...)
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  41.  25
    Playing to win vs. playing for meaningful victories.Stephen J. Laumakis, Peter A. Laumakis & Paul J. Laumakis - 2017 - Journal of the Philosophy of Sport 44 (2):174-182.
    John Laumakis has offered a thought-provoking, but ultimately unpersuasive argument in favor of playing to your opponent’s strength instead of playing to their weakness. In the course of this reply, we hope to show that the idea of PTS not only undermines the real goal of athletic competition, but it also rests upon a confusion between matters of morality and the aims of sports, as well as equivocations on the kind of ‘excellence’ one pursues, and the nature of the ‘challenge’ (...)
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  42. Morality meters and their impacts on moral choices in videogames: a qualitative study.Paul Formosa, Malcolm Ryan, Stephanie Howarth, Jane Messer & Mitchell McEwan - 2022 - Games and Culture 17 (1):89-121.
    Morality meters are a commonly used mechanic in many ethically notable video games. However, there have been several theoretical critiques of such meters, including that people can find them alienating, they can instrumentalise morality, and they reduce morality to a binary of good and evil with no room for complexity. While there has been much theoretical discussion of these issues, there has been far less empirical investigation. We address this gap through a qualitative study that involved participants playing a (...)
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  43.  6
    Providing intelligent tutoring within a gaming-simulation environment for learning.Marios Angelides & Ray J. Paul - 1995 - Journal of Intelligent Systems 5 (2-4):319-350.
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  44.  16
    Subgames within Large Games and the Heuristic of Imitation.Soumya Paul & R. Ramanujam - 2014 - Studia Logica 102 (2):361-388.
    We study repeated normal form games where the number of players is large. We argue that it is interesting to look at such games as being divided into subgames, each of which we call a neighbourhood. The structure of such a game is given by a graph G whose nodes are players and edges denote visibility. The neighbourhoods are maximal cliques in G. The game proceeds in rounds where in each round the players of every clique X of (...)
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  45.  27
    Stability and equilibrium in political liberalism.Paul Weithman - 2024 - Philosophical Studies 181 (1):23-41.
    Threats to the stability of liberal democracies are of obvious contemporary import. Concern with stability runs through John Rawls’s work. The stability that concerned him was that of fundamental terms of cooperation. Rawls long believed that the terms which would be stable were his two principles, but he eventually conceded that even a well-ordered society was more likely to be characterized by “justice pluralism” than by consensus on his own conception of justice. Contemporary liberal democracies, too, are divided about what (...)
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  46.  15
    A Comparative Philosophy of Sport and Art.Paul Taylor - 2021 - Springer Verlag.
    This book compares two major leisure activities – watching sport and engaging with art. It explores a range of philosophical questions that arise when sport and art are placed side by side: The works of Shakespeare, Rembrandt and Mozart have continued to fill playhouses, galleries and concert halls for centuries since they were created, while our interest in even the most epic sporting contests fades after just a few years, or even a single season. What explains this difference? Sporting contests (...)
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  47.  24
    The Achievement of Paul Weiss.Paul G. Kuntz - 1972 - Review of Metaphysics 25 (Supplement):47 - 70.
    As I put down my copy of The Making of Men and take up Volumes III and IV of Philosophy in Process, the period of the diary when Weiss was writing the book, I wondered whether the longer work showed more awareness of human weakness and disability. The philosophic program calls for the overcoming of bias and achievement of neutrality. Has Weiss ever admitted that men are sometimes born tired, suffer weaknesses, yield to the temptation of aiming low rather than (...)
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  48.  82
    Counterfactual Thinking and Recency Effects in Causal Judgment.Paul Henne, Aleksandra Kulesza, Karla Perez & Augustana Houcek - manuscript
    People tend to judge more recent events, relative to earlier ones, as the cause of some particular outcome. For instance, people are more inclined to judge that the last basket, rather than the first, caused the team to win the basketball game. This recency effect, however, reverses in cases of overdetermination: people judge that earlier events, rather than more recent ones, caused the outcome when the event is individually sufficient but not individually necessary for the outcome. In five experiments (N (...)
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  49.  73
    Computer simulations in game theory.Paul Weirich - manuscript
    A computer simulation runs a model generating a phenomenon under investigation. For the simulation to be explanatory, the model has to be explanatory. The model must be isomorphic to the natural system that realizes the phenomenon. This paper elaborates the method of assessing a simulation's explanatory power. Then it illustrates the method by applying it to two simulations in game theory. The first is Brian Skyrms's (1990) simulation of interactive deliberations. It is intended to explain the emergence of a Nash (...)
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  50.  17
    Football, Culture, Skill Development and Sport Coaching: Extending Ecological Approaches in Athlete Development Using the Skilled Intentionality Framework.James Vaughan, Clifford J. Mallett, Paul Potrac, Maurici A. López-Felip & Keith Davids - 2021 - Frontiers in Psychology 12.
    In this manuscript, we extend ecological approaches and suggest ideas for enhancing athlete development by utilizing the Skilled Intentionality Framework. A broad aim is to illustrate the extent to which social, cultural and historical aspects of life are embodied in the way football is played and the skills young footballers develop during learning. Here, we contend that certain aspects of the world are “weighted” with social and cultural significance, “standing out” to be more readily perceived and simultaneously acted upon when (...)
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